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Messages - Spak-Spang

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Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 07, 2004, 08:52:35 AM »

If you are trying to launch missles from away and lock on to people, you can balance it out to not be cheap.  Samus has been doing a similar attack since Melee.  The missle would be slow, and if the battle breaks up or is over before you get there then it was a wasted attack.  Also while the attack is going on, you could balance it.  You can't have two missles on the field.  Someone teleports behind you and your getting hurt bad.

Yeah you can run, away, but I am not talking levels that are 10-20 screens long.  I am talking about levels that are like 5-7 screens, with pitfalls and such all around to make fighting with the enviroment more productive.

Plus, how could you justify playing a game with 16 people without these larger enviroments?  And wouldn't you want to be able to teleport straight into the action, or away to get a powerup to try to stay alive?  Wouldn't you like to know if a battle is worth jumping into when you are at 75% damage, or would you like to be surprised when you run into battle and everyone is at 10% damage.

How about the other modes of play that can really work with map and teleportation.  

How about capture the flag mode.  You can try to get to the other side and capture a teams flag.  Each team can only use their teleport moves when they don't have the flag.  Now imagine trying to influtrate the levels and how best you would defend your castle.

Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 07, 2004, 08:41:40 AM »
Just defending my idea some.

Why does using the map to sneak around work...because of a few things.

1)In the heat of a battle between two or more people, are you really going to have the time to look at the map to make sure somebody else isn't coming.  Yeah, you can do a quick glance, but if you spend too much time, then you get attacked and can't fight as well.

2)You missed one of the options of the map.  When you are AWAY from the action you can click and actually watch what is going on from your map screen to see how much damage people have and such.  Then decide if you want to get into that battle.  

3)Using the Map touch screen for teleports and such.  Do a teleport move and jump behind somebody as they are trying to attack another character.  Even if they did see you on their map by the time they see you on their map again you can already have an attack going.

4)Powerups and special moves can hide you from other peoples maps.  Cloaking device will actually have a purpose.  How about an attack that scrambles the use of other characters maps.  It is all possible to be done.

My ideas are sound if you execute them well...and spend time to think about how it would work in the grand scheme of the game.  

Some people were talking about having 2 arenas to fight in that you can basically watch at the same time, but how is this much different than a normal level, except that it is on two screens.  So I can throw you down to the other screen, unless both screens only have limited interaction with eachother then that idea isn't revolutionary it is done before.

The map idea adds to the mix of having bigger levels.  (Always a plus.)  

Map based powerups like transports, missle locks, mine placements, I am sure you can think of more.

Map-enhancing or dehancing attacks, where you can render the player with a disadvantage with an attack hurting the map.  

Last, with the map and larger levels it will make the game more viable to play with 8-16 players.  Add into the idea that everyone has their own screen and the system could push more enemies and such going on you could even have more enviromental hazzards and such.

Nintendo Gaming / RE:Super Smash Bros DS, Can it be real??
« on: September 03, 2004, 11:07:16 AM »
Super Smash Bros DS, could be a fighting game, and adventure game that completely redefines the genre.

Here is what I mean:

1)Adventure Verse Modes.  With everyone having their own screen you can have multiple players competing to complete adventure tasks.  Such as collecting Shines in a level.  Or Capturing flags, or what not.  All in large Nintendo themed 2D enviroments.  AWESOME!!!

2)Larger Verse Levels.   With the 2 screens I demand large levels to fight.  I want a map on the second screen to allow me to see where everyone is.  However this map wouldn't just be used to view where people are but spy on them, sneak up on them, and avoid sneak attacks yourself.  Imagine finding a safe spot to wait, and then you click on a the map to see the action of 3 fighters duking it out.  You see 3 of them are all at high damage so you decide to jump in and try for three kills.  Instead of walking over there you do a map teleport move and select somewhere one the map to just magically appear.  POOF you are in the middle of the fight.

