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Episode 159: A Whale is Not a Zebra

by Jonathan Metts - August 23, 2009, 4:45 pm PDT
Total comments: 34

Jon is back to reveal the genius of Super Mario World.

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Our beloved Director returns this week to give a report on the Monster Hunter series (coming to a Wii near you in 2010). Greg is discovering the charms of Chibi-Robo, and James disparages Chromehounds while lamenting bugs and glitches in Fable II. It's a wonder that Jonny gets any real work done at all; his New Business for this week involves no less than five games, including new forays into Punch-Out (Wii) and the Metroid-tastic XBLA game, Shadow Complex.

For the second part of our RetroActive look at Super Mario World, Lindy brings out his notes for a fresh look at his favorite Mario game's triumphs and intricacies. We talk more about the game's bosses and later areas, and of course there are many comments excerpted from the discussion thread on our forums. It's been a great edition of RetroActive, and this week's conclusion was so big that we didn't have time for Listener Mail. Instead, we're going to have a jumbo sample of your questions and comments next week; thanks for being patient!

We're always looking for great Listener Mail to read and discuss on the show, so please submit your questions or comments!

Credits:

This podcast was edited by Greg Leahy.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!

Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.

Talkback

Captain NAugust 23, 2009

This has got to be my new favorite Podcast. I've got a Kidney infection so my wife is taking care of our son while I lay in bed listening to your podcast. Life is good.

Thanks for saying, and get well soon!

EjamerAugust 23, 2009

Thanks for the hard work yet again Greggers.

Quote from: Captain

This has got to be my new favorite Podcast. I've got a Kidney infection so my wife is taking care of our son while I lay in bed listening to your podcast. Life is good.

Thanks man, and get well soon!

I think I'm going to buy a case of Corona for this week's podcast.  It's so much more relaxing when I have a beer in my hand.  Although it may make the distinction between first and third-person shooters even blurrier for me.

LolmonadeAugust 24, 2009

I beat Shadow Complex already (slightly below 6hr when I first beat the final boss) and have it at something like 96% completion, the problem is that when I triggered the endgame sequence (that self-destructing room that makes the final boss spawn) it removed all the item markers from my map so finding the four remaining items would be really damn hard to do and I'm thinking about just restarting.

BTW, it does have a speedbooster, it's called friction dampener or something. I don't think you can shinespark with it but you can run up walls and stuff.

Quote from: Lindy

Although it may make the distinction between first and third-person shooters even blurrier for me.

I just call 'em xPS ever since third person shooters abandoned the lock-on targeting.

Regarding the boss discussion: I feel like Yoshi's Island was a direct response to Super Mario World's (and the entire series') lack of boss variety. Every boss is unique in YI, and several make use of Yoshi's abilities.

Quote from: KDR_11k

the problem is that when I triggered the endgame sequence (that self-destructing room that makes the final boss spawn) it removed all the item markers from my map so finding the four remaining items would be really damn hard to do and I'm thinking about just restarting.

It does have some minor bugs. On the plus side, reaching Level 20 reveals all remaining collectibles on your map, so that may be an alternative to starting over. (You'll probably want to start over eventually for a minimalist run or New Game + on the way to Level 50.)

Patchkid15Patrick Barnett, Associate EditorAugust 24, 2009

The ending music you added Greg almost brought a tear to my eye, lol...

Also those were some of the best outtakes you guys have had in awhile.

Other than that great discussion as always, if only i owned a 360 to pick up shadow complex.

YoshidiousGreg Leahy, Staff AlumnusAugust 25, 2009

If you're a fan of the soundtrack in Super Mario World, I recommend checking out this really fun OCRemix of the Castle music, "Turning Terrors" by AeroZ:

http://www.ocremix.org/remix/OCR01760/

On bosses, I agree with TYP, and I think Yoshi's Island is the standout in the entire Mario series for boss variety and creativity. Of course, it helped that Yoshi has more native abilities (the butt stomp and eggs especially) than Mario does in SMB3/SMW--meaning that more could be done without having to resort to a power-up specific boss design, for instance--but there's also just more imagination going on in YI. Encounters such as chasing Raphael the Raven around the moon or duelling with giant Baby Bowser from a distance show to me that the development team made the bosses a higher priority for YI than in the Mario games. They're still too easy in a number of cases though.

