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Messages - Evan_B

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1
it sucks to be so down about this, because as Adrock put it, really, everything sucks now. I’m also not really invested enough into Starfox to really have skin in this game. But I really have no interest in playing a game that I already bounced off previously on a few different systems, which I guess just means this wasn’t the announcement for me. It just stands as a harbinger of the times, which is a bit sad.

2
We can argue semantics and the like all we want, there’s already a narrative out there that this is “the fourth version of Starfox 64,” and whether or not Zero was an original game with original controls and original ideas, that only reduces this to “the third version of Starfox 64.” That Starfox 64 is (admittedly replayable, but not in a way that modern gaming enthusiasts like to think) a two-ish hour experience makes me wonder why Nintendo is so insistent on doing nothing with this franchise. Sure, this will appeal to the Starfox fans that we all know exist, and it’s arguably a shiny new cost of paint for the game for newcomers, but it shocks me that they followed the super dynamic, cartoony sequence from the Galaxy movie with these slightly grotesque versions of these characters.

3
Andross’s monkey’s paw curls yet another finger…

4
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 28, 2026, 05:58:15 AM »
Happy birthday, broodwars! It’s been fun following your April odyssey, and not just because we’re two of the handful of people who still post here.

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General Gaming / Re: 6th Annual NWR Four on Four
« on: April 21, 2026, 05:51:11 PM »
Pragmata is the game I forgot that I needed. While I’ve been out of the Resident Evil loop for quite some time and would be curious if more recent games reflect this mentality, Pragmata very much reminds me of Resident Evil Revelations, a game that I got partially because I wanted a graphical powerhouse for my Nintendo 3DS and ended up adoring because of its pacing, variety, and absurdity. In a similar way, I needed something that felt a bit more premium on my Nintendo Switch 2, and Pragmata’s demo did a great job of selling its potential. Like a good demo, it also doesn’t give away too much of its narrative and gameplay conceits, so starting and playing a hefty chunk of Pragmata over the weekend was a surprise and delight.

While enemy variety isn’t incredibly varied, it’s the thoughtful combination of environmental design and the number of enemies that keeps Pragmata feeling consistently fresh, though the slow trickle of new weapons also helps things also. The great thing about a science fiction game is that the weapons get increasingly cool: you start with a pea shooter, then a shotgun, then a grenade launcher… and you eventually get your railgun, decoy spawner, concussive shield, mini rockets, and autonomous drones. The one thing that feels only a bit underbaked is Diana’s hacking system, which has sorts of strange modal variations and a chip system that is much more random than the loadout prep system would lead you to believe. In my opinion, the game could have leveraged less health packs (especially with the evasive movement Hugh possesses) and more chip slots, though I understand dispersing them throughout the hacking planes might have been too extreme a task.

Jeez, I’m not doing a great job of explaining the hacking. I will say that the targeting system is elegant and allows for much more freedom of action than I initially thought. I was a bit worried that breaking eye contact would reset a hacking plane, but your progress on multiple enemies is saved if you should have to break line of sight due to evasive measures. It’s a bit unfortunate that the D-Pad and the weapon wheel are on the same side of the controller, as switching guns mid-hack can be a bit cumbersome, but I also think the appeal of Pragmata is its clunkiness. Even if you are supposed to be controlling two characters simultaneously, their controller real estate makes them feel like a single unit, and it’s satisfying to get more proficient with their particular quirks. There are a couple of things you can do to make the game feel a bit less flow-chart-y: it can sometimes feel like the gameplay is always “Execute your Diana actions first, then deal damage with Hugh,” but some of the modal modifications you can make to Diana’s side of things can make dealing damage during a hack more rewarding. There’s also some weapons that Hugh possesses that work well as pre-Diana actions, such as dropping decoys, knocking enemies off their feet, and some neater, weird mid- to endgame options. I do think the Right Bumper is unfortunately underutilized in gameplay, which is weird since the Left Bumper is used consistently throughout the game, becoming a full-on contextual attack in the final act. Said contextual attack is also far from a permanent solution, with Hugh having to do some fast shooting in order to properly capitalize on exposed enemies.