3)Map specific Special moves.  Since the map is essential in this new game design.  Map game special moves are even more important.  Imagine doing a special move that disables the maps on players.  Or renders you invisible on the map.  Or allows you to teleport anywhere.  Or allows you to place traps anywhere in the game.  Perhaps lock a missle attack with Samus to hit a certain area of the map while you are 3 screens away from the action.  BRILLIANT!!!

4)Cooperative Adventure Mode.  Imagine 4 players going through side scrolling levels based on Nintendo franchises...solving puzzles, and defeating monsters from all Nintendo games.  Its like Zelda 4 swords, but with all Nintendo characters and side scrolling.

5)2D gaming.  Or at least Cell-Shaded.  I want this game to have a more traditional animation look.  I would love it to be completely hand drawn animation, but Cell shading seems to be the easiest and most affordable look to achieve such  goals.  I want to see that in this game.

Any other ideas?

Nintendo Gaming / RE:DS launch bundles? Anybody heard anything?
« on: August 10, 2004, 09:02:11 AM »
Silks it is so tempting.  I actually drive by Gamestop and think...hmmm...I can just go preorder now.  But then I don't.  I want to wait.  

For one reason I really want solid impressions of all the launch games, because I may wait a few months if there isn't a killer app for the system.  Second, with the launch games I will only be able to buy two from the start, and I want them to be the best of the bunch.   Sure that probably means I am picking up two Nintendo published games, but you never know, there are some very quality 3rd party developers working on projects right now.

Nintendo Gaming / RE:Time Crisis DS?
« on: August 10, 2004, 08:59:01 AM »
Hmmm...I like the concept.  When I first read the title I thought, how do you make the game.  We both came up with the same solution.  Use the touch screen with no video image to have to aim by judging where the character is realitive to the other screen.

Hmmm, I would think it might be cool to have a 2D overlay of the enviroment on the bottom screen.  One that doesn't show the people moving just lets you have an easier understanding of how you are supposed to aim.

There is also some really cool things you do with level design with this.  For one you can have the touch screen represent a flash light and the top screen is dark unless you are shining the flash light in that area.  That whole design would be great for a survival horror game actually.  

Nintendo Gaming / RE:DS launch games
« on: August 10, 2004, 08:52:09 AM »
Depending on how the surgery game is created that thing could really be cool.  I hope its a fast paced Operation style game.

I would love a see how many operations you can perform in a minute style game.

TalkBack / RE:Official North American DS List Revealed
« on: August 10, 2004, 08:49:55 AM »

Question.  Nintendo licensed the rights to create the game Goldeneye.  Do those rights ever expire?  If they do then Nintendo may not ever be able to release the original Goldeneye again, unless they repurchase the rights to do so.

I really don't see this happening.  On the other hand, Goldeneye is one of the few FPS games that I think would work on the DS.  For one because the game practically required you to stop and make precision shots...even in Multiplayer.  So duel analog isn't as important.

This list is a very good list of games.  Even if just half the games are launch games, we have a very very solid line, even without Nintendos launch games.  

Let's hope that the developers actually release quality games, and aren't just trying to make an easy buck or two with the new market.

TalkBack / RE:Bill Gates Wants Nintendo
« on: August 05, 2004, 05:09:17 AM »
This is how desperate the world is with 24 hour news sources.  There just isn't enough news to actually support such a format, so people are just looking for the next scoop...even if it is Bill Clinton's cat is stuck in a tree.  Reactions for the Fire department next.

TalkBack / RE:Bill Gates Wants Nintendo
« on: August 05, 2004, 04:12:21 AM »
You know I don't think Nintendo would ever be bought out.  They aren't struggling so there is no reason to sell.  Just like everyone is saying the Japanese will not give control of their companies to an American, period.

However, I would like to actually think about this for a second.  Would Bill Gates buying Nintendo really be that bad?  Why would Gates want Nintendo?  Its obvious:  No matter how big the Xbox gets it will never be successful in Japan.  Sony and Nintendo just have that market wrapped up, and have very good relationships with all the Japanese developers.

If Gates buys Nintendo I don't see him re-organizing or changing anything with the Japanese side of the business.  EAD and all of NIntendo's internal development house would be exactly the same.

