Author Topic: Your Revolution game ideas HERE!  (Read 66006 times)

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Offline Stimutacs Addict

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RE: Your Revolution game ideas HERE!
« Reply #25 on: September 17, 2005, 07:57:48 AM »
oh shoot.,.. i dont think any wrestling titles will work for this system
start drafting now! All I can think would be a Firepro style simple brawler that you play with the controller sideways... .then again, that is a big step down from the wrestlers we have now


i would love to get myhands on a freehand-controlled 2d sidescroller (even if it's just a bonus level in the next mario)... aim where you want mario to go -- basically just put the pointer in front of him. to stop him, just flick to the left and he'll turn around. as long as the camera scrolled with teh big man then you have a pretty solid game. A jumps and B is an action button. you could also jump and duck with teh wand.
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Offline Dirk Temporo

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RE:Your Revolution game ideas HERE!
« Reply #26 on: September 17, 2005, 08:02:21 AM »
Quote

Originally posted by: Don'tHate742
Haha...oh yeah...

Do you get what I'm trying to describe though?  Basically all games that involve mobiles with a handle bar steering should be controlled like this. From bobsleds to motorcycles, to hang-gliding and even body-boarding (or whatever that sport is called where you lie down on a huge skateboard and roll down hilly streets).


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Offline OptimusPrime

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RE:Your Revolution game ideas HERE!
« Reply #27 on: September 20, 2005, 02:01:33 AM »
This controller is perfect for my GTA-like wild west game. I had problems designing a show-down minigame around a conventional controller (you had to push the shoulderbutton to draw, wait untill the right angle and then fire or something) but with this, the controller is the gun!
B for firing and A for pulling that thingie back that causes the spark (c'mon someone help, whats the name of that thingie).
Also i had he idea of full interactivity, you could use anything as a weapon (chairs, bottles, deck of cards), with this you can actually point in 3D, grab with A and trow with B (hitting happens with flicks of your wrists offcourse)
The D-pad is used for quick commands when your in a gang/posse (bankrobbing needs some coördination offcourse) or for whistle commands to your horse (if you have enough xp with that horse) and for turning to the different kinds of modes to interact (normal, fighting, polite for the women?).
Analog add-on for movement and one the z buttons to use the remote as camera adjuster and the other to draw your guns.
Add in a lot of possibilities (you can be a sherrif, mercenarie, gangmember/leader, lucky luke clone) and things to do and bang, epic game with simple but very intuitive controls.

What the crap all those naysayers complaining about...
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Offline Dasmos

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RE:Your Revolution game ideas HERE!
« Reply #28 on: September 20, 2005, 02:39:41 AM »
I think a lemmings-esque game would be sweet.

I also think a music game/s would be perfect for rev. As seen in the video, it could a orchestra game. Control the composer, flutist, cello or whatever.
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Offline Griffin

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RE:Your Revolution game ideas HERE!
« Reply #29 on: September 20, 2005, 04:42:59 AM »
Quote

Originally posted by: Toruresu
How about a MMORPG set in a medieval time? Bunch of different classes, weapons etc. Each class and weapon would have very diferent controls. Warriors wouldn't be able to use magic, but have swords that you have to swing in real time. Magicians could draw runes in the air, or make hand gestures and (if microfone included), say the spell as you cast it with your hand. Archers could use bow and arrows and maybe slingshots (lol) which would make up interesting controls. There would be lots of different weapons/spells, custom clothes made by each person (hehe).



I was actually just thinking about the archery thing myself. and then it hit me: This would be a perfect "revolution" of the Gauntlet series... Imagine an 8 player online mode. The warriors and valkyries charge in, swinging the controllers like swords. They would be able to swing, thrust, block, parry, and disarm.  Then the archers could use two controllers. One to act as the bow (holding it vertically, using A to hold your breath for better accuracy), and you use the second for the arrow (Hold the A button to knock the arrow, then pull away from the screen, and release A to let the arrow fly) Possible special moves could include firing multiple arrows (using the trigger on the Bow controller to mark multiple targets). Finally, you have the magicians in the back, who can flick their wrists (similar to the fishing game in the keynote video) to toss fireballs. Their special moves would consist of using the hand gestures as suggested above. Then when they complete the symbol, they flick their wrists in the direction of the enemies to "throw" the spell.


Tell me that wouldn't be worth playin??
 