While the data logs in the game are pretty light fare and inconsequential overall, the narrative is well-paced, to the point where I am reminded that games don’t have to be these protracted, grind-heavy experiences in order to justify their price. Rather, a game can present a nice, ten to twelve hour narrative and enough novel scenarios to still feel premium. The story is twisty enough to satisfy some, but I found it a bit predictable in its main hooks, with a third act introduction of some context that is hinted at environmentally, but still feels like a late trickle. The nature of the environments you visit never really feel justified, save for the lunum mines that are impressive from a scale and gameplay expansion standpoint. Still, the lack of environmental context is excused by the fun inherent in the scenarios: why do we have a wonky, 3D-printed version of a city being stalked by giant toddler robots? Why am I exploring varied biosphere simulations? Because it’s fun.

There’s a couple of ways that Pragmata pads its playtime and limited environmental space: its chock-full of collectables tucked in every corner, an extensive and sometimes unreasonable set of training missions, and a few progression gates- both literal and metaphorical- that you’ll have to double-back on in order to unlock. But all of these things are easy to access, with a pretty generous scan feature that shows your direct proximal relationship to items in the environments. The map could be a little less obscure, but every location is linear and telegraphed enough that it’s never too tedious to get where you’re going. I do wish you could fast travel between emergency exits a bit more immediately instead of having to return to the Shelter in order to pop up somewhere else in the same environment. The game leans heavily on making sure your initial loadout can get you where you need to go, so it’s somewhat excusable, but its also pretty generous about giving you weapons before and even during enemy encounters. This loadout feature is a core part of the game’s challenge: for half of the campaign (and even after that point, though slightly lessened) you will have to complete a sequence of encounters with a limited set of tools, and whatever scattered extras the game is willing to offer you in a certain arena. The fast travel system works for the forward momentum of the campaign, less so in doubling back.

In some ways, Pragmata is a movement shooter, if only because Hugh’s thruster dodge makes him a lot more slippery than one might expect upon first impression. With the amount of evasive opportunities you are given and how range focused the encounters are, you’ll be zipping around arenas and avoiding enemy attacks on the regular. One of the game’s most intense boss fights pits you against a highly mobile enemy with a number of area-filling attacks, but it all feels as if its in good fun. Verticality is not Pragmata’s strong suit, however, and the few areas that do possess levels often prove a bit more cumbersome than one might hope. You can avoid a larger enemy early on in the campaign simply by climbing up on a ledge that it could very easily surmount, itself.

…I should have just put this in reader reviews.

6
General Gaming / Re: 6th Annual NWR Four on Four
« on: April 15, 2026, 10:51:32 AM »
Man, I wanted to like Haste. The numerous crashes in the latter half of the game have been really killing my vibe, though. Mind you, I was able to stomach the massive framerate dips, which occur even on Switch 2, if only because I thought the core gameplay concept was nice enough. I am regrettably adding this one to my spreadsheet as a DNF, though it starting losing steam before the bugs popped up. There’s just not enough variety in world design or the roguelike item pool to feel that runs are varied or fairly balanced. You either get items that might be helpful if you can survive, or you get health items that vastly increase your survival and can be further exploited via all those other highly circumstantial items way more useful. It’s synergy-based, but anything outside of gaining health is also incredibly risky because they mostly increase your running speed, which means you can run into (and lose health from) obstacles even faster. It doesn’t help that the games narrative is trickled out through dialogue sequences at campfire/healing zones that are long, plodding, and nauseatingly whimsical. I had higher hopes for this game, especially because of the developer’s pedigree.

Onto greener pastures. I know this goes against the 4 on 4 code, but I decided to go back to Oceanhorn 2 while I wait for Pragmata to drop. Of all the 3D Zelda-a-likes that have ever 3D Zelda-a-liked, this one is definitely the most.

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Podcast Discussion / Re: Episode 970: Chekhov's Goat
« on: April 13, 2026, 09:52:28 AM »
Always a pleasure to hear from the good doctor. Lots of fascinating perspective here, I feel we need a yearly check-in with him to see how his gaming is going. He also very naturally brings up several topics that make my listener mail contributions null and void. I was still happy to hear the conversation!

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General Gaming / Re: 6th Annual NWR Four on Four
« on: April 05, 2026, 11:56:20 AM »
I’m hoping to complete a few games this month, so I’ll throw my hat in here.

