Author Topic: Advanced Wars Series of Games  (Read 41313 times)

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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #100 on: January 22, 2008, 07:59:27 PM »
Lol, sorry about that piracy accusation.
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Offline NeoThunder

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #101 on: January 22, 2008, 08:34:52 PM »
I bought it, and looking to trade friend codes
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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #102 on: January 23, 2008, 01:21:43 AM »
I'm about 10-12 missions into the campaign so far. The story is pretty cool, and I'm amazed by how very different the tone of this game was to Dual Strike. In this game they don't try to sugar coat the fact that people have died and are dying in every battle.... I wonder if E is a good rating for this game instead of T.

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Offline NeoThunder

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #103 on: January 25, 2008, 07:53:31 AM »
everything is the same as before, it's just set in a post apocoliptic world.  Thats the only thing different.  There's no blood or anything more violent.  The only thing different is instead of infantry troops when they get shot they would fly off the screen in Dual Strike, instead they blow up on here.  Is that really worth a "T" for teen.  At most a E+10 rating
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Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #104 on: January 25, 2008, 08:44:01 AM »
Being as Advance Wars player since the beginning, I've been pleasantly surprised with the changes to the story and the gameplay.  I'm about 15 or so missions in and I've already had 2 CO's die! Yeah like dead-dead.  Never coming back dead.  wow!  If anyone is really interested, I'll go into the differences in the units, down to the minor tweaks, at least from what I've played thus far.
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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #105 on: January 25, 2008, 02:35:20 PM »
Yeah, the game mechanics are very similar to the last. I didn't need to look in the manual or go through a tutorial because my experiences with the previous game made this one very intuitive for me. There are some new units and other changes, but I found myself very easily adjusted to them.

What I meant about more violent/mature than the past, is death is actually acknowledged in this and actually quite common. In Dual Strike, I don't think anyone actually died (or at least was acknowledged as dying), but in this one it happens all the time. With cities in ruins, you know millions or billions of people have died even before the game starts. So that's what I was talking about. There is no blood or gore, really, but there is death.
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Offline NeoThunder

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #106 on: January 26, 2008, 01:38:29 PM »
has anyone played it online yet?  I've played maybe 4 games online and everytime my opponent quits, even when I was losing.  Has anyone been able to finish a match with someone online?
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Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #107 on: January 27, 2008, 12:37:45 PM »
Ok, so I've played 4 matches.

The first I must have lost connection, cause it said I lost (IIRC)... that was launch day.  It was a larger match.

I've played 3 more matches today.

Match 2 was on a VERY tiny snowy grid (10x10) and that match actually finished as I won by routing the opponent.

Match 3 was on a large grid with lots of trees pre-deployed and raining FOW.  The opponent disconnected before we even started.

Match 4 was on a large grid with a LOT of units (like 30+) for the opponent, but little bases.  Opposite for me, lots of bases, no units.  However I was guaranteed to win b/c the opponent made a bonehead move at the outset, not protecting his only factory and I plugged it with a unit he couldn't destroy (had no units capable of attacking it).  I guess that bored him 'cause he dropped shortly after I did that.

I wish you could pick/vote maps...

Edit 1:

Match 5: Finished a map for the second time to a guy called Nintend.... took the set number of day... I won by decision (however that works)

Edit 2:

Match 6: Just beat Nintend again... poor guy I bet it's SUPER... Same map as the first I played (large sea with islands, except rain this time).  He stuck it out though, to bad there's no way to add him as a friend.

So far I'm 3-0, 1 drop, 2 wins by forfeit  

Offline KDR_11k

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #108 on: January 28, 2008, 02:26:47 AM »
It's called Advance Wars: Dark Conflict in Europe.

Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #109 on: January 28, 2008, 03:34:23 PM »
Shecky, put your code up and I'll play you online.  I haven't played online yet, but I'd prefer to play people who don't drop and are descent.  My FC is in my sig.  Catch up with ya later.
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Offline Shecky

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Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #111 on: January 29, 2008, 12:39:14 AM »
So I posted a map... looks like I can check its rating.  My question though is how does someone rate a map??

Offline NeoThunder

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #112 on: January 29, 2008, 07:29:06 AM »
good question.

also, why didn't they also just make it so you connect to wi-fi connection and then do whatever you want, everytime you want to do something different, you have to disconnect then reconnect.
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Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #113 on: January 31, 2008, 03:02:51 AM »
Quote

Originally posted by: Shecky
My code is here


Ok, I added you.  I've got two maps completed and I plan on posting them soon.  One map is from the AW/AW2/AWDS days that still translates over to Days of Ruin.  The other map is the same one only with the extra 10 squares added for fun w/o ruining the balance of the original.  I still need some people to play the new map with me to help balance and tweak it to perfection.  PM me if you wanna play.  
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Offline NeoThunder

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #114 on: January 31, 2008, 10:54:11 AM »
i wana play someone online!!!!!!!
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Offline Shecky

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #115 on: January 31, 2008, 12:01:33 PM »
I have a custom map that I made back in AW which seems to be liked by everyone that plays it.  I've migrated it to every game since.  It's a 4 player match that gives each person 3 fronts (4 if your sloppy) to worry about.  Simple in layout, but has a lot of tactics to exercise.  

It's on a 20x20 grid though so it was too big to post online.  I made a smaller version to submit, and it seems to have garnered a 5 rating when I checked just now, woohoo!