GoldenPhoenix¸August 25, 2009

I played through a portion of Mario World and its just missing its "hook" to me. I can't get into it.

LolmonadeAugust 26, 2009

Quote from: Jonnyboy117

Quote from: KDR_11k

the problem is that when I triggered the endgame sequence (that self-destructing room that makes the final boss spawn) it removed all the item markers from my map so finding the four remaining items would be really damn hard to do and I'm thinking about just restarting.

It does have some minor bugs. On the plus side, reaching Level 20 reveals all remaining collectibles on your map, so that may be an alternative to starting over. (You'll probably want to start over eventually for a minimalist run or New Game + on the way to Level 50.)

I was already past level 30, in fact I reached 20 before that girl even gave me the map in a cutscene.

Nick DiMolaNick DiMola, Staff AlumnusAugust 26, 2009

More awesome Castle Music here -> http://www.youtube.com/watch?v=1W7BaTMxbVY

More awesome Castle music here -> http://www.youtube.com/watch?v=sVpWUsRocdc

kraken613August 26, 2009

I love retroactive but I don't like when it takes up most the show. With both weeks of retroactive talk it took up about an hour and forty minutes. While listening I just get bored of listening to talk of the same game for so long. I get bored of it after about 20 minutes in an episode. I like the segment but is taking too much of the episode and I don't enjoy the episodes with retroactive nearly as much. Maybe just limit the talk to one episode or two smaller segments.

Just my thoughts!

CëricAugust 26, 2009

Quote from: kraken613

I love retroactive but I don't like when it takes up most the show. With both weeks of retroactive talk it took up about an hour and forty minutes. While listening I just get bored of listening to talk of the same game for so long. I get bored of it after about 20 minutes in an episode. I like the segment but is taking too much of the episode and I don't enjoy the episodes with retroactive nearly as much. Maybe just limit the talk to one episode or two smaller segments.

Just my thoughts!

I'm fine with Retroactive being a major portion of the overall podcast so long as the commentators can continue making interesting conversation about it.  If you get bored listening to it, skip to a later part of the episode or close the file altogether.  I'd only be concerned about the length of Retroactive if the rest of the podcast were forced to be shorter so you guys avoid going over X number of minutes.  New Business is my favorite section, so I'd rather not get something like "well, I've played this, this, and this.  I've love to talk about them, but we need to save our time for the big Retroactive latter on".

I'm still trying to get through this episode, myself.  I keep falling asleep roughly around the middle of the podcast for some reason.

EjamerAugust 26, 2009

I loved the long Retroactive, it was nice to listen to the crew talk about a game that is actually good that actually, has, well, things to talk about!

Thanks for the feedback, everyone. The length of the discussion is related to the game itself, how much we like it, how many forum comments we have, how complex and/or influential the game is, etc. Greg actually edits out some portions for time or pacing, so you're getting a slightly condensed version already. We could probably stand to organize our thoughts better in advance, which would make the conversation go more smoothly and quickly.

GoldenPhoenix¸August 27, 2009

Personally if a game has a massive RetroActive segment and it just spirals out of control, i'd quite like having that entire unedited segment split off into an episode of its own. Like Episode 159 R.

LolmonadeAugust 27, 2009

I just skip those retro parts...

EjamerAugust 27, 2009

Quote from: Plugabugz

Personally if a game has a massive RetroActive segment and it just spirals out of control, i'd quite like having that entire unedited segment split off into an episode of its own. Like Episode 159 R.

Or just not listen to the whole thing at once! Problem solved. :)

kraken613August 27, 2009

My problem with the retroactive parts is that you do lose a bit in other segments like reader mail and lose the main feature. I would prefer to have a long retroactive just be in one episode. Not across two episodes.

Patchkid15Patrick Barnett, Associate EditorAugust 27, 2009

I am fine with retroactive the way it is now... the only issue i sometimes have is that sometimes on the second week ideas and statements are repeated, making the the second episode feel more repetitive then informational and fun.

YoshidiousGreg Leahy, Staff AlumnusAugust 27, 2009

The length of the SMW RetroActive segments the past two shows was not the cause of listener mail being reduced or omitted in those cases--among other factors, the first part of the recording ran far longer than expected and put us in a time crunch. So Kraken, if your dislike of RetroActive is premised on its effect on other segments, then I can tell you that you're misdirecting the blame. If, on the other hand, you simply dislike the same game being covered in consecutive weeks, then that's a different matter.