While I’ve played the majority of Romancing SaGa 2: Revenge of the Seven as a Nintendo Switch 2 edition, I am going to try to make my Switch 2 release of the month Pragmata. I’m assuming that it will be more of a replayable, arcade-ish experience based on the demo’s time-trial nature, but we’ll see if it clocks in over 15 hours.

My Switch game for the month (yes, I am going to be semantic about it) is Haste, which I’ve already put some time into since its release on Thursday. It’s a roguelite parkour game from the folks that made Crumble, featuring an inscrutable plot and very nice character art. There’s some things I love about it and some things that irk me a bit, the former being the adrenaline rush of weaving through obstacles at high speeds and getting some silly combinations of items to extend the longevity of your run, the latter being the inscrutable ranking system and very obvious “run killer” terrain, which you need to have enough speed/energy/momentum to just glide past rather than attempting to land.

I am going to try to boot up the old 3DS and sink some time into a smaller game like Drancia Saga or Olli Olli, though I do have a few 3DS games on the backlog worth looking into, such as Ever Oasis or Kirby: Planet Robobot. I’ve already put some time in the latter so maybe that doesn’t count, and the former is a full-length JRPG…

As for my Analogue Pocket, I am going to try out some new games! Specifically, I am excited to give the recently released Dragonyhm a try- I know, a Game Boy Color release in 2025? This one has a nice, nostalgic art style that I think is really the main appeal for me, but who knows.

And finally, if some of you folks can’t get behind the Switch 2/Switch split, I will be trying to beat Black Hole Havoc on the Playdate. It’s a simple breakout-like about matching the size of your “ball” to the “block” you’re trying to clear. The art style is delightfully absurd.

9
This is a very logical idea but, man, Nintendo is rather blatantly trying to steer things towards the all-digital future.  If I ever get a Switch 2 I already figure that I'm going to have to increase my digital purchases significantly unless I want to just miss out on tons of great games.  Now it will be a question of whether it makes sense financially to not do that.

Now how is this going to affect Game Key Card prices?  Are they going to be the higher "physical" price?  Ironically that seems like that would kill the format.  You can imagine physical game enthusiasts willing to pay a premium but why would anyone pay extra for what is essentially a digital version?  But then if GKCs die to push people towards digital purchases they accomplished their goal.

Of course the true result of this is that physical media is outright killed.  Then the prices go up.  Then games you "bought" become rentals.  I feel this has always been inevitable.  It's just unfortunate that Nintendo is so aggressively putting their thumb on the scale after the Switch 1 was actually a very good system for physical releases.
As someone who just recently picked up my first GKC, I can’t imagine that format will exist for much longer with this idea in place.

Also, it sounds like this is the last generation I will be able to own video games and I’m resigned to that fate.

10
Nintendo Gaming / Re: Official Sales Thread
« on: March 24, 2026, 08:52:46 AM »
I didn’t find that Bananza’s gameplay loop showed any refinement of the ideas presented in Odyssey, and the game felt very mechanically shallow.

So some stupid website that has bad takes (not NWR) has reported a rumor that Nintendo is scaling back Switch 2 production in lieu of poor NA sales. Now, the console has already outsold the Wii U but the environment it is existing in, particularly for US markets, is not really making it a very appealing prospect. Nintendo’s relative quietness in regards to its 2026 releases is not personally inspiring much confidence in me, though as someone who missed out on all of the adjacent hardware’s third party releases, I’m not too concerned. However, I do feel that the Switch 2 is lacking purchase power in terms of its software lineup. Pokopia’s viral success seems to be the exception rather than the rule, and with another Mario movie releasing, they’re missing the chance to capitalize on a new Mario game, and not a bizarrely marketed and conceptually befuddling DLC upgrade.

Now, could I simply be projecting my personal feelings a bit too hard, and be out of touch with reality? Yes. I could see Nintendo scaling back Switch 2 production for reasons related to supply chain rather than lukewarm US reception. But I was curious to hear the thoughts of people who may or may not be lurking here, as I don’t want to go on Discord and get dunked on for my bad taste.

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TalkBack / Re: Indie World Presentation To Air March 3
« on: March 02, 2026, 11:33:04 AM »
15 minutes? Feels a bit slight, hoping the shadow drop is decent (and not Mina).

EDIT: that makes me sound incredibly negative about Mina, but I just have very little interest in the game and would prefer something more up my alley. Not a statement about its quality.

