I am trying to train my brain from knee-jerk, inflammatory sentiments like those I made above, which I think is a symptom of me being always primed to assess new info coming my way and part of the reason o stepped away from most all social media platforms. I’m going to reframe my perspective and try to be generous.
I totally get that most people want Metroid to be isolated, contemplative, and moody, and for the most part, I think the series has accomplished that in both its 2D and Prime branches. I say this even with the existence of Prime 3, which was a much more focused game with a lot more character dialogue and world building, not to mention Dread’s sort of culminating plot threads with a very mustache-twisting antagonist. And, I know, this is a hot take from the guy who hated Super Mario 3D Land, but I didn’t mind the larger universe aspects of Other M’s narrative and actually like that game on the whole.
My understanding is that this threatened Federation base is an experiment-oriented facility, which might explain some of the more unique Federation armors and… personalities. I’d like to think Retro has enough world building under their belt to explain it in that way. And to be maybe a bit too optimistic, I have to wonder how many more times we can encounter Samus on an abandoned, lifeless planet with layers of lore to be peeled back via scanning. I’m not saying I fully understand or like the inclusion. Of more talkative soldiers, but as I mentioned before, I like the organic locks they put into place is a nice way of not simply retreading the same ground. I really don’t want to watch a great deal of footage, it I’ll definitely temper my hype moving into these final few weeks.