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Offline mantidor

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RE: Your Revolution game ideas HERE!
« Reply #30 on: September 21, 2005, 09:27:03 PM »
question: does the NRC read rotation? I mean, can we simulate using a screwdriver for instance? I have read all the info but they really dont clarify this. If the controller can do that it also opens a lot more posbilities.
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Offline Rancid Planet

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RE: Your Revolution game ideas HERE!
« Reply #31 on: September 21, 2005, 09:46:40 PM »
Yes it does....(dirty thoughts)

Offline Don'tHate742

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RE: Your Revolution game ideas HERE!
« Reply #32 on: September 28, 2005, 07:02:46 AM »
StarFox Revolution!

Essentially, all you would have to do take StarFox 64 and upgrade it in several key areas.

Those being:

Level Design: The levels should be huge, with more planet missions than space missions. The graphics NEED to be awesome. I know gameplay is everything, but in terms of 'feeling' like your in the game, graphics are pretty important when it comes to a flying game. I absolutely loved gliding above a lake and watching the water spray up on the sides of my Arwing. It gives you a sense of power. Anyway, with more planet missions, the artists can have more creative freedom in their level design. The most important improvement is the need for more obstacles. Shooting enemies is fun and all, but with the REV's greater sense of control, we should feel the need to perfect how we menuever. Another thing, would be the how far we can move in SOME levels. In SF64, we were restricted to essentially a "box" that was the screen. I think this time, we should be able to move through out a bigger "box" with the screen tracking our movements, instead of restricting them. What I mean is, if I'm on some planet, I should be able to fly REALLY high or really low to the ground and of course left and right. This should only be in a couple levels or else it would deteriorate the almost flawless set up that was presented in SF:Snes.

Control: Obviously the easiest thing to upgrade. With the NRC, we could finally be given that uber sense of accuracy. It needs to be fluid and responsive. Slighty dipping the left side of the NRC, should make me glide slightly to the left. Barrel rolls, flips, and U-turns should definitely be in the game.

KEEP FOX IN THE ARWING!: The other tanks and such were made to keep the game feeling fresh. This time, we don't need that. It would feel fresh enough, and therefore, wouldn't need anything to distract from essentially the best part of SF.

SPEED: I'm flying some futuristic F-something ship, so it should feel like it. It should resemble F-Zero, especially when I'm boosting. Also, this is where graphics are probably most needed. I should see objects flying past me, to help me feel like I'm going really fast. I better see dust flying up when I'm crusing just above the ground, and I better see an indent in the water as well. Give me realistic physics.

Freedom: SF64 had some really cool levels that basically had us deal with an Independence Day like ship, with other ships (such as Star Wolf) trying to take us down. Another level like that needs to be contructed, except this time it should feel like Rogue Squadron. I should be given a Radar, and multiple mother-ships should be plotted through out a vast level. I can take out one then the other in any order. It'd also be cool if each ship attacked differently, and had a different process to go about destroying each of them.

Timed Missions: I know SF isn't a racer, but it's definitely one of the greatest games that has you control a vehicle. I think to keep things fresh, some missions could be based around going from point A to point B in a limited amount of time. Have several obstacles and beautiful scenery along the way, and you have a very nice semi-mission. "Fox, our base is under attack! We need your help!" Something like that could easily start any of these missions. Once you get their, then it's like the "freedom" type of missions that I described above. Every other type of mission could be what we're use to.

Multiplayer: I don't know about you, but I'd love a Squadron vs. Squadron multiplayer. Online would be sooo sick. If should have multiple levels with and without a bunch of obstacles (Imagine flying through a canyon while being shot at at 2000 mph!). On the maps, I should have the freedom to do whatever I'd like. Meaning if I want to fly into the stratosphere, then I should be able to. What about other modes of play other than death-match. What about capture the flag? That could potentially be the sickest game ever. I'm imagining having the flag and being chased by 5 ships all trying to kill me! My teammates would back me up, but that would only detract some fire. The entrance to my base could be something akin to a cave. I'd have to fly like a pro to not only avoid fire but avoid crashing into a wall.

That's basically it...You guys have any more suggestions?
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Offline Nile Boogie

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RE: Your Revolution game ideas HERE!
« Reply #33 on: September 28, 2005, 07:58:23 AM »
The New Jedi Temple: Jedi Simulator. More than a game, an interactive training for being a jedi. A recreation of the major jedi battle in all six movies from "certain points of view".

