Author Topic: LOZ: 2005  (Read 721192 times)

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2225 on: May 17, 2006, 06:32:23 PM »
Indeed, I tried to avoid it, but I couldnt resist I was so happy all Nintendo showed at the press conference was a dungeon that was actually kind of boring (too brown and dusty, reminded me of RE4), I didnt know they had a new trailer.

Stop releasing info on this game, Nintendo! I dont want to know anything else about it!

So its a boss actually, well that explains things better, probably the guys at EGM didnt know about it when the made the article.



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Offline Mario

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RE:The Legend of Zelda: Twilight Princess
« Reply #2226 on: May 17, 2006, 06:38:47 PM »
Quote

Originally posted by: stevey
TP GOT CANCELLED, ON THE CUBE!!! for everyone but the us I now know the version I should get atleast. link

If this is true... i'm gonna.... i'm gonna shake my fist. Out the window. If someone see's me, i'm gonna KEEP SHAKING. Though if the Wii version lets you use the GC controller then it'll be fine.

Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2227 on: May 18, 2006, 10:24:36 AM »
Mario....

If you want....I can buy you the GC version and then ship it to you.

However, it's gonna costs you

And uhhh....for future reference, don't be alarmed if the plastic is ripped off and the games a little scratch, that's how it came when I got it from the store.


No I did not play it! *runs off with your money*

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Offline Zach

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RE: The Legend of Zelda: Twilight Princess
« Reply #2228 on: May 18, 2006, 01:55:38 PM »
If only there was a system in place so that you poor brits (and others) wouldnt have to buy the new Zelda game from Requiem.  Perhaps something where all the computers in the world were connected, sort of like those things that spiders make to catch bugs.  That sure would be dandy wouldnt it.  

For the time being, I guess you will just have to deal with us Americans if you want to get the gamecube version.
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Offline vudu

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RE:The Legend of Zelda: Twilight Princess
« Reply #2229 on: May 19, 2006, 03:10:42 AM »
Twilight Princess “Twilight Realm” black and white no more
Quote

Nintendo has decided to completely overhaul [the twilight realm] of the game. ... The twlight realm will now have a “hazy, full of color and very stylized” look.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2230 on: May 19, 2006, 05:41:16 AM »
Old.

Im craving for the music on the new trailer, I got the one from the trailer of past E3 but not this recent one, and also the one from GDC last year... this game is going to have an amazing soundtrack!

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Offline Kairon

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RE:The Legend of Zelda: Twilight Princess
« Reply #2231 on: May 19, 2006, 07:56:56 AM »
Quote

Originally posted by: vudu
Twilight Princess “Twilight Realm” black and white no more
Quote

Nintendo has decided to completely overhaul [the twilight realm] of the game. ... The twlight realm will now have a “hazy, full of color and very stylized” look.



Obviously, Nintendo needed that extra year for more than just the Wii version.

I'm just pumped that they are claiming they have more dungeons than OoT. Aonouma, you better come through...

~Carmine M. Red
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Offline vudu

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RE: The Legend of Zelda: Twilight Princess
« Reply #2232 on: May 19, 2006, 09:15:57 AM »
Old?  It was news to me.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2233 on: May 19, 2006, 12:07:38 PM »
I just found out yesterday, about that.  I really, really like it, too.

I think the aforementioned character is more likely a mini-boss, or possibly a world map boss (as in, not a dungeon).  Maybe you have to beat him to help earn the trust of the Gorons.
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Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2234 on: May 19, 2006, 01:00:49 PM »
I thought he was the boss of the E3 demo dungeon...
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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2235 on: May 19, 2006, 01:19:31 PM »
The boss of the E3 demo level was the big flaming gaint guy.

I dont like that they removed the black and white from the twilight realm. Maybe they will replace it with a more cel shaded look to connect TP to ww, but that would make cel shading evil and the graphic whores will win.
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2236 on: May 19, 2006, 02:43:21 PM »
Quote

Originally posted by: vudu
Old?  It was news to me.



Quote

Originally posted by: mantidor

[...]

