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Messages - Evan_B

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51
I honestly don’t understand how someone could feel dissatisfaction with this game.

Even so, there are two things that are infinite...

52
TalkBack / Re: Smash Bros Ultimate Direct Recap
« on: August 08, 2018, 11:56:29 PM »
To be fair, it is a party platform fighter, so buying it to play as your favorite Nintendo characters by yourself and complaining about a lack of single player content is...

53
Things happen and don't happen in the MCU not because of logic, but for dramatic tension.

54
TalkBack / Re: Octopath Traveler (Switch) Review
« on: July 18, 2018, 08:45:04 PM »
Even some sort of interconnected plot points between respective narratives would be preferred. This shadowy organization has ties to this one, which means one character's action affect the scenario of another.

The claim that this game would offer broad and unique choices in regards to how your adventure pans out is one that exists purely from the game mechanics, not the narrative design. Frankly, I find it unambitious and bland, and no amount of nostalgic aesthetic work or broad, grind-heavy job system redeems that. If I want a good character customization system and a turn-based battle system with a level of experimentation, I'll play The Alliance Alive.

55
I wouldn't trust a 4chan rumor as far as I could throw it.

56
Good things come to those who wait.

57
I've been sinking some serious time into Hand of Fate 2 for my review over on another site.

This game is pretty much the combination of everything I love and hate about card games and board games and the role-playing genre. It's methodical, it's stressful, it's high stakes, and its so damn fun. It might be one of the most unique combinations of mechanics I've seen in a video game in a long time, and the even more incredible thing is that the game has twenty-two unique chapters with vastly different twists on its core gameplay. That's just so cool.

I'll be tweeting out my review as I don't want to get railed for self-promotion, but this game is an extremely impressive independent title that has a substantial amount of content at half the price of most modern titles. Don't miss it.

58
West of Loathing.

It's very funny.

59
Oh, for pete's sake.

LET'S DO THE THING:
Echo Fighters are characters whose hurtboxes are exactly the same as the character they are based off of. They also have the same attack animations with minor exceptions. They can possess different weights, attack power and properties, and literal model differences, but they are for the most part exact copies of another fighter. Another important detail is that an Echo Fighter is a UNIQUE character.

Fox/Falco: At the time of their first appearance, Falco was a CLONE AND AN ECHO FIGHTER, as he possessed all of the same animations and model size as Fox, had a slower running speed and faster fall speed, as well as a higher jump. Now that Falco's jab animation, forward smash, neutral aerial, forward aerial, and down special have been substantially changed giving them drastically different animations and hitboxes, he is NO LONGER AN ECHO FIGHTER
Captain Falcon/Ganondorf: At the time of their first appearance, Ganondorf was a CLONE AND NOT AN ECHO FIGHTER, as he was a resized Captain Falcon model. Over time, his model and animations have continued to change, and with Smash Ultimate, he has been given entirely new smash attacks atop his very different smash special animation. Ganondorf was NEVER AN ECHO FIGHTER
Link/Young Link: At the time of their first appearance, Young Link was a CLONE AND NOT AN ECHO FIGHTER as he was a resized Link model. In Smash Ultimate, he is neither an Echo Fighter to Link nor Toon Link, as his model is a different size, and his moveset matches Toon Link, but not Smash Ultimate Link. Young Link was NEVER AN ECHO FIGHTER
Marth/Roy: At the time of their first appearance, Roy was a CLONE AND AN ECHO FIGHTER, as he possessed all of the same animations as Marth, had a slower running speed and faster fall speed, along with fire properties and a different "tipping" mechanic. Now that Roy's jab attack, forward tilt, forward smash, forward and backward aerials, and counter animations have been substantially changed giving them drastically different animations and hitboxes, he is NO LONGER AN ECHO FIGHTER
Pikachu/Pichu: At the time of their first appearance, Pichu was a CLONE AND NOT AN ECHO FIGHTER, as he is a resized Pikachu model. Because of this size difference, Pichu was NEVER AN ECHO FIGHTER
Mario/Dr. Mario: At the time of their first appearance, Dr. Mario was a CLONE AND AN ECHO FIGHTER, as he shared a moveset and model size with Mario despite having different attack and weight properties. Now that he has a different down special and down aerial, Dr. Mario is NO LONGER AN ECHO FIGHTER
Ness/Lucas: This is a stupid comparison, as Ness and Lucas have very different attack animations and properties despite being similarly sized. Lucas WAS NEVER AN ECHO FIGHTER
Marth/Lucina: Lucina possesses all of Marth's attack animations with one exception, being her down aerial having a different sweeping animation that goes from back to front rather than front to back. The only substantial difference between the two is Lucina's lack of "tipping." This means SHE IS AN ECHO FIGHTER
Mewtwo/Lucario: This is an even dumber comparison, as these characters share a similar neutral special attack and ABSOLUTELY NOTHING ELSE. Lucario WAS NEVER AN ECHO FIGHTER
Pit/Dark Pit: Dark Pit possesses all of Pit's attack animations, and his Electroshock Arm is an aesthetic alteration with different attack properties. This means HE IS AN ECHO FIGHTER
Peach/Daisy: Daisy possessed all of Peach's attack animations, with one apparent exception, being her up aerial, which Peach might also have. Her attack properties may be different, as well. This means SHE IS AN ECHO FIGHTER

Based on this, Echo Fighters must share a similar model size and have extremely minimal animation changes, while still possessing the same moveset at the original fighter with tweaked attack attributes. The best comparison I can think of is putting a Shadow the Hedgehog skin on Sonic, making him more slippery than the former, and making all of Sonic's blue attacks yellow.