What would change is perhaps the new found focus on Nintendo of America and Nintendo of Europe being able to step up and create games for our market.  Bill Gates could easily revitalize the Nintendo name in America and bring us gamers the experiences Nintendo has been lacking to bring to the table.

What are your thoughts?  

Nintendo Gaming / RE:DS launch bundles? Anybody heard anything?
« on: August 04, 2004, 01:37:17 PM »

Obviously nobody knows anything yet.  Its way to early.  Personally, I wouldn't dream of preordering online, because I just don't like ordering online.  But specially situations like this which preordering at your local stores will most likely get you some special bonuses.

As of right now, nobody knows when the system is coming out, or cost, or even what games will be available.  To preorder now might make you have to pay more than you should for a preorder and not be able to preorder games to walk in and just pickup the package.  

I expect by October well begin hearing about preorders and launch games, and perhaps even have store demos to try a few first party games.  That is when I will preorder, and stick around the store and talk and hopefully create more hype and buzz for Nintendo's new system.  I will have everything I can ready to defend the system and sway potential buyers, because I want this to succeed.  (That way my purchase will have tons of support.)

Nintendo Gaming / RE:DS launch games
« on: August 04, 2004, 05:07:56 AM »
QUESTION:  Now that Nintendo of America has also confirmed the list of Japanese games, from that list what games do you hope are Launch titles?  Obviously, we aren't getting them all as launch games, so what would you say would be the 10 strongest games to launch the system with.

Mine are:

1)Brain Twisting Game Vol. 1  (A fun collection game that will appeal to an older audience and have great touch screen support.)
2)Viewtiful Joe
3)Castlevania (A classic and most likely to be a launch game since Konami was able to release one for GBA quickly.)
4)Pac'N Roll.  (Another innovative title that mixes puzzle with action and great touch screen support.)
5)Snowboard Kids (Fun arcade sports game.)
6)Metroid Hunters
7)Mario 64 DS
8)MEGAMAN BATTLE NETWORK (A somewhat RPG, and very popular with the younger audience.)
9)Madden Football (Not on the list but you know it is being worked on.
10)Tie:  Either Animal Crossing DS or Wario Ware.  I would rather had Animal Crossing, but I would understand Wario Ware being easier to create being the next game.)

TalkBack / RE:Details on Midway Arcade Treasures 2
« on: August 04, 2004, 03:53:58 AM »
IAN SANE:  Thanks.  I guess I got the two treasures confused.  Oh well.  Those collection discs all run the same.

Hey does anybody know if the new Ninja Turtles game has both arcade games on it or just the first?  Because we have never had arcade perfect translations of those games...and the additional content in the home versions was horrible compared to the arcade.  It just didn't flow as well.

TalkBack / RE:Details on Midway Arcade Treasures 2
« on: August 03, 2004, 01:01:53 PM »
This is completely BOGUS.

If I remember correctly the Arcade Collection had many more classics than this.  It seems to me they pulled some of the games they were going to include in on this collection.  No doubt to have enough material for another collection.

What is missing?

I remember seeing a list with:

Super Smash TV
Mortal Kombat 1
Plox or whatever that puzzle game was called.

Basically just a whole slew of other games.  Oh well.  I guess Midway get give us all the classics at once.

Nintendo Gaming / RE:Square considering Final Fantasy ports
« on: August 03, 2004, 04:38:10 AM »
Well we know now that Final Fantasy 1+2 are being made for GBA.  So we can count them off the list being made for DS...(though we still get to play it.)

I really don't know about getting the older NES games remade.  I remember enjoying the Super Nintendo Final Fantasy games, but the US version of 3, was so long it was insane.  

Nintendo Gaming / RE:DS launch games
« on: August 02, 2004, 02:03:53 PM »
Deguello:  What I meant was the original Super Mario design of being an action platformer.  Mario and Donkey Kong is a great tribute game to Donkey Kong.  But Super Mario was always about action and split second reaction time.  This new Mario looks to be a true sequel in that regards.  There is so much they can do with this too.  I would love to incorporate many of the Super Mario 64 moves into a 2D or 2 1/2D game.  I think the hype of this alone could bring much support for the new DS system.