Also the B&W is gone replaced with some surreal effect that looks a lot like the inside of the moon in Majora's Mask, which is just awesome I hope they kept the B&W for some parts...

[...]





yup, check a few pages back.


Quote

Originally posted by: Kairon

Obviously, Nintendo needed that extra year for more than just the Wii version.

I'm just pumped that they are claiming they have more dungeons than OoT. Aonouma, you better come through...

~Carmine M. Red
Kairon@aol.com


So are you saying that we would have to wait until the Wii's launch anyway even if there wasn't any remote functionality at all for the game? please...

but, Im leaving my anger for the other threads, this is the GC TP thread, and the game is just amazing! and thats really all there is to it.  

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2237 on: May 19, 2006, 09:07:02 PM »
Quote

Originally posted by: mantidor
Quote


Quote

Originally posted by: Kairon

Obviously, Nintendo needed that extra year for more than just the Wii version.

I'm just pumped that they are claiming they have more dungeons than OoT. Aonouma, you better come through...

~Carmine M. Red
Kairon@aol.com


So are you saying that we would have to wait until the Wii's launch anyway even if there wasn't any remote functionality at all for the game? please...

but, Im leaving my anger for the other threads, this is the GC TP thread, and the game is just amazing! and thats really all there is to it.


I quote Eiji Aonouma in the latest EGM interview which you can find here.

Quote

Eiji Aonuma: A few reason. One is more a physical problem- the game just wasn’t progressing the way we’d hoped it would be, and so in that sensewe were being forced to delay it. But the larger reason is that [Nintendo President Satoru] Iwatahas been saying that Zelda isn’t the type of game that can be a 100 on a scale of 1 to 100- It has to be a 120. In order to do that, we needed the extra time.

We were really fortunate to have the extra year- we have gone back and looked at everything and been able to rework it and add these new features. At this point it’s like 80 percent complete and it’s looking like it’s going to be a really great game.


There was a comment on them not being happy with wolf mechanics a while back and needing to work on that more, and now we know they're completely redoing the artstyle (and thus underlying graphical tech) for the twilight realm. Add into this the fact that they claim to have 100+ hours of gameplay, more dungeons than OoT, and want to be measured on a scale of 120 instead of just 100, and you can see that they really didn't want to release this game any sooner than it is being released. And I bet 95-100% of all these things they're working on are going to be in the GC version of the game.

I say take all the time in the world, just don't give me another half-assed incomplete travesty of a windwaker.

~Carmine M. Red
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A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2238 on: May 20, 2006, 03:24:45 PM »
You're a half-assed travesty... >=|
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2239 on: May 20, 2006, 05:43:38 PM »
/cry

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2240 on: May 24, 2006, 11:32:23 AM »
Well, I've been playing Majora's Mask since this game won't be out in like, forever.  This is the first time I've played all the way through, I'm still only about 1/3-1/2 if the way through, but it's pretty fun.  At one time I had hopes that this would be my favourite game in the series, but I find redoing tasks when I screw up on the previous three days kind of annoying at times.  I still think the concept is cool, but in practice I have a love/hate relationship with it.

I really like the game's mood, sometimes it feels watered down when you've relived the story for the 10th time, but the game still finds new opportunities to shock me.  I couldn't believe how disappointed I was when I failed to protect Romani from the ghost invasion!  I was also hoping for more big plots from the NPCs, I was introduced to Anju and Kafei's problem early on and so I was expecting more of them to be that complicated, but it seems like Anju and Kafei's story is the central one.
That's my opinion, not yours.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2241 on: May 24, 2006, 03:25:30 PM »
Anju and Kafei is the most demanding quest, you will need access to practically all Termina if my memory doesnt fails me, and you have to do things during all the three days, fail one and you have to do all over again, its pretty challenging but in no ways impossible. Dont forget to use the slow song of time, it also helps in the Romani's mission.

Dont expect incredible plot twist and character development, the characters are very simple and I personally think that helps to relate to them better, the story is fantasy, with the moon falling and all, but the reactions of the town inhabitants are what you would expect from normal people.

