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Boom Blox Bash Party

by Pedro Hernandez - June 27, 2009, 12:07 pm EDT
Total comments: 18

9

Can expanded gameplay features and a robust online sharing mode make a highly celebrated game even better?

The original Boom Blox was released in May of 2008 to much critical appraise. The collaboration between popular third party developer EA and the celebrated film director Steven Spielberg proved to be much more than a fluke when Boom Blox managed to combine the sophistication of physics and the charm of creation and destruction. A year later, a sequel is already among us. Boom Blox: Bash Party hopes to take everything that made the original title a critical darling and expand its physics by adding new stages and creating more robust stage creation options and online sharing modes.

Boom Blox was an idea born out of Steven Spielberg’s desire to create a game that would include everyone in the family and every gamer, no matter their level of skill. Combining the universal appeal of building blocks and the fun of their destruction, Boom Blox went further with this basic idea. Each stage has the core idea of destroying a set of blocks. This, however, changes according to the blocks used, altering the mission objectives. For example, a stage might consist of bomb blocks and the level objective would be to destroy all of the blocks with a limited set of balls. The less throws you make, the better you do in the stage. At other times you are required to carefully remove a block without touching a penalty block to achieve the desired score. Other blocks you might encounter include vanishing blocks, which disappear when hit by a ball, and chemical blocks that explode when two of them touch.

The stages are deepened by the presence of real-time physics which plays heavily into how each mission is beaten. One throw can be enough to topple a whole tower of blocks, while sometimes you have to be more creative and do a series of throws in order to achieve the desired effect. This proved to be a winning formula that charmed many gamers when the game was released last year. The good news is that not only does Bash Party retain this charming formula; it is further expanded by new additions.

The first of these are underwater and outer space stages, complete with their own physical properties. Block pieces will float and be affected by the low gravity pull, which adds an element of strategy, since every move will be affected by the new physics. In other words, if you thought seeing a tower of blocks fall down was cool, seeing all the pieces scatter across space will make you giggle.

There are also new toys to interact with the blocks, such as the slingshot. There are also new blocks, like the virus block whose explosion causes other blocks to get “infected” and explode. Finally, there are awards and achievements the player can earn while playing the game. In the case of achievements, they happen when certain conditions are met during gameplay, like destroying a set number of blocks.

There are three main modes in Bash Party. The first is the solo mode, which works as the game’s main single player mode. It teaches the basics of Boom Blox. Once players finish the training stage, they will explore a theme park called Adventure Land with different themed sections, such as the circus and pirate world. These sections have up to six stages with different missions to accomplish. These stages serve as a training ground for players to better understand the ideas behind the physics employed and the blocks they will encounter in the other modes.

It is in solo mode where players will find one of the most popular modes in the first Boom Blox: the stage creation mode. This mode touts that the tools players use to create their own stages are actually the same ones the developers used during the development of the game. Despite its steep learning curve, the stage creation mode proves to be very in depth and flexible. Players can literally create whatever their hearts desire and use the game’s own rules to create their fun multiplayer sessions. The desire to be creative is encouraged greatly thanks to the online sharing mode. Players can upload their creation to EA’s servers. Their friends can not only download their stages through WiiConnect24, but they can also download hundreds of other stages, which are under different categories that range from multiplayer stages to free for all stages created just for the fun of it.

Finally, there are two additional multiplayer modes. Head to head mode pits players against each other in a series of mission based stages, and co-op mode has the players working together to complete a stage, a mode exclusive to Bash Party.

Bash Party does very little wrong, but sadly there are some warts, though small ones at that. As in the first Boom Blox, Bash Party works best as a multiplayer game befitting Steven Spielberg’s social play aesthetics. Single player is competent enough that players can get a lot out of it, but it can get repetitive, especially after long periods of time. As previously mentioned, the stage creation mode is very deep but quite complex. The complexity of the tools might be too overwhelming for the inexperienced. Finally, its biggest virtue is also one of its biggest drawbacks. While the game does keep the design and formula that made the first game a hit with the Wii fanbase, it does very little to freshen the experience. If you have played the original title to death, Bash Party might feel too similar.

Regardless of its faults, Bash Party is a winner. The joy of destruction is carried successfully into the sequel with enhanced physics that deepen the experience, along with the addition of new blocks and tools. The stage sharing and creation mode create a nearly endless replay value that is only limited by the player’s imagination, and multiplayer once again makes this a must for social players. This is a party you won’t want to miss.

Score

Graphics Sound Control Gameplay Lastability Final
8 7 9 9 10 9
Graphics
8

The real winner in the graphics department is the real-time physics. Each block reacts to every movement accordingly, inserting a deep level of immersion rarely seen in games. The presentation carries over the quirky cartoony theme of the first game, and it’s still a charmer. The only downside is that frame rate drops during some of the busier stages.

Sound
7

While sound is not one of Bash Party’s strongest assets, it does a pretty good job of providing nice and soothing music that keeps the quirky fun in place. The best part about the sound is the noises the blocky animals make, whether you are ignoring them or hitting them with a baseball.

Control
9

Moving blocks with the pointer and throwing balls have never felt more natural. It doesn’t push the envelope when it comes to controls, but the implementation of the basic ideas work great.

Gameplay
9

Bash party is easily one of the most multifaceted puzzlers you'll find on the Wii. It might all sound confusing at first, with the physics, block types and toys at your disposal. But all comes together in a package that is both compelling and enthralling.

Lastability
10

Bash Party will be on your Wii for a while, all thanks to the stage creation and sharing features included in the game. The only real limit is how much you are willing to let your imagination soar. This creates a game that literally never ends. The multiplayer modes also do their job in extending Bash Party’s life thanks to very accessible options.

