Author Topic: Your Revolution game ideas HERE!  (Read 65976 times)

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Offline KDR_11k

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Re: Your Revolution game ideas HERE!
« Reply #175 on: June 25, 2008, 07:14:23 AM »
There's a game called Millenia or something that's about you being a time traveller and having the mission to populate the galaxy with four races while eliminating a fifth.

Speaking of time travel, I've once had the idea of a stealth game where the player's job is to travel back through time and help a super agent (think James Bond) survive missions because the evil guys found a way to go back in time and try to kill him. It would go through his missions in reverse order, his later missions have him as a veteran agent and the evil guys reduced to a small bunch while in his earlier missions he is a rookie fighting a still strong enemy (i.e. increasing difficulty).

The player would usually arrive some time before the agent and has time to set the area up (possibly even without a time limit). The player is some kind of ghost in that time (whether due to the time travel or because he was a ghost before being recruited for the mission is so far undecided) and cannot suffer damage but shots at him will decrease the temporal stability and if that hits zero the mission fails. The stability is also damaged when the player kills NPCs that belong in their time (some are marked as green and are important for a later time so they must not die, just like the agent himself), gets spotted by such an NPC (the NPC must then be eliminated to finish the mission, if it was a "green" one the mission fails instantly) or just generally does things that don't fit into the timeline. It stabilizes over time as well as when eliminating disrupting factors (NPCs that are marked in red, usually the enemy time travellers as well as anyone changed by them or you).

The player can also switch into an EM mode that lets him walk on electronic currents, in that mode the player does not collide with anything except electricity and can only be spotted and hurt by enemy time travellers (though he can see NPCs as glows in red, yellow and green, meanings as above with yellow being a regular NPC). Falling out of the level would probably just rewind time a bit until the player is back on the platform he fell from. This can turn light switches or carryable electric devices into important parts of a puzzle (an example situation in my mind is pushing a tray with computers on it down a flight of stairs to get past the door on the end, push it, climb on top, switch to EM mode, jump just before the tray crashes into the door to land on something behind it). Switching out of EM mode is not allowed while inside a wall, whether switching into it when not on top of an EM field should be allowed is unsure (might be useful to drop through a floor).

Switching to EM mode does not allow bringing weapons though the player might not be allowed to use any gun other than a special one he brings with him anyway. That gun would be able to extract ammo from any form of conventional weapon found but can only hold a very small number of rounds (and only extract one shot per absorbed weapon), those rounds kill NPCs in one shot and are autoaimed to never miss. They would still be dropped when going into EM mode though.

Killing a yellow NPC would bring no stability penalty if it was done in a "plausible" way that doesn't leave traces that hint at you being there. Ways to do so would be things like making crates smash enemies, pushing an enemy off a cliff, whatever hazards the environment provides.

The first level (the agent's final mission) would take place in the secret hideout that gets self-destructed at the end so the player wouldn't have to worry as much about leaving traces.

Saving and restarting could be depicted as travelling to certain times and might even be done seamless if possible. Since the character never dies a failure could just have the character travel back to a point he deems safe (i.e. the last savepoint, probably allowing for quicksaves).

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Re: Your Revolution game ideas HERE!
« Reply #176 on: June 25, 2008, 01:36:23 PM »
I just thought of another one. It's a simple idea, I'd like to see something like Super Paper Mario but the reverse, where 3D is the primary way and you have to switch to 2D to solve some puzzles and do various things.
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