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Author Topic: Resident Evil: Darkside Chronicles  (Read 109733 times)

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Offline Peachylala

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Re: Resident Evil: Darkside Chronicles
« Reply #300 on: September 12, 2009, 12:58:11 AM »
Zombie is Zombie.  But no, they're Mutants.
Can we have mutants with some personality though?

RE4 mutants were menacing. RE5... were not.

PLZ?
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Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #301 on: September 12, 2009, 03:32:06 AM »
I don't know if they count as mutants.  Their major biological changes were governed by introduction of a commandeering parasite.
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Offline Peachylala

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Re: Resident Evil: Darkside Chronicles
« Reply #302 on: September 12, 2009, 12:00:36 PM »
Then... the bosses?
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Offline Adrock

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Re: Resident Evil: Darkside Chronicles
« Reply #303 on: September 12, 2009, 02:53:59 PM »
RE4 mutants were menacing. RE5... were not.
Duvalia was... unless you had a grenade.

Offline Peachylala

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Re: Resident Evil: Darkside Chronicles
« Reply #304 on: September 14, 2009, 01:14:11 PM »
Okay, my arguement fails.

But still: RE4 WHEE Edition plays better then Highly DRAMATIC RE5.
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Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #305 on: September 15, 2009, 05:46:55 PM »
Hey Haters, here's another shot of the too good to be true Latin American village from Nintendo power. Me and Pro are still true believers. http://nintendopower.com/

« Last Edit: September 15, 2009, 05:50:27 PM by ShyGuy »

Offline BranDonk Kong

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Re: Resident Evil: Darkside Chronicles
« Reply #306 on: September 16, 2009, 02:35:15 AM »
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great!
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #307 on: September 16, 2009, 02:45:27 AM »

Offline BlackNMild2k1

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Re: Resident Evil: Darkside Chronicles
« Reply #308 on: September 16, 2009, 03:03:25 AM »
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great!

How did you miss the post above yours that was posted 9hrs ago?
It even has the pic you linked to in the post.

Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #309 on: September 16, 2009, 01:22:02 PM »
He can't judge graphics nor eyesight?
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Offline Peachylala

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Re: Resident Evil: Darkside Chronicles
« Reply #310 on: September 16, 2009, 01:40:13 PM »
HD graphiks ruined his eye-balls?  ???
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Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #311 on: September 16, 2009, 03:36:24 PM »
To further discuss the picture, just look at this. Leon in his classic RE4 pose, but we can't control him? Why does it have to be a rail shooter? Why? WHY? WHY?


Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #312 on: September 16, 2009, 03:40:07 PM »
cuz casual is for casuals
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Offline mac<censored>

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Re: Resident Evil: Darkside Chronicles
« Reply #313 on: September 16, 2009, 11:12:33 PM »
To further discuss the picture, just look at this. Leon in his classic RE4 pose, but we can't control him? Why does it have to be a rail shooter? Why? WHY? WHY?

I suppose you're being rhetorical, but it seems quite natural if their main goal is to just get their name on the shelf, without any significant investment.

Sort of like getting a t-shirt that says "I went to Disneyland!" and a packet of postcards instead of actually going to Disneyland.  Sure it makes you feel ashamed and dirty inside, but think of all the money it saves your parents!

Offline BranDonk Kong

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Re: Resident Evil: Darkside Chronicles
« Reply #314 on: September 17, 2009, 01:28:31 AM »
This was posted on GameSpot, so I assume it's OK to link to - Holy ****, the screens are tiny, but they look fucking great!

How did you miss the post above yours that was posted 9hrs ago?
It even has the pic you linked to in the post.
I don't know if it's just my settings or what (shouldn't be, unless a recent FF update changed it), but the pic linked above my post is scaled to 640x420px when I look at the post, so I linked to a 1600x1050 version. Right-clicking on the original image and choose "view image" does show it's full size however. Oh well. The new screens look fucking spectacular.
« Last Edit: September 17, 2009, 01:31:20 AM by Brandogg »
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline ShyGuy

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Re: Resident Evil: Darkside Chronicles
« Reply #315 on: September 17, 2009, 01:49:43 AM »
Yeah, they really do look good. How come we can't get a port of RE5 again? (minus the coop AI of course)

Offline vudu

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Re: Resident Evil: Darkside Chronicles
« Reply #316 on: September 17, 2009, 02:24:14 PM »
Because you touch yourself at night!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #317 on: September 17, 2009, 02:36:44 PM »
The itching won't stop.
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Offline EasyCure

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Re: Resident Evil: Darkside Chronicles
« Reply #318 on: September 17, 2009, 03:04:06 PM »
Get tough actin' Tenactin!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline ThePerm

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Re: Resident Evil: Darkside Chronicles
« Reply #319 on: September 17, 2009, 11:33:17 PM »
Ian, I think that what Nintendo really should do with Zelda, is make a combination of what made Wind Wker good, and What made Twilight Princess good as far as the overworld is concerned. The overworld should be round, much like a Mario Galaxy cube, only much bigger and interconnected. In the center there should be like a huge landmass thats very much like the Twilight Princess overworld but with shores that connect to an ocean. Traveling from one side of the ocean gets you on the other side of the world. There should be little islands on the outside of this continent that both provide parts to the main story and parts to side quests. I think that there shouldn't be a big fetch quest in the game. I read this article

http://www.gamasutra.com/php-bin/news_index.php?story=24488

I think that different countries in the game should again be divided, but in a much more complex way, the rules of the game should change depending on where you are in the map. For instance, you can usually in zelda go in any room breaking pots and stuff, but what if in a certain country this is forbidden, and there are cops chasing you if you do like GTA, but only in this particular species realm. They had this stuff explored throughout the games, but thining about it. Thats probably where they are going to go next, more complex socia-interactions.
NWR has permission to use any tentative mockup/artwork I post

Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #320 on: September 17, 2009, 11:38:34 PM »
Yes, thank you for that.

You've posted in the gaming forums more than twice this year.  You feeling OK?
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Re: Resident Evil: Darkside Chronicles
« Reply #321 on: September 18, 2009, 01:45:10 AM »
This is Resident Evil Discussion perm dude
Never Odd or Even

Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #322 on: September 21, 2009, 03:48:49 PM »
It's my thread now, imposter fake-o.
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Offline Peachylala

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Re: Resident Evil: Darkside Chronicles
« Reply #323 on: September 21, 2009, 04:32:28 PM »
Since when? You didn't call dibs yet.

Also, GAINT SPIDERS WITH HAIR. D8
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Offline NinGurl69 *huggles

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Re: Resident Evil: Darkside Chronicles
« Reply #324 on: September 21, 2009, 06:45:51 PM »
I thought they were less hairy than the previous Mikami Giant Spiders on Nintendo Systems.  More like GAINT SPIDERS WITH GREASE.
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