Author Topic: Something important to know about the Revolution  (Read 117247 times)

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Offline nickmitch

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RE: Something important to know about the Revolution
« Reply #250 on: July 09, 2005, 05:09:08 PM »
I still don't believe in On. Why would On have a seperate base aside from the rev if the two are related?
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Offline IceCold

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RE:Something important to know about the Revolution
« Reply #251 on: July 09, 2005, 09:07:49 PM »
FSR the video doesn't work for me on Media Player.
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Offline Urkel

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RE:Something important to know about the Revolution
« Reply #252 on: July 09, 2005, 09:18:13 PM »
Quote

http://theblogs.net/user/kingdea/


This is the most believable "leak" since that Aries guy. He doesn't make any wild claims or anything. Of course, his description of the controller is almost identical to what Aries said, and I think Aries was the fakest fake who ever faked.
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Offline Spak-Spang

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RE: Something important to know about the Revolution
« Reply #253 on: July 12, 2005, 05:21:21 AM »
Urkel:  Yeah this guy seems to have actually read the rumors and took the good stuff from them and made it believable.

Gryos that can be used to control games, but not accurate enough for FPSers and such.  I completely understand and believe that.

Button layout similar to Gamecube but ironed out to be more functional is a given, and the rumor about dropping the Z button to below the controller actually makes sense.  I hate the dual shoulder buttons because I don't feel there is enough distinction between them.

Even complaining about how the N64 controls won't be perfect adds validity to his claims.

The controller getting hot seems alittle odd.  Also Nintendo trying to evolve the rumble pack uses  just doesn't seem useful. Specially with Gryo-controls...but since they aren't super precise gyros it could work.

The trackball actually makes since for several types of games Nintendo wants to make...and matches recent quotes about having fewer analog sticks than usual.  

A trackball would be great for non-gamer games, Mario Party type Games, FPSers, and much more.  Specially if its a well designed trackball that is smooth, responsive, and comfortable to use.  The thing that confuses me about the trackball was he mentioned you could control it with your RIGHT FINGER and not thumb...so can you still use your thumb to hit buttons?  Where would the Trackball on the controller be then?

This guy is probably still a fake, but atleast he isn't stupid enough to agree with Nintendo ON, or some of the crazier controller ideas.

Offline IceCold

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RE:Something important to know about the Revolution
« Reply #254 on: July 12, 2005, 08:24:45 AM »
"Where would the Trackball on the controller be then?"

On the shoulder?
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Offline BigJim

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RE: Something important to know about the Revolution
« Reply #255 on: July 12, 2005, 08:25:51 AM »
Not believable to me... but then none of them are. This guy wouldn't have been allowed to wait until after seeing the controller to sign the NDA, and the various reasonings and excuses for lack of evidence or details are too convenient. Like a PDF (with no pictures even) is really hard to leak...  it would be hundreds of times easier to leak than an actual paper manual since it's digital.

A controller with a heating element that could get that hot, fast enough to synch with the game in realtime, penetrating the plastic, is a legitimate hazard. Not to mention a battery drain. It'd have to get wicked hot to heat that fast.  (Let me guess, holes in the grips, right?) Isolation will be in order to keep the internal temperature of the electronics down.

I suppose aside from housing, isolating, and powering the heating element, the controller will also completely contain and power the AMAZINGLY TINY AIR COMPRESSOR to create the cooling.  And it can even go from one extreme to the other in near-realtime!

There's your Revolution. A CFC-emitting controller that violates a dozen EPA codes!  10 hours per charge!! OMFG, TEH GAME I5 0N!!!!!!111

These kids are having REALLY boring summer vacations. They can read rumors and fill in the blanks themselves, but when it comes to imagination meeting practicality at the crossroads, they show how clueless they are.  
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Offline Spak-Spang

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RE:Something important to know about the Revolution
« Reply #256 on: July 12, 2005, 12:00:56 PM »
I don't think the guy is perfectly believable.

I am saying some of his stuff may come true out of sheer luck.

The heating thing really gets to me too.

However, Hapnics (or however you spell it)  isn't supposed to actually heat up...but I think it is just supposed to send a similar signal to your nerves to make them "feel" heat...but actually doesn't heat up.  

I don't know if that is ACTUALLY how it works, but if it is...then a signal electric signal could be used to trigger heat, cooling down and more.  Perhaps the heating and cooling are the only ones that can be easily done which is why other stimuli are not being simulated?


