Author Topic: LOZ: 2005  (Read 720845 times)

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Offline MysticGohan

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RE:The Legend of Zelda: Twilight Princess
« Reply #2275 on: June 06, 2006, 07:36:24 AM »
Quote

Originally posted by: ShyGuy
Heh, Pro666 never gives a serious post unless it has to do with Multimedia.

Besides, link dumps Zelda in TP for some weird looking chick that rides on his back when he's a wolf.



She's a Goth chick, and likes to ride lycphans around :p Especially Link
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Offline MysticGohan

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RE:The Legend of Zelda: Twilight Princess
« Reply #2276 on: June 06, 2006, 07:37:31 AM »
Quote

Originally posted by: Requiem
You guys are all NUTS!

I'm glad TP isn't tailored to you crazy bastards!

LTTP the worst you ever played?! Blasphemy!

Just face it, WW wasn't that great. It had some engaging moments, but nothing competes with OOT's ability to instantly mesmerize it's user. Remember that very first seen with Navi flying around looking for you? Yeah.....the game was amazing from beginning to end.



I know Navi, stop looking at my avatar you perv :p
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2277 on: June 06, 2006, 09:34:24 AM »
MUST...RESIST...URGE TO...DISCUSS WHICH ZELDA TITLE IS PERFECT...GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

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Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2278 on: June 06, 2006, 12:02:32 PM »
"LTTP the worst you ever played?! Blasphemy!"

Opinion = fact.
Wind Waker has flaws, but it's a great game.  I didn't like A Link to the Past because it was dungeon after dungeon after dungeon, and I became very quickly bored of that.  The game is interesting and good, but it doesn't come to par with other Zelda games.  Link's Awakening established the concept of the side quest, and very well, part of the reason it's my favorite Zelda game.

Wind Waker is easy for two reasons: Nintendo didn't want it to be too challenging, so new players could adapt.  That, and you've played so many other Zeldas it just seems easy.  I played through ALttP all the way through within the past year (I'd played it before, but never from start to finish) and I got stuck once in the entire game, that merely being a matter of location.

Also, dying just means pointless backtracking.  I hate that.  That's why fairies are a brilliant idea.  You can guage the difficulty, know you died, without having to go through all the crap.

I am also really looking forward to Twilight Princess.  It looks to take the best of Wind Waker and Ocarina, blend them together, and throw in the best of itself as well
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RE:The Legend of Zelda: Twilight Princess
« Reply #2279 on: June 06, 2006, 01:39:17 PM »
I like mice too.
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RE:The Legend of Zelda: Twilight Princess
« Reply #2280 on: June 06, 2006, 01:58:12 PM »
Does everyone know that Twilight Princess is being released in Europe on 8/25/06? (For Gamecube, or course).
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2281 on: June 06, 2006, 03:04:51 PM »
Back it up with a press release.
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RE:The Legend of Zelda: Twilight Princess
« Reply #2282 on: June 06, 2006, 03:53:36 PM »
Go to gamefaqs.com and go to the gamecube section, scroll down and look in the europe section(to the right), and see what it says.
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2283 on: June 06, 2006, 04:00:39 PM »
That is not a press release.
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RE:The Legend of Zelda: Twilight Princess
« Reply #2284 on: June 06, 2006, 04:25:54 PM »
so.
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2285 on: June 06, 2006, 04:31:12 PM »
you arent seriously implying gamefaqs is a reliable source, are you?
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Offline Zach

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RE: The Legend of Zelda: Twilight Princess
« Reply #2286 on: June 06, 2006, 07:33:58 PM »
until there is a press release from nintendo, everything else is speculation, period.
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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2287 on: June 06, 2006, 08:28:37 PM »
AHAHAHHAAHHA *hack* *wheeze*








AHAHAHAHAHAHHA


No he didn't hahahha

Maybe IGN, but Gamefaqs?! hahahahaha




This dude is crAZy!
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Offline Kenology

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RE:The Legend of Zelda: Twilight Princess
« Reply #2288 on: June 07, 2006, 04:42:09 AM »
Quote

Originally posted by: Bill Aurion
I've never died in OoT, either...

I personally don't see how dying a lot in a game = good game...



I died 7 times in OoT my very first time through.

And don't miscontrue my words...  I listed some criticisms about WW and the challenge was one them.  I never said anything about "dying a lot in a game = good game", so I don't know where you conjured up that idea.  I *never* said WW was a bad game!  I said that it was a great game in one of my previous posts (guess you missed that though).  Please read my entire post carefully next time.

But anyways, WW is the least impressive Zelda in my book.  Hopefully TP will be challegnging and we know it's gonna be devoid of sailing.  And yes, challenge is an integral part of a Zelda game's experience to me.  I'm not privy to all the hand-holding that's been going on in the lastest Zelda games.

