Author Topic: LOZ: 2005  (Read 687555 times)

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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #425 on: February 04, 2005, 03:56:47 AM »
Everything I hear says Microsoft is shooting for 2005 while Sony and Nintendo will be releasing 2006.  It isn't a leak, that's just the general say-so.
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Offline Savior

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RE: LOZ: 2005
« Reply #426 on: February 04, 2005, 06:11:29 PM »
Zelda 2005, Revolution 2006..

Simple.  
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Offline Nephilim

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RE:LOZ: 2005
« Reply #427 on: February 05, 2005, 12:04:55 AM »
Personally I think Zelda in English wont come out till nov/dec or later, the late 2005 is just what nintendo have said and mock month release dates
The dates wont be too far appart if you think of it (zelda and revolution),plus it will take ages for the Pal Version to come out, maybe even 2006, maybe they will releases a version for revolution..a SE type game, with added dungeons and updated graphics

Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #428 on: February 05, 2005, 12:18:48 PM »
I wonder what the pre-order bonus is this time.  OR DO I HAVE TO SIGN UP FOR MY 34TH SUBSCRIPTION TO NINTENDO POWAAAA JUST TO GET ANOTHER FRIGGIN DISC??
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #429 on: February 05, 2005, 12:26:55 PM »
Or you could just buy more games...
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Offline norebonomis

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RE: LOZ: 2005
« Reply #430 on: February 05, 2005, 04:18:08 PM »
i didn't even think of a bonus disc. of course i'm sure the game wouldn't need anything extra, of course i always wanted to see a behind the scence of a zelda game developemnt.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #431 on: February 05, 2005, 05:40:58 PM »
Now, who thinks this game will span 2 discs?
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Offline Caillan

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RE: LOZ: 2005
« Reply #432 on: February 05, 2005, 06:03:10 PM »
Quote

Now, who thinks this game will span 2 discs?


It's not like Nintendo to do that, but judging by the quality of the models I think they might have to. They've been working on it since WW, and dungeons are fairly complicated, so I'm guessing each disc will contain the main world and half of the dungeons with their associated models. The problem is that most enemies in Zelda games tend to be pretty universal in terms of placement on the map and in dungeons.

The bonus disc could be the one with most of the past Zeldas on it. AFAIK, not many were distributed. This would annoy me because I traded in my Cube then bought another one to get that disc, but I think it's the most likely option. After two this generation, they don't have much content to draw from to make a new Zelda bonus disc (though LA would be nice.)

Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #433 on: February 06, 2005, 10:56:16 AM »
it makes me sick to think of how great this game is probably gonna be
its so beautiful, and gives me warm memories when i see screens
LZ 2005

Offline KnowsNothing

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RE: LOZ: 2005
« Reply #434 on: February 06, 2005, 11:28:01 AM »
If they were to include a bonus disk with this game, I'd like to think they'd put the GB ones (Link's Awakening, Oracle Seasons/Ages) plus A Link to the Past.  Because then every Zelda game, save for Minish Cap, would be on the Cube.

Or they could just include the Collector's Edition, because it was so hard to get.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #435 on: February 06, 2005, 11:32:42 AM »
You can play every Zelda on the Cube if you have a GBP... ^_^

(I would personally like a mini-dungeon bonus disc in the style of WW)
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Offline PaLaDiN

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RE: LOZ: 2005
« Reply #436 on: February 06, 2005, 11:45:19 AM »
"(I would personally like a mini-dungeon bonus disc in the style of WW)"

That would be awesome... they've already got the engine up and running. I think I might actually like that more than the main game.
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #437 on: February 06, 2005, 05:52:00 PM »
How about instead of game or demo we get a soundtrack?  It could be a greatest hits deal with tracks from all the games.  Bill's idea is really cool too but it would require a lot more work on Nintendo's part.

Offline norebonomis

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RE: LOZ: 2005
« Reply #438 on: February 06, 2005, 07:54:40 PM »
i play all my zelda games on my cube/gbp, (since i traded in my GBA twards my DS). love it. i hope in the future i can still play all zelda games on one system.

i would like a soundtrack, but only if the music is really good, full orchestral and NEW (maybe with the classic zelda theme)

as far as 1disk/2disk/redfish/bluefish, i think that this game BETTER be too big to put on one disc, resident evil 0 was two disks and that game sucked octorocks.

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Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #439 on: February 07, 2005, 05:48:36 AM »
this game can't be on two disc.  Its too open ended.  Disc swapping would mean absolute liniarity.  Zelda's never been that way.  So one disc is all we need.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #440 on: February 07, 2005, 06:03:09 AM »
"i think that this game BETTER be too big to put on one disc, resident evil 0 was two disks and that game sucked octorocks."