Offline kirby_killer_dedede

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RE:Something important to know about the Revolution
« Reply #257 on: July 12, 2005, 02:41:03 PM »
Edit: Lol, apparently this has already been discussed, so whatever.
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Offline IceCold

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RE:Something important to know about the Revolution
« Reply #258 on: July 12, 2005, 07:07:34 PM »
NASA again!
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Offline Spak-Spang

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RE: Something important to know about the Revolution
« Reply #259 on: July 13, 2005, 09:25:42 AM »
I am asking the guy questions.  Kinda to see how he is able to respond to them.  It isn't the intial rumors that usually give a fake away...its how he manages the questions.

He has so far handled the questions pretty good...though his throwing a fit about people calling him a fake makes me believe he IS a fake.  Why would you get upset about that if you were real?  I would just laugh it off.

I hope the controller he is designing isn't real because its really boring.


Offline nickmitch

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RE: Something important to know about the Revolution
« Reply #260 on: July 13, 2005, 03:44:58 PM »
Plus it's a waaay too much like the cube's controller and needs a bigger d-pad (like the GC controller). It's just not worth keeping secret.
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Offline Zach

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RE: Something important to know about the Revolution
« Reply #261 on: July 13, 2005, 04:01:06 PM »
yeah, if this controller turns out to be nothing more than a modified GC controller, I will be very upset.  From the way Nintendo has been so secret lately, I suspect that they have something much better to reveal to us, and that leads me to further believe that this guy is fake.

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Offline Spak-Spang

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RE: Something important to know about the Revolution
« Reply #262 on: July 13, 2005, 05:37:38 PM »
Zach:  Not neccessarily.  Remember Nintendo pulled this stuff with the Gamecube controller.  They stated early on they were trying to develop a really great new controller and it would have features that would really improve gaming and all we got was the digital click buttons.  I remember people speculating then about Microphones and such built into the controller...none of it as we all know came true.

So Nintendo's "Revolution" could be nothing significate at all...or it could be huge.


Offline IceCold

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RE:Something important to know about the Revolution
« Reply #263 on: July 13, 2005, 06:02:33 PM »
Quote

Originally posted by: Spak-Spang
Zach:  Not neccessarily.  Remember Nintendo pulled this stuff with the Gamecube controller.  They stated early on they were trying to develop a really great new controller and it would have features that would really improve gaming and all we got was the digital click buttons.
Yea but they didn't emphasize it nearly enough then as they are doing now. And also, you have to take into consideration the Wavebird. If that's not innovation, I don't know what is.
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Offline Spak-Spang

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RE: Something important to know about the Revolution
« Reply #264 on: July 14, 2005, 06:04:54 AM »
IceCold:  Yeah the Wavebird was innovative...but it wasn't THAT innovative.  Wireless controllers were around for the NES, they just didn't work well.

The WaveBird was the first wireless controller to really work, and therefore it became awesome.

I can't wait for the Revolution controller to have a built in rechargable battery.  That would have made the WaveBird perfect.

Offline Ian Sane

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RE: Something important to know about the Revolution
« Reply #265 on: July 14, 2005, 07:24:25 AM »
"So Nintendo's 'Revolution' could be nothing significate at all"

In a way I would rather have something minor than something really out there that screws up current game design.  But that would make Nintendo look really silly after promising so much.  They're in a tough situation.  If they reveal something too different and weird people are going to be put off.  If they go with something too traditional everyone who is hyped about this "revolutionary" controller is going to be disappointed.  "They spent all this time keeping THAT secret?"  Nintendo has set themselves up where they have to deliver something that really is amazing.  Something that's different yet remains traditional enough to not scare people away.  That's going to be hard but they're the ones that put themselves in that position so it's their own fault if they don't deliver.

Offline Spak-Spang

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RE:Something important to know about the Revolution
« Reply #266 on: July 14, 2005, 09:33:29 AM »
Ian:

You know It would be more important for Nintendo to be converative than too wild...I agree.  If its something people think are minor, they will laugh at Nintendo a little and then see what Nintendo offers for games and decide if they want to buy the system or not.

If its too crazy they may turn away because people are afraid of new concepts.

However, if it strikes a good balance to play traditional games, and offer something new and fun, then Nintendo could really score a homerun.  Which is what I seem to read from you.