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Nintendo Gaming / Re: What will Nintendo release in 2026?
« on: February 27, 2026, 10:09:00 AM »
Score for me on Pokemon NOT-releasing this year! That counts, right? The trailer was the thing released.

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General Gaming / Re: What are you playing?
« on: February 26, 2026, 10:32:13 PM »
I hope you're all ready for HOT TAKES.

I started my extended snow day weekend with giving Ultra Age a try. It made a bit of waves as a shockingly good-looking action game for a relatively small developer/studio back around its release, and the Switch version... looks like the Switch version of any good-looking modern action game. That is to say, it runs, but it doesn't look wonderful. I guess I'm always looking for that action game that is going to make me feel the way people say that DMC3 makes them feel, but Ultra Age certainly isn't it. I've come to understand a bit of the game's mechanics as I sunk about four-ish hours into it, but without some deepening of the mechanics and customization, I worry it will lose its luster. It also has a roguelike mode, which I'm a bit more interested in and will report on after having sunk some time into it.

Then I played Crow Country, and while I do like games that emulate visuals from the early polygonal days, I'm not so sure I love games that are slavish in their commitment to 90s game design. This is a survival horror game with tongue in cheek dialogue, but its core gameplay design is "here's an esoteric puzzle to solve while you're stressed about dying." The map system sucks and the game has a hint system that is actually pretty unhelpful, with some puzzles being absolutely absurd in their design- the special puzzles being mercifully optional but ridiculously obscure. Then, the game commits the cardinal sin of most throwback survival horror games: it tells you that you have to conserve ammo and resources due to a small inventory and then has a sequence where you need to go in guns blazing. After playing this and Signalis, which was another moody and punishing survival horror game, I worry that this genre isn't for me, though I have previously enjoyed some Resident Evils and Evil Tonight. The puzzles are always a bit frustrating when they are too lock-and-key focused, and while the combat in this game in particular is more imprecise due its super puffy character models, I can at least accept the poor controls when its not asking me to throw its previous notion of careful, considered resource management to the wind.

Lastly, I finally booted up Romancing SaGa 2: Revenge of the Seven after having conspired to play it long ago (and having picked up the Nintendo Switch 2 upgrade pack). SaGa games are a big swing due to their incredibly obscure game mechanics, but I've dipped my toes in the pool with SaGa-lites like The Legend of Legacy and The Alliance Alive. In short: what the hell, I think I love SaGa! The presentation and some quality of life features are definitely helping with the whole experience, but it's been very positive even when I see myself making very rookie mistakes. I have several save files backed up, which makes me appreciate a game complex and weird enough to justify making several save files. You progress through generations of characters in this game, some of which you can lose from fainting too often in battle or by missing a side quest, and while that might be frustrating for some, it actually makes me incredibly excited to play around with the game's systems and try to find a proper solution to my issues. Sure, I've "lost" some progress by accidentally advancing the game-clock and generations, but those multiple save files have helped me reconsider what choices I could make in a certain generation. I want a mermaid dancer, dammit, and I'm gonna get my mermaid dancer.

I can see how this game had a marked positive reception in Japan that might have contributed to the decision for a remake, particularly in how I see several of its narrative beats being echoed in later games. Maybe this game is also referencing some earlier work, but it does feel like the origin point for some of these side quest narratives I've found in later JRPGs, which makes me excited to see what the future holds.

...I'll be ranking these in my other thread.

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TalkBack / Re: Ys X: Proud Nordics (Switch 2) Review
« on: February 18, 2026, 10:01:55 AM »
God, I wish they had just released some sort of upgrade pack. I have no interest in unlock stuff for NG+ but I would have gladly taken the performance bump.

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General Gaming / Re: Community Event: Forum February 2026
« on: February 13, 2026, 08:13:11 AM »
Hey, I don’t appreciate being labeled as a tumbleweed. At least I’ve been trying to pos regularly on here.

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Podcast Discussion / Re: Episode 962: Flat Earther: Y/N?
« on: February 12, 2026, 10:57:31 AM »
The Tokyo Scramble segment was *chef’s kiss*. My interest in the game would have been higher if they had gone with that music in the Direct.

As someone who was listening and not watching the Stream, I was a bit surprised to see the Kyoto Xanadu dungeon exploration- I suppose it differentiates it more from the other Falcom series, but I find the 2D Metroidvania decision surprising.