Aha, what horrible reasoning...RE0 used pre-rendered backgrounds, which take up a hell of a lot of space...And everyone seems to be forgetting that on a technical scale this game isn't as advanced as WW, as for toon-shading you need to make both the 3d objects and then apply the toon-shading textures (eg. takes up more space)...  
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Offline Myxtika1 Azn

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RE:LOZ: 2005
« Reply #441 on: February 07, 2005, 06:52:44 AM »
If using pre-rendered background is REmake and RE 0's excuse for using two GODs, does anyone know what the reason is behind RE 4's?
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #442 on: February 07, 2005, 06:54:53 AM »
The game uses mucho technical power...And there is so little on the second disc it's not even funny...
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Offline Don'tHate742

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RE:LOZ: 2005
« Reply #443 on: February 07, 2005, 08:20:25 AM »
I had the greatest idea for the new Zelda game...maybe not the greatest but its good. Anyways here it is.

I was thinking how they could include both adult link and young link together in the same game with out going back or forwards though time. Then it hit me, you start as old link but the way you become young link are through memories...imagine this
At the beginning of the game after the historical intro with the cool music, we find Link asleep in his cottage or whatever and we also notice he's the older Link.
*Knocking at the door*
Link! Link! Help the village is under attack!

Link gets up and reaches for his shield and sword. Then his fairy, who should return but this time different in the way that instead of a having high voice (which is annoying) Nintendo gives it a low voice similar to the King of Lions but cooler some how. Oh yeah, he shouldn't be that helpful like the fairy was in OOT and MM. He talks to you and mentions how its been awhile since you've fought, then he asks you if you still remember. This is where it gets tricky. An in game cutscene should take place and some how show Link in the present but at the same time images of himself remembering random stuff when he was a child or a little older, then it should come to a black and white picture of young link. The picture turns into "real" life and the "flashback/memory" presumes. This one with him at a Dojo of somesort training. This way you learn how to fight before you actually fight. After you complete the training. It cuts back to you in the cottage. You run out to find a group of goblins about 100 steps away attacking the village people. This is where the Zelda game changes. Some of the folk are fighting as well, not many but a few, and they continue to fight a few Goblins. They don't kill the Goblins until you kill the horde that you have to attack, but they'll fight them till then.

Zelda is not a hack and slash...I would hate it if it were but some aspects are similar. Now the fight system should change to include kicks and throws ala Soul Calibur. The way nintendo should implement it is by makin one button kick and throws given to the C-stick. You can only throw when you've Z-targeted, this is important...you can Z-target by clicking the L button all the way down, you can switch targets by lightly pressing the L button, and you can un-Z-target by clickin the L button all the way down again. Now when you are fighting a Goblin and the others surround you, a quick sword attack can be used on the other Goblins without un-Z-targeting the original Goblin. How? by flickin the C-stick in the direction of the Goblin you want to attack. If you flick the C-stick in the direction of the Z-targeted Goblin then Link will try to grab him. If successful Link well do a Ryu/ken style throw and throw him behind link, this automatically un-Z-targets the Goblin. When Z-targeting a goblin, and you attack a goblin behind you using the C-stick you can quickly Z-target the goblin you are attacking by lightly pressing the L button. Now, if you where to spin the C-stick in a circle then Link will do his spinning attack, only once though. When link hits a target with his attack, it should slow down in a kind of matrix way, then show the goblin fly back. I want to emphasize the fact that when Link uses magic, the pain it causes his enemies should be apparent. So instead of them flying back the normal distance, it should be exaggerated. Now Link can kick with the X button, but only at the Z-targeted person. Bombs should now be hand-held like grenades, with bigger ones being more powerful. The b button is reserved to your sword attack, and it always attacks the Z-targeted enemy. THis is helpful if you are attacking another goblin with the C-stick and want to quickly come back to the Z-targeted enemy. Combos can be made by hitting B then kick (other kick could be used, i don't know) then maybe bomb. If timed right link will stuff a bomb in the goblins mouth, then if you use the throw, link will throw the enemy behind him and maybe into a bunch of other goblins, where the goblin will explode. Link can also use his bow in combos as well as anything else. I think the new layout should should consist of two item buttons (i.e.for you bow or hookshot, Y/Z buttons). You can set health items and other items that aren't used for attack or exploring to the d-pad. Now this should spice up the fighting a bit. The R button should be used for guard while pressing it all the way down allows for link to crouch. When Z-targeted crouching then pressing left or right allows link to roll in a circle around the enemy. Imagine if link is cornered against a cliff or something he can roll out of the way then kick the goblin off the cliff. Now Combos should be a big part of the fighting, but let's say that when your attacking a goblin, and he only needs a couple hits. Like any hack and slash when your doing a combo, the goblin would die half way through it, making you automatically start attack another enemy.....I don't like that. I think that when you attack an enemy that needs more than two hits, he will continue to get his arse whooped till you stop attacking. This allows you to use him, to kill the others i.e. the bomb throw technique...also what if you wanted to practice, it would be frustrating if they keep dieing half way through a cool combo. Now these combos must be Zelda-centric. Sould Calibur did pretty well in making Link stay Link and I hope if Nintendo trys to use combos they do too..