You want something new and exciting to catch your interest in games again, but you don't want it at the expense of traditional games.

For that I offer the DS as perfect balance.  The touchscreen is cool and innovative, but when you need traditional controls you still have a D-pad and 6 buttons available.  


Offline Ian Sane

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RE: Something important to know about the Revolution
« Reply #267 on: July 14, 2005, 09:41:02 AM »
"For that I offer the DS as perfect balance. The touchscreen is cool and innovative, but when you need traditional controls you still have a D-pad and 6 buttons available."

True but the DS "controller" would be ill-suited for a console.  By portable standards it's actually the most complex control system Nintendo has used yet but I think a console controller needs more.  I do really like the DS concept in theory though.  I'm not so hot on the execution thus far but the potential is there and it doesn't screw up traditional portable game design.  I think the best thing about it is it is basically the GBA "controller" with more stuff.  That's ideally what the Rev controller should be like.  It should be a lot like Nintendo's previous controllers with something extra added on.  That's what's good about the DS.  They're not replacing or removing anything.  They're just expanding.

Offline nickmitch

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RE: Something important to know about the Revolution
« Reply #268 on: July 14, 2005, 10:20:40 AM »
That's what I want in the rev's controller too; same stuff just something new and exciting. However, I just want a new design that emphasizes on it. I want it to have every good thing that the previous consoles have. I want it to keep the digital click and put back good digital control and 6 face buttons. THEN have all the gyros, and trackballs, and holograms, and what-nots.

I just want a controller that makes me say, "Hatchy Matchy! I need to try that!"
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Offline ShyGuy

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RE: Something important to know about the Revolution
« Reply #269 on: July 14, 2005, 10:24:39 AM »
well, the d pad replaced the joystick and it took some getting used to the first time I played it. Everyone was used to the arcade joysticks and the atari 2600 sticks.

Super Mario kept sliding around, and I thought "I wish this was a joystick!"

Offline kirby_killer_dedede

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RE: Something important to know about the Revolution
« Reply #270 on: July 14, 2005, 11:43:21 AM »
I realize that Nintendo's denied touch screen control and stuff, and most of us didn't want it - since you wouldn't know where you were touching without looking down.  Here's a press release about technology combining a touch screen with haptic feedback so that it feels like you're pressing something.

http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=164236
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Offline Spak-Spang

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RE: Something important to know about the Revolution
« Reply #271 on: July 14, 2005, 12:34:18 PM »
kIRBY:  That is interesting.  I wouldn't mind a controller that used that technology.  In fact,  I would rather have a controller that used that technology...it could be amazing.


RE:Something important to know about the Revolution
« Reply #272 on: July 14, 2005, 05:51:01 PM »
http://www.igniq.com/2005/07/nintendo-revolution-deepthroat.html

I ran into this over at the Nsider forums.  It seems that some new viral campaign is going on again.  This one seems to be the most believable of all the supposed viral campaigns. It is well made compared to the rest and seems to the first of a series of clues. This could be Nintendo playing off of the speculations they have caused online. They could have seen that there really is no where for us to go with the speculation so they are going to start now to drop hints. Hopefully this is the start of something big and of substance.

Also, there is a thread goin on over at the Gamespot forums

(http://forums.gamespot.com/gamespot/show_messages.php?board=909104101&topic=22203003&page=0 )

that is discussing this site
http://depthq.com/faq.html#Q3-8

Here's an extert from the Q and A section of that site

Quote

Q: What companies were behind the development of the InFocus™DepthQ™ projector?

A: InFocus® Corporation and Lightspeed Design Group

InFocus® Corporation (Nasdaq: INFS) has been innovating and developing new ways for people to share big pictures and ideas in business, education and home entertainment for almost twenty years. Beginning with our worldwide leadership in digital projectors, today our expertise extends beyond projection into large format displays, ultra-thin microdisplay televisions, wireless connectivity, networking software and engine technology all designed to make the presentation of ideas, information, and entertainment an exhilarating experience. InFocus Corporation's global headquarters are located in Wilsonville, Oregon, USA, with regional offices in Europe and Asia.

Lightspeed Design Group has been a leader in stereo 3D for over a decade, developing new hardware and software technologies and presenting 3D to millions through museum theaters, corporate events, and a world exposition. Lightspeed has considerable expertise in 3D projection, software development, and electronics. Lightspeed's clients include Mercedes, U.S. Army, Continental Teves, Procter & Gamble, Nintendo, IMAX Corporation, and Disney Imagineering.

