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General Gaming / Re: Backlaugust 2025 - Nintendo Switch 2 Edition
« Last post by broodwars on August 17, 2025, 12:47:02 AM »Hellblade: Senua's Sacrifice - I played this game back when it launched on PS4, but Microsoft recently released a free upgrade for the PS5 version so I figured I'd give the game another playthrough. It's a pretty short game and very straightforward. Overall, I still like the game, but playing it now I can't help but get the whiff of "Oscar Bait" off of it. Yes, the performance capture and voice acting are still incredible, but the gameplay is not especially good (combat in particular could use more nuance and variety); some parts of the game feel like they were never play-tested (the section where you have to run around scanning runes while an insta-kill fire demon chases you while ALSO slowing you comes to mind); and the way the game ends just...doesn't make a whole lot of sense however you look at it. Yes, the subtext of the game is as subtle as a brick to the face, but it's really not clear what actually happened by the end.
I didn't play the sequel and I don't plan to (I never though this game particularly needed one), but the original is an enjoyable enough experience.
Pumpkin Jack - Picked this one up a few months back after Austin Eruption highlighted it as an Indie spiritual successor to MediEvil, and at the time it was on sale for like...$5. Played through it in 1 sitting, and yeah...it's OK. This same team made Akimbot, a Ratchet & Clank knockoff I found rather frustrating a year or so ago, but I much prefer this one. I suppose I see the MediEvil resemblance, but IMO MediEvil (the remake, anyway) had more variety in its environments and combat encounters. This feels at times more like a spiritual successor to Gauntlet with all the enemy generators, crossed with the Nightmare Before Christmas (the main character being a walking corpse with a Jack O' Lantern head doesn't help).
The platforming is solid, but not particularly special. The combat's pretty terrible, with enemies feeling like they take way too many hits to down considering how many of them get spawned at once in the late game. I also could have done without both all the on-rails segments and especially the public domain Classical Music that plays during most of them. No, you're not allowed to just throw Flight of the Valkyries and the William Tell Overture during random Minecart and Chase Sequences. I don't care how much you jazz them up. Those songs are just way too recognizable to just throw into a game like this without expecting them to massively distract.
I did complete 1 other game...sorta...but I'm going to hold onto that one for a while. It's a live service game with a fixed story progression, so I may or may not consider it "cleared from my backlog" until I've gotten the Platinum in it.
I didn't play the sequel and I don't plan to (I never though this game particularly needed one), but the original is an enjoyable enough experience.
Pumpkin Jack - Picked this one up a few months back after Austin Eruption highlighted it as an Indie spiritual successor to MediEvil, and at the time it was on sale for like...$5. Played through it in 1 sitting, and yeah...it's OK. This same team made Akimbot, a Ratchet & Clank knockoff I found rather frustrating a year or so ago, but I much prefer this one. I suppose I see the MediEvil resemblance, but IMO MediEvil (the remake, anyway) had more variety in its environments and combat encounters. This feels at times more like a spiritual successor to Gauntlet with all the enemy generators, crossed with the Nightmare Before Christmas (the main character being a walking corpse with a Jack O' Lantern head doesn't help).
The platforming is solid, but not particularly special. The combat's pretty terrible, with enemies feeling like they take way too many hits to down considering how many of them get spawned at once in the late game. I also could have done without both all the on-rails segments and especially the public domain Classical Music that plays during most of them. No, you're not allowed to just throw Flight of the Valkyries and the William Tell Overture during random Minecart and Chase Sequences. I don't care how much you jazz them up. Those songs are just way too recognizable to just throw into a game like this without expecting them to massively distract.
I did complete 1 other game...sorta...but I'm going to hold onto that one for a while. It's a live service game with a fixed story progression, so I may or may not consider it "cleared from my backlog" until I've gotten the Platinum in it.