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Gaming Forums => Nintendo Gaming => Topic started by: GoldenPhoenix on March 06, 2009, 11:27:49 PM

Title: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 06, 2009, 11:27:49 PM
Not sure if you guys have been following it but there is supposedly an upcoming announcement of another RE game for Wii owners. Personally I'm hoping for a RE2 remake (Ok my first hope is an original non on-rails game).

http://www.joystiq.com/2009/03/06/wiis-resident-evil-fans-will-be-very-happy-very-soon-says-ca/ (http://www.joystiq.com/2009/03/06/wiis-resident-evil-fans-will-be-very-happy-very-soon-says-ca/)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BeautifulShy on March 06, 2009, 11:41:47 PM
Yeah I heard about it.It is funny that you mention RE2. I just saw a rumor about that game being remaked for Wii.In addition to the RE2 rumor there is a Code Veronica rumor.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 06, 2009, 11:55:03 PM
I really hope it is not a sequel to UC, because I really believe that after Dead Rising: Extraction is released it will be hard to top in that genre, not to mention I want to see a Wiimotised adventure style game like RE4.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 06, 2009, 11:56:24 PM
So where the hell's the good news for the RESIDENT EVIL 4 fans?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 06, 2009, 11:57:52 PM
So where the hell's the good news for the RESIDENT EVIL 4 fans?

No one knows. It sounds like March 14th we will.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 07, 2009, 12:12:57 AM
All signs point to bad signs.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spinnzilla on March 07, 2009, 12:13:05 AM
RE5 for wiiware?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 07, 2009, 12:14:16 AM
That might not be so bad.

RE5 with a top-down view already looks like Ikari Warriors.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spinnzilla on March 07, 2009, 12:29:17 AM
well, if it had more responsive controls than RE5 it would blow away my expectations.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 07, 2009, 02:08:03 AM
Imagine if an Umbrella Chronicles sequel included a Resident Evil 5 stage. What a penis slap to the faces of Wii owners that would be.... and another for a Degeneration stage.

Anyway, whatever this announcement is better involve (you guessed it) Jill Valentine as a playable character, preferable kicking ass in the sexiest manner possible.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 07, 2009, 02:34:35 AM
I'm personally hoping for an RE 5 port or an RE 2 remake. I wonder, if they do make an RE 2 remake if it will be pre or post-RE 4 style.

I've also heard the idea batted around that it could be a new Outbreak game.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 07, 2009, 02:47:28 AM
I donno, I've had my hopes dashed too many times by third parties on the Wii.... and Capcom is heartbreaker number one.

KILL MY DREAMS CAPCOM
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: AV on March 07, 2009, 09:47:59 AM
my guess will be Outbreak 1+2 with Wiispeak and up to date controls.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Peachylala on March 07, 2009, 10:36:53 AM
I'd rather have a Zack & Wiki sequal. (<- PLZ?)

With Shinji Mikami no longer around, and if the RE2 or Code Veronica rumors prove true, I only hope they don't screw them up. Resi 2 is my of my favorite Resi games, Four comes first though.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Flames_of_chaos on March 07, 2009, 11:22:36 AM
my guess will be Outbreak 1+2 with Wiispeak and up to date controls.

I really highly doubt it's Outbreak 1 and 2 since both of them weren't very successful on the PS2. There's a higher chance that they would make a Resident Evil: Umbrella Chronicles 2 than RE:Outbreak. Also the Outbreak games were never that' great to begin with since if I remember correctly Capcom never implemented voice chat when there were USB headsets available for the PS2.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Chozo Ghost on March 07, 2009, 01:10:05 PM
Maybe it will be RE 6.... which will be a Wii exclusive that will come out in 2010, but then one month before its release Capcom will announce it will also make its way to every other system as well.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Mop it up on March 07, 2009, 01:37:15 PM
I've got a bad feeling this is going to be something like Resident Evil Zero being released outside of Japan, or the Resident Evil remake on the GameCibe being re-released with Wii controls.

...Not that I really care though, because despite owning the first two games in the series I have never played any Resident Evil game.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 02:32:41 PM
I read the rumors yesterday and wanted to post them, but I couldn't find Blacknmild's rumor thread anywhere.

Anyways, one thing Golden forgot to mention is that there's another rumor suggesting that Code Veronica is the one that might receive a remake.

I think its best to have low expectations because at this point anything can happen. I do believe it will be a remake or port because Capcom just LOVES doing that.

I think the RE 2 remake makes sense because;
- Its one of the few RE games that has seen a remake in ages
- Capcom already ported RE 1 and 0 to the Wii, so it makes sense to continue the timeline

But once more, I have low expectations. What they say, good or bad, will be met with a lot of whining and bitching.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 07, 2009, 03:28:32 PM
you forgot:

3.  RE2 has Leon in it, so it'll be easy/cheaper to rehash/recycle his RE4 3D model.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 07, 2009, 03:55:04 PM
I read the rumors yesterday and wanted to post them, but I couldn't find Blacknmild's rumor thread anywhere.
It was on the second page, but for some reason, even if you type in the exact name of the thread, search will not find it.

The OFFICIAL Wii rumor thread *Bring your own salt* (http://www.nintendoworldreport.com/forums/index.php?topic=16688.1200)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 07, 2009, 06:02:56 PM
I somewhat doubt it is a port by the way it was addressed in that interview. It would make EA's supposed bait N switch look like they announced DS: Extraction from the start. When you state that Wii owers will be VERY VERY HAPPY that means something more then a port.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 06:05:01 PM
I somewhat doubt it is a port by the way it was addressed in that interview. It would make EA's supposed bait N switch look like they announced DS: Extraction from the start. When you state that Wii owers will be VERY VERY HAPPY that means something more then a port.

Fans were also very, very happy that Dead Space was coming to Wii...

I just take promotional talk with a grain of salt. Just because the developers think they have something special it doesn't mean it will be accepted right away.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 07, 2009, 06:07:35 PM
I somewhat doubt it is a port by the way it was addressed in that interview. It would make EA's supposed bait N switch look like they announced DS: Extraction from the start. When you state that Wii owers will be VERY VERY HAPPY that means something more then a port.

Fans were also very, very happy that Dead Space was coming to Wii...

I just take promotional talk with a grain of salt. Just because the developers think they have something special it doesn't mean it will be accepted right away.

That was the fans, all EA said was that Dead Space was coming to Wii. It is a completely different context. This on the other hand was from Capcom itself. They would have to be very stupid to think fans would be VERY VERY happy for a port of RE0 or something like that. At the very least it is a remake or a sequel to RE: UC.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 06:15:41 PM
I can guarantee you that if a sequel to UC is announced no one will be happy because it will be another on rails shooter (thanks to Dead Space now on rails shooters are a bad thing :( ).

I think the only game that could make fans happy is a RE 2 remake because despite it being the most popular and beloved entry in the series Capcom has pretty much ignored it in favor of RE 1.

But fans will NEVER be happy. Trust me on this. Fans will whine and bitch no matter what the announce.

And THIS IS PR TALK.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 07, 2009, 06:28:22 PM
They could bring both the Zero and 1 Wii ports in one convenient (and hopefully cheaper) package.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 06:32:12 PM
They could bring both the Zero and 1 Wii ports in one convenient (and hopefully cheaper) package.

That would be cool, but not enough to make fans "very very happy".
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Deguello on March 07, 2009, 06:47:30 PM
Can I get empty platitudes from Konami and Namco, too?  I mean I've already got some from EA and UBISoft.  I just want my collection to be complete.

While you may be able to argue that there is sufficient reason to get excited simply because Wii being #1 will ensure increasing support, Wii owners have been burned over and over and over this generation thanks to these promises.  There is little reason to believe this won't be another spin-off with strings attached or another "test," particularly from the one company that has made trolling the Wii audience an art form this generation.

But I suppose I can't be completely cynical, yet I won't be surprised when it turns sour.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 06:51:28 PM
ALL promises, even those from Nintendo, should be taken with a grain of salt.

This is all PR talk. PR talk is used in order to gain more hype, attention from the media and hopefully catch the fan's support and wallet.

Remember when Reggie said that E3 2008 would be their best show yet? Weeks later they had to apologize for it.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Peachylala on March 07, 2009, 06:59:34 PM
Well, Reggie said that. Nintendo (I think) DIDN'T say that, that was Reggie through and through. I think Nintendo learned their lesson and might now be keeping Reggie's mouth zipped, because we haven't heard from him in a long time.

This is really a good thing though.

Quote
While you may be able to argue that there is sufficient reason to get excited simply because Wii being #1 will ensure increasing support, Wii owners have been burned over and over and over this generation thanks to these promises.  There is little reason to believe this won't be another spin-off with strings attached or another "test," particularly from the one company that has made trolling the Wii audience an art form this generation.
Read: we aren't really suffering. Publishers are throwing money away to cater to the HD crowd, and that's hurting them more then helping them.

Karma is like that. Burn Wii owners, get burned in the process.

See my comments of wanting Ubi's BG&E2 failing in the Red Steel 2 thread. As Ubi will learn, we Nintendo fans don't put up with BS like that.

Unless you are Ian Sane, which must make him giddy like a school girl if anything anti-Nintendo is made. Until Pro Daisy makes a more humorous and not-full-of-crap post.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 07, 2009, 08:29:51 PM
Well with Capcom bringing their biggest Japanese franchise, Monster Hunt 3 to Wii there is at least precedent to be hopeful. Not to mention the string of great 3rd party games already released or soon to be released there is lots of reason to be somewhat optimistic. It is funny how people focus on the negative aspects of third party support and not the great support that we ARE getting that is actually getting better as time goes on thanks to publishers like Sega and yes even Capcom to an extent.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 09:20:03 PM
Well with Capcom bringing their biggest Japanese franchise, Monster Hunt 3 to Wii there is at least precedent to be hopeful. Not to mention the string of great 3rd party games already released or soon to be released there is lots of reason to be somewhat optimistic. It is funny how people focus on the negative aspects of third party support and not the great support that we ARE getting that is actually getting better as time goes on thanks to publishers like Sega and yes even Capcom to an extent.

I'm not doubting Capcom. I'm just being careful and not letting my hopes run wild and not putting faith on PR talk.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 07, 2009, 09:33:01 PM
Well with Capcom bringing their biggest Japanese franchise, Monster Hunt 3 to Wii there is at least precedent to be hopeful. Not to mention the string of great 3rd party games already released or soon to be released there is lots of reason to be somewhat optimistic. It is funny how people focus on the negative aspects of third party support and not the great support that we ARE getting that is actually getting better as time goes on thanks to publishers like Sega and yes even Capcom to an extent.

I'm not doubting Capcom. I'm just being careful and not letting my hopes run wild and not putting faith on PR talk.

A very wise move for all of us to heed considering how the 'Dead Space-Rail Shooter-WTF' fiasco went down. Though I will laugh maniacally if it is another rail shooter.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 07, 2009, 09:39:55 PM
After the Dead Space fiasco, I'm treating this as Resident Evil: Umbrella Chronicles - Raving Zombiezzz Minigame Spectacular (blast zombies with your butt!) until Capcom says otherwise.  If I start actually hoping for something good and it doesn't turn out to be...

1.  A complete remake of Resident Evil 2

And/Or

2.  A Resident Evil 4 Wii-ized port of Resident Evil 5

...that would put me in a bad mood for days.  Wii 3rd parties have yanked my chain so many times on these lame franchise spin-offs that it's hard to care anymore when a company says they have something for "us" in development, because only maybe 1/10 times does it turn out to be anything worthwhile.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 07, 2009, 09:43:37 PM
After the Dead Space fiasco, I'm treating this as Resident Evil: Umbrella Chronicles - Raving Zombiezzz Minigame Spectacular (blast zombies with your butt!) until Capcom says otherwise.  If I start actually hoping for something good and it doesn't turn out to be...

1.  A complete remake of Resident Evil 2

And/Or

2.  A Resident Evil 4 Wii-ized port of Resident Evil 5

...that would put me in a bad mood for days.  Wii 3rd parties have yanked my chain so many times on these lame franchise spin-offs that it's hard to care anymore when a company says they have something for "us" in development, because only maybe 1/10 times does it turn out to be anything worthwhile.

Don't forget option 3: A completely new RE game in the style of RE4/5. That would be nice as well. It would make me 'very, very happy'.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 09:47:40 PM
Its amazing how ONE game announcement can affect every other announcement.

I mean, if EA hadn't said anything about Dead Space on Wii UC 2 would have been announced and people would've been happy. But now, every time a company announces a game the first thing people say is "It will be a crappy on rails shooter".

That's why I think Capcom should be careful when they say "gamers will be very very happy" because even the smallest thing can make the fanbase ass-plode with anger. Not to mention that people are still pissed over Dead Rising Wii.

Not to mention that time in which one of Capcom's PR people tried to blame gamers for Okami and Zack and Wiki not being profitable enough.

Once more, Capcom is walking a fine line.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 07, 2009, 09:49:39 PM
After the Dead Space fiasco, I'm treating this as Resident Evil: Umbrella Chronicles - Raving Zombiezzz Minigame Spectacular (blast zombies with your butt!) until Capcom says otherwise.  If I start actually hoping for something good and it doesn't turn out to be...

1.  A complete remake of Resident Evil 2

And/Or

2.  A Resident Evil 4 Wii-ized port of Resident Evil 5

...that would put me in a bad mood for days.  Wii 3rd parties have yanked my chain so many times on these lame franchise spin-offs that it's hard to care anymore when a company says they have something for "us" in development, because only maybe 1/10 times does it turn out to be anything worthwhile.

Don't forget option 3: A completely new RE game in the style of RE4/5. That would be nice as well. It would make me 'very, very happy'.

Indeed, but this is Capcom we're talking about.  Wishing for a brand-new, tailored-for-Wii-audiences AAA Resident Evil title is wishing for the stars.  It's not going to happen...at least not until they've sucked every last penny out of us they can rehashing stuff they've already made.  I hope I'm wrong, I really do.  But this is Capcom we're talking about.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 07, 2009, 09:53:36 PM
Its amazing how ONE game announcement can affect every other announcement.

I mean, if EA hadn't said anything about Dead Space on Wii UC 2 would have been announced and people would've been happy. But now, every time a company announces a game the first thing people say is "It will be a crappy on rails shooter".

That's why I think Capcom should be careful when they say "gamers will be very very happy" because even the smallest thing can make the fanbase ass-plode with anger. Not to mention that people are still pissed over Dead Rising Wii.

Not to mention that time in which one of Capcom's PR people tried to blame gamers for Okami and Zack and Wiki not being profitable enough.

Once more, Capcom is walking a fine line.

For the record, I actually liked Resident Evil: Umbrella Chronicles.  It felt like the original Resident Evil games...just on rails.  But as much as I liked Umbrella Chronicles, Capcom only gets to do that once.  From here on out, when they're releasing the likes of Resident Evil 5 with all the AAA production values and effort on PS3 and Xbox 360 and releasing crap like Chop Till you Drop on Wii, they don't get to release another of these wacky side projects on Wii until they give us a real Resident Evil title in the mold of RE4 Wii.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 09:57:20 PM
You know what I would consider an announcement that would make gamers very, very happy?

Remember back in 2001 when Capcom announced the RE 1 remake would be GC exclusive, and all the RE titles would be on the GC? If this new announcement is anything like that then that would be pretty epic.

But not holding my breath.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 07, 2009, 10:03:05 PM
You know what I would consider an announcement that would make gamers very, very happy?

Remember back in 2001 when Capcom announced the RE 1 remake would be GC exclusive, and all the RE titles would be on the GC? If this new announcement is anything like that then that would be pretty epic.

But not holding my breath.

Hell, remember the Capcom 5, all of which were supposed to be GameCube-exclusive and in the end 1 was canceled (Dead Phoenix); 3 were ported to PS2 (RE4, Killer 7, Viewtiful Joe); and only P.N.03 was left exclusive to GameCube? And of the ports, RE4 and Viewtiful Joe got new then-exclusive content on the PS2 versions.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 11:06:34 PM
People seem to forget one thing; Capcom has NEVER been about exclusives. Even when they promise a console "exclusive" years later they bring it to another console.

Remember the "Street Fighter II" debacle? First, the SNES had the port exclusive. Then the Genesis got its own version with new features. Then they released the updated game on SNES, then a Genesis version follow. It went on and on till Super Street Fighter II on both systems.

RE 1 was remade more than 4 times on its original release, including everything from a director's cut to a rumble version of the director's cut.

Even the NES games were ported to early computers if I am not mistaken!

This is why I believe that RE 5 will not be a console exclusive, and that this new Wii game will be a port or remake. Capcom is too greedy for them to ignore the chance to port one of their classic games over and over again.

Don't get me wrong, I love Capcom, especially when they get it right. But they do have this annoying tendency of releasing the same game over and over again, and Wii owners should not feel bad for this.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Chozo Ghost on March 07, 2009, 11:35:46 PM
The new game will be....

Mario and Leon at the Zombie Olympics!
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 07, 2009, 11:36:51 PM
The new game will be....

Mario and Leon at the Zombie Olympics!

No no no...

It will be Spyborgs: RE edition!
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 07, 2009, 11:47:55 PM
The new game will be....

Mario and Leon at the Zombie Olympics!

No no no...

It will be Spyborgs: RE edition!

Nah, Super S.T.A.R.S. Fighters: Turbo REmix Edition! (I would put HD in there, but we all know Nintendo's stance on HD, so the PS3 and Xbox 360 ports would have that in the title).
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 08, 2009, 06:01:14 AM
The new game will be....

Mario and Leon at the Zombie Olympics!

No no no...

It will be Spyborgs: RE edition!

Nah, Super S.T.A.R.S. Fighters: Turbo REmix Edition! (I would put HD in there, but we all know Nintendo's stance on HD, so the PS3 and Xbox 360 ports would have that in the title).

Super S.T.A.R.S. Fighters: Turbo REmix Edition: Extraction

Someone had to do it  ;)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 08, 2009, 07:46:13 PM
This is why I believe that RE 5 will not be a console exclusive, and that this new Wii game will be a port or remake. Capcom is too greedy for them to ignore the chance to port one of their classic games over and over again.
For the record, RE5 already isn't console exclusive since it's coming to both PS3 and 360. If you're hoping for a Wii port/remake, I wouldn't hold my breath if I were you.

Also, on-rails shooters aren't a bad thing. No one balked when Sega announced Overkill, reason being that the House of the Dead series is on-rails. It's exactly what people expected. I think people would have complained if it wasn't an on-rails shooter.The problem is when companies cocktease Wii owners by announcing that a particular franchise is coming to the Wii then switching genres or announcing a port/remake.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: AV on March 08, 2009, 08:10:21 PM
Breaking News:

Code Veronica Remake ??????????

 http://www.joystiq.com/2009/03/08/rumor-capcom-to-announce-re-code-veronica-wii-make-march-12/  (http://www.joystiq.com/2009/03/08/rumor-capcom-to-announce-re-code-veronica-wii-make-march-12/)

  meh.

