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Originally posted by: Artimus
Words cannot describe how frustrating your comments are. How ignorant, how pathetic, how childish.
Hey, come on! We got Ian to say something POSITIVE! As far as I'm concerned, the day is won.
As for the question, if you move the Revmote up and down and the screen moves with it while you're talking to someone, then that is indeed better for immersive purposes. It sounds like your character might very well be a cipher, but I'm willing to forgive it if the game is done in such a way that I TRULY feel as though I am the character in the game.
So if I use an actual gesture to nod and shake my head, then sure, I'm cool with that, if the camera moves when I do it then it simulates exactly what I'm going to do. I like the idea of having no cutscenes as it will further enhance the immersion potential of the game.
As for special moves, I think the idea was that the game would be controlled primarily with motion and as such would attempt to perform every action possible with the Revmote. I can guarantee that controlling a point in 3D space will be more immersive than moving a stick around. I loved lightgun games because when you were actually aiming the gun, the game did a far better job of pulling you into it then moving a cursor around with a controller.
Thus, I could say that, when I want to unleash a devastating attack, I can channel my character's energy with a gesture of my blade, something which isn't terribly far-fetched in the world of samurai swordplay, and it'll keep me more in the game than pressing a button or, god knows, selecting from a list of attacks I wish to perform.
I think it'll aid in immersion so I don't think it'll feel unnatural.
As for Ubi, Splinter Cell was a take on MGS, BG&E was a Zelda-like adventure. The only game from them which was truly original was PoP, which stayed true to the original PoP games by being an acrobatics based adventure which won plenty of awards because nothing like it has been seen this generation.
This is a completely new franchise and something which has yet to be done in the world of gaming, hence why I was surprised when I heard it from Ubi.