The flashback method of going between both Links could be used for a number of things. What about if Link is asked for an old Lock number or something that he stole in the past. It cutscene back to when Link was a kid, then you would go through the process of stealing the lock number again, which would use the stealth aspects of WW and maybe more. Then once you get your hands on the lock number then the screen would turn into a black and white photo again then cut back to you in the present, of course now you remember the code. This way a number of missions could be made for just about anything Link can't remember.

Anyways, what do you guys think? maybe I should send this to NOA...
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #444 on: February 07, 2005, 08:34:32 AM »
I like the "flashback" approach.  I think it would benefit from being more historical.  Like instead of Link remembering stuff he did as a kid he researchs things that someone 1000s of years ago did.  It could be a prevous Link, a previous Zelda or a new character entirely.  Maybe a Sheikah from before Ocarina of Time.  So say you have to find some ancient item that was hidden by this past character.  You then play as the past character who goes through a dungeon and finds the item and then later burries it somewhere.  Since you play the character you get to decide where the item is hidden so the spot to dig is based on your own actions.  There could be a lot of parts of the game that change based on what you do in the historical part.  Say a new area is first seen in-game in the past.  While there the historical character can plant trees, hide rupies, help some people build a town, etc.  Then when Link sees the area in the present the appearance is based on what you did in the past.  This would allow for a lot of replay value.  Later in the game something could happen where Ganon travels through time and alters the future so that Link and the historical character have to both fight his forces in two time periods.

Offline Famicom

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RE: LOZ: 2005
« Reply #445 on: February 07, 2005, 04:21:35 PM »
Sounds like Eternal Darkness meets Zelda.
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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #446 on: February 07, 2005, 04:41:08 PM »
This CAN'T be HAPPENING!...?

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Offline Gamefreak

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RE: LOZ: 2005
« Reply #447 on: February 07, 2005, 05:40:34 PM »
Hey RE4 had a lot of its game on the 2nd disc... Face it 1.8 gigs is not enough, especially if you want to have the best graphics possibly. I think RE4 even to be put on two discs had to have a lot of compressing and space saving measures... if it was a PC game it would probably take up 3 or 4 gigs of space.

I highly doubt Nintendo will put Zelda on two discs, they will sacrifice textures for one disc.

Offline norebonomis

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RE: LOZ: 2005
« Reply #448 on: February 07, 2005, 06:01:05 PM »
akashic memory? link's soul remembering certain events, or training from past lives (games), stored in trans-dimentional time conduits (this doesn't need to be explained in-game. but alluded to creatively and spiritualy)

i wish that platter-type hard drives would bite the dust already. and optical media. bah, who needs all this spinning? where are the 100 gig flash drives? where are the 2 terabyte holographic storage mediums? that's it i'm building a time machine...

anyways, was anyone else a little disapointed with the enviromental textures (i'm speaking specifically from the trailer) like when it's raining. i mean the water looks awsome, and the sky looks awsome (in case you didn't notice the clouds produce shadows on the ground) but the ground textures look kinda cheap. i guess the gamecube isn't really the best for textures but i mean it's not like this game is being ported to the cube from a system more capable. i'm pretty sure the cube can provide maybe grass covered fields, instead of a big green and brown 2 dimensional plain... but then again maybe this is just because the game was so early. BUT HAVN'T THEY BEEN WORKING ON THIS GAME FOR OVER TWO YEARS NOW? grr. i wish they'd release a new trailer or screenshots.

many pages back we were talking about over-hyping under-hyping, i think nintendo needs to start running TV commercials and teasers now. unless the game isn't going to be that great. but if it's really the answer to our hylian prayers. start the hype. bring it on. Hollywood puts out Movie trailers almost a year and half before movies come out sometimes... where is the marketing?

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Offline couchmonkey

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RE: LOZ: 2005
« Reply #449 on: February 08, 2005, 08:33:36 AM »
Who cares if the game is going to be great or not?  I mean, we all do, but Nintendo should be hyping it anyway...to a degree.
Frankly, I get really ticked off at the never ending stream of commercials coming out of Hollywood, I typically lose all interest in a movie when I have to watch commercials for it for 4 months straight...but that doesn't happen with movies I really wanted to see in the first place anyway, so maybe that's unfair.  Anyway, I don't think it would hurt to put out a few ads here and there right now to start getting people's attention.
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