I did manage to enjoy CV but I never fell in love with the game. I really don't see a necessity to remake that game. I can still pop that into my Wii and play cube port (which I own) so I much rather have 2  (which I also own) remake however 2 remake would cooler since those graphics don't hold up as much and has much more interesting levels.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 08, 2009, 08:11:53 PM
It could be a new Veronica game as opposed to a remake. Though I wouldn't hold my breath on it.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 08, 2009, 08:29:43 PM
Of all the Resident Evil games to remake, why Code Veronica?  It wasn't a bad game by any means, but it's nowhere near deserving of a remake over 2.  And unlike Resident Evil 2, Code Veronica is ALREADY in 3D with modeled environments.  And yeah, I assume it's a remake, because this is Capcom and they don't make "new" new games very often.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Morari on March 08, 2009, 09:07:27 PM
Code Veronica was the real Resident Evil 4! It had zombies and puzzles!

Still, RE2 or Nemesis would have made more sense given how archaic they seem nowadays. Code Veronica on the other hand is only one generation old, and can even be played on the Wii via the GameCube port.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 08, 2009, 09:07:53 PM
Breaking News:

Code Veronica Remake ??????????

 http://www.joystiq.com/2009/03/08/rumor-capcom-to-announce-re-code-veronica-wii-make-march-12/  (http://www.joystiq.com/2009/03/08/rumor-capcom-to-announce-re-code-veronica-wii-make-march-12/)

  meh.

I did manage to enjoy CV but I never fell in love with the game. I really don't see a necessity to remake that game. I can still pop that into my Wii and play cube port (which I own) so I much rather have 2  (which I also own) remake however 2 remake would cooler since those graphics don't hold up as much and has much more interesting levels.

That rumor has already been discussed in both this thread and the official rumor thread. Its one of the reasons why we've been question Capcom's claim that Wii fans will be "very, very" happy with this announcement.

Code Veronica remake doesn't sound THAT exciting, its one of the least popular entries in the series. Like I've said time and time again in order to make Wii owners very, very happy, they would have to announce an exclusive canon entry or a remake of Re 2. A CV remake or even UC 2 wouldn't be that exciting in terms of hype.

And Adrock, CAPCOM IS GREEDY. If they have to bastardize every single aspect of RE 5 in order to make it work on Wii they WILL do it. Case in point; Dead Rising.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 08, 2009, 09:19:15 PM
Well to be fair, no one has said that it is a remake.
It could be another side story just like Code Veronica(which I have never played)
Its been two+ years since Resident Wiivel 4 came out, and that is plenty of time to make something new.
I don't think they will, but I'm trying to be optimistic.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 08, 2009, 09:28:25 PM
Well to be fair, no one has said that it is a remake.
It could be another side story just like Code Veronica(which I have never played)
Its been two+ years since Resident Wiivel 4 came out, and that is plenty of time to make something new.
I don't think they will, but I'm trying to be optimistic.

I mention remake/port because that's what Capcom is famous for.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Chozo Ghost on March 08, 2009, 11:54:55 PM
It will be a grandma-friendly collection of mini-games called "Resident Evil Party".
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Halbred on March 09, 2009, 01:09:19 AM
Nope. It'll be DDR with RE characters and 80's tunes including (of course) "Thriller."

Unlockable characters will include HUNK, Tofu, Lisa Trevor, and a bikini-clad Ashley Graham.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Flames_of_chaos on March 09, 2009, 01:12:31 AM
Nope. It'll be DDR with RE characters and 80's tunes including (of course) "Thriller."

Unlockable characters will include HUNK, Tofu, Lisa Trevor, and a bikini-clad Ashley Graham.

I would so buy that.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 09, 2009, 01:22:06 AM
No no no...

It will be RE Kart Wii! :D
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 09, 2009, 01:37:00 AM
What would make everyone happy is Capcom REmakes Resident Evil Gaiden.

That way, Leon's 3D model from RE4 can get recycled, and BARRY BURTON can make an ass-kicking jill-sandwiching NEW-GENERATION COMEBACK.  It is the LEAST familiar setting among resident evil games, and its adventures deserved to be fleshed-out, and Barry's story be heard.

Without BARRY BURTON'S tactical prowess, combat experience, balls of steel, and training insight as a mentor, Leon would never have survived the years between RE2 and RE4.

It only makes complete sense.

And no, it's not on rails.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: rbtr on March 09, 2009, 03:16:22 AM
Didn't that game have some sort of ending where leon got like green (ZOMBIE!!!!) blood or some such?  Or infected with something or another (snot in his neck?)  I thought they removed it from the cannon because of that silly ending.  Nobody should really actually care about the spoilers, but I figured I'd add them in case someone thinks the RE story should make sense is in the middle of playing RE Gaiden.

Although!  That would be a neat remake, a cruise ship would be an original setting for the series.  And maybe it could crash land somewhere and open up the game more, or something.  Drop the RE name, just name it LEON IS AWESOME ON A BOAT.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 09, 2009, 03:25:09 AM
I'm sorry, but it's BARRY'S QUEST: QUEST FOR BARRY'S TREASURE

=D
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 09, 2009, 03:31:54 AM
Let's get this Barry thing out of our system.

(http://i91.photobucket.com/albums/k302/shyguy70/151.jpg)
Barry Sez: "Let's go fishing"
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: rbtr on March 09, 2009, 03:50:55 AM
Shouldn't he be looking for someone else's treasure?  Or maybe sandwiches?  A presumed favorite?

I'll let you fill in the blanks.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 09, 2009, 01:21:04 PM
You can't get BARRY out of the system.  BARRY does a body good.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 09, 2009, 07:14:41 PM
And Adrock, CAPCOM IS GREEDY. If they have to bastardize every single aspect of RE 5 in order to make it work on Wii they WILL do it. Case in point; Dead Rising.
Of course, they're greedy. No one is arguing that they aren't. There's a reason Resident Evil 1 is either ported or remade on everything ever. There are cheaper and/or lazier solutions than remaking RE5 for the Wii.... like remaking Code Veronica. It'll take far fewer resources to just make Code Veronica prettier, if they even bother. Since this is Capcom, they'll just add waggle and call it a day. Fans will be very happy.... it's not like Wii owners want a new game or anything.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spinnzilla on March 09, 2009, 07:34:11 PM
hurray, another port with half-assed motion controls.

:P
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 09, 2009, 08:12:19 PM
We should start a betting thread...

We could make millions trying to guess what Capcom will do. At least it will take the sting from it being a disappointing announcement :p .
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 09, 2009, 10:11:51 PM
We should start a betting thread...

We could make millions trying to guess what Capcom will do. At least it will take the sting from it being a disappointing announcement :p .

Only if you win the bet.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 09, 2009, 10:35:38 PM
This is more fun than guessing who was developing Zelda 2005.

Then we found it was called "Twilight Princess," and that Nintendo was making it.  How unexciting, we stopped caring.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 09, 2009, 11:14:46 PM
This is more fun than guessing who was developing Zelda 2005.

Then we found it was called "Twilight Princess," and that Nintendo was making it.  How unexciting, we stopped caring.

If it isn't a cheap spin-off where will our fun come from? How ironic that were never happy but easily angered. When was the last time we (by 'we' I mean the collective fan base of Nintendo followers) been excited about something? There have been perks but nothing has tickled our universal fancy into a giddy frenzy?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NovaQ on March 10, 2009, 07:45:09 AM
Brawl?

Well, before it came out, that is...
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: SirSniffy on March 10, 2009, 10:17:35 AM
I actually liked Code Veronica a lot unlike many others. I was however, also the weirdo who liked Phantasy Star III. I would love to see those creepy siblings again on my Wii.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 10, 2009, 01:22:41 PM
Giving Capcom the benefit of the doubt (for some reason), I'm going to hope for a side-story with RE4 gameplay, like Code Veronica (though to be fair, Nemesis was more of a side-story than Code Veronica). Since it can't be too awesome, it'll star Barry Burton or Angela Miller.

Capcom could always just use the Monster Hunter 3 engine....
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 10, 2009, 01:36:39 PM
I actually liked Code Veronica a lot unlike many others. I was however, also the weirdo who liked Phantasy Star III. I would love to see those creepy siblings again on my Wii.

I thought Code Veronica was a fine game, but of all the Resident Evil games not to be remade for a near-current Gen System, it's the most pointless.  As a DC/PS2/GC game, it already looks pretty decent on Wii.  By comparison, RE2 and RE3 look pretty primitive.  Besides, RE2 is the vastly more popular game, so if Capcom was looking for a license to print money you'd think they'd go there first.

The more I think about this rumor, the more I think this is going to be an Umbrella Chronicles sequel, with sections exclusively focused on RE2; 4; and Code Veronica scenarios (and maybe RE5 scenarios, just to piss us off).  That would showcase the 2 most popular games in the series, and would probably make a lot of RE fans happy.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: SirSniffy on March 10, 2009, 04:24:40 PM
You may be onto something broodwars...I think it just might be an UC style game. I would prefer it to play like RE4, but I think since UC was decent, this game with these story scenarios would be really interesting.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ThePerm on March 10, 2009, 05:20:44 PM
Dino Crisis 4 made with the RE4 engine
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 10, 2009, 05:41:28 PM
UC1 following RE4: Wii Edition made sense.  You first released an upgraded main entry product, then a fanservice entry later in the year.

To have UC2 so early with no new "main game" is simply lazy and fail.  Save UC2 for later.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stogi on March 10, 2009, 05:44:48 PM
I would love if they made the original RE4 idea but with the new engine. Zombies should still be in there, but coupled with the supernatural, it could allow for many interesting possibilities.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 10, 2009, 05:58:09 PM
Yeah, more Wii Remote melee could play into the close-quarters setting, as opposed to COSTCO AMMO SALE SHOP TILL YOU DROP neverending small arms combat.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 10, 2009, 11:16:55 PM
OK, so the new IGN podcast suggests that Matt and Bozon know what game Capcom is talking about. I didn't hear it but apparently they said "don't get your hopes up", supposedly confirming what gamers have suspected for a while now; its not something that will make gamers "very, very happy".

Of course, this is what they said. Can anyone confirm this?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 10, 2009, 11:37:31 PM
 Famitsu - 3/13

New:

Atelier Rorona [PS3]
Biohazard - Dark Side Chronicles [Wii]
Adventure Island [Wii]
Professor Layton and the Devil's Flute [DS]

... Sequel to Umbrella Chronicles is what it sounds like.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 10, 2009, 11:43:51 PM
Man, if I started that betting thread a lot of people would have won...

Oh well..

PLACE YOUR BETS!

100 SAYS FANS WILL BITCH LIKE CRAZY!
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 11, 2009, 12:04:00 AM
Apparently IGN knows. Matt dropped a hint by saying MARK Bozon. (?)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 11, 2009, 12:16:36 AM
Dark Side Chronicles...having the word Chronicles in it makes me think of Umbrella Chronicles. I will be frustrated if it is a new rail shooter. Extraction, Overkill and UC are enough for me to choose from.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 12:16:52 AM
This is the "MEH" that was heard around the world...
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Deguello on March 11, 2009, 12:23:09 AM
But they deserve to be angry, especially after being told that they will be "very, very happy."

What a crock, and nobody got fooled this time.  The only people that would defend something like this are the third party advocates who will no doubt claim "it's better than nothing."  Why even keep up the pretense?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 11, 2009, 12:25:07 AM
But they deserve to be angry, especially after being told that they will be "very, very happy."

What a crock, and nobody got fooled this time.  The only people that would defend something like this are the third party advocates who will no doubt claim "it's better than nothing."  Why even keep up the pretense?

I'm a 3rd party advocate and I won't say it's better than nothing.
But I'll still hang on and hope for more until the official announcement comes in the next few days.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 12:35:11 AM
The question is, is it a rail shooter?

or excerpts from the old games played RE4 style?

I'M STILL LOOKING FOR THE "VERY, VERY HAPPY"

(http://i42.tinypic.com/161189f.jpg)

NINTEEEEENDOOOOOOOO
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 11, 2009, 12:38:22 AM
Famitsu - 3/13

New:

Atelier Rorona [PS3]
Biohazard - Dark Side Chronicles [Wii]
Adventure Island [Wii]
Professor Layton and the Devil's Flute [DS]

... Sequel to Umbrella Chronicles is what it sounds like.

Meh...whatever.  I wouldn't mind a sequel to Umbrella Chronicles, but I'm really sick of Capcom just using its Wii fanbase to pay for its PS3/360 projects.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 11, 2009, 12:44:04 AM
This doesn't disappoint me like Dead Space on Rails. I'm use to stupid tests and disappointments from Capcom.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 01:01:36 AM
The question is, is it a rail shooter?

or excerpts from the old games played RE4 style?

I'M STILL LOOKING FOR THE "VERY, VERY HAPPY"

(http://i42.tinypic.com/161189f.jpg)

NINTEEEEENDOOOOOOOO

First, what does Nintendo have to do with anything?

Second, keep looking or stop searching all together.

See, I wouldn't mind an UC sequel, especially if it added the missing RE chapters, balanced the difficulty and polished the gameplay. The first one was much better than expected and deserved more credit.

The problem with this announcement is that it came right after the Dead Space fiasco and fans are rather sore. Not to mention that after "Overkill" it does tip the scale.

Everyone should learn to make hype inducing comments because it will destroy the impact of the announcement. Fans are prone to setting their expectations high. If you feed them it will just be devastating.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 11, 2009, 01:38:46 AM
See, I wouldn't mind an UC sequel, especially if it added the missing RE chapters, balanced the difficulty and polished the gameplay. The first one was much better than expected and deserved more credit.
You basically just said you wouldn't mind a UC sequel if it was a better game than the original. Well, of course you do. Who wants a sequel to be worse than the original? :)

I'd prefer forgoing the missing chapters in favor of a completely original storyline. One of the problems with UC was sucked knowing what was going to happen plot wise, besides the final chapter, of course.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Deguello on March 11, 2009, 01:44:54 AM
Quote
Fans are prone to setting their expectations high.

The fans are not to be blamed here.  They didn't force Capcom to tell everybody that their new top secret Wii game will make everybody "very very happy."  Fans do what fans do.  Tell them to expect good things, and they do.  When they get hoodwinked, their wrath is Capcom's fault, not theirs.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 01:48:15 AM
Quote
Fans are prone to setting their expectations high.

The fans are not to be blamed here.  They didn't force Capcom to tell everybody that their new top secret Wii game will make everybody "very very happy."  Fans do what fans do.  Tell them to expect good things, and they do.  When they get hoodwinked, their wrath is Capcom's fault, not theirs.

Read what I said after that comment.

I said that fans already tend to have high expectations for any game announcements, and Capcom feeding them was not helping it.

I do agree that this is Capcom's fault because no one can tell if a game will make gamers happy or not.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 11, 2009, 02:08:50 AM
Apparently there are scans online somewhere...

edit: Ah, here it is. RE2 based. http://wiieveryday.blogspot.com/2009/03/famitsu-20090313.html

I'm guessing RE2, Code Veronica, RE4, and a Leadup to RE5 as the four chapters.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 11, 2009, 02:51:30 AM
If it has a lead up to RE5 then there better be a Resident Evil 5: Wii Edition to follow.

& that Wii Edition better not be an On-Rails Shooter.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 02:54:27 AM
If it has a lead up to RE5 then there better be a Resident Evil 5: Wii Edition to follow.

You can bet anything there will be. Not because of fairness but because Capcom loves squeezing every cent out of their games, even if they have to mutilate it.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 11, 2009, 03:08:26 AM
Well it isn't a port like some were saying. Personally I don't mind that much because I enjoyed UC, and ::gasp:: others do too so while it may not be a great or good announcement I still will purchase it because I had a good time with the first game. Personally I think most video game fans are idiots and I have virtually no respect for the group as a whole (As proven by the advent of online voice chat). They are the biggest whiners, and complainers around even when things are not that bad. So I tend not to feel sorry for them when their fluffy bunnies they made up in their head are turned into rabbit burgers, it is called taking responsibility for your actions.

 Also is Deg the new Ian? That is scary, he is even catching the repetition syndrome!

For those so mad, I sure hope you are getting Madworld tomorrow, because that is a STELLAR 3rd party game. But I have a feeling like other great Wii 3rd party games people will ignore them and continue complaining about why 3rd parties aren't releasing more traditional games. Gee I wonder why.

Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 11, 2009, 03:25:44 AM
Speaking of Ian, I haven't seen him the last couple days.

On the scan, it does seem to be a new rail-shooter. It will be interesting if it explores the lead up to RE 5. It is a bit disappointing though. I hope it is longer than the first one.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 11, 2009, 03:31:22 AM
Speaking of Ian, I haven't seen him the last couple days.

On the scan, it does seem to be a new rail-shooter. It will be interesting if it explores the lead up to RE 5. It is a bit disappointing though. I hope it is longer than the first one.

I'll admit it is disappointing but since I did enjoy the first game I am still interested in picking this up. We have to realize one thing, UC sold AMAZINGLY well on Wii, and overall it was pretty well received, so you can't blame Capcom for creating a new game in the series like any successful spinoff. Also while it does appear to be on-rails no one knows for sure. It seems odd that Capcom would allow Famitsu break the news so early before their conference.

Anyway, if it is a follow up to UC, I hope they spend more time tweaking the visuals which sometimes felt rushed in the original. They also may want to build more exploration into it. UC is a great template to build something on because it, regardless of how disappointed the fans were of the genre, actually made some pretty big innovations to the genre.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 11, 2009, 03:39:10 AM
I hope that they speed it up a bit since the last one seemed to play slower. Exploration to some degree would be nice as well.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BeautifulShy on March 11, 2009, 08:37:38 AM
Well I'm happy about this. I enjoyed the first.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: mac<censored> on March 11, 2009, 09:09:10 AM
I hope that they speed it up a bit since the last one seemed to play slower. Exploration to some degree would be nice as well.

Er,.... exploration?  In an on-rails shooter?!

Doesn't "on-rails" pretty much preclude exploration except of the most clumsy kind (e.g., choose-a-branching-path)?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spak-Spang on March 11, 2009, 10:08:02 AM
Actually I disagree with you there. 

Exploration is simply being able to see the game world designed.  Traditionally a game is said to have exploration when you are allowed to go off the beaten path and do your own thing. But that is a very limited definition.

