Author Topic: Fatal Frame IV  (Read 60880 times)

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Offline vudu

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Re: Fatal Frame IV
« Reply #75 on: August 01, 2008, 05:48:13 PM »
Was the blacktail the one you get for breaking the blue medalions? it sounded cool being able to shoot thru enemies but when i got it my default pistol was more powerful

No, that's the Punisher.  The Blacktail's the one you got when you first enter the castle.  It's rate of fire can be upgraded to 0.27 (almost four shots per second).  (For comparison's sake, default handgun is about 3 shots/second and Red 9 is 2.5 shots/second.)  The Blacktail is insanely fun because you shoot so damn fast with it.  But since it's relatively weak, you can eat through ammo pretty darn fast if you're not careful.
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Offline EasyCure

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Re: Fatal Frame IV
« Reply #76 on: August 01, 2008, 07:23:14 PM »
oh that one. I didnt like it, i sold it the next chance i got. I don't like rapid-fire pistols. The whole reason i like pistols in any game is cuz i like to make my shots count.

Goldeneye 007: PP7/DD44/Magnum > RCP90

thats just how i roll.
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Offline mantidor

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Re: Fatal Frame IV
« Reply #77 on: August 01, 2008, 09:33:46 PM »
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P
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Offline Stogi

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Re: Fatal Frame IV
« Reply #78 on: August 01, 2008, 11:41:48 PM »
I have to agree with vega. The controls sound terrible.
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Offline Bill Aurion

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Re: Fatal Frame IV
« Reply #79 on: August 01, 2008, 11:51:20 PM »
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P

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Offline ShyGuy

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Re: Fatal Frame IV
« Reply #80 on: August 02, 2008, 04:16:51 AM »
AND you have nothing to lose by lying about the quality of a game!

Offline Dirk Temporo

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Re: Fatal Frame IV
« Reply #81 on: August 02, 2008, 04:27:20 AM »
oh that one. I didnt like it, i sold it the next chance i got. I don't like rapid-fire pistols. The whole reason i like pistols in any game is cuz i like to make my shots count.

Goldeneye 007: PP7/DD44/Magnum > RCP90

thats just how i roll.

That's the opposite of me. My strategy in most action/shooting games is "point at things and hold the trigger down until they die."
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Offline EasyCure

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Re: Fatal Frame IV
« Reply #82 on: August 02, 2008, 11:36:45 AM »
thats why i don't pick up alot of shooters because they end up being like that.

The reason i picked up goldeneye (other than the multiplayer) was that i loved the stealth in the single player. Sure there were some big shoot-everything-in-sight moments (and that can be mindless fun when i'm just messin arond) but i like sneaking around a corner, pulling off a head shot and surprising any other guards that have been alerterd.
February 07, 2003, 02:35:52 PM
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Offline BeautifulShy

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Re: Fatal Frame IV
« Reply #83 on: August 03, 2008, 11:27:13 PM »
SPOILERS Alternate Costumes
As I posted earlier this will be my first Fatal Frame, did previous fatal frames have alternate costumes?
« Last Edit: August 04, 2008, 12:20:14 AM by Maxi »
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Offline mantidor

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Re: Fatal Frame IV
« Reply #84 on: August 04, 2008, 12:48:00 AM »
Vega I have a great idea why don't you wait till one of our Forum members lets you know how it is.

I wouldn't do it, everyone here is a plant, specially Bill.



What!? Its true! :P

I totally have a lot to gain from lying about the quality of a game... :cool;

Except that big fat check Nintendo gives you, don't deny it!

So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Dasmos

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Re: Fatal Frame IV
« Reply #85 on: August 04, 2008, 01:11:57 AM »
So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
Quote
Mask of the Lunar Eclipse's control scheme works -- you manipulate the characters with the nunchuk's analog stick, open doors and pick up items with the A button, access a map with the plus button, strafe left or right by holding the C button and moving the analog stick in the appropriate direction, run by holding Z-trigger and can perform a quick 180-spin by motion with the nunchuk or Wii remote.

However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement. That waggle stuff also extends into standard game camera control. While Ruka can look around with the analog stick, all up / down movement is mapped to pulling back or pushing forward with the Wii remote -- which, by the way, feels retarded, not to mention slow. We've come to expect stupid controls like this from Wii-ignorant third-parties, but from a game published by Nintendo, it's just sad. (We really hope someone at Nintendo didn't step in and suggest that the controls be made more accessible. If so, we might just throw up.)

I don't know what part you're referring to with the twisting of the remote.
« Last Edit: August 04, 2008, 06:12:48 AM by Dasmos »
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Offline ShyGuy

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Re: Fatal Frame IV
« Reply #86 on: August 04, 2008, 01:17:04 AM »
Hey! does NWR still have a Japanese correspondent? Have they picked up the game? Or why hasn't Bill purchased a Japanese Wii so he can give us impressions of games not released yet over here? ;)
« Last Edit: August 04, 2008, 07:27:45 AM by ShyGuy »

Offline AV

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Re: Fatal Frame IV
« Reply #87 on: August 04, 2008, 01:43:22 AM »
i understand if they are trying to make the game spooky by limiting the controls .