Silks:  Oh I completely agree.  Nintendo needs to get the word out as quickly as possible about actual games coming out.  I look occassionally on the PSP sites to see what games are coming out.  Nothing interests me.  Nothing.  Now I read about the Nintendo DS, and even sequels to old franchises are exciting me, because I wonder what companies are going to do with the additional DS features.  Everyone is saying the touch screen is gimmicky and won't work.  But it doesn't have to be used with every game.  Its still an additional screen, and that shows plenty of new game options in and of itself.

kirby_killer_dedede:  Oh I am sorry.  Yes I know the models are being used are 3D.  Actually I am slightly disappointed in that, but still from what little Nintendo showed us, they seem to be obviously teasing us with a 2D Mario type game.  I am sure there is going to be some crazy gimmick gameplay with the new touch screen, dual screen aspect, but really if its a 2D or 21/2D sidescrolling Mario action game I will be happy, and many other gamers will be happy as well.

This year has turned out to be one of the most promising looks into video game history in while.

Silks was right, we are looking at a potential new golden age of gaming.  Finally 3D games are being made capably, and with amazing graphics, and innovation is once again creepying back into industry.  What could be better?

Nintendo Gaming / RE:A grown up Pokemon on the DS
« on: August 02, 2004, 01:52:22 PM »
I know I sounded really pestimistic about the whole idea about a Pokemon MMORG, and really I am not.  That was something I really desired to see happen too.  I just don't see it happening.

Yes, there are plenty of things Nintendo could do to cut the development costs down.  But I still don't see it coming out.  Nintendo is trying to streamline game design.  They are having artists create ready made models for all their characters.  They are reusing old game engines with tweaks.  They are running shorter development times.  In short, Nintendo is trying to produce more at a much lower cost.  Admirable, but the results so far have been mixed.

I doubt a Nintendo with this new mind set would spend the invest in bandwidth, years development, and everything else for a game that Nintendo would consider risky.  Specially, when they could design a game with similar functions for the DS, for much cheaper.  

Whoever said they see the next Pokemon game being on DS with built in chat features, and limited area wireless LAN connection is probably the closest to nailing it.  

Nintendo Gaming / RE:Connectivity to Revolution?
« on: August 02, 2004, 04:48:35 AM »
The biggest problem with Connectivity so far was that 3rd party developers wouldn't support it because they didn't know how many people would actually take advantage.

If the DS takes off, and wireless is built in where it can instantly connect to the Revolution, then connectivity will be less of a problem.  

The Gamebody Advance connectivity seemed like a gimmick until the new Zelda game.  The problem with the Zelda game is, it asks for 4 GBAs to be at the same house at the same time.  Same problem with Crystal Chronicles.  If a killer app could be made to use connectivity smartly for a single player experience then we could see the real power of connectivity.  This hasn't happened yet.

I hope it does one day, but I am not holding my breath.  Not until the Revolution comes out...and even then, only if I have the Hiccups.

Nintendo Gaming / RE:DS launch games
« on: August 02, 2004, 04:43:58 AM »
Even with limited 3D capabilities I see developers taking advantage to make quick ports of old 3D games to the system.

Nintendo already seems to be doing this with Super Mario 64*4.  Hopefully they will rename the game Super Mario DS and the game will have the entire Super Mario 64 portable, but also have the multiplayer functions with all the Mario 64 levels.  That would make the most killer launch game period.

Then the new 2D Mario Game could come out as Super Mario World 3 or Super Mario Brothers 4, and have a huge ad campaign about the franchise finally coming back to its roots.

We do finally have a list of what 3D party games are being worked on.  We should probably expect one of those games from each company around launch or just after.  

This is exciting because this system seems to be coming together nicely.

Nintendo Gaming / RE:A grown up Pokemon on the DS
« on: August 02, 2004, 04:39:12 AM »
Pokemon will never be mature.  Nintendo knows right now that Pokemon is something that the kid market enjoys in the US, and in Japan a larger market enjoys it as well.  To change the game too drastically would risk losing the market share and audience it already has.