If an on-rails game allows me to see every possible area I might want to look at, and give me 360 view of the world then I would say it offers pretty good exploration for the type of game it is. 
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Luigi Dude on March 11, 2009, 10:34:56 AM
Capcom once again shows they still don't care about the Wii, nothing new to see here.  If it wasn't for the upcoming Monster Hunter 3, Capcom's Wii support would easily be right up there with Ubisoft as the cheapest and laziest.

Of course the only reason we're even getting Monster Hunter 3 in the first place is thanks to Iwata working out a deal and giving out moneyhats, something Nintendo rarely does.  So even in the case of Monster Hunter 3, it's more of Nintendo's doing then Capcom's.

How many time does it need to be said, Resident Evil 4: Wii Edition has sold over 1.5 million copies, which is more then Umbrella Chronicles has sold, not to mention is the same as the 360 version of Dead Rising and very close to the 360 sales of Lost Planet.  And yet, still no traditional Resident Evil game for the Wii.

Of course considering how Resident Evil: 5 has pretty much killed the series by turning it into a Gear of War clone, maybe it's better we get this lightgun game since sadly, Umbrella Chronicles ended up feeling more like a survival horror game then Resident Evil 5 has.  :-\
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 12:05:31 PM
Of course considering how Resident Evil: 5 has pretty much killed the series by turning it into a Gear of War clone, maybe it's better we get this lightgun game since sadly, Umbrella Chronicles ended up feeling more like a survival horror game then Resident Evil 5 has.  :-\

Thanks for framing it that way.  I should've recalled that the series has no more hope without Mikami (I'll just wait and see what he does at Platinum Games).  In this sense, getting more spinoff fanservice that hearkens back to purer days is good because the genuine "biohazard" framework simply has no future.

I am now on the positive swing on Darkside Chronicles.

Capcom can die after it comes out.

DEATH TO CAPCOM.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Peachylala on March 11, 2009, 12:09:53 PM
I still want my Zack & Wiki sequal.

NAO PLZ.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 12:13:07 PM
ahahahhahaha they need to hurry up then
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 01:04:10 PM
And they also need to get their acts together and either completely localize "Tatsunoko vs. Capcom" or make a new VS. game.

THEN they can die. :p
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Peachylala on March 11, 2009, 01:35:00 PM
Capcom isn't worth saving anymore.

Flagship is gone and Clover is better off without them. They deserve bankrupty. Inafune should just work for Nintendo, along with the Zack & Wiki team.

He won't be forced whipped into making Mega Man Star Force VER. 1567785.

Just make sure you give us Tatsunoko vs. Capcom before you kick the bucket Capcom. Also add the Samurai Pizza Cats before you release it.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 01:41:53 PM
Or port Street Fighter 4 sans HD graphiks.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 11, 2009, 01:43:02 PM
Capcom needs to downport RE5 THEN they can die.

And by downport, I mean remove the AI coop, realtime inventory, and add IR aiming.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 11, 2009, 01:55:19 PM
Capcom like Ubisoft? That is a bit extreme, especially considering all of their Wii games have been quality titles so far even if a couple were ports. Also who said Nintendo paid them for MH3? Or is that based on opinion?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 11, 2009, 01:59:44 PM
Yeah, comparing Capcom to the almighty Ubisoft *ding* is going a bit far.  Yeah, Capcom doesn't tend to give us what we want on Wii, but at least the stuff they put up is largely worth playing.  Ubisoft'zzzz on the other hand...*ding*
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Luigi Dude on March 11, 2009, 02:48:42 PM
And they also need to get their acts together and either completely localize "Tatsunoko vs. Capcom" or make a new VS. game.

THEN they can die. :p

(http://img.photobucket.com/albums/v287/luigidude/CapcomVs.jpg)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 11, 2009, 02:56:45 PM
And they also need to get their acts together and either completely localize "Tatsunoko vs. Capcom" or make a new VS. game.

THEN they can die. :p

(http://img.photobucket.com/albums/v287/luigidude/CapcomVs.jpg)
Keebler Elves, Snap Crackle & Pop, Tony the Tiger, Toucan Sam, Honey Smack Frog, an Eggo waffle and the Kellog Rooster vs Capcom....
Maybe Kellog should team up with General Mills to add Lucky Leprechaun, Cheerio Bee, Count Chocula, Franken Berry, Boo Berry, Yummy Mummy, Cookoo CoCo Puff bird & the Trix Rabbit to the roster.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spinnzilla on March 11, 2009, 03:44:18 PM
Well, at least UC was fun.  If it's improved from that (HEADSHOT DETECTION PLZ) i'll definitely have to pick up whatever this new light gun game is called.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 03:53:39 PM
You have to aim for a very small spot above & between the eyes, like between their would-be eyebrows.  Try it out, it takes a split second of patience to hover that spot (and a big TV helps...................................................) and it'll become easy to decide when to go after it or not (distant mutants not that worth it).  The designers weren't gonna give headshots for free.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: bustin98 on March 11, 2009, 03:57:08 PM
IGN has an article with some quotes from the developers. Insightful and gives some hope to those who are put off by it being another on-rails gun game.

You know, Goldeneye was originally conceived as a on-rails shooter. I am so glad they changed it. If only other developers could see it that way.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 03:58:27 PM
"You know, Goldeneye was originally conceived as a on-rails shooter. I am so glad they changed it. If only other developers could see it that way."

I can totally see that.  No wonder I found the level design completely disgusting.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: GoldenPhoenix on March 11, 2009, 04:37:19 PM
Yeah, comparing Capcom to the almighty Ubisoft *ding* is going a bit far.  Yeah, Capcom doesn't tend to give us what we want on Wii, but at least the stuff they put up is largely worth playing.  Ubisoft'zzzz on the other hand...*ding*

Yeah I agree with that statement. Though I do think people skim over Monster Hunter 3 on Wii too easily, it is Capcom's fastest growing franchise so it still is a major addition. Even without it, Capcom has had quality support of Wii with both well done enhanced ports and a few exclusives. There may not be any major games (yet until MH3) but they all are worth checking out. Ubisoft on the other hand is beyond ewww, besides Rayman (and that is not saying much) their support has been horrendous in the quality department even with their ports.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Adrock on March 11, 2009, 05:39:11 PM
I'm on the fence. This is both good and bad.

On one hand, I liked Umbrella Chronicles, despite the slow pace, the slug shooting, and recycled storyline. It was a pretty fun game and I still plan on buying it eventually. On the other hand, did it need a sequel more than RE4:WE needed a follow-up (on the Wii)? No, it didn't especially since one of the levels in Darkside Chronicles will likely take place during RE4 and that game is already available on the Wii in 2 flavors. The final level will probably involve Jill's fake death which if you play RE5 before Darkside Chronicles, it'll be spoiled for you. I still assert that not only is Jill alive, but Capcom has already showed her in the trailer (my bet is on the cloaked chick wearing the bird/thief lord mask being Jill). Plot-wise, like UC, this game will be utterly useless. Gameplay wise, DC might play better than Overkill but Overkill has unquestionably beaten any other on-rails shooter that has ever and will ever be released on the Wii in terms of presentation. "It's a good thing we found these mini-guns."

I bought RE4 on the Wii 2 years ago and I, personally, found it to be the definitive version of the game (despite the lazy cut-scene transition). Motion controls actually made an already near perfect game into an even better game. That's what I want. This goes beyond console loyalty because I have all 3 consoles. While playing through RE5, I will be thinking about how much better this game would play on the Wii. Bottomline, that's the most disappointing thing about the current state of the Resident Evil series today. Capcom could make a better RE game on the Wii, but they refuse to. As a gamer, I'm insulted. I don't mind Darkside Chronicles because I like RE and on-rails shooters, but give me the game I want.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 11, 2009, 06:52:00 PM
And they also need to get their acts together and either completely localize "Tatsunoko vs. Capcom" or make a new VS. game.

THEN they can die. :p

(http://img.photobucket.com/albums/v287/luigidude/CapcomVs.jpg)

Oh Good Lord...

I would SO buy that game day one. In fact... SCREW TATSUNOKO! CAPCOM GET KELLOGS!
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stratos on March 11, 2009, 06:58:31 PM
And they also need to get their acts together and either completely localize "Tatsunoko vs. Capcom" or make a new VS. game.

THEN they can die. :p

(http://img.photobucket.com/albums/v287/luigidude/CapcomVs.jpg)

Oh Good Lord...

I would SO buy that game day one. In fact... SCREW TATSUNOKO! CAPCOM GET KELLOGS!

Kellogs vs. General Mills, I like it. I remember old cheap cereal videogames like Chex Quest that parodied Doom. They could capitalize on a lot with videogames based on cereal characters.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Halbred on March 11, 2009, 07:30:46 PM
It's not Jill. I'd bet my bottom virtual dollar that it's Sherry Birkin.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 07:38:08 PM
It's Nina from Tekken.

I know cuz Bill already beat it.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 11, 2009, 07:59:23 PM
:( I was hoping it was my sister... She's been missing ever since they announced this game was in development :(
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 11, 2009, 08:40:54 PM
.....................

... Mulder?  Is it you?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 11, 2009, 09:16:17 PM
The truth is out there.
And so is my sister....
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spak-Spang on March 11, 2009, 11:50:23 PM
Man, I wish Mortal Kombat vs. DC never existed.

Because DC vs. Capcom would have been totally awesome. 

Truthfully Capcom should have gotten money bags out there and partner a deal to design a 2D Avengers vs. Justice League game, that would have been awesome.  Then for hidden character Capcom could have incorporated their classic characters creating the best game in existence Marvel vs. Capcom vs. DC 

Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 12, 2009, 01:39:21 AM
Ya know Mortal Kombat is up for sale. CAN YOU IMAGINE HOW AWESOME IT WOULD BE IF CAPCOM BOUGHT IT?

Capcom vs. Marvel vs. SNK vs. Mortal Kombat vs. DC vs. Tatsunoko

Batman beats all with prep time
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 12, 2009, 02:36:50 AM
Ya know Mortal Kombat is up for sale. CAN YOU IMAGINE HOW AWESOME IT WOULD BE IF CAPCOM BOUGHT IT?

Capcom vs. Marvel vs. SNK vs. Mortal Kombat vs. DC vs. Tatsunoko

Batman beats all with prep time

AND KELLOGGS!!!!!!
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Kairon on March 12, 2009, 02:48:46 AM
C'mon, we all know who really wins the ultimate showdown...
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: ShyGuy on March 12, 2009, 03:00:24 AM
who?

Batman
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NWR_pap64 on March 12, 2009, 03:01:29 AM
C'mon, we all know who really wins the ultimate showdown...

... Chuck Norris?

... Mr. Rogers?
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Nemo on March 12, 2009, 03:12:21 AM
Bob Barker.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Spak-Spang on March 12, 2009, 10:50:10 AM
But Mr. Terrific has those T-Spheres that give him prep information on the spot no matter the situation, and can do the cloaking thing.

Mr. Terrific beats Batman. 

Seriously though, Capcom buying Mortal Kombat would be smart, just so that franchise is controlled by them.  And a good 2D re-envisioning of Mortal Kombat would be a good thing.

Title: Re: Upcoming Resident Evil game for Wii thread
Post by: bustin98 on March 12, 2009, 12:02:30 PM
So, not only are we getting a new RE on rails game, but we are getting the Wii-ized RE Zero and RE-make. Didn't somebody call this? Too bad there isn't a game in the vein of RE4 coming, yet.........
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BeautifulShy on March 12, 2009, 01:52:32 PM
Um wasn't it implyed that RE0 and REmake will have the control scheme of RE4:WE.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: broodwars on March 12, 2009, 01:57:09 PM
Um wasn't it implyed that RE0 and REmake will have the control scheme of RE4:WE.

No, because they don't if I remember correctly IGN's impressions of the Japanese releases.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BeautifulShy on March 12, 2009, 02:04:40 PM
Ok.
For those that care there is a trailer on youtube of Darkside Chronicles.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BlackNMild2k1 on March 12, 2009, 02:17:59 PM
Ok.
For those that care there is a trailer on youtube of Darkside Chronicles.
Those of us that care might appreciate a link...

interested in this or not we are still lazy you know
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: BeautifulShy on March 12, 2009, 02:25:18 PM
Here you go you lazy people (http://Http://youtube.com/watch?v=uRSXh3Lztq0)

 For lazy people that like quality (http://Http://gametrailers.com/player/46617.html)
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: NinGurl69 *huggles on March 12, 2009, 02:39:47 PM
Capcom finally learned how to make Wii bullshots.
Title: Re: Upcoming Resident Evil game for Wii thread
Post by: Stogi on March 12, 2009, 03:29:37 PM
That actually looked really good. It was like a FPS, but you know....interesting.
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 03:57:32 PM
Here you go you lazy people (http://Http://youtube.com/watch?v=uRSXh3Lztq0)

It looks like a step up visually from RE: UC, and it does look like a FPS in some ways. I'm actually a bit more interested in it now.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on March 12, 2009, 04:03:02 PM
All I ask for is the ability to move my character.
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 04:06:42 PM
All I ask for is the ability to move my character.

Buy RE5 and then you'll realize that moving your character isn't that much fun. ;)
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on March 12, 2009, 04:14:56 PM
I edited my video post with one from gametrailers.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on March 12, 2009, 04:44:33 PM
Wow, DC looks gorgeous.

As for the ports of RE0 and REmake, it had to happen eventually. Capcom loves porting the original.
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 05:04:13 PM
Wow, DC looks gorgeous.

As for the ports of RE0 and REmake, it had to happen eventually. Capcom loves porting the original.

Yeah it does, it looks like it has better production values then UC.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 12, 2009, 05:48:17 PM
It looks like they unlocked the secrets of the RE4 engine:  soft but accurate shadows.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on March 12, 2009, 05:49:45 PM
I expect DC to be a better game than UC. Maybe I'll actually spend full price on it. I guess it depends on what else is coming out at the same time.

Anyway, I had Degeneration on last night (hey, I got it for free, can't complain) and there's definitely the makings of a level and sub-level based on it. Sure, the movie was pretty sub-par, but that doesn't mean a cool level couldn't be drawn from it. Honestly, I'd take it over traversing Raccoon City again (yeah, I know it's already in DC).

On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 12, 2009, 05:53:07 PM
Because I won.
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 06:03:31 PM
Wasn't UC a bit rushed? Luckily it turned out pretty well but I seem to recall it being slapped together pretty quickly which is why it had some goofy visual problems. I wonder how long this game has been in development.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on March 12, 2009, 06:08:08 PM
This does look better production wise than RE:UC. Better graphics are a good thing. BUT this could be the greatest rail shooter of all time and I'm still not going to get excited about it.

Look, I like kart racing games, I like Mario Kart. It doesn't matter how awesome Donkey Kong Kart or Crash Bandicoot Kart or Sonic Kart is. They could be GOTY. I already had my fill of kart games for this generation. It's not a genre I need several games for. Some people love the rails. More power to 'em.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on March 12, 2009, 06:10:57 PM
OK, now I'm really interested in this game. Trailer did the trick.
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 06:12:07 PM
OK, now I'm really interested in this game. Trailer did the trick.

That is exactly how I was. Before I was interested because I enjoyed UC but now it is actually something to get SOMEWHAT excited for.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on March 12, 2009, 06:14:07 PM
Golden I heard that that the developers were in the planning stages after UC was released.So at least a year its been in development.According to the press release this game is coming out Winter 2009.So it is likely that this game will have a 2 year development cycle.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on March 12, 2009, 06:21:22 PM
Well, first off, I don't think you guys are giving proper props (HA!) to RE:UC in the graphics department. It looks significantly better than RE4 most of the time. But yeah, DC looks even better still, which is great. Good to see Leon's roundhouse KICK is still employed!
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on March 12, 2009, 06:26:21 PM
UC had decent graphics but they were inconsistent. The boss characters were usually very impressive (the textures on the scorpion were very good) but on the other hand, the zombies were sometimes muddy. Good animations, but they could have been a bit more visceral, with more "pop"

Like GP said before, it had a short dev cycle and would have most likely benefited from a few more months in the polishing machine.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Flames_of_chaos on March 12, 2009, 08:08:12 PM
RE:UC had pretty good graphics, I never complained about them. If Capcom wants to outsource Wii stuff maybe they should stick with Cavia(RE:UC, RE:DC) instead of TOSE (Dead Rising:Chop Till You Drop).
Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 12, 2009, 08:21:29 PM
RE:UC had pretty good graphics, I never complained about them. If Capcom wants to outsource Wii stuff maybe they should stick with Cavia(RE:UC, RE:DC) instead of TOSE (Dead Rising:Chop Till You Drop).

I don't think any of us said they weren't good, but they lacked polish in areas showing some indication it was rushed a bit. You have to admit that these new visuals look better though!
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on March 12, 2009, 09:50:05 PM
I expect DC to be a better game than UC. Maybe I'll actually spend full price on it. I guess it depends on what else is coming out at the same time.

Anyway, I had Degeneration on last night (hey, I got it for free, can't complain) and there's definitely the makings of a level and sub-level based on it. Sure, the movie was pretty sub-par, but that doesn't mean a cool level couldn't be drawn from it. Honestly, I'd take it over traversing Raccoon City again (yeah, I know it's already in DC).

On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?

http://www.youtube.com/watch?v=MJznxIfOAZY&feature=related - I think that answers your question.

Title: Re: Resident Evil: Darkside Chronicles
Post by: rbtr on March 12, 2009, 11:16:24 PM
Claire looks delicious, maybe a better sandwich than Jill....
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on March 12, 2009, 11:51:42 PM
Okay, let's analyze.

Umbrella Chronicles:
(http://i91.photobucket.com/albums/k302/shyguy70/resident-evil-umbrella-chronicles-2.jpg)

Dark Chronicles:
(http://i91.photobucket.com/albums/k302/shyguy70/first-look-resident-evil-dark-chron.jpg)

Have the graphics improved?*

*may be bullshots
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 13, 2009, 01:25:20 AM
Cop MUTANT was reused, and blood/clothing textures have more detail.

If you grab pics that include the ground, you'll notice the difference in shadowing.

Female MUTANTS in shorter shorts... an improvement?
Title: Re: Resident Evil: Darkside Chronicles
Post by: SirSniffy on March 13, 2009, 08:06:16 AM
*tries to stay optimistic upon reading that the horrific Cavia have developed this title*

Title: Re: Resident Evil: Darkside Chronicles
Post by: GoldenPhoenix on March 13, 2009, 12:15:51 PM
*tries to stay optimistic upon reading that the horrific Cavia have developed this title*



Why? THey did the first game.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on March 13, 2009, 05:21:26 PM
On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?

http://www.youtube.com/watch?v=MJznxIfOAZY&feature=related - I think that answers your question.
Yeah, it does. It's a good thing she had those gauze bandages to protect her from all those zombies.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on March 13, 2009, 05:47:05 PM
A couple of details.
It will be much easier to register headshots this time around.
evade maneuver included but no specific details given.
You can switch between Leon and Claire.
Seperate from Leon and Claire, more main characters will be included.
While much of RE2 is revisited,you will play completely new areas.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 13, 2009, 06:30:19 PM
"You can switch between Leon and Clair."

