I'm posting late because I was sick, but I did finish two more games before August had ended.
HexenRounding out the other half of the straightforwardly named Heretic + Hexen re-release, we have the title I was looking forward to revisiting. We had Hexen for the Nintendo 64 back in the day so I have some nostalgia here, and I've also never played the PC version before so I was curious if anything were different. The main multiplayer I had played in the game was deathmatch, since kids don't wanna play co-op, so it was fun to finally have a proper co-op romp through the campaign. For better or worse, I think the different progression style and theming help this game still stand out more. The only downside is how there is no saving during co-op, something that feels like a rather strange oversight in an otherwise thoughtful package.
This pack also includes the original expansion and a new episode, offering some extra content to try as well. The old expansion is kind of awful, mainly because it feels like their thought process was "You know what would make this game better? Enemy spam!" Which is something that the weapons and items here weren't designed to contend with, not to mention how it gets in the way of the exploration focus. The new episode, on the other hand, was better than I expected, regaining focus on the better aspects of Hexen. While it's one hub with a similar number of levels in it as a hub in the main game, they're much larger in scope, and manages to bring together every item from the regular game into one massive puzzle chain.
I still have a few cheevos to go for true 100%, but for now, it's finished.
Minami LaneI randomly stumbled upon this game when I saw it described as a bite-sized cosy game that can be completed in 2-4 hours. I like the idea of cosy games but they have a tendency to be very grindy or endless, causing them to quickly wear thin for me, so the idea of a short one was intriguing. This one involves building and managing a single street, and has a mission-based structure where a couple new elements are introduced in each one. Unfortunately there are only five missions so it's indeed rather short; I do feel like it could have gone to at least ten. Still, I like what's going on here, I could go for more cosys in this style.

I s'pose that's a wrap for another Backlaugust! 4 games ain't too shabby. Thanks for hosting, M.K.Ultra!