Pokemon is a brilliant game.  The whole concept of collecting and battling monsters is already pretty mature.  The only thing that hurts the game is the cute monster designs, which are not going to change because they are engrained into the magic of the game.

I often wonder about a 3D Pokemon game.  It seems like such a great idea.  Throw in online play and have a massive world to play in and capture monsters.  You could even add monsters to the server to collect and it would be an endless game.  

The problem with this is production costs.  Which is why Nintendo never went into online gaming yet.  For quality control of a project this big it would have to maintain complete server control.  Costing bandwidth and that it is not postitive it will earn from the game and its target market.

Next, you realize that the design of this game is also going to be expensive.  Yes Nintendo has made most of the Pokemon into 3D monsters for a battle game, but the models are basic, and Nintendo hasn't spent time to build a huge world to place the monsters in, let alone update all the designs to look and belong in a 3D world.  This is a much larger process than anyone could imagine, because Nintendo not only needs to update the 300 or so monsters, and make new ones, it has to create a believable world and enviroments for this animals to live, and also potentially interact with eachother in the wild.  

While Nintendo has been able to keep the focus strictly on the battle and RPG element in the 2D games, most of this is because you don't have to show the animals in the 2D world before you battle them.  As well the create of minimal animation for 2D graphics makes the Pokemon series easier to create in the current form.

I believe Nintendo will do another half sequel where they update the series just enough, and add just enough DS support to make the game new and fresh again, but it isn't going to be the revolutionary Pokemon game everyone wants.  

I would like to be proven wrong, but I just don't see the benefits of creating the game we want to see, at least from a business perspective.

Nintendo Gaming / RE:Connectivity to Revolution?
« on: July 30, 2004, 11:45:43 AM »
Actually I showed up two days ago.  I used to be on IGN boards, until they went pay.  I haven't been on any chatrooms for awhile...but decided to give this one a try.  I have come to a point where this is my favorite site to actually get Nintendo news.

Nintendo Gaming / RE:Connectivity to Revolution?
« on: July 30, 2004, 09:08:08 AM »
You know I hope there is.  

The DSs Wireless adapter could easily connect wirelessly to the Revolution.  By the time the Revolution is out the DS will be in many, many peoples homes, and it will not need extra hardware to work.  This could provide an additional controller for Revolution with a unique control style.  

Nintendo right now is saying that the DS is its third pillar.  I think this is in part because it is an experiment.  Nintendo wasn't going to risk a failure with the Gameboy name which holds so much promise and power.  

So Nintendo will release the DS.  With its compatability with the GBA it can easily become an inbetween system that will buy Nintendo time for hardware prices to drop to create a very capable and powerful GBA2.  Also it allows Nintendo to study the market.  Does Microphone games sell, or does that option allow for better game design, and so on.  Everything that works will probably be incorportated into the GBA2, everything that does not will be scrapped.

Revolution interests me because of its mystery.  What can Nintendo truely produce that would be a revolution in hardware design?

In the end, it is going to have to come down to its controller, because everything else technology wise is being worked on.  I predict Nintendo is going to design the Revolution with a controller that has main multi-purpose input devices incorporated into the controller.  Revolution will have the Microphone, perhaps a camera, will be wireless, perhaps even some new type of analog input device.  But it will be all in one.  That is the only thing that makes sense to me.

Nintendo Gaming / RE:DS launch games
« on: July 30, 2004, 08:50:35 AM »
Silks:  True.  Developers and Publishers are more willing to take the risk because Nintendo has a proven track record in handheld games.  This is also the reason I think people will buy the DS over the PSP (Besides the fact that once the PSP is out DS will have an existing market share, and a nicer price tag.)

Though, I wonder how many of these games will be able to get out before launch.  I would predict that the code to design games is very very similar to that of the GBA so developing engines and such isn't too hard.  I hope that the 3D potential of the DS doesn't mean we will lose all the great 2D games that have been gracing the portable screen and not the home market.