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NWR Forums ID Verification / Re: My posting times
« on: February 12, 2026, 10:54:22 AM »
I can’t remember if I ever got **** like this about my posts, which were pretty hostile and inflammatory back in the day. But, I probably can’t remember because I was too drunk at the time where such critique would have been beneficial.

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Movies & TV / Re: Rate the last TV show you've seen
« on: February 10, 2026, 09:12:17 PM »
I guess I'm gonna be that loser and talk about Fallout.

So Season 2 was kind of a mess. Plot and pacing-wise it just felt sort of all over the place, from Lucy's "I'm addicted to drugs!" episode to "let's have an episode where the Ghoul is impaled on a lamp post." There was plenty of weird b-plots, also, what with Norm's odd expedition that felt like it went nowhere, to that witch doctor getting reintroduced just to have his brain wiped by Hank, and the show's insistence to keep its dual-plotline structure when half the flashbacks felt like an excuse to pad the paychecks for Goggins and Theroux, who is charming but speaks in vapid absolutes.

Whereas Season 1 felt like this wildly fresh and brisk introduction to this world, so much of this season felt like "here's where we introduce one thing so that it can be relevant later in this season (or more insultingly, this episode)." and it just made me realize how much I adored YELLOWJACKETS SEASONS 1-2 and less so season 3, BABY.

I spent a snowed-in weekend catching up on that series, and I quite enjoyed it, mostly because it does a very good job of projecting horror and supernatural spookiness but really just being about people doing terrible and redemptive things. The show really is about the horrific nature of perspective, as even the opening sequence from the pilot is completely (albeit somewhat sloppily) recontextualized by the end of the third season. The first and second season are much more tightly plotted, though the show starts to go off the rails by the end of the second season and through much of the third season, which feels much more meandering and ambiguous. If anything, it makes me want to watch more horror television- not like, overly serialized stuff like American Horror Story, tightly plotted stuff like Midnight Mass. I've already watched quite a bit of the Flanaverse, but I would be curious to explore more.

Yellowjackets has also made me pine for The X-Files. I think I might try to watch more of that.

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General Gaming / Re: Community Event: Forum February 2026
« on: February 10, 2026, 09:08:51 AM »
Hey, I’m still here! I’ve been plotting a thread for a bit that I think will generate some replies. I’ve also been a bit busy, which is the reason I sloped off during the weekend.

Can I get an Evan_Bee_2?

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General Gaming / Re: What are you playing?
« on: February 06, 2026, 07:32:05 AM »
That Pragmata existed as a pitch, let alone one that came to fruition is a wild and crazy thing. I am totally here for it, partially because it has scents reminiscent of Iji, one of my favorite indie Metroidvanias. I like that the hacking has an added buff/debuff system to it.

I also checked out the Monster Hunter Stories demo, which also runs on the RE Engine. Capcom is really getting their mileage out of that thing, as the environments look lovely and the art style really pops. Props to them for the (not quite as in-depth as the mainline, yet still) very granular character customization system, which has some very impressive hair options. These are the things I care about in video games.

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Nintendo Gaming / Re: What will Nintendo release in 2026?
« on: February 05, 2026, 11:06:41 PM »
Well, so far I’m doing pretty poorly with this predictions thing. I was not expecting Rebirth so soon on Switch 2 and I feel like that and Elliot are going to be Square Enix’s big releases this year.

I also feel pretty stupid about completely forgetting about Bethesda. I’ve even been watching Fallout for the past two months, dammit!

22
Nintendo Gaming / Re: What will Nintendo release in 2026?
« on: February 04, 2026, 01:02:39 PM »
Okay, so the Partner Direct is happening tomorrow so this is my last chance. Here’s to the year.

