Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 164798 times)

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Offline wandering

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RE: Red Steel Topic, new details added!
« Reply #125 on: April 08, 2006, 10:59:08 PM »
I think Nintendo knows this. Sure, they've been focusing a lot on expanding the market to non-gamers lately, but where? At GDC, at TGS.

E3 will be all about traditional gamers.
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Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #126 on: April 08, 2006, 11:10:45 PM »
Corection: E3 will be all about the Rev.

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Offline Artimus

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RE:Red Steel Topic, new details added!
« Reply #127 on: April 08, 2006, 11:29:07 PM »
Quote

Originally posted by: Kairon
Maybe Reader's Digest will get the exclusive on the Rev Symphony Conducting game?

I kid, I kid.

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That would be brilliant. Great way to appeal to non-gamers (Oprah would be best, though).

Just don't try and sell the cooking game through those. The last person on earth who wants to play a cooking game is a mother. lol

Offline Mario

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RE: Red Steel Topic, new details added!
« Reply #128 on: April 08, 2006, 11:43:49 PM »
CORRECTION - E3 will be all about REGGIE

They should reveal Brain Training Rev and / or Weight Training Rev: Lose Weight One Day At A Time on Oprah.

Anyway, back on topic... Red Steel sounds sweet. VIDZ PLZ

Offline PaLaDiN

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RE: Red Steel Topic, new details added!
« Reply #129 on: April 09, 2006, 12:09:43 AM »
Vids are harder to touch up. We're stuck with prettified pictures.
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Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #130 on: April 09, 2006, 08:28:08 AM »
It''ll use Wifi in some form, but also "four-player split-screen mulitplayer". If PD0 wasn't so forgettable to begin with, this would be a PD0 killer.

OK, I'm officially excited.

Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #131 on: April 09, 2006, 09:53:02 AM »
Quote

Originally posted by: IceCold
Quote

Ubisoft saw and demoed the controller before E3 2005.
That's VERY interesting.. I would never have thought that 3rd parties would get to see it so early.


Yeah... Wow, does this mean that the controller was already done at E3 2005? If it does... *boggle*

...I'm starting to think that they might actually, truely, realistically launch with a Mario game...

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Offline zakkiel

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RE: Red Steel Topic, new details added!
« Reply #132 on: April 09, 2006, 10:03:51 AM »
I don't think Nintendo decided on the leak. More likely Ubisoft realized that if they had the first game revealed for the Rev, they would get a ton more attention than just dropping it in E3. It does steal a little of Nintendo's thunder. On the other hand, I think Ubisoft just guaranteed themselves outstanding early sales uness something is deeply wrong with their game, and that's better for Nintendo in the long run.
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Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #133 on: April 09, 2006, 10:07:15 AM »
It would also explain why we've had so little Cube support for the past year.

Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #134 on: April 09, 2006, 10:07:36 AM »
Heck, I'm already sold, and I generally suck at FPS'.

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For never was a story of more woe
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Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #135 on: April 09, 2006, 10:09:50 AM »
Quote

Originally posted by: TrueNerd
It's smart on Nintendo's part to give the cover story to someone other then Nintendo Power. I mean, have you ever been to a GameStop in your life? The entire front side of their front counter is COVERED with GameInformer magazines. Gamers going into a GS can't NOT see this. They're going to want to read about it. Then they're going to want a Revolution.


I hadn't even thought of that.

But yes, this is the case and it'll work wonders, especially with such an insanely eye-catching cover...

Quote

Originally posted by: BigJim
Frankly I'd prefer the way they look like they're going. The non-gamers aren't going to be adopting Revolution first. For all of the non-gamer talk, the majority of non-game buyers are still actually gamers. So I think it's important they don't lose sight of their base. This is one of the bones of contention some of us have had... Would all the non-gamer talk translate into non-gamer focus?

The non-games are all well and good, but keep the gamers happy first. Of course, this is only one game. It's not necessarily indicative of an overall strategy. But I like what Harrison had to say about learning from PS2 and making sure they make an impact in their first year.

Who knows, maybe they will generate and force so much buzz around themselves, thus making the competition irrelevant that way. But that's wishful thinking on my part. But they absolutely can't just sit on their butts until only about 2 months before launch like they did with GameCube and expect a big reaction. Free publicity is there for the taking if they can generate it.


Oh, I know. I clarified that I mentioned it because it was yet another fear of a few posters who thought that the blue ocean strategy meant bye bye traditional games.

Clearly, this is not the case, and with Nintendo taking the new strategy of holding hands of 3rd parties, I think we'll see plenty of traditional games out of them while Nintendo works on their own new franchises.
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Offline Caliban

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RE:Red Steel Topic, new details added!
« Reply #136 on: April 09, 2006, 10:36:01 AM »
Quote

Originally posted by: Dirk Temporo
Um... http://www.1up.com/do/imageDisplay?id=2308860

That's from the first-ever pictures. How could you not notice that?


lol, I never noticed that.

Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #137 on: April 09, 2006, 11:08:38 AM »
Quote

Originally posted by: jasonditz If PD0 wasn't so forgettable to begin with, this would be a PD0 killer.


Indeed!

I'm just thinking that Nintendo effectively figured out a way to turn 3rd party games into 1st party games. Red Steel could be their Halo 3 killer and it's not even a game developed by Nintendo, yet it's guaranteed exclusivity because of the controller and how integral it is to the gameplay.

The more I think about what Nintendo is doing, the more I think it's abso-f*cking-lutely brilliant. The Rev already held a great deal of promise with the Virtual Console and backwards compatibility alone. Now we see game developers who are typically hesitant to try anything new go completely all out and dive in head first with the new controller.