But I'll let it die (pun intended).

Bring on Twilight Princess!  
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Offline UltimatePartyBear

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RE: The Legend of Zelda: Twilight Princess
« Reply #2289 on: June 07, 2006, 04:52:45 AM »
I only died once in OoT.  It was the first time I encountered a Redead, I didn't know what to do to get free, and I only had three hearts' worth of time to figure it out, which I couldn't do because I was surprised.  Redeads have been my most hated Zelda enemies ever since.

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2290 on: June 07, 2006, 06:05:47 AM »
Wind Waker's challenge was different from OoT, but it still had it. Its not like there was a "win" button and you finished the game instantly. I remember getting stuck for the longest time trying to find the fire and ice arrows, the challenge was in the exploration not in the combat.

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RE:The Legend of Zelda: Twilight Princess
« Reply #2291 on: June 07, 2006, 07:34:59 AM »
I only died in OoT a few times.
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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2292 on: June 07, 2006, 07:38:53 AM »
Your right Manditor, the challenge was in the exploration (I guess).

But what really makes a game challenging is the puzzles it gives you. Like finding out how to beat a boss, or how to get to the next area (Water temple anyone?). It's also about that feeling you get once you do complete a hard task --- that feeling of accomplishment. WW rarely had that. Even the last battle was easy.

Don't get me wrong, there was some awe-inspiring moments (seeing Hyrule for one), but Zelda games need to be challenging!
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Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2293 on: June 07, 2006, 07:57:05 AM »
I personally found the last battle of Wind Waker harder than Ocarina of Time.  *shrug*  The rest of the game was pretty easy, I would have liked  harder boss battles - I rarely felt like I was in any danger from the bosses, only the final one and the Tower of the Gods boss were remotely challenging.  I also felt like collecting items for potions was a waste of time.  I just sold them for more cash to pay that jerk, Tingle, for his maps.

The challenge level should have been higher, I think, but I don't feel it killed the game.
That's my opinion, not yours.
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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2294 on: June 07, 2006, 09:18:29 AM »
I don't think it killed the game, however, if they simply made the damaged recieved from enemies greater, then I think it would have been better.
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2295 on: June 07, 2006, 09:30:35 AM »
Games don't actually have to BE challenging to FEEL challenging.

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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2296 on: June 07, 2006, 10:01:54 AM »
Interesting point, although sometimes they do have to be challenging.  The boss battles in Wind Waker didn't really feel challenging to me, with the exceptions I mentioned above.  This came as a disappointment to me, though not a big one.

Challenge is also personal, though.  I think Hostile pointed out that he breezed through Metroid Prime 2.  Challenge may not matter to him because he finds no game particularly challenging (just a though, I have no idea what Hostile finds challenging).  And I can't tell you how many times I've seen someone complain that a boss was easy when I thought it was hard, or vice-versa.
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2297 on: June 07, 2006, 02:07:58 PM »
The AI of the WW bosses in black&white mode were noticeably more agressive (not as agressive as Bongo Bongo, but quite comparable to the previous 3D games) than the your first encounters with them.  This level of AI should've been present for the first encounters, and the black&white bosses should've been replaced with an original boss.

Oh, and Nintendo was "too nice" about the weak amount of damage enemies dealt you.  I miss the damage from Ocarina's Iron Knuckles and Pig Ganon's swords; implementing the right level of damage is important, since realizing how badly something can hurt you can create a certain level of urgency and make the mood more intense.

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Offline IceCold

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RE: The Legend of Zelda: Twilight Princess
« Reply #2298 on: June 07, 2006, 02:33:54 PM »
Wind Waker's AI was incredible... the Floormaster picked up my bomb and threw it back at me! Wow. And I also think that WW evoked more emotions than previous Zelda games. When I found out that Link's grandmother was sick I actually ran as fast as I could to get a fairy..

Quote

Challenge is also personal, though. I think Hostile pointed out that he breezed through Metroid Prime 2. Challenge may not matter to him because he finds no game particularly challenging (just a though, I have no idea what Hostile finds challenging). And I can't tell you how many times I've seen someone complain that a boss was easy when I thought it was hard, or vice-versa
I think I've agreed with you about this earlier, but you're right. Some games (or even portions of games) I'm horrible at, and I just can't seem to understand what to do, while my friends breeze past those parts. But other games (like F-Zero GX) are just perfect for me, and many have difficulty with those games.

I don't understand why people don't like Bongo Bongo. He was awesome!
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Offline King of Twitch

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RE: The Legend of Zelda: Twilight Princess
« Reply #2299 on: June 07, 2006, 03:00:59 PM »
Rip off of Mario 64 pyramid boss
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