Changing viewpoints in REAL TIME.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on March 13, 2009, 08:07:09 PM
Side-by-side, I don't see a significant graphical leap, which is fine by me.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ThePerm on March 14, 2009, 01:57:43 AM
next time we start guessing what their going to do next, lets start with what they didnt do, and what their likely to do. RE2 levels weren't in UC, here we go. The part of the game they left out.

Capcom guy 1
"we need another re game for wii"
capcom guy 2
"oh hey, yeah we only make new gun survivor games for wii"
Capcom guy 1
"we never put those re2 levels in umbrella chronicles"
capcom guy 2
"we could just make a game with those levels we left out due to the time constraints"
capcom guy 1
"that sounds like the easiest thing to do"
capcom guy 3
"hey guys lets make this one look better so nobody notices"
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 17, 2009, 01:23:33 PM
capcom guy 4
"hey let's announce it like a major project so that the fans can get hyped up"
Title: Re: Resident Evil: Darkside Chronicles
Post by: NWR_pap64 on March 17, 2009, 01:35:25 PM
capcom guy 4
"hey let's announce it like a major project so that the fans can get hyped up"

Actually, fans were more hyped up for "Dead Space" than they were for this announcement, though I am sure some were super mega hyped.
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on March 17, 2009, 01:56:26 PM
That's only because we had just had our hearts broken a couple weeks prior.  If Capcom really wanted to hurt us they should have waited a few more months so we would have forgotten the pain of Dead Space.  You can't fool us twice in a row!
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on March 17, 2009, 03:37:06 PM
Poor 3rd party PR: Slowly turning every avid Nintendo fanboy into a raging cynic, one cryptic game announcement at a time.  ;)

I always preferred the RE games with Leon (probably because RE2 was my first) so I am more inclined to like this one as opposed to others.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on March 17, 2009, 04:39:04 PM
My first game with Leon was RE4. I really liked his personality.Claire haven't gotten to play with her yet.I'm pretty new to the series.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on March 17, 2009, 05:08:15 PM
I like Sonic and the Black Knight and I buy third party games.

I can't possibly be a Nintendo fan.
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on March 17, 2009, 05:10:54 PM
Claire haven't gotten to play with her yet.

::snicker snicker::
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on March 17, 2009, 05:19:09 PM
Claire haven't gotten to play with her yet.

::snicker snicker::
I knew you were going to do that.
Only a dirty mind would think that Vudu.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on March 17, 2009, 06:15:58 PM
I like Sonic and the Black Knight and I buy third party games.

I can't possibly be a Nintendo fan.

 :o You Nintendo Hater  ;)

Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on April 15, 2009, 01:41:48 AM
oldy moldy

>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
March 2009 teaser trailer
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on April 28, 2009, 01:40:57 PM
Here is a new Trailer for RE: Darkside Chronicles
http://www.digitalgamestv.fr/video-23140-digitaltv.html

Damn this sh!t looks crazy. alot better than the first.
http://www.youtube.com/watch?v=4fhdROuVhMM  <--- Youtube version loads faster (watch in HD)

& IGN.com (http://wii.ign.com/articles/977/977159p1.html) has a new article up with lots of hi-res screenshots

(http://i41.tinypic.com/2vb972u.jpg)(http://i40.tinypic.com/25hiio9.jpg)(http://i43.tinypic.com/2pr7ezc.jpg)(http://i44.tinypic.com/v3zos9.jpg)(http://i41.tinypic.com/2iivo1c.jpg)(http://i42.tinypic.com/kbt7vd.jpg)(http://i44.tinypic.com/2w2ilqo.jpg)
This looks alot better than UC & looks like Capcom put alot more effort into it this time.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on April 28, 2009, 02:18:55 PM
Just watched it. It looks exciting.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on April 28, 2009, 02:27:30 PM
(http://i40.tinypic.com/2yzlemw.jpg)(http://i43.tinypic.com/10sertx.jpg)(http://i41.tinypic.com/2yvl505.jpg)(http://i40.tinypic.com/i2khuw.jpg)
Title: Re: Resident Evil: Darkside Chronicles
Post by: DAaaMan64 on April 28, 2009, 02:29:23 PM
Damn the graphics are really good


Here is a new Trailer for RE: Darkside Chronicles
http://www.digitalgamestv.fr/video-23140-digitaltv.html

Damn this sh!t looks crazy. alot better than the first.
http://www.youtube.com/watch?v=4fhdROuVhMM  <--- Youtube version loads faster (watch in HD)
This looks alot better than UC & looks like Capcom put alot more effort into it this time.

Wow okay so maybe this new one deserves our attention after all. That **** looked intense and they are really going for a cinematic experience. WATCH THE VIDEOS GUYS
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on April 28, 2009, 02:39:16 PM
Nice looking graphics like this make me wonder, what kind of PC (and era) is the Wii equivalent to, and which "good looking" games were out for the PC at that time?

I'm constantly under the impression that [good] Nintendo console game graphics are prettier per polygon compared to the games made for an equivalent PC.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on April 28, 2009, 02:56:47 PM
Is REDC just an excuse to show Ada's and Claire's assets on the same screen?

Walking up the stairs, Leon's camera is jerky, I wonder why.  No I don't.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on April 28, 2009, 05:55:41 PM
I put the Wii at Doom 3 level graphics, so 2004 mid range gamer pc?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on April 28, 2009, 06:16:47 PM
2004?  Time to hit up Anandtech and game release lists to see what was hip at the time.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on April 28, 2009, 06:56:54 PM
I put the Wii at Doom 3 level graphics, so 2004 mid range gamer pc?
So in other words, slightly better than an Xbox? Xbox 1.5 maybe?
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on April 28, 2009, 07:06:16 PM
I put the Wii at Doom 3 level graphics, so 2004 mid range gamer pc?
So in other words, slightly better than an Xbox? Xbox 1.5 maybe?

2 xboxes electricaly taped together cuz the duct tapes adhesive can't take the heat
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on April 28, 2009, 07:08:00 PM
I put the Wii at Doom 3 level graphics, so 2004 mid range gamer pc?
So in other words, slightly better than an Xbox? Xbox 1.5 maybe?

Doom 3 PC level is still substantially better than Xbox 1.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on April 29, 2009, 02:56:07 AM
Other notable PC games of that era include Half Life 2 and Far Cry.
Title: Re: Resident Evil: Darkside Chronicles
Post by: UltimatePartyBear on April 29, 2009, 11:52:52 AM
Sure, but you said mid-range gamer PC.  Far Cry would barely be playable on that.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on April 29, 2009, 12:11:28 PM
True, Far Cry did take advantage of high end hardware, but it scaled down fairly well. I Played it on a AthlonXP 1600+, 512mb RAM and a Radeon 9000.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on May 05, 2009, 01:14:34 AM
>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
Captivate 2009 trailer
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on May 11, 2009, 05:03:34 PM
Amazon has a 39.99 pricetag for the game. (http://www.amazon.com/Resident-Evil-Darkside-Chronicles-Nintendo-Wii/dp/B0020H46D8/ref=sr_1_578?ie=UTF8&s=videogames&qid=1242010812&sr=1-578)

Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on May 11, 2009, 06:25:51 PM
Amazon has a 39.99 pricetag for the game. (http://www.amazon.com/Resident-Evil-Darkside-Chronicles-Nintendo-Wii/dp/B0020H46D8/ref=sr_1_578?ie=UTF8&s=videogames&qid=1242010812&sr=1-578)
If you buy it now and the price changes later, will they honor the price you bought it at?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on May 11, 2009, 06:29:02 PM
I haven't bought anything from Amazon so I am not entirely sure. I would guess that they would honor the price.If they don't than you would have an upset customer on their hands and I don't think they would want that.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on May 11, 2009, 07:08:17 PM
Amazon has a 39.99 pricetag for the game. (http://www.amazon.com/Resident-Evil-Darkside-Chronicles-Nintendo-Wii/dp/B0020H46D8/ref=sr_1_578?ie=UTF8&s=videogames&qid=1242010812&sr=1-578)
If you buy it now and the price changes later, will they honor the price you bought it at?

Yes, you do lock in the price when you pre-order. And if the price goes lower then you get that lower price instead. You win either way unless you wait and don't pre-order before the price goes back up.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on May 11, 2009, 07:23:08 PM
I'm contemplating a purchase.... contemplating... contemplating.... contemplating
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on May 11, 2009, 07:23:53 PM
I'm contemplating a purchase.... contemplating... contemplating.... contemplating

I've already decided I'm getting it. It's more a question of picking it up at launch or a few month(s) later. I could hold out for the inevitable discounted game bundle with UC.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on May 11, 2009, 07:41:13 PM
I already have UC, for me its more of adding yet another game to my ever growing backlog of Wii games that I start and never get around to finishing. I already plan on buying GST. TW2010, WSR & The Conduit all when they come out. Do I really need any more games right now?
I just bought MadWorld and barely played it, & Orange Box for the PC & only started HL2. I'm still working on MP2 & WindWaker on GC, I really don't think I need to pre-commit $40 to another game right now.

But if I'm gonna buy it eventually, should I just buy it now while I have the money?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Louieturkey on May 11, 2009, 07:48:46 PM
I say wait.  It'll eventually get down to $20.  No point wasting that extra $20 up front when you won't really play the game for a year.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on May 11, 2009, 10:05:05 PM
Capcom can't afford discounts. RE:UC is STILL at full price here in Canada-land. STILL.

>=/
Title: Re: Resident Evil: Darkside Chronicles
Post by: Caliban on May 12, 2009, 12:02:36 AM
Capcom can't afford discounts. RE:UC is STILL at full price here in Canada-land. STILL.

>=/
Check your local FS if they have it in stock: http://www.futureshop.ca/catalog/proddetail.asp?logon=&langid=EN&sku_id=0665000FS10095125&catid=
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on May 12, 2009, 01:00:21 PM
Doesn't matter, I bought it FULL PRICE. >=( not that it's bad though
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on May 29, 2009, 12:40:13 AM
Some Code Veronica gameplay (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevilchron_trl_journey_52609.html)
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on May 29, 2009, 01:43:54 AM
That actually looks better than Dead Space too me right now. I think it's the fact that the RE:Chronicles games have so much history and back story you can fill in the lulls of the slow paced rail shooter with your knowledge of the series.
Title: Re: Resident Evil: Darkside Chronicles
Post by: DAaaMan64 on May 29, 2009, 04:21:03 AM
They both look great. I need to get overkill.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on May 29, 2009, 04:24:28 AM
Some Code Veronica gameplay (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevilchron_trl_journey_52609.html)

What, they couldn't be bothered to show anything other than footage of walking around Code: Veronica locals?  Still, the game is looking promising.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on May 29, 2009, 04:50:42 AM
Some Code Veronica gameplay (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevilchron_trl_journey_52609.html)

What, they couldn't be bothered to show anything other than footage of walking around Code: Veronica locals?  Still, the game is looking promising.
Sigh. Has there been any confirmation of Code Veronica up to this point. That trailer was just to show that that Code Veronica was in the game!
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on May 29, 2009, 04:54:38 AM
Some Code Veronica gameplay (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevilchron_trl_journey_52609.html)

What, they couldn't be bothered to show anything other than footage of walking around Code: Veronica locals?  Still, the game is looking promising.
Sigh. Has there been any confirmation of Code Veronica up to this point. That trailer was just to show that that Code Veronica was in the game!

Yeah, Game Informer magazine confirmed the presence of Code Veronica content in the game a couple issues ago, but this is the first footage I've seen of it.  I just wish they had shown more than a couple very shaky camera sequences of it and would have appreciated seeing the new Alfred/Alexia models and maybe an enemy like the Bandersnatches.  I did like that quick shot they had in the trailer of the doll, which was suitably disturbing.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on May 29, 2009, 05:00:43 AM
Some Code Veronica gameplay (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/residentevilchron_trl_journey_52609.html)

What, they couldn't be bothered to show anything other than footage of walking around Code: Veronica locals?  Still, the game is looking promising.
Sigh. Has there been any confirmation of Code Veronica up to this point. That trailer was just to show that that Code Veronica was in the game!

Yeah, Game Informer magazine confirmed the presence of Code Veronica content in the game a couple issues ago, but this is the first footage I've seen of it.  I just wish they had shown more than a couple very shaky camera sequences of it and would have appreciated seeing the new Alfred/Alexia models and maybe an enemy like the Bandersnatches.  I did like that quick shot they had in the trailer of the doll, which was suitably disturbing.

I guess we can wait on other trailers for that content.:)


Anyway I don't know if has been posted yet but there is gonna be a new trailer on the 2nd of June. It is gonna be on the offical site.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on June 03, 2009, 12:40:20 AM
http://www.gametrailers.com/video/e3-09-resident-evil/50297
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on June 03, 2009, 05:18:17 AM
IGN posted some impressions of the game from the E3 build, and as I suspected the Shaky Cam is a major, major problem:

http://wii.ign.com/articles/990/990357p1.html

One can hope that Capcom would fix it, but we're really far along at this point and I have to wonder if they have the time.  This demo is probably about a month old, maybe 2.  This game releases in what...September/October?  Fixing that now would be a tight order...
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on June 03, 2009, 12:45:40 PM
So I guess the shaky cam reflects how panicked the characters really were.  Of course it's hard to aim during these moments.  Journalists and non-casuals can't handle the realism they crave?
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on June 03, 2009, 02:39:05 PM
So I guess the shaky cam reflects how panicked the characters really were.  Of course it's hard to aim during these moments.  Journalists and non-casuals can't handle the realism they crave?

I think there's a middle-ground between this extremely shaky cam we have right now and what we had in Umbrella Chronicles.  The specific goal of a light-gun shooter is to shoot enemies, preferably killing them, and the goal of every game is and should be to be "fun".  The further you get away from these two things, the worse the game gets so yeah if I can't aim with anything approaching accuracy due to that shaky cam half the game they need to tone it down.  If you really want to go all-out on the shaky cam, make it a cutscene or Quick Time Event or something.  Just don't expect me as a mere mortal to be scoring headshots when my field of view keeps veering every other second.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on June 03, 2009, 03:20:19 PM
They should just make this game super casual and go back to the way the original RE games handled shooting;

point in the general direction and pull the trigger and boom, enemy hit!

I mean seriously, accuracy is no fun but seeing zombies get blowed up is!
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on June 03, 2009, 10:38:22 PM
Isn't the game not coming until 2010? there should be enough time in there to fix the camera a bit.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Smoke39 on June 04, 2009, 12:42:07 AM
I hope they do tweak it (and hopefully smooth the framerate).  I want moar rail shootar action, and Ded Space looks amazingly dull from what's been shown of it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on June 04, 2009, 01:47:56 AM
Isn't the game not coming until 2010? there should be enough time in there to fix the camera a bit.
Stratos it is gonna come out sometime this Winter.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on June 04, 2009, 02:13:04 AM
IGN had it listed as TBA 2010.

I always assumed Holiday was before new years and Winter was after new years.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on July 02, 2009, 11:38:27 PM
Say what you will about CRAPcom (hurrrr) They do know how to do textures better than most:

(http://i91.photobucket.com/albums/k302/shyguy70/resident-evil-the-darkside-chronicl.jpg)

http://media.wii.ign.com/media/143/14328873/imgs_2.html
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 04, 2009, 11:42:27 AM
So I guess the shaky cam reflects how panicked the characters really were.  Of course it's hard to aim during these moments.  Journalists and non-casuals can't handle the realism they crave?
I watched the first trailer, and I think IGN is full of ****. The shaky camera gives this game far more depth then the usual rail shooter, it looks fricken realistic. This is what CASHcom is aiming for.

Looks like RE:DC is going to be another victim in the long list of games Wii reviewers can't grasp common-sense when reviewing it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on July 08, 2009, 02:17:19 AM
http://www.videogamesblogger.com/2009/07/07/resident-evil-the-darkside-chronicles-characters-list.htm
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on July 08, 2009, 01:20:10 PM
Has anybody seen anything on if you can calibrate your controls?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on July 08, 2009, 02:16:08 PM
calibrate controls....?

you mean set it up as a light gun shoot like HotD?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on July 08, 2009, 02:18:22 PM
Yeah that is what I am talking about.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 08, 2009, 08:49:17 PM
Graphics look amazing.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on July 09, 2009, 07:38:43 AM
Of all the Wii rail shooters, this one actually has me excited. I love how the camera bounces.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 09, 2009, 11:22:35 AM
(My attempt at a Pro/Daisy "poasts")

If the camera bounces, and Claire bounces, does that mean her chesticles will look still? Truly next generation, take THAT Highly Disappointing gaming.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 09, 2009, 05:32:01 PM
Claire should have wiggles with her jiggles. ;D

Nice Pro Daisy attempt there EasyCure.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 09, 2009, 06:47:00 PM
THANK YOU!

Where is Pro anyway?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Caliban on July 09, 2009, 07:49:06 PM
Vacation.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on July 09, 2009, 09:29:30 PM
THANK YOU!

Where is Pro anyway?
Vacation.

Quick! Everyone spam his video thread with silly nonsense before he comes back! ;)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 10, 2009, 12:30:54 AM
(Silly Attempt at Pro name-mocking)

Resident Evil: The Dipshit Crapicles.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 10, 2009, 10:19:41 AM
THANK YOU!

Where is Pro anyway?
Vacation.

Quick! Everyone spam his video thread with silly nonsense before he comes back! ;)

Quick! Strike up a conversation with your lover Mop_it_up!

;)

(Silly Attempt at Pro name-mocking)

Resident Evil: The Dipshit Crapicles.

Precident Evil: Dark Hide Chronic Hairs?
Title: Re: Resident Evil: Darkside Chronicles
Post by: DAaaMan64 on July 10, 2009, 12:51:49 PM
Resident Snoozvil: The Naptime Chronicles?
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on July 10, 2009, 01:16:25 PM
Resident Excuse-Maker: FIST Chronicles
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on July 10, 2009, 03:17:49 PM
broodwars gets the point.

Which thread will get the Elvis impersonator road show next?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 10, 2009, 04:34:15 PM
Resident Snoozvil: The Naptime Chronicles?
Awesome.
Resident Excuse-Maker: FIST Chronicles
Uber-Awesome.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 11, 2009, 02:35:40 PM
Too 'copy/paste' for me...
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on July 11, 2009, 02:48:42 PM
Too 'copy/paste' for me...