If the DS can launch with 10-12 total games at launch with about 25 out by Christmas then I think it will be a success and have very good numbers at launch.  If the options are not there for buyers then I think people may wait and see.  Nintendo needs to get the money fast.  Any wait and see could lead to people deciding to go with Sony.

Nintendo Gaming / RE:DS launch games
« on: July 30, 2004, 05:37:39 AM »

A FIFA game would sell better world wide, but it won't sell better in the US.  EA is primarily concerned with the United States launch which would buy a Madden game much faster than a FIFA game.  In fact the United States would buy a Basketball game before FIFA as well.  For some odd reason US doesn't like the football (soccer.)

I really don't care about sports games.  So I could careless what games are released.  

The only other game besides Madden I think EA could work on and make a great launch game is SSX Snowboarding.

Actually have a great idea for that game, that could be great fun.

Nintendo Gaming / RE:DS launch games
« on: July 30, 2004, 05:10:00 AM »
EA can launch a simple DS Madden.  Have simple connectivity in it...possible chat with the Microphone, and use the touchscreen to choose plays quickly and call fast audibles.  Launch the game and make a quick buck.

Next year is when EA better release a really great Madden game, and the same with all other companies.

I will forgive any company besides Nintendo for making an average game for launch of the DS, as long as they really sink their teeth into the system for the coming year.  

Nintendo however better be spending the time and the effort to sell the DS as a true innovation and not a gimmick.  They better show the other developers how to use the touchscreen, the microphone, the connectivity everything...and perferably have a games at launch that use every feature, or at least one game using each feature well.

Next, if I was Nintendo I would be showing Capcom, Sega, and many other companies the system and throw as much support at you can to people with new and great ideas for the DS so there is less risk for such company to make the plunge.  

If Nintendo does this DS will succeed amazingly well.  Remember it is going to have a lead on PSP in the United States.  A couple of months exclusive new handheld on the market will do Nintendo great press if it has the games to back it.

« on: July 30, 2004, 04:24:16 AM »
You know maybe I am a sinner for watching television...but have you seen what it on?  Its all stupid junk.  Unless you have cable...which then takes away from my poor college status to buy games.

I don't know how far away we are from actually maxing out the graphics department to where people can't tell the difference between the generations.  Some say we are almost there, but I think we are probably 10 years from that point.  And it will be over 10 years before we have some sort of unified format, because Sony, Microsoft, and Nintendo don't want to give up their hardware position that they make money on.  Nintendo specially, because they have always made money on their hardware and they have a market of diehard Nintendo fans that will buy their systems and their games no matter what happens in the future.

If we do develop a single format for games I think this would be a very  bad precedent for gaming.  Visionaries and creativity minds might end up being staffled because they have to fit their ideas in a box.  However, with competition of systems the visionaries get to throw their ideas to the hardware designers every few years, and hardware becomes available to support those ideas.  Examples of this are: Nintendo 64's analog joystick, the rumble pack, SNES mouse, DS touchscreen, Nintendo 64's and Dreamcasts Microphone adapters.   With a single format, you may have some of these hardware features come out, but who would risk designing a game around a hardware device that may be used by 1/10 the market.  But when it is built in you have less risk.  This was Nintendo's entire design philosophy with the DS.  Put everything you can into a single unit.

The DS has huge potential to be a primary system for someone.  Specially someone like me, who is an older gamer that continues to play not because of the future games and their potential, but because of the memories of the great classic games and great classic design of games.

I do believe the next evolution in gaming is a mixed home/portable system combo.  But I fear Nintendo won't do it because it would not be able to keep two markets that it makes money in, and will only have that combined market.  I also do not think Sony will do it either for the same reason.  If they succeed with PSP, then it will not want to halt its profits either.

In the end, it becomes a choose.  For many they can't afford multiple systems.  I can't.  I have a hard time saying no to games I can't get on the Gamecube.  I have a budget, and if I had to split my resources with 3 systems I am in trouble.  I do however have a gameboy advanced, and I love it.  I still only buy like one or two games a year for it.  I may try switching my priorities and buy more DS games than Gamecube.  If I do I will let you know how it goes.  See if I miss anything or not.

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