Of course Light Saber battles are done with the movements of the NRC. Other training include: "Using the Force"(keep the NRC steady). Hitting wamprats in Lukes' T-16 amongst other various activites. Maybe even online battle against other padawans and such. You guys get what I'm saying right?
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Offline ThePerm

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RE: Your Revolution game ideas HERE!
« Reply #34 on: September 28, 2005, 10:56:20 AM »
 wtf?
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Offline ThePerm

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RE: Your Revolution game ideas HERE!
« Reply #35 on: September 28, 2005, 10:57:46 AM »
imagine a  2-4 player on rails shooter..that  randomly generates  the world and enemies.
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Offline vudu

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RE: Your Revolution game ideas HERE!
« Reply #36 on: September 28, 2005, 10:58:47 AM »
I totally want to see a Battle Clash 3.  That would rock hard.
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Offline Avinash_Tyagi

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RE:Your Revolution game ideas HERE!
« Reply #37 on: September 28, 2005, 11:16:25 AM »
A new Monkey Island game (hey I can dream)

maybe have the nunchuk be used for movement and they wand for grabbing and moving objects and stuff.

Offline ThePerm

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RE: Your Revolution game ideas HERE!
« Reply #38 on: September 28, 2005, 06:27:59 PM »
imagine a  deja  vutype  game with  two axes....

left is  for  hand and menu..right is  for look
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Offline nemo_83

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RE:Your Revolution game ideas HERE!
« Reply #39 on: October 05, 2005, 11:14:37 AM »
Super Mario Bros. Nation:  Use the remote to control all of the character movements.  Tilting to run and straffe, twisting to turn, moving the piece horizontally to roll, moving the piece vertically to jump, fly, or climb, pull the piece back to pick up objects, push the piece forward to throw objects, etc.  The analog stick nunchuck controls the camera similar to how the camera controlled in Zelda WW or SMSunshine though improved and able to pan further out.  Online multiplayer platforming racing with Mario, Luigi, Peach, Toad, DK, Yoshis, and others.

Zelda:  The analog stick nunchuck controls character movements, the camera is at a 3/4 view, and the remote piece controls sword, spear, shield, hammer, axe, bow, etc.  Online coop with Zelda, Gannondorf, and Link; up to six players when a character wields the four sword.

Castlevania:  Straight up remake of Casltevania with Simon Belmont using the remote to control all whip and sword action.  Deep rpg system similar to 2d Castlevanias since SotN.  Character controls done with the nunchuck analog stick.

New 007 using the remote piece; basically any shooter using the remote piece is going to be unmatched by anything.  Just think of this; you can zoom in and out simply by moving the remote in and out in 3d.  I believe they should have put an analog stick or trackball on each vcr remote so a game like Zelda or Mario can play one handed, but I am willing to play a shooter with two remote pieces (using the dpad for movement like in a pc game).  Who is to say they won't make Zelda a dual wielding game, perhaps as an option.  

How about a game in which one remote acts as a 3d stick for movement like I described Mario Bros, and the other remote controls the hand movements.

The games can be abstractly controlled too.  You can make a game in which you run by moving the remotes up and down in 3d as if you were running.

My dream game contest idea:  Basically a vampire game using the nunchuck attachement with the controls I described for Mario Bros. at the beginning of my post with a puzzle based adventure more like Zelda in an open 3d fantasy world with heavy emphasis on exploration, graphic cel shading, superdeformed character models, flying, running seventy mph on all fours, necromancing (your blood can do some spectacular things), voluntary transformations, and involuntary transformations based on lunar cycles.  You can pick up weapons, but rarely will you find something worth keeping or hiding away to play with later.  A good example of something you wouldn't throw away: a black unicorn horn.  If you simply want to cut some things up though you can pick up any sword, spear, staff, etc in the game.  The b button will control that attack locking onto an enemy of your choice, switching character control to the analog stick and the camera to first person where you can swing your sword however you like.  I must say you would be able to go into first person mode using the analog stick during normal gameplay.  The majority though of the game will not require sword play, it would be an option as turning into shadows for example would allow you to use strategy when fighting.  With a single transformation you can terrify your human enemy to death or turn to fog and posses him/her for a little while.  Your magic and life would be in one meter in the corner of the screen simply replenished by eating something alive, not neccesarily a human, but you can get a lot more energy from a single human than from eating a hundred chickens.  