And with DEPTH to boot! One of the lamentable faults of Splinter Cell was that the story was linear and not terribly imaginative. With Red Steel, they've already said they intend for the story to branch and fork depending on your actions, with who you spare in combat determining what new missions you can undertake. Maybe Yakuza X wants a specific hit done, and Yakuza Y wants the same hit protected, and Yakuza Z wants Yakuza X and Y's heads in a box. I hope they do indeed deliver with these kinds of branching paths because it'll add tons of replay value to the game.

From the sounds of it, Ubi got the idea for the game almost immediately after the Revmote was announced. Sorry to sound like a broken record, but I can't help but ponder who else is waiting in the wings with unfathomably wondrous games to show off at E3...
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #138 on: April 09, 2006, 11:19:09 AM »
What I want to know is if Ubisoft started designing it after E3 2005, that means they knew of the controller at E3 2005...

Who else saw the controller at that point? And are they on board? And how far are Nintendo's own projects given that the controller was in showable form almost a year ago?

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #139 on: April 09, 2006, 11:22:13 AM »
Quote

Originally posted by: Kairon
Who else saw the controller at that point? And are they on board? And how far are Nintendo's own projects given that the controller was in showable form almost a year ago?


I think this is the point where we all have to wait for E3 to arrive to get these questions answered.

Or keep our eyes on magazines and see what news they dredge up about the Rev. Reggie mentioned dropping news up until the Rev launches in order to maintain hype level.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Kairon

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RE: Red Steel Topic, new details added!
« Reply #140 on: April 09, 2006, 11:24:19 AM »
OMG, I was just told to wait for E3. I'm such a n00b.

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A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Requiem

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RE:Red Steel Topic, new details added!
« Reply #141 on: April 09, 2006, 11:44:56 AM »
The thing that gets me most excited is not the actual use of the controller, but how much thought Ubisoft put into using the controller.

It's hard to explain, but let me start off with a qoute.

"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay."

That's brilliant. Most people would have been pleased with simply transplanting the NRC into a FPS with control similar to a mouse. However, Ubisoft took the time to notice how insanely intuitive and badass a slightly delayed camera would be.

Think about it. Let's say I want to shoot four guys: one up top, one down low, and two to the left and right. If the camera had no delay, shooting everyone would still be easy, but more nauseating. Adding a delay lets you shoot everyone on screen without your viewpoint changing. This will help your accuracy.

That example is what gets me really excited. They are already MASTERING how to use the NRC.

One more thing.....If Ubisoft can come up with this exciting new gameplay, what do you think Nintendo has in store for us at E3?!


Hype train!
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Offline IceCold

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RE:Red Steel Topic, new details added!
« Reply #142 on: April 09, 2006, 12:00:39 PM »
All I want now is to play it. And the other Rev games..
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Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #143 on: April 09, 2006, 12:03:05 PM »
We already can guess several of the people that had seen it by then. After all, we had plenty of developers already saying positive things about the Rev well before we'd ever seen the controller. If they weren't basing those comments on the controller, what were they basing them on?

Offline Jensen

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RE:Red Steel Topic, new details added!
« Reply #144 on: April 09, 2006, 01:36:50 PM »
Quote

Originally posted by: Requiem
The thing that gets me most excited is not the actual use of the controller, but how much thought Ubisoft put into using the controller.

It's hard to explain, but let me start off with a qoute.

"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay."

That's brilliant. Most people would have been pleased with simply transplanting the NRC into a FPS with control similar to a mouse. However, Ubisoft took the time to notice how insanely intuitive and badass a slightly delayed camera would be.


Two reasons it had to be different....

1.  The view would vibrate if it was controlled directly by the freehand controller.

2.  There is no way to "pick up and reposition" the controller like you can with a mouse or stylus.  (unless there is an ignore movement button modifier)

Metroid Prime: Hunter's aiming reticule moved around, too.

Offline zakkiel

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RE: Red Steel Topic, new details added!
« Reply #145 on: April 09, 2006, 02:10:52 PM »
I think it's actually edge sensitivity, and GI just didn't really get it. Otherwise, if you took a left turn you would be stuck holding the controller off to the left until you took a right turn. Annoying and unintuitive. If you weren't really paying attention, edge sensitivity would seem like a slight delay.
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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #146 on: April 09, 2006, 02:17:19 PM »
It's probably both. Aim the controller off screen and it interprets it as a turn. Point the controller at something onscreen and it doesn't turn, but re-centers the camera on your target after a slight delay.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #147 on: April 09, 2006, 02:20:40 PM »
^^^^^^^^

That's exactly what I was getting at. That's very intuitive, otherwise it would feel a little like a Link to the Past with all the screen changing/turning.
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But, if she slips man....if she slips, I slide!"

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Offline cubist

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RE:Red Steel Topic, new details added!
« Reply #148 on: April 09, 2006, 03:03:47 PM »
My internet is down for two days and I come back to find this welcomed surprise.  At first glance, I thought it was an April Fool's Joke...and a part of me isn't fully convinced it is real.  

The other issues...what's to stop MS and Sony from copying this type of gameplay 6 months down the line...


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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #149 on: April 09, 2006, 03:10:08 PM »
Want to copy the gameplay? Then you'd have to figure out a way to sense someone's location in 3D space without doing what Nintendo did.

For example, one project Sony has going is using the Eyetoy to detect 3D...with extremely limited results. Another possibility might be through the use of accelerometers like in Microsoft's X-Wand demonstration project.

Either way, you'd need more than a lightgun. Don't worry, I'm sure both Sony and MS are hard at work on it.

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.