Wow, did he actually word it just like that?  I thought I was just throwing together his usual nonsense into the title.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on July 11, 2009, 04:36:25 PM
oooh can I try?

Resident Wiivil: Shaky cam comicLOL's
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 12, 2009, 12:47:37 PM
Too 'copy/paste' for me...


Wow, did he actually word it just like that?  I thought I was just throwing together his usual nonsense into the title.

as far as i can tell he's never said anything exactly like that, but yes you were just throwing his usual 'nonsense' around. Felt more like plagiarism than an homage to.. know what i mean?

oooh can I try?

Resident Wiivil: Shaky cam comicLOL's

Now THATS an homage. comicLOL's is pure win. Kudos
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on July 12, 2009, 01:12:43 PM
Too 'copy/paste' for me...


Wow, did he actually word it just like that?  I thought I was just throwing together his usual nonsense into the title.

as far as i can tell he's never said anything exactly like that, but yes you were just throwing his usual 'nonsense' around. Felt more like plagiarism than an homage to.. know what i mean?

Yeah I know, but trying to break Pro's thought processes down and mimic it is like trying to do the same with Ed from Cowboy Bebop.  His/her mind is just so completely random I think that if you truly did understand it you'd have to check yourself in for professional therapy.  :P
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 12, 2009, 02:12:22 PM
Time to make an apt...
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on July 15, 2009, 06:51:06 PM
You can't make "nonsense" without "sense."

Stupidly serious, not seriously stupid.

See Monty Python.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on July 15, 2009, 07:27:21 PM
I <3 Monty Python and the Holy Grail. There is nothing quite like it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 16, 2009, 01:32:35 AM
You can't make "nonsense" without "sense."

Stupidly serious, not seriously stupid.

See Monty Python.
What about History Of The World Part 1? =(
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 16, 2009, 11:45:36 AM
You can't make "nonsense" without "sense."

Stupidly serious, not seriously stupid.

See Monty Python.

So in other words, the universe would be completely unbalanced without the Pro666's of the world..

*mind blown*
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 16, 2009, 01:02:03 PM
Makes sense.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 16, 2009, 02:51:32 PM
Makes sense.

Only to those in the fan club :)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 17, 2009, 01:13:48 AM
Which should be everyone on this forum, including myself, you and other people and the Mod Bots.

Could this game become victim to stupid game reviewers?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on July 17, 2009, 04:47:20 AM
It definitely will.

Shaky-cam is nothing compared to the high-motion boss battles in the Silent Scope arcade games.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 17, 2009, 11:00:56 AM
I smell review scores of 5.5 (at best).

/sad
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 17, 2009, 07:39:37 PM
Game reviewers can't handle the shaky-cam? Well, that sucks. Watching the trailer, there is some non-shaky moments where you can shoot accurately.

Maybe CASHcom added the shaky-cam because, if you were stuck in Zombie City, I bet you'd be scared shitless... with no unlimited hand-gun ammo. ;D
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on July 20, 2009, 11:53:50 AM
Game reviewers can't handle the shaky-cam? Well, that sucks. Watching the trailer, there is some non-shaky moments where you can shoot accurately.

Maybe CASHcom added the shaky-cam because, if you were stuck in Zombie City, I bet you'd be scared shitless... with no unlimited hand-gun ammo. ;D

Realism at its finest
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on July 22, 2009, 01:04:47 PM
E3 stuff plus France's Japan Expo.

>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
E3 2009 trailer
June 2009 gameplay video 1:  RE2
June 2009 gameplay video 2:  RE Code Veronica
Japan Expo 2009 trailer
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on July 23, 2009, 11:02:40 PM
Police Station Gameplay (http://www.gametrailers.com/video/sdcc-09-resident-evil/53111)
Code Veronica gameplay (http://www.gametrailers.com/video/sdcc-09-resident-evil/53112)

Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on July 23, 2009, 11:22:55 PM
My frothing demand for this game increases.

Thanks for the vids Pro, and the links Maxi.
Title: Re: Resident Evil: Darkside Chronicles
Post by: DAaaMan64 on July 24, 2009, 02:40:52 AM
Wow, that looks like a pretty cinematic experience. Even if the camera is shaking.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on July 25, 2009, 01:24:53 AM
Yeah it's those same videos, with my own mention of Barry.

>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
July 2009 gameplay video 1:  RE2
July 2009 gameplay video 2:  RE Code Veronica
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on August 19, 2009, 09:31:15 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/thumb_9ddc668542969bd56a91dd3df4848.jpg)

This is a new character to the game. I wonder what role she will have in the game?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on August 19, 2009, 10:12:01 PM
SPOILER
The black shirt Leon wears in RE4 used to belong to Claire Redfield.  Maybe this game will reveal how he got it?

DARKSIDE CHRONICLES, HOLY ****
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on August 19, 2009, 11:17:27 PM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/thumb_9ddc668542969bd56a91dd3df4848.jpg)

This is a new character to the game. I wonder what role she will have in the game?

Pre-transformation Alexia Ashford?  If it weren't for the brief period of time between RE2 and Code Veronica I'd say a grown-up Sherry Birkin, but she's still too young by the events of Darkside Chronicles.  Wait, could that be Sherry's mother?  She's certainly running around during the events of RE2.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on August 20, 2009, 09:06:19 AM
(http://i261.photobucket.com/albums/ii47/Maxi_80/Video%20Games/thumb_9ddc668542969bd56a91dd3df4848.jpg)

This is a new character to the game. I wonder what role she will have in the game?

Pre-transformation Alexia Ashford?  If it weren't for the brief period of time between RE2 and Code Veronica I'd say a grown-up Sherry Birkin, but she's still too young by the events of Darkside Chronicles.  Wait, could that be Sherry's mother?  She's certainly running around during the events of RE2.

Don't they show Mother Birkis in one of the endings though? She's blonde and not hot. I smell Ada's hotter, younger sister ;)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on August 20, 2009, 01:39:52 PM
The bigger question is:

Will she be more useful to the plot then Chris Roidfield's useless excuse for a female sidekick in RE5?
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on August 20, 2009, 02:19:45 PM
The bigger question is:

Will she be more useful to the plot then Chris Roidfield's useless excuse for a female sidekick in RE5?

Strictly eye candy.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on August 24, 2009, 01:38:33 PM
>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
GamesCom 2009 CG trailer
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 10, 2009, 11:50:25 AM
So, Apparently the new third chapter of the game is Leon and Krauser in South America circa 2002 Adds context to a certain RE4 Knife Fight I guess.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on September 10, 2009, 11:56:07 AM
Yeah it has been know for a while about the South American scenario but no details were known till now.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 10, 2009, 12:18:48 PM
Maybe they were searching for Barry, but ended up finding a secret Umbrella Compound hidden in a Coffee/Cocaine Factory.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 10, 2009, 01:10:52 PM
Here we go. SPOILERZ

(http://i91.photobucket.com/albums/k302/shyguy70/redc.png)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 10, 2009, 01:29:43 PM
The bigger question is:

Will she be more useful to the plot then Chris Roidfield's useless excuse for a female sidekick in RE5?

Strictly eye candy.
There is such a thing as udeful eye-candy.
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on September 10, 2009, 02:25:28 PM
Why does Leon look like a Ken doll?
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on September 10, 2009, 03:18:59 PM
Yeah it has been know for a while about the South American scenario but no details were known till now.

I hadn't known about it...
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 10, 2009, 03:19:47 PM
Capcom developers have a Barbie fetish now?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Chiller on September 10, 2009, 09:34:36 PM
Why does Leon look like a Ken doll?
Reminds me of 90s-era David Bowie.
And what sort of operator uses a cup-and-saucer grip?  No wonder it is hard to shoot accurately in this game...
Title: Re: Resident Evil: Darkside Chronicles
Post by: noname2200 on September 10, 2009, 09:39:52 PM
So, Apparently the new third chapter of the game is Leon and Krauser in South America circa 2002 Adds context to a certain RE4 Knife Fight I guess.

Neat! It's nice to finally know how the latter is supposed to fit into the series, since he just kind of appeared.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 10, 2009, 10:13:23 PM
Seeing how the new in-game screen does a good job of resembling RE5, 3rd Excuse Makers as a whole should be ashamed at all they've "achieved" on Wii until now.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 10, 2009, 11:24:33 PM
I may buy Darkside Chronicles based on that screen alone.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on September 10, 2009, 11:29:02 PM
So Capcom teases RE5 in DC but then doesn't actually deliver the game?

great.

Just like Konami putting Solid Snake in SSBB and not delivering a MGS game for the Wii.

what are we doing wrong?
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on September 10, 2009, 11:30:31 PM
Seeing how the new in-game screen does a good job of resembling RE5, 3rd Excuse Makers as a whole should be ashamed at all they've "achieved" on Wii until now.

Is RE5 a good example of PS3 visuals?  I'm playing it now, and it doesn't seem all that much better than RE4 visually, besides the higher resolution... (which I don't see, since I'm using a crap TV)

Maybe RE4 used good art-direction to achieve some of the things RE5 does with higher polygon counts and more sophisticated materials, but still, it seems a good example of how the end result isn't entirely dictated by the technical details...
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 11, 2009, 12:43:42 AM
So Capcom teases RE5 in DC but then doesn't actually deliver the game?

great.

Just like Konami putting Solid Snake in SSBB and not delivering a MGS game for the Wii.

what are we doing wrong?
First...

The Wii isn't operated by Nanomachines.

Hideo Kojima was friends with Sakurai and wanted Snake in Brawl. Nintendo however should've told him to FOAD in 2006, we wouldn't have cared.
Seeing how the new in-game screen does a good job of resembling RE5, 3rd Excuse Makers as a whole should be ashamed at all they've "achieved" on Wii until now.
Yet it's still a rail shooter though, so technically they haven't learned much.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 11, 2009, 01:25:29 AM
That's not a screenshot. At least not gameplay footage.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 11, 2009, 02:02:56 AM
the background is a screen.  It can be found standalone on another site.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 11, 2009, 02:48:07 AM
(http://i91.photobucket.com/albums/k302/shyguy70/RE_DC1.jpg)

Yeah, it doesn't appear to be a render in the background. The blur effects are obviously shooped, but the rest looks like the real deal. The lighting is very impressive.
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on September 11, 2009, 01:47:23 PM
Why does Leon look like a Ken doll?
Reminds me of 90s-era David Bowie.

Bowie was never that shiny.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 11, 2009, 02:38:31 PM
Leon is simply at the plastic stage of the uncanny valley. See: Team Ninja 360 games, Unreal Engine 3 most of the time.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Chiller on September 11, 2009, 03:47:59 PM
Bowie was never that shiny.

Touché

Perhaps he is getting ready for a boxing match.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 11, 2009, 04:06:09 PM
The background is definitely from a cutscene, if anything. For one thing, it's 900x563px, higher than the Wii can produce. REUC (and RE4) also ran in 16-bit color, I doubt REDC will be in 24 or 32-bit. It could be a screen from the PS3 version of RE5.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on September 11, 2009, 04:47:44 PM
"WITNESS THE POWER!"
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 11, 2009, 08:12:12 PM
The background is definitely from a cutscene, if anything. For one thing, it's 900x563px, higher than the Wii can produce. REUC (and RE4) also ran in 16-bit color, I doubt REDC will be in 24 or 32-bit. It could be a screen from the PS3 version of RE5.

The majority of Capcom screenshot press materials for the game are released as 2205x1240 bullshots, and that's what I find on their press site.  They'll produce screens at whatever unrealistic size they want.  Their quality also fools me into thinking Wii can do more than 16-bit color, but it's just an unusually good use of 16-bit color.  Big screens can also be found in earlier parts of this thread.

Plagas-infected enemy characters do not walk around, arms held forward, like Chronicles/REmake zombies.  I have not played RE5, but I'm certain you don't find classic RE zombies walking around town.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 11, 2009, 09:24:55 PM
plus those are Hispanics, not Africans.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on September 11, 2009, 09:41:55 PM
Oppressed is Oppressed. & up until 2001 Hispanic was the new African(American).
so I'm just gonna say, same difference.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 11, 2009, 10:20:06 PM
Zombie is Zombie.  But no, they're Mutants.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 11, 2009, 10:51:18 PM
Capcom probably got accused of being racist towards "mutants", so they had to put some zombies in the game.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 12, 2009, 12:58:11 AM
Zombie is Zombie.  But no, they're Mutants.
Can we have mutants with some personality though?

RE4 mutants were menacing. RE5... were not.

PLZ?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 12, 2009, 03:32:06 AM
I don't know if they count as mutants.  Their major biological changes were governed by introduction of a commandeering parasite.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 12, 2009, 12:00:36 PM
Then... the bosses?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on September 12, 2009, 02:53:59 PM
RE4 mutants were menacing. RE5... were not.
Duvalia was... unless you had a grenade.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 14, 2009, 01:14:11 PM
Okay, my arguement fails.

But still: RE4 WHEE Edition plays better then Highly DRAMATIC RE5.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 15, 2009, 05:46:55 PM
Hey Haters, here's another shot of the too good to be true Latin American village from Nintendo power. Me and Pro are still true believers. http://nintendopower.com/

(http://nintendopower.com/images/NP247_RE.jpg)
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 16, 2009, 02:35:15 AM
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great! (http://i31.tinypic.com/9qbq5z.jpg)
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 16, 2009, 02:45:27 AM
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look ****ing great! (http://i31.tinypic.com/9qbq5z.jpg)
???
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on September 16, 2009, 03:03:25 AM
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great! (http://i31.tinypic.com/9qbq5z.jpg)

How did you miss the post above yours that was posted 9hrs ago?
It even has the pic you linked to in the post.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 16, 2009, 01:22:02 PM
He can't judge graphics nor eyesight?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 16, 2009, 01:40:13 PM
HD graphiks ruined his eye-balls?  ???
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 16, 2009, 03:36:24 PM
To further discuss the picture, just look at this. Leon in his classic RE4 pose, but we can't control him? Why does it have to be a rail shooter? Why? WHY? WHY?

(http://i91.photobucket.com/albums/k302/shyguy70/NP247_RE.jpg)
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 16, 2009, 03:40:07 PM
cuz casual is for casuals
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on September 16, 2009, 11:12:33 PM
To further discuss the picture, just look at this. Leon in his classic RE4 pose, but we can't control him? Why does it have to be a rail shooter? Why? WHY? WHY?

I suppose you're being rhetorical, but it seems quite natural if their main goal is to just get their name on the shelf, without any significant investment.

Sort of like getting a t-shirt that says "I went to Disneyland!" and a packet of postcards instead of actually going to Disneyland.  Sure it makes you feel ashamed and dirty inside, but think of all the money it saves your parents!
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 17, 2009, 01:28:31 AM
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great! (http://i31.tinypic.com/9qbq5z.jpg)

How did you miss the post above yours that was posted 9hrs ago?
It even has the pic you linked to in the post.
I don't know if it's just my settings or what (shouldn't be, unless a recent FF update changed it), but the pic linked above my post is scaled to 640x420px when I look at the post, so I linked to a 1600x1050 version. Right-clicking on the original image and choose "view image" does show it's full size however. Oh well. The new screens look fucking spectacular.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 17, 2009, 01:49:43 AM
Yeah, they really do look good. How come we can't get a port of RE5 again? (minus the coop AI of course)
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on September 17, 2009, 02:24:14 PM
Because you touch yourself at night!
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 17, 2009, 02:36:44 PM
The itching won't stop.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on September 17, 2009, 03:04:06 PM
Get tough actin' Tenactin!
Title: Re: Resident Evil: Darkside Chronicles
Post by: ThePerm on September 17, 2009, 11:33:17 PM
Ian, I think that what Nintendo really should do with Zelda, is make a combination of what made Wind Wker good, and What made Twilight Princess good as far as the overworld is concerned. The overworld should be round, much like a Mario Galaxy cube, only much bigger and interconnected. In the center there should be like a huge landmass thats very much like the Twilight Princess overworld but with shores that connect to an ocean. Traveling from one side of the ocean gets you on the other side of the world. There should be little islands on the outside of this continent that both provide parts to the main story and parts to side quests. I think that there shouldn't be a big fetch quest in the game. I read this article

http://www.gamasutra.com/php-bin/news_index.php?story=24488

I think that different countries in the game should again be divided, but in a much more complex way, the rules of the game should change depending on where you are in the map. For instance, you can usually in zelda go in any room breaking pots and stuff, but what if in a certain country this is forbidden, and there are cops chasing you if you do like GTA, but only in this particular species realm. They had this stuff explored throughout the games, but thining about it. Thats probably where they are going to go next, more complex socia-interactions.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 17, 2009, 11:38:34 PM
Yes, thank you for that.

You've posted in the gaming forums more than twice this year.  You feeling OK?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Perm's Stupid Dupe on September 18, 2009, 01:45:10 AM
This is Resident Evil Discussion perm dude
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 21, 2009, 03:48:49 PM
It's my thread now, imposter fake-o.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 21, 2009, 04:32:28 PM
Since when? You didn't call dibs yet.

Also, GAINT SPIDERS WITH HAIR. D8
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on September 21, 2009, 06:45:51 PM
I thought they were less hairy than the previous Mikami Giant Spiders on Nintendo Systems.  More like GAINT SPIDERS WITH GREASE.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on September 22, 2009, 05:05:59 PM
Wep Spinners appeared noticeably less hairy in UC, DC Wep Spinners are noticeably hairy. Black Widows from Code: Veronica, however, appear to be the same looking.

God I hated the first part of Nightmare in UC. D=
Title: Re: Resident Evil: Darkside Chronicles
Post by: BranDonk Kong on September 24, 2009, 11:18:25 AM
New trailer on IGN, looks pretty great. Is it just me, or are the "Chronicles" games actually more like Resident Evil than RE4 and RE5 now? RE is turning into high-action instead of survival-horror, but the Wii games still give you a sense of fear, to an extent.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on September 24, 2009, 11:39:51 AM
The only thing that look bad was the fruit baskets.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on October 01, 2009, 03:56:47 PM
Is Javier related to Papa Caesar?

