Author Topic: Advanced Wars Series of Games  (Read 41332 times)

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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #75 on: January 05, 2008, 04:50:29 PM »
Snipers are a bad idea as their own unit, because a sniper can pick at a unit and weaken it in morale and strength to some extent, but I don't think there is any time in history where one sniper wiped out an entire unit of men by itself. If the game introduces the concept of leaders, then snipers make sense because you would want to take out the leader stealthily like this, but other than that their impact is too small to justify their own unit.

This was essentially how it was in Panzer Tactics. You had a commando unit which could assassinate leaders, and if they were successful the unit's morale would plummet and make the unit easier to attack with your regular units.
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Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #76 on: January 05, 2008, 05:13:41 PM »
A unit can be loaded with the CO at the HQ.  If that unit is destroyed the CO returns to HQ.  That unit automatically assumes the highest level (Ace) and all units within range fall effect to the CO's ability.  Ace units aren't invincible, so if you want to take out the CO, just take out that unit.

For example if there were a grit like character in the game... that the indirect fire range increase would only affect units that are in the CO's immediate surrounding (say a 6x6 cross)

CO powers still exist too... so it'll be interesting to see how they pan out.

Offline Arbok

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #77 on: January 07, 2008, 05:17:28 PM »
Man, the game's release is right around the corner and I know next to nothing about all the changes that have occurred...

Will make for a rather interesting introduction when I get my hands on it, and I do plan to purchase it day one. Hopefully it lives up to at least a speck of the glory that the first Advance Wars did when I was introduced to the series.
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Offline GoldenPhoenix

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #78 on: January 07, 2008, 05:42:41 PM »
I don't really know much about the game (and I'm too lazy to look) but I hope there is more to it than a visual change from cartoony to more realistic.
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Offline Chozo Ghost

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #79 on: January 07, 2008, 10:46:13 PM »
Quote

Originally posted by: Shecky
A unit can be loaded with the CO at the HQ.  If that unit is destroyed the CO returns to HQ.  That unit automatically assumes the highest level (Ace) and all units within range fall effect to the CO's ability.  Ace units aren't invincible, so if you want to take out the CO, just take out that unit.

For example if there were a grit like character in the game... that the indirect fire range increase would only affect units that are in the CO's immediate surrounding (say a 6x6 cross)

CO powers still exist too... so it'll be interesting to see how they pan out.


I wish they made it so you could permanently remove COs from the game by assassinating them.
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Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #80 on: January 08, 2008, 12:14:34 AM »
I'll note that all the past games allowed for the option of disabling CO's powers.


EDIT: Air Unit Costs updated

20000, Fighter
20000, Bomber
13000, Duster
9000, B-Copter
5000, T-Copter

Bomber becomes a little cheaper and on par with fighters (about time!)

Ground Unit Costs Updated
1500, Infantry
2500, Bike
2500, Mech
4000, Recon
5000, Flare
7000, Anti-Air
7000, Tank
12000, Md Tank
16000, War Tank
6000, Artillery
11000, Anti-Tank
15000, Rockets
12000, Missiles
5000, Rig (APC?)


Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #81 on: January 08, 2008, 03:36:25 PM »
Anti-Tank
An indirect attacker that can counter-attack when under direct fire.

Vehicle of Tire class B
Gas 50, Ammo 6
Move 4, Vis 2
Indirect (1-3)

Cannon: Heavily damages Infantry and Vehicles.  Does minor damage to helecopters.
Vulnerable to bombers.

Gunboat
Naval Unit that can carry one foot soldier and attack other naval units.

Ship in the Transport class
Gas 99, Ammo 1
Move 7, Vis 2
Direct (1)

Anti-Ship Missiles: Does minor damage to ships and subs.
Vulnerable to helicopters, cruisers?, (unknown)?
Fodder to bombers, subs, dusters, missiles, artillery, battleships

Duster
A somewhat powerful plane that can attack both ground and air units.

Air unit
Gas 99, Ammo 9
Move 8, Vis 4
Direct (1)

Machine Gun: Heavily damages helicopters.  Does minor damage to infantry, vehicles, and air units.
Vulnerable to jets, anti-air cannons.
Fodder to cruisers, anti-air missiles.

Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #82 on: January 08, 2008, 03:54:22 PM »
Md (Medium) Tank
A strong tank with better attack and defense than std tanks.