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Offline Rancid Planet

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RE: Your Revolution game ideas HERE!
« Reply #40 on: October 05, 2005, 11:55:51 PM »
I have an idea for a game called "tv". You could use the remote controller to change channels in the game and do other neat stuff. Like turn up the volume or turn the tv off.

Offline KDR_11k

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RE: Your Revolution game ideas HERE!
« Reply #41 on: October 06, 2005, 03:08:31 AM »
Ewww, a Pokemon Channel clone!

Offline kirby_killer_dedede

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RE:Your Revolution game ideas HERE!
« Reply #42 on: October 06, 2005, 05:26:43 AM »
Yay, a Pokemon Channel sequel!
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RE:Your Revolution game ideas HERE!
« Reply #43 on: October 12, 2005, 12:55:10 PM »
My ideas are basically for already established franchises.  Anyways here they are

Fight Night developed by EA

I was just reading over at the gamespot forums and there was a topic on general game ideas for the Rev controller and one really caught me by suprise. I'm not sure if the idea has been posted on here but Fight Night or any boxing game could really benefit from the use of 2 Rev remotes.

Imagine each remote taking the place of a fist. As long as the physics are done right and the remote can manage to capture and replicate on the fly your hands movements then the game could work. Crazy thing is that you'll only need the use of 1 button, 2 at the most. Lets say for example you can hit the A button and hold your hands to your chest and it'll alow you to block. You can then bob and weave while blocking and the motion of the controller will show your body movements on screen. Then let go of A and start swinging. The direction pad can then be used for you to move around the ring. Just simply point in the direction you want the fighter to move.

With this setup, I think what'll cuase the most dificulties is the physics of the arms and the hit detection. I think that it can be pulled off though.

Bushido Blade developed by Squareenix

This game could basically have the same controls as fight night except you'll just need the use of one Rev remote.  For those that don't know, Bushido Blade was a one on one fighting game for the original playstation developed by Squaresoft.  The battles were one on one samurai duels.  There was no life bar and you can take out an apponent with one well timed blow.  You could also disable them by slashing their arms and legs.  

Some people have already described button setups for sword fighting games so I wont get into those details here (even the Fight Night setup can work for this) but can you just imagine first person duels.  Just picture you facing down your apponent, sun setting in the background, a few strands of your virtual hair flowing in your face onscreen as a result of the wind.  The setting would be in a forest of bamboo trees.   All of a sudden your foe attacks, you dart back and you both start running through the forest, swiping at each other cutting down the bamboo bark as you go.  Anyways, I think you get the picture.

Elder's Scroll 4 (I think its up to 4, forgot who's developing it too)

This game would be perfect on the Rev since first person sword fighting has always been garbage in my book when using today's current setup.  I loved the Elder's Scroll on Xbox but could never get past how annoying the battles were.  Trying to swipe at a mouse on the floor or a bat fluttering in the air with your sword and one lone swipe animation (maybe 2) sucks major ass.  The Rev controller should be able to fix this.

On a side note, I was thinking of a first person shooter add on for the Rev remote.  I'm sure its been brought up before though.  I can see a actual light gun with a slot in the front where the remote could be placed.  Also, an analog stick would be on the top rear of the gun right within reach of the trigger hand's thumb.
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Offline nickmitch

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RE:Your Revolution game ideas HERE!
« Reply #44 on: October 13, 2005, 03:01:22 PM »
I've got a plot for Luigi's Mansion 2: A game with Waluigi.

Luigi arrives to his newly ghost free Manner only to find his mail box stuffed with bills. Luigi frets as Mario has run off and the two can't re-open their plumbing buisness. He tries to get money from Peach but his phone is cut-off and his warp pipe is locked up. Luigi then gets the idea to start a ghost hunting service after saving a toad or somebody. He runs around for a bit and finds a town filled with ghosts! He does a few houses  to ease the player in to the control scheme and show how the game works. But this doesn't make him much money. Then he finds and add placed on a wall or something offering a huge cash reward to clean out a castle that plagued with ghosts. This is actually the boos' hideout and where they all go after they've been beaten because ghosts don't die they only go away for a while. Any hoo, Waluigi has been making touble for Luigi since he got started and is the one who sends him there because he wants a castle of his own out of jealousy for Wario's. I don't want to spoil the ending but it's a big climatic spectacle with Waluigi, King Boo and our green hero.  
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Offline Spak-Spang

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RE: Your Revolution game ideas HERE!
« Reply #45 on: October 18, 2005, 12:54:20 PM »
I just thought of a very fun Mario Party like game...it actually could be Mario Party Revolution.