Is Manuela a stripper?
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on October 01, 2009, 04:57:43 PM
Looks like some jumping spiders got infected by the T-Virus. Awesome!
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on October 01, 2009, 05:44:09 PM
Aren't they cute?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 05, 2009, 01:51:12 PM
RE:DSC Launch Trailer
http://www.wiitalia.it/2009/11/05/resident-evil-the-darkside-chronicles-trailer-di-lancio/

& 4 more videos @ IGN

The Cavalry (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/redarksidewii_gmp_thecalvary_110409.html)
Up The Stairs (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/redarksidewii_gmp_upthestairs_110409.html)
Kick Some Ass (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/redarksidewii_gmp_kicksomeass_110409.html)
Zombie Fish (http://wii.ign.com/dor/objects/14328873/resident-evil-the-darkside-chronicles/videos/redarksidewii_gmp_zombiefish_110409.html)

Collectors Edition:
(http://i38.tinypic.com/2e54lfc.jpg)

what's in it?
(http://i36.tinypic.com/29lbqcp.jpg)

& there are online leader boards (WiFi connected)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 05, 2009, 02:05:12 PM
I don't see that coming to the States.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 05, 2009, 02:24:36 PM
I don't see that coming to the States.

you never know. But would buy it even if it was?
I'm still not sure on if I'm gonna get this game or not.
The last one was a little too slow and I still don't like the fact that you can't destroy any of the environments, like lights, windows and things of that sort.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on November 05, 2009, 02:44:24 PM
I'm pretty excited for this. Game is out on the 17th.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 05, 2009, 03:32:56 PM
I'm more interested in this than Dead Space.

What are those other discs in the collectors edition? I've never heard of Darkside Symphony.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 05, 2009, 03:34:53 PM
It's a soundtrack disk. That's why I don't think it'll come over here. Game soundtracks are big deals in Japan, but they almost never travel across the sea to our shores.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 05, 2009, 03:36:10 PM
Though Square has taken to selling their game soundtracks on iTunes here.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BeautifulShy on November 12, 2009, 12:05:33 AM
So who plans on getting this? It is out the 17th.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 12, 2009, 12:37:54 AM
Already pre-ordered.  Want more Ada.  Hoping to see Barry.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 12, 2009, 01:16:55 AM
So who plans on getting this? It is out the 17th.

Count me in, it will likely be the first Wii game I get this year.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 12, 2009, 03:56:25 AM
I want it but I will probably wait until early next year to nab it. If I get any money or gift cards from relatives I'll probably use that to get it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 12, 2009, 01:30:31 PM
The shaky camera will be too much for IGN to give it a decent score. 5.5 at max is my prediction.

creepy web spinners are creepy D8
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 12, 2009, 01:31:25 PM
Ironically I love the shaky cam. It makes the game feel more intense.
Title: Re: Resident Evil: Darkside Chronicles
Post by: vudu on November 12, 2009, 01:38:22 PM
If you  haven't already check out this new trailer (http://tr.im/retdc)!  Be sure to watch until the end.  ;D
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 12, 2009, 01:45:28 PM
If you  haven't already check out this new trailer (http://tr.im/retdc)!  Be sure to watch until the end.  ;D

That trailer broke my laptop... Capcom owes me now.

There is blood everywhere!!! ;D
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 12, 2009, 01:52:49 PM
That was amazing! Trailers like this sell games. I wonder how many people would have bought Dead Space Extraction with trailers like this.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 12, 2009, 02:15:30 PM
Wario Land: Shake it would like to see you in a different thread....




but seriously, that trailer did take the game from a "wait and see" to a "potential buy".
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 12, 2009, 02:39:23 PM
I'm hoping for the review copy.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 12, 2009, 04:46:14 PM
I hope all the 'extra' work they did into making this brand new South America chapter translates to an all-new original spinoff RE4Wii-style game.

Could be Legend of Barry or Krauser May Kry.  Just something badass.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 12, 2009, 06:22:40 PM
Wario Land: Shake it would like to see you in a different thread....




but seriously, that trailer did take the game from a "wait and see" to a "potential buy".

I remember the Wario Land one. It wrecked youtube, right?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 12, 2009, 07:06:09 PM
that would be the one.

I would have inked to it, but I was too lazy to look for it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 12, 2009, 07:53:27 PM
Could be Legend of Barry or Krauser May Kry.  Just something badass.

A game featuring Krauser would be excellent, as long as the same dynamics from RE4 apply (the cool bow and his transforming hand). Wouldn't be much of a horror game with those powers, but would serve the action shift of the franchise well.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 12, 2009, 08:07:05 PM
Awesome trailer isn't going to do much for IGNorant review scores.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 12, 2009, 09:52:57 PM
Could be Legend of Barry or Krauser May Kry.  Just something badass.

A game featuring Krauser would be excellent, as long as the same dynamics from RE4 apply (the cool bow and his transforming hand). Wouldn't be much of a horror game with those powers, but would serve the action shift of the franchise well.

Hay, the bow/arrow combo could make sense in an isolated jungle setting.  Some Rambo mixed with the suspense from Predator.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on November 12, 2009, 11:38:35 PM
Final Boss Fight is vs. Leon in the Ruins? Leon keeps pulling out different Weapons Red Nine, BOOM, TMP BOOM, EGG, SPLAT
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 14, 2009, 05:12:27 AM
IGN gave it an 8.1

Thankfully the reviewer, while not liking the 'shakey-cam' POV, didn't rake the whole game over the coals for it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on November 14, 2009, 06:03:35 AM
Craig is usually more level headed than Matt or Bozon. They like to take on aspect and ride that tangent into the ground.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 14, 2009, 01:00:36 PM
Craig is usually more level headed than Matt or Bozon. They like to take on aspect and ride that tangent into the ground.
NSMBWii would like to see you in a different thread.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on November 15, 2009, 10:56:22 PM
IGN gave it an 8.1

Thankfully the reviewer, while not liking the 'shakey-cam' POV, didn't rake the whole game over the coals for it.

Hmm...the score was about where I'd thought it would be, and as expected my biggest problem with the game since it was announced (the shaky cam) turned out to be as significant a problem as expected.  It takes a lot to make me motion sick, but I have to admit this game would probably do it due to trying to focus on one object while the camera is continuously swaying (same problem I have with reading in the car).  I guess Darkside Chronicles will remain where it is on my gaming list: right behind Dead Space Extraction.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Louieturkey on November 17, 2009, 04:38:46 PM
Rent it and see if it bothers you.  Then you'll know for sure.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on November 18, 2009, 12:24:04 AM
I kind of wish they went a little further and added RE4 and Degeneration levels. Also, this game has a very low Valentine quota. Not sure I can rightly buy this.

LULZ @ Resident Evil as survival horror. Save the genre Shattered Memories....
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 18, 2009, 12:30:10 AM
Leon and Krowzer's Jungle Getaway is available tomorrow!
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 18, 2009, 01:25:39 AM
I kind of wish they went a little further and added RE4 and Degeneration levels. Also, this game has a very low Valentine quota. Not sure I can rightly buy this.

LULZ @ Resident Evil as survival horror. Save the genre Shattered Memories....

I was under the impression that there were snippets of RE4 in the game, or is that my misunderstanding of what the game contains?
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on November 18, 2009, 01:45:05 AM
I kind of wish they went a little further and added RE4 and Degeneration levels. Also, this game has a very low Valentine quota. Not sure I can rightly buy this.

LULZ @ Resident Evil as survival horror. Save the genre Shattered Memories....

I was under the impression that there were snippets of RE4 in the game, or is that my misunderstanding of what the game contains?

The game is bookend-ed by two missions where you roam around a South American village with Krauser and Leon pre-RE4, which is probably what you're thinking of unless there's a secret mission we don't know about yet.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 18, 2009, 01:50:12 AM
Yeah, that's what I'm thinking of. I just assumed there were more than two missions. Would be nice to see more missions about it. Though I have a feeling that unless this one completely bombs we'll see another game in the Chronicles series covering RE4 and 5.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on November 18, 2009, 11:14:02 AM
Whether this game bombs or not.. id rather just see re5 and 6 come out next (on my platform of choice) than another spinoff... just saying.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 18, 2009, 04:42:20 PM
I'd rather have *insert Shinji Mikami horror title here*.

If RE5 proved something to me, it's that when you get rid of the founding father the new development team runs out of ideas.

Ho-hum.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on November 18, 2009, 05:06:59 PM
Shinji Mikami produced a hell of a game in RE4, but essentially took the horror out of Resident Evil.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Chozo Ghost on November 18, 2009, 05:23:17 PM
RE4 wasn't horrifying? It had a spooky atmosphere and zombies and all that creepy stuff.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 18, 2009, 08:42:12 PM
DARKSIDE FOLICLES, GET

Leon's darkest, hairiest secrets revealed.

I forgot it came with a shirt.  Well TOO BAD, cuz i've had a cold since yesterday and probably won't play it until the weekend, meaning this shirt has just been promoted to MUCUS RAG.  Swine Veronica virus be damned.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 18, 2009, 09:00:18 PM
REDC Update:

Game and shirt are still wrapped.  I'm eating KFC pot pie.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on November 18, 2009, 10:14:58 PM
I was worried about the snot damage to the sweet shirt.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 19, 2009, 12:03:18 AM
Shinji Mikami produced a hell of a game in RE4, but essentially took the horror out of Resident Evil.
He added production values rivaling Nintendo's best from a third party who is now a giant Wii troll.
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on November 19, 2009, 12:37:10 AM
RE4 wasn't horrifying? It had a spooky atmosphere and zombies and all that creepy stuff.

The stuff in the "facility" (?) with the mummy-wrapped guys (which you could only hurt by multiple sniper-rifle shots on specific spots) creeped me out big time...  scary, scary...
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on November 19, 2009, 12:56:08 AM
The regenerators in RE4 were awesome and very much a Resident Evil-type enemy.  In fact, I'm astonished that they didn't return in RE5, instead of the Lickers that took and dealt Hunter-type damage.  Unfortunately, as great as RE4 is it is not a "scary" or remotely survival horror game in the least.  I kind of wish we got a new RE on Wii that followed that Silent Hill-ish early concept of RE4 with Leon fighting that Shadowy thing with the hooks and those possessed dolls.  That would be pretty awesome if done right.
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on November 19, 2009, 01:22:28 AM
Well sure, but the main thing is to nip this stupid on-rails thing in the bud...
all else is irrelevant until that problem is solved.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on November 19, 2009, 01:26:47 AM
Well sure, but the main thing is to nip this stupid on-rails thing in the bud...
all else is irrelevant until that problem is solved.

So to that end do we hope that Darkside Chronicles spectacularly fails or flourishes?  If it does well, that will just verify to Capcom that their current strategy with Wii is working and they can just keep throwing out these rail shooters instead of the real thing.  If it fails, that verifies to Capcom that the Wii still isn't worth putting full projects on the Wii.  Damned if we do, damned if we don't.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NWR_insanolord on November 19, 2009, 01:39:37 AM
We want it to be a modest success, profitable but not overly so. Prove there's a market for games on the Wii, but maybe they should change things up a bit next time.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 19, 2009, 02:55:38 AM
We want it to be a modest success, profitable but not overly so. Prove there's a market for games on the Wii, but maybe they should change things up a bit next time.

I want this to be a raging success bigger than RE4 and the previous Chronicles game. Then Capcom will either treat the system to better titles or release some other cheap spin-off that hopefully fails to epic proportions so they see they made a big mistake and alter their game plan for the better down the road.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 19, 2009, 05:37:11 AM
REDC Update:

Been asleep from 830PM to 230AM.

I feel hot and cold.

itchy scratchy
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 19, 2009, 02:55:53 PM
Well sure, but the main thing is to nip this stupid on-rails thing in the bud...
all else is irrelevant until that problem is solved.

So to that end do we hope that Darkside Chronicles spectacularly fails or flourishes?  If it does well, that will just verify to Capcom that their current strategy with Wii is working and they can just keep throwing out these rail shooters instead of the real thing.  If it fails, that verifies to Capcom that the Wii still isn't worth putting full projects on the Wii.  Damned if we do, damned if we don't.
Why should we even care?

Clover is gone, and the still decent Phoenix Wright team hasn't suffered their trolling. RE5 only sold well because of HOLY **** HD GRAPIKS crowd, and I absolutely hated that game.

We are better off waiting for another Platinum project. (that hopefully lasts more then six hours.)
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 19, 2009, 03:18:29 PM
Well sure, but the main thing is to nip this stupid on-rails thing in the bud...
all else is irrelevant until that problem is solved.

So to that end do we hope that Darkside Chronicles spectacularly fails or flourishes?  If it does well, that will just verify to Capcom that their current strategy with Wii is working and they can just keep throwing out these rail shooters instead of the real thing.  If it fails, that verifies to Capcom that the Wii still isn't worth putting full projects on the Wii.  Damned if we do, damned if we don't.
Why should we even care?

Clover is gone, and the still decent Phoenix Wright team hasn't suffered their trolling. RE5 only sold well because of HOLY **** HD GRAPIKS crowd, and I absolutely hated that game.

We are better off waiting for another Platinum project. (that hopefully lasts more then six hours.)

Well, Beyonetta is about to come out, right? And their DS space game is already out in Japan. So that leaves the field wide open for a new project to appear. I'm going to guess we'll see something by the time E3 rolls around. Though I doubt it will be remotely close to RE in any form. Though having them revisit the classic RE formula would be interesting.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 19, 2009, 03:25:44 PM
Bayonetta looked like fun. wish they would port that over.
if not possible on the Wii..... maybe they can make an iPhone version instead.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on November 19, 2009, 03:28:17 PM
Bayonetta looked like fun. wish they would port that over.
if not possible on the Wii..... maybe they can make an iPhone version instead.

Because downgrading to iPhone is so much easier than downgrading to Wii...
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on November 19, 2009, 03:41:43 PM
Hey Pro, quit puking and give us a REDC report.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 19, 2009, 06:54:53 PM
Quote
Well, Beyonetta is about to come out, right? And their DS space game is already out in Japan. So that leaves the field wide open for a new project to appear. I'm going to guess we'll see something by the time E3 rolls around. Though I doubt it will be remotely close to RE in any form. Though having them revisit the classic RE formula would be interesting.
They proved they can handle it since MadWorld and Bayonetta may have been started around the same time. The DS Space game was developed by an outside development studio, and supervised by Platinum.

MadWorld's genre and shortness kind of killed it. I did, however, love everything else. So over the top in violence, it was wonderful.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 19, 2009, 07:03:43 PM
Bayonetta looked like fun. wish they would port that over.
if not possible on the Wii..... maybe they can make an iPhone version instead.

Because downgrading to iPhone is so much easier than downgrading to Wii...

That's the joke.

(i don't own an iPhone)
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 20, 2009, 09:11:29 PM
Played the first two stages, it's a noticeably better product than the last one, that is, a deluxe RE fanservice package with gameplay refinements over REUC, yet still falls short of being a real Light Gun Game.  Ghost Squad still offers the best shooting experience around (Overkill several steps behind), but I suppose the typical casual on-rails gamer will find satisfaction in the visually updated RE scenarios, weapon upgrading, and the ton of RE extras.


CONTROLS

- NO CALIBRATION.
- Aim is much more responsive, reticule moves about more smoothly and accurately.
- IR sensitivity is adjustable, fast and twitchy on the high end but stable w/ slight lag (not bad) on the low end.  The default is nice, and the rest of range feels approapriate for different tastes.  My problem with first game was the reticule didn't seem to move at all for small movements (especially the kind that would've provided the corrections needed for headshots) about half the time, and that problem hasn't occurred at all in this game.  Sensitivity adjustement may help if you feel your B-trigger pulls interfere with your aim too much.
- Reticule elevation adjustment is available, just like the one included in Twilight Princess.  Good for suiting different seating arrangements; find an angle to hold the Wii Remote's that's most comfy for you if your PHYSICAL default aim angle is too low/high.
- No more manual camera control (it was slow and useless to me anyway); Nunchuk is NOT USED in the basic scheme.
- A useless Zapper Scheme is included, but requires the Nunchuk, continuing a tradition of retarded Zapper controls by all developers except the people who ported Ghost Squad.  The motion inputs and some Remote face button commands are assigned to the Nunchuk, so no waggling the Zapper (or whatever prosthetic you have).
- Some pairs of buttons can be switched/reconfigured.
- Defaults:  B = shoot; A = pickup item, activate knife; Dpad = 4 user-assigned weapons; Minus = status screen; Plus = instantly use a Green Herb in your inventory; 1 = Pause/Options; Shake = reload
- Shake sensitivity has low/med/high adjustments.
- Grenades now take up a weapon slot on the Dpad, and must be swapped and "fired" like any other weapon, so the A+B combo no longer works.
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on November 20, 2009, 09:13:36 PM
(i don't own an iPhone)

Nice to know I'm not the only one left...
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on November 20, 2009, 09:15:13 PM
soooooo, you basically have no control whatsoever over your character, it's just aiming the gun...?
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on November 20, 2009, 09:15:57 PM
So how are headshots in Darkside Chronicles?  They were extraordinarily hard to pull off in Umbrella Chronicles since you had to target the exact center of a zombie's forehead, and supposedly one of the big things they were supposed to tweak in this game was making headshots more reasonable to execute.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 20, 2009, 10:46:52 PM
Just got the review copy today. I'll be playing it after a dinner party. NinGurl has given me some hope, though I wasn't blown away at E3.

I also got Modern Warfare 2 Mobilized. It is radically different from CoD4 DS, and not in a good way (so far).
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 20, 2009, 10:54:54 PM
VISUALS

- More detail everywhere, better lighting and shadows and effects, better transitions between objects and surfaces, overall better cohesion throughout the picture.
- Max framerate is 30fps, but often drops below in busy areas like the previous game.  However, the camera, the animations, and the IR aim don't become lag-jerky despite the framerate drop, unlike the previous game; seems the framerate was properly taken into account (you'll notice frames that would've shown your reticule are missing, but its tracking isn't lagged).  Everything animates more smoothly now.  In REUC, none of the animations seemed right even at a solid 30fps; the animation frames just weren't matched up with the framerate properly so you never consistently saw the fluidity you witnessed throughout RE4.
- The hyperactive shaky "person camera" is well presented and gives the footwork a livelier feel.  A much more engaging feeling than the last game which was more analogous to ASIMO wearing a helmet cam.
- Choice of playable character affects the various camera angles that the player witnesses throughout the stage.  It's a minor supporting detail that also enourages replaying a stage when you intend to complete the OTHER branching path that you skipped the first time.
- The 1p/2p targetting reticules are red and blue, respectively, a differentiation technique applied by just about every other videogame in history except REUC.  They don't have the ammo count stuck on them so they're much easlier to look through, like normal games.  The laser dot shadow isn't as obnoxious.  The blinking laser dot that indicates the weak point for headshots is more noticeable now.
- Enemy shadows are shaped like their respective hosts instead of being "dots," but overlapping shadows tend to flicker.
- CG FMV quality is improved, in both graphics and video compression.
- The new giant spiders look awesome, boss monsters look awesome.  Brand-new zombie models are implemented; zombie animations aren't cut/pasted from the GameCube games anymore, they have some new animation routines to go along with the adjusted attack behaviors.
- Zombies appear to get closer to the game camera now, appearing larger on screen.
- Headshots don't have the same flare they used to.  The blood spray seems smaller, the spray animation ends more quickly (no fountains), no large chunks/fragments fly in all directions, and the corpse drops to the ground quickly.
- Lights can be shot out.
- There are less destructible items on average (we're not in a mansion full of stuff anymore), but there's still plenty at various stretches.  Breakables are focused on objects that would have a tendency to explode/shatter/fragment in all directions (fruit baskets, small brittle containers).  The stuff that doesn't break will shake up as a reaction (or do funny things like spinning umbrellas).  Only select glass surfaces are completely destructible, others will get bullet holes.  The cars I shot wouldn't explode.
- Doors that shatter are the ones that block your way and must be shot.