-I also believe that the Switch 2 will have a price increase. Probably around another fifty dollars? Nintendo will “offset” this with more hardware bundles, as it costs them nothing. Think of this as your Voucher Ticket, except you’ll need to buy an entire piece of hardware to justify your discount!
-I’m DOUBLING DOWN on Hi Fi Rush, this time having a Nintendo Switch 2 version that runs better than the Nintendo Switch version. That’s the only Microsoft-adjacent thing I can reasonably predict, as I don’t have enough knowledge of their other IP to comment.
-Wait, no. I lied. I think Grounded will get a Nintendo Switch 2 edition that performs better than the Nintendo Switch version.
-This might be the most basic prediction ever, but there is going to be a NEW Square Enix title announced and released this year that uses nostalgia/brand recognition of previously-released titles as a selling point. Not a sequel, a spin-off or new concept.
-Wishful thinking: Visions of Mana somehow comes to the Switch 2. I am personally happy about this.
-The Adventures of Elliot gets another Demo! Also a basic prediction. I gotta make that money somehow.
-Elden Ring: Nightreign also comes to the Switch 2 around the same time as Elden Ring. It might come out at the same time as a new content update for Nightreign, but it will not be as up-to-date as the current version (the more specific this prediction becomes, the less likely it will come true, but I don’t care).
-I think we’ll get news of a new Monster Hunter exclusive to Switch 2 for the later half of 2026. Rise and Stories 2 both released in 2021, believe it or not. Or google it.
-We get a tease of Pokemon Gen 10 later this month, but it does not have a 2026 launch. I expect it will occupy the Legends Arceus slot of 2027, and that we’ll see Pokopia (Ditto game?) as this year’s major release.
-Splatoon Raiders is a Summer release, because for some reason that’s when Splatoon games are released (unless they’re switched around with Xenoblade 3). I think that this game is going to have some Amiibo. HOT TAKE!
-If there IS a Mario-Galaxy-Movie-adjacent Mario game, it will not release within the theatrical run of said movie.
-We’ll get Twilight Princess on GCN Classics before they dare release WWHD/TPHD on Switch 2.

23
General Gaming / Re: What are you playing?
« on: February 04, 2026, 08:48:47 AM »
I’m surprised to hear that Magnolia is more Metroidvania, because I got a very similar vibe from its loop in comparison with the (admittedly slight) amount I played of Lilies. I am going to go back to that game, if only because the strength of the boss fights here makes me think they probably had the right ideas the first time around.

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Nintendo Gaming / Re: Official Sales Thread
« on: February 04, 2026, 08:46:19 AM »
On one hand, it’s nice that Nintendo is giving respect to those non-A-listers, and I can at least respect that approach a bit. On the other hand, I think it’s a decidedly unsafe way to approach a new hardware launch, and feels a bit overconfident about the selling power of some of their IP.

I think the critical reception towards Banaza and Z-A was completely warranted, as both felt like extremely polished but conceptually half-baked products. Hyrule Warriors is going to sell off of the IP cache and the “this is canon, guys, honest!” marketing that they’ve been pushing, but I’ve played enough Hyrule Warriors (original and AoC) to know that my body isn’t prepared for more Warriors-style gameplay, which is essentially unchanged. The same goes for Mario Kart, which I still feel has not justified its 80 dollar asking price and will need some sort of roadmap (pun not intended) to justify returning to it, even over MK8 Deluxe. For Air Riders, it kinda feels like Nintendo said “make something for the Switch launch?” to Sakurai, and because of his influence/independence he was like “okay, another Air Ride.” It’s another very polished product and has all the Sakurai-isms one might want from a Sakurai game, but outside of Smash Bros., do his games have universal appeal?

My favorite Switch 2 game so far has been Daemon Ex Machina: Titanic Scion if only because it really swung for the fences in terms of its structure and theming in a way that no other Switch 2 game has done, personally. I won’t deny that it also appeals to my preferences a bit more, but that does leave me asking “what was I supposed to be excited about with this system?” The answer was “many of my Switch games perform better,” which was a delightful surprise, but not what I would expect from a new hardware launch.

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Nintendo Gaming / Re: Official Sales Thread
« on: February 04, 2026, 12:10:01 AM »
I have no interest in buying a PS5, and felt the need to get a Switch 2 because I’m a shameless Nintendo fanboy the Switch was getting to a point where performance issues in the games I was interested in playing were becoming a norm more than an exception. But I’d argue a part of the Switch’s success is Breath of the Wild, which is a big cultural moment game, and maybe Mario Odyssey and Splatoon. I don’t see an equivalent on Switch in its first year, is all. I know that these new hardware iterations are incremental and it’s just further emphasizing this sort of bland and mirthless vibe I get from all of the Big Three’s hardware offerings.

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