Repairing still holds true in AW:DR, but saving a stronger unit on the front line is still a viable strategy. It always did strike me as a little odd that they show a 1-10hp marker on the unit, but all damage has displayed as a percent. That only really affected some of the older CO's like Nell and Sonja with their good/bad luck factors.
*Warning: Long winded post to follow*
Speaking of CO's, how come they still can't get them all balanced properly? This is the 4th game in the series and you would think it would have happened by now. Don't get me wrong, the game is far more balanced than it's ever been before, but some of the CO's just needed to be tweaked a bit more. Namely Will, Waylon, Lin, Tasha, and Gage.
Will and Gage are both practically useless because of Isabella. She has both of their abilities for her CO power and a CO zone that is basically a wash with what the other two offer. They should have changed the other two to be more powerful in what the do, direct attacks for Will/indirect for Gage, or changed her all together.
Lin's power of vision is a non-factor on maps without fog of war. They should have given her Sonja's powers from AWDS to reduce her opponents terrain defense and the "Counter Break" first strike during her CO power. That would have made her useful on maps with or without fog.
Waylon and Tasha are meant to be the offense/defense of the air. The problem is that the two things that Tasha is good at, increasing air attack and move range, are the very things that air units don't need. They can already move further than all ground units and they all strike hard, except for the Duster. I mean really, does a Bomber need to go from 90% damage to 140%? What's the point? 100% is dead no matter how you slice it. Maybe they could have given her units the ability to cloak for two turns or make her air units able to fire indirectly like a Battleship. Something, anything better than what she got.
On the other hand, Waylon's CO power causes his units to gain over 200% to their defense, something air units desperately need. Watch in amazement as your Bombers, Copters, Dusters, and Fighters pummel the enemy on one turn and take next to no damage on your opponents turn. No really, I've attacked the CPU with a Bomber destroying a unit, then on his turn he wheeled up a Anti Air only to do 20% damage. The counter attack alone did 50% of his life. His power is almost as good as Eagles double strike ability. Oh yeah, did I mention his CO zone is 2 squares, while Tasha's is only 1? So, his units not only have better defense than hers, but they get it over a larger area. They could have switched that around or made her CO zone larger.
Anyways, the game is out already and there is nothing left to be done, so I'll stop complaining. I just wonder why things like this slip through the cracks. People are playtesting these games, right? There were only 12 CO's to focus on, 11 if you remove Caulder from the mix. This may be the most balanced AW to date, but with just a bit more tweaking, it would have been perfect. Oh well, maybe next game.