AUDIO

- Supports Dolby Pro Logic II surround.
- The original music is meh like previously.
- CG Jack Krauser doesn't sound like Jack Krauser D=
- In-game Jack Krauser sounds like Jack Krauser.
- I remember when Dan Smith in killer7 had different voices for in-game audio and the anime cutscenes.  WTF went wrong?
- Rest of the voicework sounds like the usual decent Capcom stuff.  Haven't heard the other key NPCs yet, in comparison to their historical voice work.
- Guns and stuff make noise.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 21, 2009, 12:25:55 AM
GAMEPLAY

- Shoot stuff.
- Handgun has unlimited ammo, but is upgradable.  Acquire weapons during play to make them available for upgrading.
- Weapons are assigned to the Dpad as 4 shortcuts.  If you carry more than 4 weapons, the "unassigned" extras are listed in your Status Screen where they can be swapped.
- Gone thru a few button QTEs already.  On Normal Difficulty, the QTE time window seems more generous than REUC.  Haven't seen a waggle QTE yet.
- Your partner character has a Health Gage, and I think any time there's a grapple with a zombie a bit of health is lost, despite no bites.  Bummer.
- If YOU grapple with a zombie, you can perform a counter-attack.  The more you let this happen, the harder it will be to counter.
- First Aid Sprays act as instant continues just like the Bottled Fairies in Zelda, health reaching zero.  Cannot be used manually, and I'm not sure if more than one can be carried.
- Multiple Green Herbs can be stored, shown on the Status Screen.  You manually use Green Herbs in-game by pressing Plus.  They are not instantly consumed upon pick-up.
- To upgrade weapons, you spend Gold.  Gold can be found in the stages, and I think some Gold is calculated from your Stage Rating, I have to confirm.  The currency seems less abundant than the Star Points in REUC (that, or the upgrades seems more expensive given the amount of work).
- You are rated at the end of each stage.  The scorecard tracks a few more details than last time, and computes a numerical score in addition to a letter grade.
- The Status Screen does count against your Completion Time rating.


HEADSHOTS

- I'm having a much easier time with headshots despite the shaky cam people like to whine about.  I became good at headshots in REUC, but that involved 1) a big screen TV; 2) frustrating practice with the aim and reticule.
- Summary of improvements:  superior aim (I encourage trying the Sensitivity Adjustment), smoother screen action, cleaner reticule, larger weak point on the zombie forehead, and less stupidity in the form of jackass REUC zombies that leaned their heads back hours at a time after you unsuccessfully shoot them in the head, making headshots nearly impossible cuz they got too close to you by the time they raised their heads up.
- Because of shaky cam, you won't have forever to get you headshots like you were riding Disney's Small World, you gotta act fast.  But it shouldn't take long to get a feel for the character's camera behavior; don't count on getting those distant enemies or shooting anything when the character spins in circles in panicked confusion.  In between those moments you'll run into narrower passages and many "stand and fight" situations, which will host the majority of your headshots.
- The camera still sways a bit during "stationary" moments, but the controls still prove to be effective.
- My Stage1 headshot rating was a C, my Stage2 headshot rating was an S.  My IR Handjob has been out of practice.
- I'll play another stage tonight then re-evaluate my opinion if necessary.
- Advice:  aim high, aim above the eyes, and not simply at the face.


EXTRAS

- You can view the CG FMV cutscenes from completed stages.
- Some bonus files/pickups go toward the logbook, where you can view an info snippet and the 3D model of an enemy/character, displayed at 60fps.
- Bonus costumes for later.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 21, 2009, 01:14:34 AM
That one trailer scene (I forget which trailer) had a scene with four of the hairy eight legged fuckers. Can you confirm this Pro? Was it in the sewers area?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 21, 2009, 01:30:06 AM
I encountered giant crawlers WAY EARLIER than I expected, and these were nowhere near city sewers.  Old Muscle Head almost **** his cammies.

They're even MORE MASSIVE inside the logbook.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on November 21, 2009, 01:51:52 PM
i was thinking about picking this game up, but i wanna see what kinda black friday deals i can find next week so i'll  be saving my paycheck.

SMBW here i come.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 21, 2009, 08:15:27 PM
Now that NinGurl has basically reviewed the game for me...:-)

I agree with basically everything. I'm having MORE trouble with headshots, though. There are still some "stand there until they're all dead" scenes where it's easier. The fire effects are nice. I was hoping the anti-aliasing would be improved since E3, but alas, it is not, and is very noticable all the time. Giant Jumping Spiders are AWESOME, as was the first boss. Character models are good, but have limited behaviors. Zombie dogs are tougher to take down now. Personally, I think Krauser sounds different, but I'll have to replay some RE4 to be certain. Leon's facial model in the South America missions is closer to his appearance in the RE CG movie than RE4, which I don't like.

The Racoon City missions are very dark. Too dark in places. Crows are tough to kill because of this--they just blend into the sky. Just finished the first two missions, though, and I'm very much enjoying it. Feels like UC, but the tone is much different.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on November 21, 2009, 08:24:15 PM
Does the tone feel dark? Darkside Chronicles with the darkness and the emo?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 21, 2009, 08:55:17 PM
I don't think any Wii games that run at 30fps and below will avoid the aliasing issue via technological methods, ever.  Objects that easily contrast with each other due to color/lighting differences will always bring attention to their edges, and the lower framerate means the ghost frames produced by HDTVs will continue to roughen the perceived image.  Nintendo manages to excuse itself all the time because their games tend to have solid framerates, moderate but carefully selected color schemes, non-realistic scenery, and geometry that isn't reliant on sharp linear edges.  REDC's aliasing almost disappears when you look at the 3D models from the logbook, running at a higher framerate.

The zombie pups didn't bother me at all.  Headshots make them easy takedowns just like the last game.

I think Leon looks different cuz he's still a young chap.  He hasn't Gotten Ripped in 4 Weeks yet, and the South America mission has yet to take its toll on his Backstreet Boy looks.

I don't think RC looks too dark.  If there's no significant light source, then it should be dark, and I'm ok with that.  My TV settings satisfy the brightness checks for all Wii games, and it looks like Cavia's been using the same standards set for REUC and Zack & Wiki.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 21, 2009, 08:55:43 PM
LOL the emo.
Title: Re: Resident Evil: Darkside Chronicles
Post by: that Baby guy on November 21, 2009, 08:59:27 PM
Now that NinGurl has basically reviewed the game for me...:-)

I agree with basically everything. I'm having MORE trouble with headshots, though. There are still some "stand there until they're all dead" scenes where it's easier. The fire effects are nice. I was hoping the anti-aliasing would be improved since E3, but alas, it is not, and is very noticable all the time. Giant Jumping Spiders are AWESOME, as was the first boss. Character models are good, but have limited behaviors. Zombie dogs are tougher to take down now. Personally, I think Krauser sounds different, but I'll have to replay some RE4 to be certain. Leon's facial model in the South America missions is closer to his appearance in the RE CG movie than RE4, which I don't like.

The Racoon City missions are very dark. Too dark in places. Crows are tough to kill because of this--they just blend into the sky. Just finished the first two missions, though, and I'm very much enjoying it. Feels like UC, but the tone is much different.

Call him Pro.  Just do it.  You might not know why, but please call him Pro.

So is this another game to get if you want to learn about the whole Resident Evil "Mythos?"  When you finish, I'd like to know how long it lasted.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 21, 2009, 10:48:19 PM
Claire has boob physics, CONFIRMED

This should guarantee everyone's purchase.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 21, 2009, 11:05:57 PM

Call him Pro.  Just do it.  You might not know why, but please call him Pro.

this. seconded, thirded and fourtheded x1000.
Like Nike says, Just Do It.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 22, 2009, 12:07:12 AM
Finished a few more chapters.  This game is darker than last; Raccoon City is less happier this time around.

The presence of NPCs sets this game apart from REUC concerning its tone.  REUC didn't step beyond a pair of guns hiding behind a camera.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 22, 2009, 03:09:30 PM
Some zombies don't like indicating a headshot is possible when you first target their weakpoint even tho you believe you're targetting it correctly.  ``Do they have to be "softened up" first?``  It's hard to tell.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 22, 2009, 09:06:34 PM
Female zombies also have boob physics. It's wierd, but I'm okay with it.
Title: Re: Resident Evil: Darkside Chronicles
Post by: mac<censored> on November 22, 2009, 10:38:40 PM
Female zombies also have boob physics. It's wierd, but I'm okay with it.

If there's enough, um, movement, do chunks fly off?
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on November 22, 2009, 11:18:57 PM
Female zombies also have boob physics. It's wierd, but I'm okay with it.

If there's enough, um, movement, do chunks fly off?


Ewwww. curdled milk
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 23, 2009, 02:31:17 AM
Got this two days ago, and me and my sister plowed through it this evening. I wish it was a little longer. It seems easier than the first on multiplayer, harder than the first on single.

Headshots are much easier to pull off. Me and my sister have gotten an S ranking on every mission for headshots so far, and the bonus multiplier make it crucial to nail them in a row to get S scores in other areas now too.

Overall? I'm happy with the game, although I wish it was a little longer. If you didn't like the first, you won't like this one. But I loved the first, so no problems there and I enjoy the improvements this one brings (although the first secret missions are lame, since they are the exact same levels found in game just with added voice over...)
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 23, 2009, 05:45:47 PM
"harder than the first on single."

Good.  I was looking for a way to use up all this extra ammo.

I've played about 4 chapters so far, playing each twice just to see a different partner character onscreen.  Those early RC stages are great for compiling ammo.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 24, 2009, 12:46:54 AM
Okay, head shots are "kinda" easier compared to the first.... how easy they are to get is tied to difficulty now. So getting head shots on Hard, for example, is really a test of one's sense of aiming. That was quite a surprise.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 24, 2009, 12:41:33 PM
I don't quite follow.  Plz elaborate.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 24, 2009, 01:24:57 PM
Ran out of ammo right before the fight with G's second form. Argh! Then I remembered, after turning off the game, that I can switch guns mid-level by pressing Minus. Tonight, G will feast on bowgun darts.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 24, 2009, 03:46:17 PM
I don't quite follow.  Plz elaborate.

If you haven't played the game on easy, try it. Attempt to get a head shot. Now do the same on Hard on the same level. The hit detection area that counts as a head shot is dramatically larger on the easier difficulties.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 24, 2009, 03:51:26 PM
Play on easy? ahahhah =D

I'm on normal, so I guess the hit detection area is normal sized which still seems easier than the normal sized hit detection area in the previous game.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Arbok on November 24, 2009, 04:00:05 PM
Play on easy? ahahhah =D

I'm on normal, so I guess the hit detection area is normal sized which still seems easier than the normal sized hit detection area in the previous game.

I agree, it is. But if you play on Easy you will notice the most dramatic difference between them. I wonder if it gets even harder on Very Hard as well, or if that is the same as the previous difficulty.

Also, I'm disappointed at the lack of true bonus stages in this game. I thought the Krauser ones were just one of several, but I see that's it... very lame. Where are the Hunk or Ada levels to spice things up like the first had? It seems like Capcom really took a cost cutting maneuver by making you play the exact two same levels with just added voice over and nothing more...
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 24, 2009, 04:08:02 PM
Ran out of ammo right before the fight with G's second form. Argh! Then I remembered, after turning off the game, that I can switch guns mid-level by pressing Minus. Tonight, G will feast on bowgun darts.

SUFFER, LIKE G DID???!!!

ahahaha, the two franchises are connected, after all
Title: Re: Resident Evil: Darkside Chronicles
Post by: SixthAngel on November 24, 2009, 11:48:02 PM
I started the game and its pretty cool.  I can't find a way to turn off the sight though.  Is there a way to play this like a real lightgun game like in Overkill? 

Headshots are tough, you need to really line it up.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 25, 2009, 12:08:15 AM
I started the game and its pretty cool.  I can't find a way to turn off the sight though.  Is there a way to play this like a real lightgun game like in Overkill? 

Headshots are tough, you need to really line it up.

No such option.

Only Sega somehow knows the secret.
Title: Re: Resident Evil: Darkside Chronicles
Post by: SixthAngel on November 25, 2009, 12:13:45 PM
I started the game and its pretty cool.  I can't find a way to turn off the sight though.  Is there a way to play this like a real lightgun game like in Overkill? 

Headshots are tough, you need to really line it up.

No such option.

Only Sega somehow knows the secret.

I'm glad I got it for a lot cheaper.  I don't consider any lightgun shooter worth full price unless you have the ability to actually play it like a light gun game.  This not being a standard feature is pathetic.  As far as what is happening so far this seems better than Overkill (outside the humor) but with no lightgun style play it drops way, way, way, way back.  This would have taken what?  An extra week to program on their SECOND lightgun shooter.  I hate to say it but I hope this game bombs since they left out what seems like an obvious and incredibly essential feature.  My girlfriend played through all of Overkill with me but couldn't do it with the Umbrella Chronicles because she felt like she was moving a mouse, not actually shooting.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 25, 2009, 03:23:34 PM
I CAN'T BEAT MR. X. IT IS SO FRUSTRATING!!!
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on November 25, 2009, 03:32:29 PM
I started the game and its pretty cool.  I can't find a way to turn off the sight though.  Is there a way to play this like a real lightgun game like in Overkill? 

Headshots are tough, you need to really line it up.

No such option.

Only Sega somehow knows the secret.

I'm glad I got it for a lot cheaper.  I don't consider any lightgun shooter worth full price unless you have the ability to actually play it like a light gun game.  This not being a standard feature is pathetic.  As far as what is happening so far this seems better than Overkill (outside the humor) but with no lightgun style play it drops way, way, way, way back.  This would have taken what?  An extra week to program on their SECOND lightgun shooter.  I hate to say it but I hope this game bombs since they left out what seems like an obvious and incredibly essential feature.  My girlfriend played through all of Overkill with me but couldn't do it with the Umbrella Chronicles because she felt like she was moving a mouse, not actually shooting.

I understand exactly how you feel.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Peachylala on November 25, 2009, 07:58:19 PM
I CAN'T BEAT MR. X. IT IS SO FRUSTRATING!!!
I will experience that when I get this game for X-mas.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on November 26, 2009, 07:01:03 PM
Wow, I beat him like two minutes after writing the email.

PROTIP: How to beat Mr. X at the end of the RE2 chapter: After you get the rocket launcher, he'll regenerate about 1/3rd of his health, then come charging at you. Shoot him in the face a few times, but MAKE SURE YOU GET HIM DOWN TO NOTHING. If there's any red left in his health when he jumps away, this won't work (I think). Anyway, he'll leap away. Equip your rocket launcher and fire basically at his feet, because when he lands, he'll be crouching. If you fire at ANY OTHER TIME after this, he'll bat the rocket away or throw it back at you, which means you'll have to repeat the sequence. It may take a few tries.

I'm now knee-deep in the Veronica missions. I'm finding them much easier than the RE2 stuff. Still like the game, but not as much as Umbrella Chronicles, for reasons that will become apparant when you read my upcoming review.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Louieturkey on December 01, 2009, 03:50:34 PM
The Racoon City missions are very dark. Too dark in places. Crows are tough to kill because of this--they just blend into the sky. Just finished the first two missions, though, and I'm very much enjoying it. Feels like UC, but the tone is much different.
I think you need to turn the contrast up or something because I could see the bats just fine.  In fact, if you keep shooting directly at the swarm non-stop, you kill a ton of them.  I think I killed about 100 of them during one of the CV episodes.

I find the head shots to be much easier.  I think my wife finds them harder though.  She was a master at the headshot in UC, but I am about equal to her in DC.

I love the smoothness of the reticule.  It is a blessing.  I'm not a fan of times where one person cannot shoot because they decided to include their character onscreen during that in-game cutscene.

Overall I'm highly enjoying this game.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Louieturkey on December 01, 2009, 04:10:19 PM
PROTIP: How to beat Mr. X at the end of the RE2 chapter: After you get the rocket launcher, he'll regenerate about 1/3rd of his health, then come charging at you. Shoot him in the face a few times, but MAKE SURE YOU GET HIM DOWN TO NOTHING. If there's any red left in his health when he jumps away, this won't work (I think). Anyway, he'll leap away. Equip your rocket launcher and fire basically at his feet, because when he lands, he'll be crouching. If you fire at ANY OTHER TIME after this, he'll bat the rocket away or throw it back at you, which means you'll have to repeat the sequence. It may take a few tries.
Quoted for accuracy.  Gotta shoot him in the legs.  He was the only thing so far that has really frustrated me.  We also died completely on him as well and that just hurt.  Luckily, if you mess up, it keeps giving you more rockets, so you won't run out of them.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 03, 2009, 01:03:32 PM
More backloggery.

>> Resident Evil: The Darkside Chronicles (http://sixsidedvideo.com/media/wii/redc.html)
TGS 2009 trailer
TGS 2009 gameplay video: South America
November 2009 launch trailer
November 2009 Bonus Costumes video
November 2009 Tofu Mode video
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 18, 2009, 09:29:12 PM
As I alluded in another topic, I picked up this game this morning and have made some pretty good progress (I just had my first run-in with William Birkin).  So far, I can say this game is easily a dramatic improvement over the last Wii lightgun game I played (Dead Space Extraction) and a definite step up from Umbrella Chronicles, partly due to simply being set in RE games I actually like and partly due to the greater immersion.  Going into this game, I really didn't think I'd like the "Shaky Cam" ruining my shots, and to some extent that does happen in places I'd rather not (usually when I'm trying to grab elusive items) but overall I think I'll take the trade-off for the greater level of immersion.  Overall, though, it's not as bad as reported (in the spots it's worst in, you generally shouldn't be shooting anyway) and my aim's been fairly decent with my Wiimote in its Perfect Shot holster.  Getting head shots is still harder than I would like (frankly, I think it reasonable to consider it a "head shot" when you blast a zombie in the face, but that's just me), but it's a lot easier than it was in Umbrella Chronicles.