GoldenPhoenix¸August 27, 2009

Quote from: GoldenPhoenix

Quote from: Plugabugz

Personally if a game has a massive RetroActive segment and it just spirals out of control, i'd quite like having that entire unedited segment split off into an episode of its own. Like Episode 159 R.

Or just not listen to the whole thing at once! Problem solved. :)

That doesn't fix the fact i want more!

EjamerAugust 27, 2009

Also peoples remember Greg has to edit these. So let's have a heart OK?  :P

GoldenPhoenix¸August 27, 2009

But i also said i wanted an unedited one! :P

EjamerAugust 27, 2009

Quote from: Plugabugz

But i also said i wanted an unedited one! :P

::shakes head::

GoldenPhoenix¸August 27, 2009

Quote from: GoldenPhoenix

Quote from: Plugabugz

But i also said i wanted an unedited one! :P

::shakes head::

::nods head at a 4 degree angle::

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

adadadAugust 30, 2009

Quote:

::nods head at a 4 degree angle::

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

Pretty sure there aren't many listeners particularly interested in hearing Skype disconnections etc., however I'm only being facetious. To an extent I agree, some off-topic banter is appreciated, and the zingers suggest that there is a fair amount there although I'm making a large assumption saying that. I can understand wanting to pare down some bum discussion but I wouldn't want the show to feel too regimented. In the end I feel as long as what's being said or discussed is entertaining or informative (or even both in the case of James' Disaster skit) I am up for listening to pretty well anything.

And yes that's why I sent that listener mail moons ago asking about awkward sexual encounters.

Actually come to think of it I think that question should be revived from the Mailbag next time Karl is on the show as I'm sure he would have some great sex stories - probably some gaming-related ones too!

Quote from: Plugabugz

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

"Purity" is hardly a word I'd expect to be associated with any of our podcasts.  LOL

NWR_KarlKarl Castaneda, Contributing EditorSeptember 01, 2009

Quote from: adadad

Quote:

::nods head at a 4 degree angle::

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

Pretty sure there aren't many listeners particularly interested in hearing Skype disconnections etc., however I'm only being facetious. To an extent I agree, some off-topic banter is appreciated, and the zingers suggest that there is a fair amount there although I'm making a large assumption saying that. I can understand wanting to pare down some bum discussion but I wouldn't want the show to feel too regimented. In the end I feel as long as what's being said or discussed is entertaining or informative (or even both in the case of James' Disaster skit) I am up for listening to pretty well anything.

And yes that's why I sent that listener mail moons ago asking about awkward sexual encounters.

Actually come to think of it I think that question should be revived from the Mailbag next time Karl is on the show as I'm sure he would have some great sex stories - probably some gaming-related ones too!

HAH!

Honestly, as much as I'd love to further drag RFN down into the gutter some more, I think the boys would probably prefer that my appearances be kept as professional as possible.

But hey, you can always hope.

CëricSeptember 01, 2009

Quote from: KarlCastaneda

Quote from: adadad

Quote:

::nods head at a 4 degree angle::

I want more simply because i enjoy the banter and the wild tangents they have. The fact that its unedited will help to maintain the purity of it.

Pretty sure there aren't many listeners particularly interested in hearing Skype disconnections etc., however I'm only being facetious. To an extent I agree, some off-topic banter is appreciated, and the zingers suggest that there is a fair amount there although I'm making a large assumption saying that. I can understand wanting to pare down some bum discussion but I wouldn't want the show to feel too regimented. In the end I feel as long as what's being said or discussed is entertaining or informative (or even both in the case of James' Disaster skit) I am up for listening to pretty well anything.

And yes that's why I sent that listener mail moons ago asking about awkward sexual encounters.

Actually come to think of it I think that question should be revived from the Mailbag next time Karl is on the show as I'm sure he would have some great sex stories - probably some gaming-related ones too!

HAH!

Honestly, as much as I'd love to further drag RFN down into the gutter some more, I think the boys would probably prefer that my appearances be kept as professional as possible.

But hey, you can always hope.

So Karl, how are those reviews coming along for Fire Emblem: Radiant Dawn and Batallion Wars 2?  ;)

NWR_KarlKarl Castaneda, Contributing EditorSeptember 01, 2009

They'll be done for Episode 200. ;)

THOUSAND

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