The idea is that the Players are all racing from point A to point B that is somewhere on the map, far away.  Possibly Randomly generated each time.  

You use the analog stick to control your character and run towards different items, powerups, and such along the way.  

Items can enhance your ability during the race sigments.  Attack players.  Randomly reposition the finish line.  Switch player places and more.

But the real heart of the game is within Battle Platforms.  When you run into a battle platform you are able to point and select an opponent (or several) to battle in the match.  The winner gains different powers and abilities for the racing segment, or hurts the other players.  

The game can be played Split screen or over the internet.  When playing split screen the mini games are played on a portion of the screen below while the splitscreen for the other player remains active.  For 3 player games, the player left out gets a window within a window type display for the game.  Of course wirelessly you are able to play full screen.

The mini games are just like Mario Party type fair, where you battle to best the opponent in simple tasks...and they are all designed to last like Wario Ware events, very shortly.

Then players are rewarded powerups for winning, or have their progress hindered for losing.

Losing could slow you down for a time period.  Make you lose all your powerups.  Start you backover at the starting line, ect.  

Winning can give you a boost, give you a powerup.  Switch places with first place racer.  ect.

The balance comes in being able to choose who you battle and win.  If you are close to the finish you may not choose to go into a battle and risk defeat.  However, If you are dead last you can go into a duel and battle the first place player.  Just don't lose or you will give them an even bigger advantage.

This game could be played on a regular system, but I think the new controller would allow for very quick mini games that are easy to explain and enjoy.


Offline King of Twitch

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RE: Your Revolution game ideas HERE!
« Reply #46 on: October 18, 2005, 03:00:30 PM »
A Link to the Past spin-off: Butterfly Catching Revolution.

Just you, a green meadow, a jar and a net.

Story: An environmental disaster has erupted when a local farmer unleashed hordes of butterflies to pollinate his stagnating sunflower crops. He then enlists you, a poor farm boy to clean up the butterflies before they breed out of control and spread the sunflower pollen all over the world and cause crosspollenation mayhem (we're talking major disruption of the world's food supplies). After you complete that mission (also the E3 tech demo) you compete in world leagues and win bigger and better jars, eventually becoming world champ; A farm boy, no more.

You later find out that these butterflies are actually cybernetic spies, and that the worldwide competition was setup by the CIA in order to find a master catcher that can easily hunt stray spy bugs leftover from WW2 that have been leaking agricultural secrets to the Chinese.

In the end you've prevented mass starvation and a trade embargo between two world superpowers.  
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Offline KnowsNothing

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RE: Your Revolution game ideas HERE!
« Reply #47 on: October 18, 2005, 03:16:53 PM »
I think it's awesome how the Revolution would make that game fun.
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Offline Epitaph

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RE:Your Revolution game ideas HERE!
« Reply #48 on: November 27, 2005, 06:30:47 PM »
Heres a totally original game idea I just came up with.

The plot would be very sci fi driven, the main caracter would be a man who has recently discovered he has an ability to control the world around him. As your explore the world and use your skills you manage new methods of attack and exploration.

Now heres the important part the gameplay. My idea for this game is that you use the revolution controller to bend the world around you.

Twist: Twist to the righ the walls pinch in crushing enemies and allowing you to reach a playform otherwise unreachable. Twist to the left and the walls expand allowing you passage to otherwise impassable passageways.

Tilt: Tilts the ground in the specified direction, the could be used as a weapon rolling cars into enemies, dropping shelves over their heads, throwing enemies down your hill into pits and obstacles. You could find a bike or rollerblades and tilt the ground to accelerate your caracter in the wanted direction then quickly create a hill and jump on top of a building.

The possibilities are endless. You could indent the ground and release to throw your character in the air. Twist the world to crush your enemies under the pressure build up from you pumping large quantities of air into the room, pump out toxic gasses by pumping the room.

The revolution controller would be the only one versitile enough to allow you to play this game and it would be a new revolution in gameplay. What do you guys think.



 

Offline Don'tHate742

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RE: Your Revolution game ideas HERE!
« Reply #49 on: November 28, 2005, 03:42:42 AM »
I'm intrigued...

I most say, it's not only creative, it's clever. I'm kinda confused about your "pinch" mechanic. Do mean the walls move in from the right and left, or are you talking about the floor and the ceiling?

Maybe I'm confused, but your other mechanics are great. I like the tilting possibilities.
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