InFocus™DepthQ™ is exclusively distributed by Lightspeed Design Group.


There you have it people, the first official info connecting Nintendo to this 3d tech.  Reading the thread over at the GS forum though, it seems like this could be used for the Rev since this stereo scopic view can be applied to any tv as long as the Rev supports it within its hardware.  It requires shades to be worn but one of the posters over at the forum said he has it for his PC and the shades are no bigger than regular sunglasses.  The poster that has this tech for his pc says that it can be used on older games as he is currently playing Doom 3 with this.  For this tech to work, the game has to run at 120 frames per second (60 frames that the left eye sees, 60 for the right eye)  This could be a reason to why Nintendo is avoiding HD in their games, and could also be looking to not make such a huge jump in graphics.  Nintendo could be looking into making a moderate graphical leap (not as big as xbox 360 nor ps3 but better than the Gcube) but making a huge leap in visual frames per second.  Anyways, this is very interesting and seems plausible.  




 
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RE:Something important to know about the Revolution
« Reply #273 on: July 14, 2005, 06:57:16 PM »
Sorry for the double post but I got more news and didn't want to make my previos post any longer.

Anywheres, here's another Q and A from the site

Quote

Q: Can I play video games in stereo 3D?

A: Yes. Many PC video games, for example “Need For Speed” can be played in stereo 3D. The stereo 3D is turned on via a specialized game driver available from NVIDIA.

To download the NVIDIA 3D stereo Driver:
Go to the NVIDIA web site
Click the "Download Driver" button
Select "Consumer 3D stereo" then "All Graphics Cards" then "Windows XP/2000"
Click the "Go!" button
Download the driver from this page

I found this too, If the frame rate needs to be 120 / second I can see why Nintendo (if they are doing this) wouldnt support HD

Q: Why are active LCD shutter glasses required?

A: Active LCD shutter glasses are used to create the stereo effect. The InFocus™DepthQ™ 3D video projector displays an interleaved stream of left and right images at 120 frames per second. The glasses are synchronized with this stream and block images so that the right eye only sees the right image and the left eye only sees the left.

Liquid crystal eyewear is generally wirelessly controlled via an infrared emitter that connects to a 3-pin DIN connector on the computer’s graphics card (stereo ready cards).

Shutter glasses are a complex subject. We will add more details concerning both glasses and graphic card requirements in the next month.


and here's a quote from a poster at the GS forums that has this tech on his PC

Quote

I have a stereo scopic device for my PC and it works with any graphics card (the glasses you wear are no bigger than a pair of shades, not like what you see in most pics). Its pretty damn good, it looks like I can actually reach into the game as if the monitor is a window to a real virtual world (Doom 3 scares the crap out of me now). The only problem is its difficult to find a balance between good quality 3D thats still comfortable on the eyes, if Nintendo could fix that then you wont just say ''wow'' you'll actually curl up in a ball and giggle away like you've just been touched by greatness.

here's a link about stereo scopic 3D though:

http://graphics.tomshardware.com/display/20050502/index.htm

Its really very simple and you dont need a monitor, it can be done on a t.v.

Well this goes for stereo scopic not 3D projection which is a beefy idea.

There's a little box that intercepts the signal from your graphics card/console to your monitor/t.v and alters it so the image flickers very fast, the glasses you wear counteract this flickering and it creates a sense of depth as if you could just walk into the game.

A console could have this 'litttle box' built into it. You can already play all of todays games consoles in stereo 3D but you need to buy one of these little boxes to change the image as it gets to your t.v. screen. I have one that works for my PC and connects to the monitor instead

Its also pretty cheap but has a few bugs that need sorting out, I'm someone could do it if the worked on it. For instance, you can increase the level of depth/3D you see but the more you do it the blurrier it gets, but it would work fine on a game designed to use it properly.

l


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Offline IceCold

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RE:Something important to know about the Revolution
« Reply #274 on: July 14, 2005, 07:08:00 PM »
"I can't wait for the Revolution controller to have a built in rechargable battery. That would have made the WaveBird perfect."

But the 'Bird had such a great battery life that it didn't need a rechargeable battery at all. Next gen could be different if feedback is included though.

Haptics have been discussed to death on this bord - what took you so long kirby?
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