Overall, there are just a lot of little tweaks here and there that make for a better experience, such as having the gun selection mapped to the control stick; being able to store and manually use green herbs when you need them; a little more lenient timing on the QTEs; automatically acquiring gold you find shooting objects without having to "grab" them; and having the second player often on-screen with you (with their own health bar, even).

So far, I only have two real complaints and a nitpick: first, it's a lot harder to tell what you can and can't break in this game.  In Umbrella Chronicles, your crosshair would change to indicate when you can break an object, but here it remains the same on any piece of the environment to make it a lot harder to find hidden items.  Second, I'm not sure why but there's just something about this game that doesn't look right, like there's no anti-aliasing on anything and the brightness seems off (ironically, the exact opposite of Extraction's problem: here, the game seems too bright so textures seem washed-out) with no way to fix it in-game (I'm not messing with my TV's brightness for just one game).  The end result is that the game looks really rough and kind of ugly on my HD TV, even though I can tell from screenshots that this game ordinarily looks quite decent.  It's not a Wii thing, since I've seen plenty of Wii games that looked just fine on the thing, but for some reason 3rd party Wii games always look like this. 

Finally, the nitpick: ok, Capcom, you stated quite clearly that you were going for better immersion in this game and I definitely believe you succeeded in your goal.  That said, if you wanted to give a better sense that I'm "there", why is it whenever my character does something I never see their body?  When my character slides along the ground, it's just a camera sliding.  When my character pushes open a door, it's a camera pushing the door.  I'm sorry, but that's one thing Dead Space Extraction got right, so it's disappointing to see this crop up here when so much else is done right.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on December 19, 2009, 12:30:43 AM
Finally, the nitpick: ok, Capcom, you stated quite clearly that you were going for better immersion in this game and I definitely believe you succeeded in your goal.  That said, if you wanted to give a better sense that I'm "there", why is it whenever my character does something I never see their body?  When my character slides along the ground, it's just a camera sliding.  When my character pushes open a door, it's a camera pushing the door.  I'm sorry, but that's one thing Dead Space Extraction got right, so it's disappointing to see this crop up here when so much else is done right.

I assume you mean why don't your hands show up on the screen when you are climbing stairs or opening doors, or why your legs don't show up when sliding down something slike a slope. I thought that was a nice touch in DSE as it's likely something they got from Mirror's Edge.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 19, 2009, 12:50:13 AM
Nah man, Geist did all that stuff before.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on December 19, 2009, 05:00:29 AM
Yeah but maybe they got the idea to do it in Mirrors edge from Geist.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 19, 2009, 06:51:58 AM
Finally, the nitpick: ok, Capcom, you stated quite clearly that you were going for better immersion in this game and I definitely believe you succeeded in your goal.  That said, if you wanted to give a better sense that I'm "there", why is it whenever my character does something I never see their body?  When my character slides along the ground, it's just a camera sliding.  When my character pushes open a door, it's a camera pushing the door.  I'm sorry, but that's one thing Dead Space Extraction got right, so it's disappointing to see this crop up here when so much else is done right.

I assume you mean why don't your hands show up on the screen when you are climbing stairs or opening doors, or why your legs don't show up when sliding down something slike a slope. I thought that was a nice touch in DSE as it's likely something they got from Mirror's Edge.

You are correct, sir.  I was referring to how you see your character's body whenever they have to do something in first person in DSE (huh, I didn't think about them getting the idea from Mirror's Edge, but it makes sense).
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on December 19, 2009, 04:29:33 PM
Didn't you see that in Prime 3 too with the doors and switches? I'm sure there are others from before this generation.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 19, 2009, 04:34:18 PM
Nintendo doesn't count...
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 19, 2009, 04:45:26 PM
Didn't you see that in Prime 3 too with the doors and switches? I'm sure there are others from before this generation.

The Metroid Prime series is a different kind of beast, really.  But yes, Prime 3 did do that as well.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 19, 2009, 05:39:47 PM
I'm nearly at the end of the RE2 series of stages, as I made it almost to the end of Chapter 7 before I got killed by Birkin.  At that point, I had practically no health left and no green herbs thanks to getting wasted by those ****ing IVYS!  Those damn plants have a very specific weak spot, one that you unfortunately can't hit when they lean back to hit you.  So basically, if you don't manage to kill one before it winds up, you're about to watch half your health bar get destroyed.  Oh joy.  Right now, I'm just going back through the previous stages, trying to find more of the Archive files and grind some gold (thankfully, unlike its predecessor Darkside doesn't give a damn about your accuracy).  I even managed an S-rank on Chapter 2 of the RE section when I got an awesome sequence of something like 4-5 headshots in a row (with each headshot worth more as the combo continued0.  ^_^  It's great to hear the old RE2 music again, and the scripting for the "action" sequences (where you're constantly on the run from Mr. X or some of the larger enemies) is really well-done.

Damn, money is scarce in this game considering how much the upgrades cost (I'm lucky if I can upgrade a weapon once per level clear, and I'm getting at least a high B->A rank on every level).  Supposedly, you can up the amount of gold you can find by spinning those gold pieces that pop out of destroyed items with gunfire before you collect them, but I haven't managed to do that yet as far as I can tell.  I'm also a little annoyed that there's a whole section of your Archives for special "Voice" files you can only collect on Hard Mode.  Oh well.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Kairon on December 20, 2009, 10:23:26 PM
My brother and I just beat this co-op on normal. Does this game not scale difficulty? Because I felt it wasn't often very dangerous as long as we watched our ammo, and my brother and I only ever had to use one first aid spray. Maybe it was easy because we got tons of money and focused our upgrades on making an uber pistol? Oh well, I felt it was very engaging, a great follow-up to the first UC. I like the pacing, how it doesn't care about accuracy anymore (thank god), and how they wove the scenarios together too.

Oh, and secret mode? Delicious.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 20, 2009, 10:32:19 PM
I completed the RE2 stages today as well as the first Code Veronica stage, and I have to say I was taken aback by the sharp contrast in difficulty between the last stages of the former and the first of the latter (I S-ranked that first CV stage on my first try).  In many ways, this game feels like it was programmed by different teams.  The last couple RE2 stages (except for the Mr. X "arena" in the final RE2 stage, which looks dreadful in its PS2 quality) look very good and the Code Veronica stages actually approach Wii-quality graphics, but the RE2 stages and the Krauser stages just look dark and murky.

I don't understand the complaints about this game being short, much as I didn't the same complaints about Umbrella Chronicles.  While the actual stage count may be the same, with Code Veronica and RE2 getting 7 stages each compared to each UC scenario's 3, the pacing and storytelling is dramatically improved.  The game "feels" long, even if it isn't on-paper.  I just wish there were cool unlockable stages like in UC that use the peripheral characters like Ada (sorry, but the bonus Krauser and "special" stages sound rather lame).

And they somehow managed to make Steve Burnside even more of a whiny b****.  I didn't think that was possible.  In fact, I'm rather annoyed with the writing in this game in general.  Ever other line, it sounds like the characters are playing this game as a parody of a survival horror story, with constant quips that just break the mood for me.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on December 20, 2009, 11:48:32 PM
Is Darkside Chronicles better than Dead Space Extraction?
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 20, 2009, 11:56:57 PM
uhhhhhhhhhhhh
Title: Re: Resident Evil: Darkside Chronicles
Post by: Kairon on December 21, 2009, 03:20:11 AM
Is Darkside Chronicles better than Dead Space Extraction?

Hmmm... toughie...

I think DC is a longer game to start with. Its weapon customization system, and the destructible items littered throughout levels that hold bonuses, give you a better reason for replayability, and give you a better sense of participation in how you progress through the game and how well you succeed at that. I think that DC presents itself in a more accomplished sense graphically as well since the main character models hold up much better to scrutiny than Deadspace's models (though admittedly, DC has a smaller number of main characters on the screen at any one time), and the cutscenes work well to lull you into thinking that the rest of the game is that beautiful.

However, DS feels much less like a typical arcade rail shooter than DC. The weapons aren't the typical zombie game weapons and are therefore more interesting, in addition to having alternate fire modes. I found the pacing in DS much tighter in my opinion, because it doesn't have those plod-and-talk sessions that RE:DC indulges in for exposition and so-called "mood." DS is also much more... well, western, in its direction and thus a little less tied to convention. While you can enjoy watching the story playback in DC, you feel like the events in DS are actually unfolding before your eyes.

...gah.

I think that DS is a more innovative experience and does a better job at extending itself beyond the rail shooter formula. It's got a different take on zombies and zombie killing weapons, has an approach to story that's more immediate, complex, and new, and much less reliant on cutscenes and exposition. DS succeeds in feeling more like an accomplished director has woven together interesting events for you to experience. I really do think the term "guided horror experience" that the developers used in describing what they were going for applies.

But I think that DC better executes on those things that make it more of a "game," especially a game that came out of the arcades. It may be less innovative, but since its levels are full of additional destructible objects to shoot, and because one can earn additional gold to apply to upgrading your weapons, I'm tempted to actually replay it a bit more and continue "levelling up." I might even "level up" my weapons enough to tackle hard mode.

I "like" DS more, but I think I'll play DC twice as much.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on December 21, 2009, 06:52:20 AM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 21, 2009, 07:14:39 AM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

I've give this one to Darkside as well.  Overkill is a score attack game, and outside of the thrill of chaining together headshots and building up that multiplier there really isn't much depth to it.  The story's also quite humorous, but it's the kind of story I could only enjoy once. Darkside's story is based on two of the best stories in the Resident Evil series (I know...I know...low bar...) and is exceptionally well-paced and exciting.

I will give Overkill this, though: I'd have loved to be able to unlock a Director's Cut mode for Darkside that adds a few more rooms and zombies to each level.  Also, while Darkside probably has more to unlock than Overkill, the two feel fairly even in that regard.
Title: Re: Resident Evil: Darkside Chronicles
Post by: SixthAngel on December 21, 2009, 09:54:57 AM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 21, 2009, 11:56:24 AM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.

Overkill is a real lightgun game, for real lightgun-aiming players.  Looking thru my SHOTGURN zapper while using the Assault Rifle?  Oh, buddy!  Who needs Left4Dud?

Edit:  In this game, one becomes TALLAHASSEE.
Title: Re: Resident Evil: Darkside Chronicles
Post by: SixthAngel on December 21, 2009, 10:19:14 PM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.

Overkill is a real lightgun game, for real lightgun-aiming players.  Looking thru my SHOTGURN zapper while using the Assault Rifle?  Oh, buddy!  Who needs Left4Dud?

Edit:  In this game, one becomes TALLAHASSEE.

Im not sure if you're trolling me or just you being you because I have no freaking idea what you are talking about for most of this post.
Title: Re: Resident Evil: Darkside Chronicles
Post by: BlackNMild2k1 on December 21, 2009, 10:25:31 PM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.

Overkill is a real lightgun game, for real lightgun-aiming players.  Looking thru my SHOTGURN zapper while using the Assault Rifle?  Oh, buddy!  Who needs Left4Dud?

Edit:  In this game, one becomes TALLAHASSEE.

Im not sure if you're trolling me or just you being you because I have no freaking idea what you are talking about for most of this post.

re-read his post after you imagine you soaked your brain in some rot-gut, soaked yur gumz in sum tobacco juice and spit out 3-4 of your smilin teef.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 21, 2009, 11:01:09 PM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.

Overkill is a real lightgun game, for real lightgun-aiming players.  Looking thru my SHOTGURN zapper while using the Assault Rifle?  Oh, buddy!  Who needs Left4Dud?

Edit:  In this game, one becomes TALLAHASSEE.

Im not sure if you're trolling me or just you being you because I have no freaking idea what you are talking about for most of this post.

re-read his post after you imagine you soaked your brain in some rot-gut, soaked yur gumz in sum tobacco juice and spit out 3-4 of your smilin teef.

How can people NOT play Overkill after watching fine cinema like "Zombieland"?  1-to-1 aim using CTA Digital's Sure Shot rifle with the in-game Assault Rifle for breaking mutant-melons is DIVINE.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 31, 2009, 07:18:35 PM
Finally got around to beating this one.  I have to say, although Alexia was surprisingly hard for a non-"end of game" boss that was a pretty fun fight.  I'm looking forward to unlocking the Linear Launcher, given the awesome amount of punch it packs in that fight.  Fighting the final boss, I'm really glad they took the feedback from Umbrella Chronicles to heart because TALOS was an insane final boss in that game.  The final boss of Darkside Chronicles goes down pretty easily by comparison, though it still took the last of my Shotgun; Submachine Gun;  and Rocket Launcher ammo to take it down.  Quite satisfying, though, and those last couple areas looked pretty good in this graphics engine.

Beating the game with the "Good" ending triggered a couple nearly-identical Krauser versions of the last couple Operation Javier missions, and given that I don't know when I'll get around to them.  I tried out the Tofu secret mission, which was ok but surprisingly hard and (like its counterpart in RE2) doesn't seem to have any point.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Halbred on December 31, 2009, 07:27:41 PM
Alexia blows, because those tentacles almost require two players to take down.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on December 31, 2009, 07:55:19 PM
Talos was pretty standard.  Not as demanding as the Two Trenchcoats.

And Sergei was the FINAL final boss, not Talos, also standard.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on December 31, 2009, 07:57:49 PM
Talos was pretty standard.  Not as demanding as the Two Trenchcoats.

And Sergei was the FINAL final boss, not Talos.

Well, the problem with Talos I had was that I had trouble dealing with all his tentacles before I ran out of submachine gun ammo and health.  I had little trouble with the Two Trenchcoats once I collected enough ammo, but unfortunately I never had a high enough score to unlock the fight with Sergei.
Title: Re: Resident Evil: Darkside Chronicles
Post by: noname2200 on January 01, 2010, 02:13:41 PM
Are some of the umbrella files not available on certain difficulty settings? Try as I might, I can only find a third or so of a level's files, even when tossing grenades and firing SMG rounds like Rambo.
Title: Re: Resident Evil: Darkside Chronicles
Post by: broodwars on January 01, 2010, 09:28:43 PM
Are some of the umbrella files not available on certain difficulty settings? Try as I might, I can only find a third or so of a level's files, even when tossing grenades and firing SMG rounds like Rambo.

Some Archive Files (the Voice ones, specifically) only appear in Hard Mode.  Other Archive Files are only awarded when you S-Rank the stage.
Title: Re: Resident Evil: Darkside Chronicles
Post by: noname2200 on January 04, 2010, 10:18:23 PM
Thank you!

I'm off to brave Hard mode.
Title: Re: Resident Evil: Darkside Chronicles
Post by: noname2200 on January 07, 2010, 01:13:09 AM
stuff

Whoa...
That was deep.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on January 07, 2010, 01:22:05 AM
You shouldn't have done that.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on January 07, 2010, 01:40:11 AM
I may rent this.
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on January 07, 2010, 02:36:58 AM
stuff

Whoa...
That was deep.

If you don't erase that, the terrorists win.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Stratos on January 07, 2010, 04:45:22 AM
terrorists win.

When you said the I heard the sound bite from Counter Strike in my head: "Terrorist's Win"
Title: Re: Resident Evil: Darkside Chronicles
Post by: NinGurl69 *huggles on January 07, 2010, 04:46:36 AM
Sorry, never played casual shooters.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Adrock on January 07, 2010, 08:42:21 PM
I may rent this.
Do.

Worth a rental. You can beat it in a couple of hours. You probably won't unlock everything, but if you just want to play through the game, it's pretty easy/straightforward. Steve is just as annoying.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Louieturkey on January 08, 2010, 01:18:21 PM
He's actually more annoying.  It's much easier with a partner.  We beat Alexia with no real problems at all.  The final boss was just time consuming.  I had no desire to replay the final levels as a Krauser solo at that point, but I'm finding that I only needed the hand gun throughout the entire game.  I did kill the fly Alexia with the rocket launcher (got a lucky hit) though.  That really was the only special weapon I used after fully powering up the handgun (meaning just the power, not the reload speed or bullets or rate of fire).

My favorite thing about this game is that the ranking had nothing to do with accuracy, so I could shoot as much as I wanted without being penalized.
Title: Re: Resident Evil: Darkside Chronicles
Post by: EasyCure on January 11, 2010, 10:48:17 PM
So Resident Evil Darkside Chronicles is better.

Okay, how about Darkside and House of the Dead: Overkill?

Overkill is superior because it lets you turn off the targeting reticule.  Shooting with your own aim and not moving around the dot on the screen makes it hard for me to go back to the RE games.

Overkill is a real lightgun game, for real lightgun-aiming players.  Looking thru my SHOTGURN zapper while using the Assault Rifle?  Oh, buddy!  Who needs Left4Dud?

Edit:  In this game, one becomes TALLAHASSEE.

Im not sure if you're trolling me or just you being you because I have no freaking idea what you are talking about for most of this post.

re-read his post after you imagine you soaked your brain in some rot-gut, soaked yur gumz in sum tobacco juice and spit out 3-4 of your smilin teef.

How can people NOT play Overkill after watching fine cinema like "Zombieland"?  1-to-1 aim using CTA Digital's Sure Shot rifle with the in-game Assault Rifle for breaking mutant-melons is DIVINE.

OMG! I actually wanted to go out and buy Overkill after watching Zombieland for some hot double-tapping action, but ended up replaying RE4:WE instead. i'm pissed i didn't keep a save slot somewhere near the mine-cart area.. UGH!

I got this game for my gf for xmas (among other things of course) and we got to play it at a friends house a few days after, we got up to the first Birkins encounter and it was pretty bad ass. The graphics are a noticable improvement over UC, but the shakey cam.. it took some getting used to.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Kairon on January 11, 2010, 11:20:24 PM
My favorite thing about this game is that the ranking had nothing to do with accuracy, so I could shoot as much as I wanted without being penalized.

Yes. OH GOD YES.
Title: Re: Resident Evil: Darkside Chronicles
Post by: ShyGuy on April 09, 2011, 07:16:23 AM
Ada Wong Bump!

Finally picked up this game for $30 at Hastings. Played coop with my cousin, about two thirds of the way through the game. He's a big classic RE fan so it was up his alley.

- Graphics are really nice looking, some of the best on the Wii.
- Camera is shakier than a detoxing alcoholic riding a paint mixer.
- Story has apparently been noticeably changed from RE2 and Code Veronica
- Weapon upgrading is always fun
- shooting every square inch of the screen for cash and prizes is both good and bad.
Title: Re: Resident Evil: Darkside Chronicles
Post by: Mop it up on April 09, 2011, 04:47:55 PM
This is one of the games I've been watching on Amazon for a while now, seeing how low the price goes. If it ever drops below $15 then I'm going to scoop it up. It went to $18 once and I almost bit, but decided I wasn't quite interested enough for that.