 
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Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2242 on: May 24, 2006, 04:43:01 PM »
I have seen the new GC zelda trailer and tp seen to have lot of the same kind of side quest as in MM but the npc's seem to have lot more personality this time then was in MM and the graphic look the same as on the wii
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2243 on: May 24, 2006, 05:00:39 PM »
another trailer? Ive only seen the ign one.

You know for being the faceless character in MM, skull kid managed to be very scary, funny or sad. It was a very emotional character, without toonshading or expressions, not that I dont like those, because they look great in TP, but that isnt all there is to make characters express their emotions.

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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2244 on: May 24, 2006, 08:29:39 PM »
What is it that Ursula the sea witch says in Disney's The Little Mermaid? Something like

"Don't underestimate the power of body language!"

~Carmine M. Red
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Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2245 on: May 25, 2006, 05:04:38 AM »
yeah, the movement of the characters in TP is amazing actually, you can tell they used a lot of motion capture for it, everyone moves very naturally.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2246 on: May 25, 2006, 06:31:38 AM »
About the NPCs in Majora's Mask...yeah, I don't expect that much from them anymore, but I did in the beginning.  When I first started playing the game, the NPCs seemed so alive.  They all had routines that changed with each new day, and I thought that was really neat.  However, as I play I find the stories are getting simpler.  I expected that to happen since it's just a computer program after all, but Nintendo could have delayed that feeling by throwing in some more complex characters later on.  So far, it seems like each new area has less complexity in this respect:

- In Clock Town many characters have a schedule: You can follow many of them around on their daily routines if you want.  Just recently I caught Kafei running from one part of town to the other on the first day.  Stuff like that makes the characters seem like they have a purpose.  They don't just stand around waiting for you to talk to them, stuff happens to them even if you're not there.
- In the Southern Swamp Koume gets lost, and if you don't rescue her fast enough, Kotake goes looking for her.
- A few different things happen to Cremia and Romani during the three days as well.
- In the mountains, nothing really changes unless you make it change.
- So far, the same is true for Great Bay, but I haven't studied it that closely yet.

Anyway, I didn't really expect plots filled with twists and intrigue...it's just that the game starts out really strong with this concept of NPCs that have lives of their own during the three days, but as you open new areas they revert to more traditional "stand in one spot" type characters and that was disappointing to me.  It's still a great game, though.

They definitely seem to be putting a lot of effort into animation for Twighlight Princess.  I appreciate it, but it's also cool to see how much designers were able to squeeze out of animation in older games. Going even further back than Majora's Mask, I remember the Final Fantasy games pulling off a lot of emotion with such simple, tiny animations.   Just the pace at which a character walked could be used to tell you something about his feelings.  
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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2247 on: May 25, 2006, 08:56:28 AM »
I agree. Games feel more alive when the characters don't revolve around. When they have different agendas, it makes it less....static.

Seeing how Eiji developed MM, I'm sure he's taking alot of what was good in that game and making it even better in TP. Simply seeing the trailers is enough to show you that.
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Offline Kenology

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RE: The Legend of Zelda: Twilight Princess
« Reply #2248 on: May 27, 2006, 06:07:53 AM »
Well, most of the side-quests that are listed in the Bomber's Notebook take place (or begin) in Clocktown.  There are a few outside of Clocktown (the dance instructor, invisible soldier, etc) as well.  But beyond that, in the four compass areas... there were many mandatory mini-quests that had to be completed before you could even gain access to the dungeon.  I thought they were very well done.  Overall, Majora's Mask was a brilliant game - by far the better of two games Aonuma directed.  Hopefully, he'll out do it with Twilight Princess.
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Offline Artimus

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RE: The Legend of Zelda: Twilight Princess
« Reply #2249 on: May 30, 2006, 06:28:27 AM »
GOnintendo has some of those direct-feed screens from the locked thread. I believe it's the first simultaneous showing of Link and the otherworld girl too.

http://gonintendo.com/?p=2825