I had the greatest idea for the new Zelda game...maybe not the greatest but its good. Anyways here it is.
I was thinking how they could include both adult link and young link together in the same game with out going back or forwards though time. Then it hit me, you start as old link but the way you become young link are through memories...imagine this
At the beginning of the game after the historical intro with the cool music, we find Link asleep in his cottage or whatever and we also notice he's the older Link.
*Knocking at the door*
Link! Link! Help the village is under attack!
Link gets up and reaches for his shield and sword. Then his fairy, who should return but this time different in the way that instead of a having high voice (which is annoying) Nintendo gives it a low voice similar to the King of Lions but cooler some how. Oh yeah, he shouldn't be that helpful like the fairy was in OOT and MM. He talks to you and mentions how its been awhile since you've fought, then he asks you if you still remember. This is where it gets tricky. An in game cutscene should take place and some how show Link in the present but at the same time images of himself remembering random stuff when he was a child or a little older, then it should come to a black and white picture of young link. The picture turns into "real" life and the "flashback/memory" presumes. This one with him at a Dojo of somesort training. This way you learn how to fight before you actually fight. After you complete the training. It cuts back to you in the cottage. You run out to find a group of goblins about 100 steps away attacking the village people. This is where the Zelda game changes. Some of the folk are fighting as well, not many but a few, and they continue to fight a few Goblins. They don't kill the Goblins until you kill the horde that you have to attack, but they'll fight them till then.
Zelda is not a hack and slash...I would hate it if it were but some aspects are similar. Now the fight system should change to include kicks and throws ala Soul Calibur. The way nintendo should implement it is by makin one button kick and throws given to the C-stick. You can only throw when you've Z-targeted, this is important...you can Z-target by clicking the L button all the way down, you can switch targets by lightly pressing the L button, and you can un-Z-target by clickin the L button all the way down again. Now when you are fighting a Goblin and the others surround you, a quick sword attack can be used on the other Goblins without un-Z-targeting the original Goblin. How? by flickin the C-stick in the direction of the Goblin you want to attack. If you flick the C-stick in the direction of the Z-targeted Goblin then Link will try to grab him. If successful Link well do a Ryu/ken style throw and throw him behind link, this automatically un-Z-targets the Goblin. When Z-targeting a goblin, and you attack a goblin behind you using the C-stick you can quickly Z-target the goblin you are attacking by lightly pressing the L button. Now, if you where to spin the C-stick in a circle then Link will do his spinning attack, only once though. When link hits a target with his attack, it should slow down in a kind of matrix way, then show the goblin fly back. I want to emphasize the fact that when Link uses magic, the pain it causes his enemies should be apparent. So instead of them flying back the normal distance, it should be exaggerated. Now Link can kick with the X button, but only at the Z-targeted person. Bombs should now be hand-held like grenades, with bigger ones being more powerful. The b button is reserved to your sword attack, and it always attacks the Z-targeted enemy. THis is helpful if you are attacking another goblin with the C-stick and want to quickly come back to the Z-targeted enemy. Combos can be made by hitting B then kick (other kick could be used, i don't know) then maybe bomb. If timed right link will stuff a bomb in the goblins mouth, then if you use the throw, link will throw the enemy behind him and maybe into a bunch of other goblins, where the goblin will explode. Link can also use his bow in combos as well as anything else. I think the new layout should should consist of two item buttons (i.e.for you bow or hookshot, Y/Z buttons). You can set health items and other items that aren't used for attack or exploring to the d-pad. Now this should spice up the fighting a bit. The R button should be used for guard while pressing it all the way down allows for link to crouch. When Z-targeted crouching then pressing left or right allows link to roll in a circle around the enemy. Imagine if link is cornered against a cliff or something he can roll out of the way then kick the goblin off the cliff. Now Combos should be a big part of the fighting, but let's say that when your attacking a goblin, and he only needs a couple hits. Like any hack and slash when your doing a combo, the goblin would die half way through it, making you automatically start attack another enemy.....I don't like that. I think that when you attack an enemy that needs more than two hits, he will continue to get his arse whooped till you stop attacking. This allows you to use him, to kill the others i.e. the bomb throw technique...also what if you wanted to practice, it would be frustrating if they keep dieing half way through a cool combo. Now these combos must be Zelda-centric. Sould Calibur did pretty well in making Link stay Link and I hope if Nintendo trys to use combos they do too..
The flashback method of going between both Links could be used for a number of things. What about if Link is asked for an old Lock number or something that he stole in the past. It cutscene back to when Link was a kid, then you would go through the process of stealing the lock number again, which would use the stealth aspects of WW and maybe more. Then once you get your hands on the lock number then the screen would turn into a black and white photo again then cut back to you in the present, of course now you remember the code. This way a number of missions could be made for just about anything Link can't remember.
Anyways, what do you guys think? maybe I should send this to NOA...