Final
9

EA and Steven Spielberg have created something special with Boom Blox, and luckily for all gamers, this has been retained in Bash Party. The downside is that it might be too familiar for fans of the original, but the new stages and items create unique experiences exclusive to Bash Party, while the stage creation and sharing modes will keep many a player hooked for days.

Summary

Pros
  • Deep stage creation modes
  • Great multiplayer
  • Keeps the great gameplay of the original intact
  • Level sharing extends the replay value
  • New levels with unique physics
  • Quirky presentation
Cons
  • Plays too much like the original game
  • Single player is not as engaging as multiplayer mode
  • Steep learning curve in the stage creation mode
Review Page 2: Conclusion

Talkback

NWR_pap64Pedro Hernandez, Contributing WriterJune 27, 2009

And for your enjoyment, I added both video and screens that explains the concept of Boom Blox better!

Staff members, if this is this a problem let me know and I'll remove videos.

GoldenPhoenixJune 27, 2009

Fantastic game thatI hope is an example of a slow burn title!

TJ SpykeJune 27, 2009

The game looks so good, I wish I had the money to get it.

I wish I could play this game more, but Pedro used my copy for this review!

Good review, man, and nice turnaround

NWR_pap64Pedro Hernandez, Contributing WriterJune 27, 2009

Quote from: nron10

I wish I could play this game more, but Pedro used my copy for this review!

Good review, man, and nice turnaround

And I have to thank you for giving me your copy. It has already provided lots of laughs for me and my nephew, most at the expense of those cute little block animals.

Seriously, its very tempting to hit them when they are cheering and dancing around. I even recreated the famous "Boot to your head!" skit with bowling balls.

"And you my dear blox will receive...A BOWLING BALL TO THE HEAD! BAM!"

StratosJune 27, 2009

Very well worded, Pap.

I don't expect to get this any time soon but it does look really good.

I traded in the first one when the sequel came out, but I haven't gotten around to buying Bash Party yet. Soon.

I really enjoyed my time with this, but I actually think the single-player is a little bit better than you give it credit. I also ran into the issue that, at least with the people I play with, only a small amount of the multiplayer types had any kind of long-lasting fun.

StratosJune 27, 2009

Quote from: nron10

I really enjoyed my time with this, but I actually think the single-player is a little bit better than you give it credit. I also ran into the issue that, at least with the people I play with, only a small amount of the multiplayer types had any kind of long-lasting fun.

Would you say this is on par, worse or better than the lastability of the multiplayer of the first game? Because most of the MP modes in the first one are still heavy draws for my family.

Quote from: Stratos

Quote from: nron10

I really enjoyed my time with this, but I actually think the single-player is a little bit better than you give it credit. I also ran into the issue that, at least with the people I play with, only a small amount of the multiplayer types had any kind of long-lasting fun.

Would you say this is on par, worse or better than the lastability of the multiplayer of the first game? Because most of the MP modes in the first one are still heavy draws for my family.

I never played a ton of the first one, but from what I played of it, most of the good multiplayer modes make an appearance in Bash Party in some form.

NWR_pap64Pedro Hernandez, Contributing WriterJune 28, 2009

The multiplayer mode is basically the same modes seen in the single player mode, which is a big plus for me since they are awesome.

As for the single player, I realized that its much better than I give it credit for. But there's something nearly magical about play multiplayer and its why I give it more credit than the single player because its where the game shines best.

vuduJune 29, 2009

If I'm looking for a solid single-player title would you recommend the original Boom Blox for $30 or Bash Party for $40?

vudu, it makes more sense to get Bash Party because the DLC/sharing features mean you can get more longevity out of it as a single-player game. I haven't played Bash Party yet, but I enjoyed the first one primarily as a single-player experience, and that's how I will usually play the sequel as well. Going for gold medals is VERY addicting.

vuduJune 29, 2009

Quote from: Jonnyboy117

Going for gold medals is VERY addicting.

That's just what the OCD part of me is hoping for.  ;D

StratosJune 29, 2009

Quote from: Jonnyboy117

Going for gold medals is VERY addicting.

Don't say things like that. I can't afford this right now. But I want to get gold medals...
Trying to get one throw clears in the first game was adicting and time consuming.

NWR_pap64Pedro Hernandez, Contributing WriterJune 29, 2009

Quote from: vudu

If I'm looking for a solid single-player title would you recommend the original Boom Blox for $30 or Bash Party for $40?

Definitely go for Bash Party. While I said that the single player isn't engaging when compared to the multiplayer it does offer a lot of levels, and like Johnny said the downloadable levels make the re-playability almost infinite.

D_AverageJune 29, 2009

I bought this game day one, but haven't played it much yet.  Somehow, I've accrued a glut of games to go through in this somewhat slow season.  What I've played thus far though is definitely great.

Mop it upJune 29, 2009

I'll probably get this if I find it on sale. I wasn't a fan of the original and if this is largely more of the same then I don't know if my problems with it have been fixed. The inaccuracy of the controls is probably no more but it sounds like the game still retains the slowness of the physics and some of the uninteresting game modes. It's funny how there are levels with low-gravity because the physics of the first game already seemed like the setting of the game was on the moon.

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Boom Blox Bash Party Box Art

Genre Party/Parlor
Developer Electronic Arts
Players1 - 4

Worldwide Releases

na: Boom Blox Bash Party
Release May 19, 2009
PublisherElectronic Arts
RatingEveryone
eu: Boom Blox Bash Party
Release May 29, 2009
PublisherElectronic Arts
Rating3+

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