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TalkBack / Re: The Donkey Kong Family Tree Explained
« Last post by JusDBerube on Yesterday at 05:30:45 PM »
I think the fossils are more Easter Eggs than anything to be taken too seriously. There's a fossil of Arcade DK somewhere and Cranky Kong is still alive.
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TalkBack / Re: The Donkey Kong Family Tree Explained
« Last post by caffeine on Yesterday at 02:01:16 PM »
I feel like the inclusion of the fossils in Donkey Kong Bananza throws the DK lineage completely out of whack, particularly those fossils in Bananza's final level (Trying to be vague to avoid spoilers).
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TalkBack / Re: The Donkey Kong Family Tree Explained
« Last post by pokepal148 on Yesterday at 12:14:06 PM »
Is this DK Historia? Has the day finally come?
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I love Oblivion, but I didn't play it to break it like Jon.
I played the remaster at launch on Xbox. I dont remember it crashing, but there was one quest with a bug that broke a quest. I had to go back and load an older save.
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General Gaming / Re: What are you playing?
« Last post by broodwars on March 08, 2026, 06:32:50 PM »
Rolled credits on Nioh 3 and Ender Magnolia: Bloom in the Mist, both with 100% completion.

Nioh 3 is...OK. I really wonder if all the lavish praise for this entry comes from people who simply didn't play the 1st 2 Niohs, because this game really is just OK. The "Open World" is both "unnecessary" AND "a lie." The former is because it adds nothing to the Nioh experience. If anything, having to actually have a coherent world severely undercuts what the level designers could do with any given scenario, and the few times the missions have any life to them is when the game has to segment off an area so the player can only enter it at an appointed time and has to proceed through it in a linear fashion.

Where the designers try to inject some variety into the game is where the "lie" comes in: this isn't an open world game. It's 2 medium-sized fields and 1 small-sized field representing different time periods bridged by linear levels pretending to be other time periods. If you actually came here for the Open World experience, I think you'll find it extremely jarring how the game's structure is a sandwich, with the game world actively getting smaller as you progress until it expands out again at the end.

Overall, this is easily the weakest of the Nioh games, especially in terms of narrative. There is just so much...nothing...here. Characters just flit in an out of the story on a whim, and clearly you're supposed to know who all these people are, historically, ahead of time because the game does absolutely nothing to set them up. If the 1st Nioh was a good story that was convolutedly told and the 2nd Nioh was an OK story that was badly told, Nioh 3 is a bad story that is badly told. Also, I hope you really liked the bosses of the previous Nioh games, because a good chunk of the lesser ones got sloppily copy-pasted here as well.

As for Ender Magnolia, I like the game but it feels too eager to be a "sequel" for my tastes, such that the game rushes through mechanics it took you the entirety of Ender Lilies to build up. For instance, I don't remember Lilies allowing the player to form a full 4 person party until very late in the game. You have a full party in Magnolia in the 1st hour. Where Lilies took its time to build dread; isolation; mystery; & gloom, Magnolia has what passes for entire towns of chatty NPCs that you regularly return to.

What IS a definite improvement over the first game is the in-game map, which is so much clearer to read than Lilies' map was and it VERY helpfully color-codes areas based on whether you've found all the secrets. That said, there were still some times when I got stuck trying to figure out where I needed to go to proceed. I wish the game was better at nudging you in the right direction.

It also takes Magnolia a while to ramp up the difficulty. I remember struggling with bosses in Lilies pretty early on, but Magnolia is a cakewalk until probably about halfway in. At that point, the switch gets flipped and enemies start doing absolutely absurd amounts of damage, including status effects. In both games, you WILL master the parry and dodge or you will die, but Magnolia pretends its lighter fare for much longer.

Story-wise, I feel like Lilies told a better story, but Magnolia tells a more complicated one with more moving parts.

Overall, Ender Magnolia is excellent, but I just prefer Lilies more.
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TalkBack / Re: Super Bomberman Collection (Switch) Review
« Last post by Kairon on March 06, 2026, 10:55:11 PM »
Bomberman got a LOT of play on the Wii back in my college dorm room with friends coming over (I think technically it was Bomberman '93 for the TurboGrafx-16), so it's great to see that the franchise and its gameplay is alive and well even these many years later.

Bomberman as a franchise may not be in the top tier of name recognition, but they really have something special with the core gameplay idea behind it and I hope they continue to carry this multiplayer legacy forward.
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Yep. I take it you've only heard about the game now?
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Oh, I get it. The title sounds like "blueprints." Ah ha ha ha ha... ha... haaaaaaa
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TalkBack / Re: Indie World Presentation To Air March 3
« Last post by Khushrenada on March 04, 2026, 02:38:45 AM »
Man, what a case of false advertising. I thought this was going to be about a Raiders of the Lost Ark theme park but instead it was just about rogue-like games, decorating camper vans and putting the wooden block shapes into the correct holes. This could have been an e-mail.  ;)
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Movies & TV / Re: Rate the last TV show you've seen
« Last post by broodwars on March 03, 2026, 09:33:59 PM »
Finished the First Season of The Librarians: The Next Chapter, which is all there is for now. Season 2 debuts later this year.

Well, aside from a pretty awful episode about a bachelorette party and some really questionable guest star acting, that was pretty decent. It more or less duplicated the style and energy of the original show, though it ran into something I like to call the "Spider-Man Game Problem".  I call it that because so many Spider-Man games love to wreck the **** out of New York City by the end while also indulging in fanservice showing that superheroes like The Avengers; Daredevil; and Dr. Strange exist in the game's universe. And yet, they don't show up to help resolve the crisis affecting millions of people...because.

Classic example of The Spider-Man Game Problem with the last episode of the season, where the villain of the season uses a magical artifact that disables all global defense systems as he prepares to nuke major cities across the world. The show has firmly established that ALL the characters from the original Librarians show are still active, and yet only ONE of them shows up to help and he doesn't really do much...because this is not their story, and they could only get one guest star from the original show. In-universe, it detracts somewhat from the seriousness of the entire situation if the Main Library can't be BOTHERED to dispatch the THREE other known Librarians; their Guardian; their immortal caretaker (who is a skilled warrior); and their entire arsenal of magical artifacts to stop a world-ending threat.
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