I'll defend RE4 for not letting you run+gun because that would of killed some of the tension and made the game too easy. Thats one thing as a design choice to build atmosphere.

but this......

The control stick for camera movement doesn't seem to bad but WAGGLE on top of that ?

It might be something I get used to after a while, but still seems like a bonehead decision. This is something you really have to play yourself to fairly judge if you like it, but I just can't imagine why they would do this. Maybe in Japan they have different standards on what good controls are. Hopefully the US release might fix this issue and give you an option. To my knowing this game has tons of text so it should take a little bit to translate and release over hear so that should be enough time to add 'american controls'.

well see.

Offline mantidor

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Re: Fatal Frame IV
« Reply #88 on: August 04, 2008, 10:52:10 AM »
So what about the controls? I've read they are horrible, I was ok with no use of the pointer but turning around by twisting the remote (you know like a screwdriver) instead of tilting it left or right seems the most retarded decision ever made.
Quote
Mask of the Lunar Eclipse's control scheme works -- you manipulate the characters with the nunchuk's analog stick, open doors and pick up items with the A button, access a map with the plus button, strafe left or right by holding the C button and moving the analog stick in the appropriate direction, run by holding Z-trigger and can perform a quick 180-spin by motion with the nunchuk or Wii remote.

However, in terms of capitalizing on the strengths of Nintendo's controller, we have to cite this game as one of the biggest missed opportunities in recent times, because it completely ignores the fact that the Wii remote has an IR pointer. Why, we have no idea, because as Ruka points her flashlight around darkened environments and focuses her camera on ghosts, we can't help but wonder -- time and time again -- why we can't control both quicker and more precisely using the Wii remote. Instead, the flashlight automatically shines wherever Ruka is looking (with the analog stick) and you control the camera obscura -- get this -- using a combination of the analog stick for left and right movement and Wii remote waggle for up / down movement. That waggle stuff also extends into standard game camera control. While Ruka can look around with the analog stick, all up / down movement is mapped to pulling back or pushing forward with the Wii remote -- which, by the way, feels retarded, not to mention slow. We've come to expect stupid controls like this from Wii-ignorant third-parties, but from a game published by Nintendo, it's just sad. (We really hope someone at Nintendo didn't step in and suggest that the controls be made more accessible. If so, we might just throw up.)

I don't know what part you're referring to with the twisting of the remote.

Are those IGN impressions? because after reading that I still have no idea how the hell the game is controlled. I read the other impressions at neogaf. Now I need the import impressions from NWR because everyone in the internet sucks at describing these controls.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #89 on: August 04, 2008, 12:37:57 PM »
I'm pretty good at describing button presses.
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Offline EasyCure

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Re: Fatal Frame IV
« Reply #90 on: August 04, 2008, 12:56:34 PM »
I'm pretty good at pressing buttons ;)
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline AV

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Re: Fatal Frame IV
« Reply #91 on: August 04, 2008, 01:00:21 PM »
apparently you can unlock Nintendo costumes for the character.

Zero Suit Samus:



Super Luigi


http://www.nintendowiifanboy.com/2008/08/04/fatal-frame-iv-honors-the-history-of-nintendo-scares/
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Offline ShyGuy

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Re: Fatal Frame IV
« Reply #92 on: August 04, 2008, 03:48:56 PM »
Well, we know Stevey will be getting a copy now. :)

Offline NinGurl69 *huggles

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Re: Fatal Frame IV
« Reply #93 on: August 04, 2008, 03:57:53 PM »
FATAL HAWTNESS IV
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Offline EasyCure

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Re: Fatal Frame IV
« Reply #94 on: August 04, 2008, 05:57:45 PM »
wow thats freaking bad ass...
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline mantidor

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Re: Fatal Frame IV
« Reply #95 on: August 04, 2008, 06:52:35 PM »
And the painful degradation of Samus continues...




"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline EasyCure

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Re: Fatal Frame IV
« Reply #96 on: August 04, 2008, 07:00:23 PM »
Oh geez..... *hides under a rock until the potential debate dies*
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Bill Aurion

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Re: Fatal Frame IV
« Reply #97 on: August 05, 2008, 02:27:52 AM »
And the painful degradation of Samus continues...

...What?  Anyway, this is some lovely Ninty fanservice...
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Offline mantidor

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Re: Fatal Frame IV
« Reply #98 on: August 05, 2008, 09:56:47 AM »
heh, ok the luigi custome is cool and fits with luigi's mansion theme, and I wouldn't mind suitless Samus if this was isolated, but is obvious samus is now nintendo's new bimbo to attract the losers of Japan to buy games, and the character is not what it used to be anymore.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline D_Average

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Re: Fatal Frame IV
« Reply #99 on: August 05, 2008, 10:44:36 AM »
Anyone hear IGN's last podcast?  The controls aren't sounding so hawt for this one.
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