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Offline Adrock

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Re: Resident Evil: Darkside Chronicles
« Reply #150 on: March 12, 2009, 05:49:45 PM »
I expect DC to be a better game than UC. Maybe I'll actually spend full price on it. I guess it depends on what else is coming out at the same time.

Anyway, I had Degeneration on last night (hey, I got it for free, can't complain) and there's definitely the makings of a level and sub-level based on it. Sure, the movie was pretty sub-par, but that doesn't mean a cool level couldn't be drawn from it. Honestly, I'd take it over traversing Raccoon City again (yeah, I know it's already in DC).

On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?

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Re: Resident Evil: Darkside Chronicles
« Reply #151 on: March 12, 2009, 05:53:07 PM »
Because I won.
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Offline GoldenPhoenix

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Re: Resident Evil: Darkside Chronicles
« Reply #152 on: March 12, 2009, 06:03:31 PM »
Wasn't UC a bit rushed? Luckily it turned out pretty well but I seem to recall it being slapped together pretty quickly which is why it had some goofy visual problems. I wonder how long this game has been in development.
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Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #153 on: March 12, 2009, 06:08:08 PM »
This does look better production wise than RE:UC. Better graphics are a good thing. BUT this could be the greatest rail shooter of all time and I'm still not going to get excited about it.

Look, I like kart racing games, I like Mario Kart. It doesn't matter how awesome Donkey Kong Kart or Crash Bandicoot Kart or Sonic Kart is. They could be GOTY. I already had my fill of kart games for this generation. It's not a genre I need several games for. Some people love the rails. More power to 'em.

Offline Stratos

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Re: Resident Evil: Darkside Chronicles
« Reply #154 on: March 12, 2009, 06:10:57 PM »
OK, now I'm really interested in this game. Trailer did the trick.
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Offline GoldenPhoenix

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Re: Resident Evil: Darkside Chronicles
« Reply #155 on: March 12, 2009, 06:12:07 PM »
OK, now I'm really interested in this game. Trailer did the trick.

That is exactly how I was. Before I was interested because I enjoyed UC but now it is actually something to get SOMEWHAT excited for.
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Offline BeautifulShy

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Re: Resident Evil: Darkside Chronicles
« Reply #156 on: March 12, 2009, 06:14:07 PM »
Golden I heard that that the developers were in the planning stages after UC was released.So at least a year its been in development.According to the press release this game is coming out Winter 2009.So it is likely that this game will have a 2 year development cycle.
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Offline Halbred

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Re: Resident Evil: Darkside Chronicles
« Reply #157 on: March 12, 2009, 06:21:22 PM »
Well, first off, I don't think you guys are giving proper props (HA!) to RE:UC in the graphics department. It looks significantly better than RE4 most of the time. But yeah, DC looks even better still, which is great. Good to see Leon's roundhouse KICK is still employed!
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Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #158 on: March 12, 2009, 06:26:21 PM »
UC had decent graphics but they were inconsistent. The boss characters were usually very impressive (the textures on the scorpion were very good) but on the other hand, the zombies were sometimes muddy. Good animations, but they could have been a bit more visceral, with more "pop"

Like GP said before, it had a short dev cycle and would have most likely benefited from a few more months in the polishing machine.

Offline Flames_of_chaos

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Re: Resident Evil: Darkside Chronicles
« Reply #159 on: March 12, 2009, 08:08:12 PM »
RE:UC had pretty good graphics, I never complained about them. If Capcom wants to outsource Wii stuff maybe they should stick with Cavia(RE:UC, RE:DC) instead of TOSE (Dead Rising:Chop Till You Drop).
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Offline GoldenPhoenix

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Re: Resident Evil: Darkside Chronicles
« Reply #160 on: March 12, 2009, 08:21:29 PM »
RE:UC had pretty good graphics, I never complained about them. If Capcom wants to outsource Wii stuff maybe they should stick with Cavia(RE:UC, RE:DC) instead of TOSE (Dead Rising:Chop Till You Drop).

I don't think any of us said they weren't good, but they lacked polish in areas showing some indication it was rushed a bit. You have to admit that these new visuals look better though!
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Offline BlackNMild2k1

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Re: Resident Evil: Darkside Chronicles
« Reply #161 on: March 12, 2009, 09:50:05 PM »
I expect DC to be a better game than UC. Maybe I'll actually spend full price on it. I guess it depends on what else is coming out at the same time.