Vehicle of type Tank (Threads?)
Gas 50, Ammo 5
Move 5, Vis 2
Direct (1)

Hvy Tank Gun: Heavily damages Vehicles.
Machine Guns: Heavily damages Infantry.  Does minor damage to helicopters, ships, and subs
Vulnerable to War Tanks.
Fodder to Bombers.

CO: Greyfield
Blue Army

CO Effect:
Boost attack (x1) and defense (x4) of naval units, seaplanes, copters
Zone of Effect is 3

CO Power:
"Supply Chain"
Refills Fuel, Ammo, and Materials? for all units.

Cruiser
Naval unit that is strong against air units and submarines.  Can transport two helicopter units.

Ship
Gas 99, Ammo 9
Move 6, Vis 5
Direct (1)

Anti-Ship Missiles/Torps: Heavily damages submarines.  Does minor damage to other naval units.
Anti-Air Gun:  Heavily damages air units.

Offline UltimatePartyBear

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #83 on: January 09, 2008, 04:06:52 AM »
Where are you getting this information from?

Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #84 on: January 09, 2008, 04:26:06 PM »
Quote

Originally posted by: PartyBear
Where are you getting this information from?


IGN has some new screens and videos.  The screens produced the info for the units and CO.  The Nintendo "Treehouse" videos show off the Duster air unit and Motorcycle ground unit, and in those videos they show the cost for all air/ground units.

Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #85 on: January 10, 2008, 12:23:56 AM »
What are the costs of naval units? Anyone know?
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Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #86 on: January 10, 2008, 02:18:26 PM »
Quote

Originally posted by: Chozo Ghost
What are the costs of naval units? Anyone know?


Unfortunately, that won't likely be known until launch.  Unless they release a video for the new naval unit.  Most hands on impressions were from early campaign missions that don't have naval units available... and none of the screen shots released show pricing info.

Note that infantry went up.... to 1500 from 1000.  Subtle differences elsewhere as well (ie: anti-air)... of course I played Advance Wars 2 most recently and don't remember the cost of units in the DS version off hand ... but I think they were near equivalent.

Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #87 on: January 15, 2008, 11:07:16 AM »
Amazon had the game listed to be released today (the 15th) but now I look and the date has slipped to the 21st. *angry*
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Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #88 on: January 15, 2008, 12:22:54 PM »
It has been the 21st for a while now... I wouldn't get to angry with them.

Offline Flames_of_chaos

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #89 on: January 21, 2008, 04:31:33 AM »
Someone from neogaf made a post about the pros/cons of AWoR and here they are:
pros
"
-Infantry costing more and mechs & bikes costing less greatly reduces the "Inf. spam" technique.

-The entire sea game has been completely revamped and barely even resembles previous AW titles (in a good way). Sea battles are more
than just Rock Paper Scissors now.

-The Md. Tank TRULY being a medium tank and the addition of the War Tank spices up the mid-match ramp-up quite a bit. Do you build a Md. Tank this turn, or a War Tank next turn?

-Fog of War is actually a lot more fun this time around thanks to the Radar buildings (iluminates five square when you cap one), the Flare unit, more terrain that provides cover, etc. I used to hate Fog of War, and in DoR I've found myself really liking it.

-CO's being ON the battlefield is a bigger addition than you might think - they turn the tide of a battle, but it's a risk vs. reward thing. Do you send your powerful CO unit into the fray, or do you hang him back a bit, but still close enough that nearby units get the area of influence boost? Another GREAT strategic addition.

-Lots of other little things like Landers getting a price drop, sea units passing under bridges, etc. It seems like IntSys took a close look at balance for the first time since AW1, and it really does make the strategy just "feel" better. It's fantastic."

Cons:
"-No War Room
-No Hard Campaign
-No Battle Maps/unlockables
-No Survival Modes (they weren't great, but were still a nice change of pace)
-No tags/rankings, besides on the medals screen (which doesn't count)
-Less CO's (I know the CO's have been de-emphasized, which is a good thing and helps the game strategically, but they still could have had more of them with unique influences)."
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Offline vudu

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #90 on: January 21, 2008, 06:05:17 AM »
No War Room?

What the Hell is this crap?  That truly stinks.  I probably logged at least 50 hours in the War Room in Dual Strike.

Does anyone know if the CPU still cheats in Fog of War missions?
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Offline S-U-P-E-R

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #91 on: January 21, 2008, 07:38:02 AM »
I'm playin' it right now. I'll get some impressions up soon. I don't know if it was known already but it looks like there's slots for 12 selectable COs. I'm gonna get crackin' on the campaign here.

Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #92 on: January 21, 2008, 10:14:20 AM »
The CPU quit cheating in Fog of War since Dual Strike.  Probably b/c of the better CPU.

And I know they mention plenty of playable missions, which are not all campaign.  So I don't buy the lack of a "War Room"... I think that's an error by the impressionist.

So, um... where the heck did you get a copy from SUPER?  EB says that it hits stores Tuesday (Tommorrow at noon).  I'll go buy it sooner if I can.
 

Offline S-U-P-E-R

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #93 on: January 21, 2008, 02:22:29 PM »
It's a secret to everybody

This game has rad music and some cute animechans :3

Offline Khushrenada

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #94 on: January 21, 2008, 03:43:27 PM »
I have to wait until tomorrow also. It seems Canada always has to wait an extra day after a game is released in the states. Looking forward to it though.
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Offline KDR_11k

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #95 on: January 21, 2008, 09:41:41 PM »
Quote

Originally posted by: Lord_die_seis
-The Md. Tank TRULY being a medium tank and the addition of the War Tank spices up the mid-match ramp-up quite a bit. Do you build a Md. Tank this turn, or a War Tank next turn?


In the German translation of AW1 the medium tank was called a main battle tank which IMO was more fitting, the light-medium-heavy tank idea was abolished after WW2 when it turned out that the idea of a cruiser tank sucked and one tank size fits all (and the "lol bigga tank" thing in AW2 and DS was kinda dumb since more size doesn't add anything except more antitank firepower which the things really don't need). Reminds me, I haven't tried a modern day mobile gun + gunships doctrine in AW yet, it worked great in World in Conflict...

Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #96 on: January 22, 2008, 04:39:49 AM »
Quote

Originally posted by: vudu
No War Room?



What the Hell is this crap?  That truly stinks.  I probably logged at least 50 hours in the War Room in Dual Strike.



Does anyone know if the CPU still cheats in Fog of War missions?


Alright, I got it yesterday night from a undisclosed source.  Everyone should have it today.

There's a war room... It's just called "Free Play" now.  It has the classic maps in there too, plus a bunch of new ones.

I have a bit of beef with the save system.  I'm not sure if you can save and quit.  I can play a match, save... and then load an earlier point in that same match.  However, I don't see a way to save and quit so that I can leave the current map and then return to it later.  (Previous games had a "New" or "Continue" mentality that you could apply to a vs or war room map.  I don't see it here, but I haven't looked closely.  If it's omitted, then that very unfortunate.  I'll just close the lid, as a makeshift hack.  However, that won't fix if I want to play a multiday (real life) match against a co-worker, while continuing some single player missions.


Offline oohhboy

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #97 on: January 22, 2008, 12:01:56 PM »
Gunships are great on a lowish money map, but they are too easy to shoot down once you throw in a couple of AA. AA is a very cheap and effective counter to the gunship. However they are great for harassing the rear and targets of opportunity. Even the mere presence of them can be an annoyance that can't be ignored.

The Light, medium, heavy tank doctrine somewhat still exist today due to the fact that IFVs now days essentially have the firepower of a MBT sans some of the amour and ammo therefore taking on the role of light tank.

While the Neo tank was an odd one due to the fact that you were paying mostly for the increased mobility. The Mega tank wasn't ideal for attack because of it's low mobility and ammo limits. It was great that you could use it as a mobile fortress and a great tank trap against the AI. They also expensive to run since every time it was damaged it would cost you a couple Gs to repair.
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Offline Chozo Ghost

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #98 on: January 22, 2008, 02:32:07 PM »
Quote

Originally posted by: Shecky Alright, I got it yesterday night from a undisclosed source.


Piracy! Why else would you not reveal your source?

I'm not ashamed to admit I purchased my copy of the game at Wal-mart.  
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Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #99 on: January 22, 2008, 07:43:26 PM »
Quote

Originally posted by: Chozo Ghost
Quote

Originally posted by: Shecky Alright, I got it yesterday night from a undisclosed source.




Piracy! Why else would you not reveal your source?



I'm not ashamed to admit I purchased my copy of the game at Wal-mart.


Actually I was more just jokingly mocking SUPER.  I picked it up on Tuesday.

Save system works... you just have to quick save and then power off or soft reset.  If you select "Quit" from the menu, the quick save goes away.  I find that odd really.