Looks like you can rate a map you download after you clear it... I guess it sends your rating back the next time you connect.  You can only rate a map once, or so they say.

Offline Shecky

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #116 on: January 31, 2008, 04:32:51 PM »
Online play against friends was fun, and you get to pick a lot more options (stage, conditions, etc).  Still seems to be 1 on 1 only.  

Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #117 on: February 01, 2008, 09:53:34 AM »
Is it just me, or does this version have a shorter and easier campaign than Dual Strike? I'm up to the battle against Caulder and his fortress thing, and I think this must be the last battle. I was pretty sure DS had more...
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Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #118 on: February 01, 2008, 05:26:59 AM »
The campaign in this game is definitely shorter than the campaigns from AW2 and DS.  Although, it does have the "T" missions which add a lot more challenge to the game.  No CO's is weird after playing with them for so long.  Don't forget to drop your FC in here.  I want to play against all of you.  PM me!
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Offline Amodaus1

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #119 on: February 03, 2008, 05:29:19 PM »
This is definetly the most balanced AW yet, and if you have a friend the online play is awesome. But the random assignment for WiFi is so lame, random maps is ok, but no fog of war most of the time is really horrible. Couple that with always clear weather and alot of the fun is sucked out of random matches.

That and i hate when you get predeploy maps....

But other than that, i think its the best advance wars yet, if you love the multiplayer aspect which i do. However, if you just liked to play the comp on Dual strike, and power level your COs, beware that all of that is gone. Its much more focused now on competitive play. If you loved the old stuff, i'd say to wait it out until the next days of ruin, where they will bring in a more robust single player.


And tabithia is is no fun to play against when there are no airports or seaports... Man i wish they would let you pick the maps and conditions! That would make the game a perfect 10.  



To the above comment, yeah its definitly shorter. I heard people complain about the difficulty making it longer, but i remember AW: DS being harder and longer. I expect a 3rd AW before the DS passes on, and I bet it'll have better single player, and more COs. The real question is, will it NOT have random wifi.  

Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #120 on: February 04, 2008, 02:15:41 AM »
I've won every multiplayer game I've played, except my very first match against someone named AZTECSKULLS. I think I may have seen this name around these boards, actually... but anyway, that was my only loss and it was my first attempt so that's understandable, I guess.

We could really use an AW game for the Wii. I think on the Wii the MP aspects would be much better.
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Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #121 on: February 09, 2008, 01:48:14 PM »
I played Khushrenada earlier today in a friend game and found that to be the only way to play.  You can choose your maps and conditions, no worry about a time limit, and you can activate voice chat (hold down the "Y" button to talk).  The voice chat was was a bit garbled at first, but seemed fine after the opening turn.

Khush officially had the "Best War Tank" ever.  It was down to 1 hp and it took 3 hits before it finally went down.  First was a 1hp Rocket, to no avail.  Then, a 2hp War Tank of my own.  Only after it didn't die did I realize my tank had no ammo left.  *sigh* Finally, I have to roll in a 3hp Medium Tank to finish the job.  I ended up getting pelted by Rockets for all my troubles.  Ah well.  Good game anyway.
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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #122 on: February 09, 2008, 02:18:14 PM »
Those 1 and 2 hp units are good to use as a sacrifice to draw the enemy's fire and/or buy you time. You can usually evacuate them and let them heal, but when they're so low in strength its probably more cost effective to just build a new one (although I've never really checked up on that to be sure). Sometimes they hold out longer than you expect and maybe even defeat another low hp unit before finally succumbing, so that's cool.
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Offline bosshogx

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RE:Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #123 on: February 09, 2008, 02:43:15 PM »
Quote

Originally posted by: Chozo Ghost
Those 1 and 2 hp units are good to use as a sacrifice to draw the enemy's fire and/or buy you time. You can usually evacuate them and let them heal, but when they're so low in strength its probably more cost effective to just build a new one (although I've never really checked up on that to be sure). Sometimes they hold out longer than you expect and maybe even defeat another low hp unit before finally succumbing, so that's cool.


True that.  To me, if a unit gets under 4 or so hp, it becomes a meat shield for the rest of the units, especially capturing infantry and indirects.  The only exception to that would probably be my CO unit or an Anti-Tank.  Both units are to valuable to sacrifice, unless of course it can net me an extra city or clog a choke point for an extra turn or two.
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Offline Chozo Ghost

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RE: Advance Wars Series of Games: Next Title - Advance Wars: Days of Ruin
« Reply #124 on: February 09, 2008, 03:25:17 PM »
I would heal a 4 hp unit, and maybe even a 3. 2s and 1s I'd only save if they are a CO or have veteran rank. But sometimes it is worth it to heal units if you have lots of cities but only 1 or 2 factories, because no matter how much money you have you can only produce 2 units per turn so it is a good idea to heal the ones you do have. Those are my rules of thumb for uniting healing.

You can also merge units, but I almost never do that, because frankly it is much better to spam the enemy with a bunch of 1 hp units than have 1 full strength unit that will just get crushed by a war tank anyway. Spamming him with weak units keeps his war tank from getting to your rockets or your infantry as it captures one of his cities... bwaahahahaha! I'm quite a master of the weak unit spam attacks. Another cool thing about it is it causes him to use up ammo too, so if his tanks lose all their ammo fighting your weak units then they become easy pickings. When the happens, a light tank can harass the crap out of a war tank and as long as the WT has no ammo then the light tank is in no danger.
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