The Yoda Chronicles
The story would be nonlinear, told backwards to echo Yoda's pigeon english.
The game would be told through the period of Luke's training. The hub time period of Luke's training could be played through as either Luke learning from Yoda or as Yoda teaching Luke. This would include lots of acrobatic stuff in the jungle swamps, exploring the dark cave, fighting swamp monsters, learning the force (teaching the force), and light sabers of course. From this hub time period which would string the adventure together Yoda would tell Luke the story of his life, the Jedi he has trained, the battles; the wars, and you play through all these chapters as Yoda in really large nonlinear explorable areas on planets throughout the galaxy over a period of seven hundred years.
The revmote would be used for force control, camera control, and lightsaber control. The nunchuck analog stick would control character movement and strafing. The lightsaber can be drawn at any time, even while aiming force powers. You would simply press Z2 to turn the saber on. The A button would be jump but would respond according to context allowing you to run on and kick off of walls using the force, and roll, flip, and kick using Z1. Holding B button would activate whatever combat you select using the dpad and lock your camera onto the selected object/enemy. Pressing right on the dpad would allow you to aim or catch force lightening with the revmote. Pressing left on the dpad would allow you to use the revmote to aim at enemies or moveable objects and move them using the force via pressing, holding, and releasing B button to pull or throw them. You could spin an object twisting the remote before you throw it. Using the force powers while the saber is turned on allows you to point the saber at the object which you're moving with the saber. Up on the dpad will let you cast the saber out at an enemy you lock onto pressing B and control it from a distance with motion capture control. Pressing down on the dpad would allow you to control the camera in the way the other modes allow but like all of them, once a character or object enters the cross hairs you wish to attack holding B would allow you to lock onto characters or obstacles and in this mode swing the saber.
Edit: After thinking about it maybe the functions of B and A should be switched out. Also I believe perhaps the control stick on the egg/sperm may have to switch from straffing to turning when using the saber (when locked on the stick strafs). I thought a good bit about Zelda and Metroid when thinking up this setup. I didn't want to have to go into any menus to select an icon like "choke" or "dark rage."