Anyway, I had Degeneration on last night (hey, I got it for free, can't complain) and there's definitely the makings of a level and sub-level based on it. Sure, the movie was pretty sub-par, but that doesn't mean a cool level couldn't be drawn from it. Honestly, I'd take it over traversing Raccoon City again (yeah, I know it's already in DC).

On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?

http://www.youtube.com/watch?v=MJznxIfOAZY&feature=related - I think that answers your question.


Offline rbtr

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Re: Resident Evil: Darkside Chronicles
« Reply #162 on: March 12, 2009, 11:16:24 PM »
Claire looks delicious, maybe a better sandwich than Jill....

Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #163 on: March 12, 2009, 11:51:42 PM »
Okay, let's analyze.

Umbrella Chronicles:


Dark Chronicles:


Have the graphics improved?*

*may be bullshots

Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #164 on: March 13, 2009, 01:25:20 AM »
Cop MUTANT was reused, and blood/clothing textures have more detail.

If you grab pics that include the ground, you'll notice the difference in shadowing.

Female MUTANTS in shorter shorts... an improvement?
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Offline SirSniffy

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Re: Resident Evil: Darkside Chronicles
« Reply #165 on: March 13, 2009, 08:06:16 AM »
*tries to stay optimistic upon reading that the horrific Cavia have developed this title*

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Offline GoldenPhoenix

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Re: Resident Evil: Darkside Chronicles
« Reply #166 on: March 13, 2009, 12:15:51 PM »
*tries to stay optimistic upon reading that the horrific Cavia have developed this title*



Why? THey did the first game.
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Offline Adrock

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Re: Resident Evil: Darkside Chronicles
« Reply #167 on: March 13, 2009, 05:21:26 PM »
On a semi-related note, I still find it odd that, in the entire series, only HUNK and Angela Miller are equipped with right tactical gear to, you know, take on hordes of zombies. I mean, Ada's wearing a dress for cripe's sake. How the hell did she escape Raccoon City?

http://www.youtube.com/watch?v=MJznxIfOAZY&feature=related - I think that answers your question.
Yeah, it does. It's a good thing she had those gauze bandages to protect her from all those zombies.

Offline BeautifulShy

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Re: Resident Evil: Darkside Chronicles
« Reply #168 on: March 13, 2009, 05:47:05 PM »
A couple of details.
It will be much easier to register headshots this time around.
evade maneuver included but no specific details given.
You can switch between Leon and Claire.
Seperate from Leon and Claire, more main characters will be included.
While much of RE2 is revisited,you will play completely new areas.
« Last Edit: March 13, 2009, 06:39:20 PM by Maxi »
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Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #169 on: March 13, 2009, 06:30:19 PM »
"You can switch between Leon and Clair."

Changing viewpoints in REAL TIME.
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Offline Halbred

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Re: Resident Evil: Darkside Chronicles
« Reply #170 on: March 13, 2009, 08:07:09 PM »
Side-by-side, I don't see a significant graphical leap, which is fine by me.
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Offline ThePerm

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Re: Resident Evil: Darkside Chronicles
« Reply #171 on: March 14, 2009, 01:57:43 AM »
next time we start guessing what their going to do next, lets start with what they didnt do, and what their likely to do. RE2 levels weren't in UC, here we go. The part of the game they left out.

Capcom guy 1
"we need another re game for wii"
capcom guy 2
"oh hey, yeah we only make new gun survivor games for wii"
Capcom guy 1
"we never put those re2 levels in umbrella chronicles"
capcom guy 2
"we could just make a game with those levels we left out due to the time constraints"
capcom guy 1
"that sounds like the easiest thing to do"
capcom guy 3
"hey guys lets make this one look better so nobody notices"
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Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #172 on: March 17, 2009, 01:23:33 PM »
capcom guy 4
"hey let's announce it like a major project so that the fans can get hyped up"
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Offline NWR_pap64

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Re: Resident Evil: Darkside Chronicles
« Reply #173 on: March 17, 2009, 01:35:25 PM »
capcom guy 4
"hey let's announce it like a major project so that the fans can get hyped up"

Actually, fans were more hyped up for "Dead Space" than they were for this announcement, though I am sure some were super mega hyped.
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Offline vudu

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Re: Resident Evil: Darkside Chronicles
« Reply #174 on: March 17, 2009, 01:56:26 PM »
That's only because we had just had our hearts broken a couple weeks prior.  If Capcom really wanted to hurt us they should have waited a few more months so we would have forgotten the pain of Dead Space.  You can't fool us twice in a row!
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