60
Avengers: Ashes to Dust

How's that for a spoiler you boring chumps?

61
The title for Avengers 4 is very clearly going to be Avengers Assemble, aka the hokey motto that they have never actually used in-universe.

62
Cranky Kong being the original Donkey Kong deserves a spot over K. Rool (seriously, biggest waste of a slot I've ever heard of in my entire life, why him when you could have CROC?) and even Dixie, who I could see as an Echo Fighter, but that's all.

As for everything else?

No.

63
Shale Jokes / Re: NAME THE FUNHOUSE
« on: June 27, 2018, 04:35:15 PM »
Call it "A Pyramid Scheme"
I agree, a great name.
Whoa, I never thought of it like that!
I'm not quite sure what you're getting at, here.
Wait, NOW I see...

64
Shale Jokes / Re: NAME THE FUNHOUSE
« on: June 27, 2018, 04:35:03 PM »
Call it "A Pyramid Scheme"
I agree, a great name.
Whoa, I never thought of it like that!
I'm not quite sure what you're getting at, here.

65
Shale Jokes / Re: NAME THE FUNHOUSE
« on: June 27, 2018, 04:34:46 PM »
Call it "A Pyramid Scheme"
I agree, a great name.
Whoa, I never thought of it like that!

66
Shale Jokes / Re: NAME THE FUNHOUSE
« on: June 27, 2018, 04:34:22 PM »
Call it "A Pyramid Scheme"
I agree, a great name.

67
Shale Jokes / Re: NAME THE FUNHOUSE
« on: June 27, 2018, 04:34:05 PM »
Call it "A Pyramid Scheme"

68
General Gaming / Re: What are you playing?
« on: June 26, 2018, 04:19:55 PM »
I’m sorry you don’t enjoy being lost.

69
General Gaming / Re: What are you playing?
« on: June 25, 2018, 06:04:11 PM »
Yeah, I’m not entirely sure I agree with that assessment, but the way this game cushions Death (in a similar fashion as Dandara) makes it feel much more manageable. Dandara often felt like smacking your head against a brick wall, this one feels more like sponge.

70
The more information I see about Torna: The Golden Country, the more impressed I am by the amount of improvements and changes made to XC2's already solid fundamentals.

That being said, many of the cons you listed are the same problems I had with the game, although I thought side-quests were a fair bit more brisk, at least in comparison with XCX. I did not appreciate having to have specific Blades equipped in order to trigger cutscenes and side-quest starting points, however.

I can also say with confidence that this game has some moments of very good voice acting and some of the worst examples in the entire series.

71
General Gaming / Re: What are you playing?
« on: June 24, 2018, 09:27:41 PM »
I've been trying to sink time into Xenoblade Chronicles 2's Challenge Mode, but it's been very difficult. I caught a bug recently, and its wormed my way into my heart. Now, I come to talk about Hollow Knight.

Quite frankly, I adore this game. The moodiness and atmosphere is just sublime, probably one of the best aesthetic combinations I've seen in a long time. The OST matches the mood of every area almost perfectly. The combat is methodical and fair. The exploration is constantly rewarding, yet melancholy and isolationist, even with a diverse cast of NPCs. This, people, is how you do Metroidvania.

I have played so many attempts at the genre- if you can even call it a genre- honestly, I prefer exploration-based action platformer. Too many rely on kill rooms and over-extended linear design, sometimes using character progression in all the wrong ways. Not Hollow Knight. The difficulty isn't as brutal as Dandara thanks to the amazing Soul System, which grants heals in a way that can prolong extended fights and rewards aggression. It's map is expanse, but uses a combination of purchase-able maps and player curiosity in order to extend the experience of discovery. The economy is just extremely valid yet completely balanced by the "regrets" system.

I could go into the actual level design, which is just brilliant and looping in ways that I loved about Atooi's Xeodrifter but on a much greater scale. I could touch on the enemy design and attack patterns. I could talk about the lore. But I don't want to give too much away. This is a game that needs to be played, and I am so glad I chose to hold off on watching gameplay and reading any spoilers. Hollow Knight is a delight.

72
TalkBack / Re: Hollow Knight (Switch) Review
« on: June 23, 2018, 03:47:25 PM »
I'm in awe of how much I love this game.

73
I hear you play tennis.

*Shields self*

74
Shale Jokes / Re: Pokeymans!
« on: June 22, 2018, 12:17:54 AM »

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