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DS

North America

Toon-Doku

by Jonathan Metts - June 11, 2007, 10:58 pm EDT
Total comments: 10

2.5

Don't spend $20 on broken Sudoku.

Toon-Doku is based on the faulty premise that since playing Sudoku involves no math, you can just replace the numbers with pictures of anything. While it's true that the ubiquitous puzzle game does not require any math skills, it does involve a lot of counting, and numbers tend to work better than fruits and vegetables when it comes to counting. The key to playing Sudoku is looking at a group of numbers and being able to ascertain which one is missing. If you're looking at a 3x3 grid of symbols and see a slice of pizza, an ice cream cone, a can of soda, a peach, a banana, a baseball, a smiley face, and a toucan bird, it's a lot more difficult to identify the panda as the missing symbol.

Toon-Doku is packed with features, like over 200 different symbols (most of which must be unlocked), a symbol editor, wireless symbol trading, etc. All of these are worthless in light of the above fallacy. The only nine symbols worth using are the ones depicting Arabic numerals 1 through 9, making the core gimmick of this game completely irrelevant.

The other so-called innovation of Toon-Doku is that you choose an avatar character (including ones named "Boy" and "Girl") and occasionally play boss battles. The only difference between normal puzzles and boss battles is the distraction system, in which the two characters toss junk at each other to cover up sections of each other's puzzle, which must be manually cleared off. You attack the opponent by dragging a number (or symbol, if you woefully avoid my advice) to match the one currently shown on the distraction launch pad. This whole mechanic doesn't make the puzzles harder to complete, just a lot more annoying because you have to stop thinking about Sudoku every couple of minutes to throw more crap at the other character. Yes, it is very distracting… now who thought that would be a good thing to add to this game? How many people are out there playing Sudoku in their morning newspapers, thinking how much better the puzzle would be if only someone would intrude every minute or so to distract from all that pesky thinking?

Ostensibly, all of the symbol stuff was implemented to better suit children who might be intimidated by the numbers. But guess what: if you're too young to handle numbers, you probably have neither the patience nor the logic skills to solve most of the 100 puzzles included in this package. Regardless of your age, you'll be frustrated before long – I was unable to solve the second boss puzzle after four consecutive attempts. This happened on a set of puzzles labeled "Very Easy", and this is hardly my first exposure to Sudoku. That's not even considering the controls, which span fifteen pages of text in the game's tutorial.

Toon-Doku is certainly an ill-conceived variation on a popular formula, but I have to question why anyone would want to play Sudoku on the DS in the first place. Why would you want to spend twenty or thirty dollars and deal with battery life and interface problems when you could pick up a book of Sudoku puzzles for five bucks and play it anytime, anywhere, and completely on your own terms? The only good implementation of Sudoku on the DS is in Brain Age, and Nintendo was smart enough to include it as a side-attraction, not as its own game, because it's not worth buying on its own. Therefore, Toon-Doku is even less worthwhile; in fact, I really can't recommend it to anyone at all.

Score

Graphics Sound Control Gameplay Lastability Final
3 3 5 2 8 2.5
Graphics
3

The collection of 200+ symbols are the focus of the game, but they look grainy and awful with the puzzle grid zoomed out to fit the screen. Character art is very generic but at least it's at the correct resolution. Some of the themed backgrounds make it harder to see the symbols on the grid.

Sound
3

In a word: distracting. There are five songs in the game, and although they might have been pretty good music in other types of games, all five of them are completely out of place in a Sudoku game. Who wants to listen to heavy punk rock while solving a logic puzzle? I turned down the volume within minutes.

Control
5

You can play with the stylus, face buttons, or both. At least, that's the theory. I couldn't make heads or tails of the in-game controls tutorial, but dragging numbers/symbols from the "bank" over to the grid is simple enough. Tapping on an empty space to highlight it for the marking system (which is a way to take notes) seems to work about 20% of the time.

Gameplay
2

How can you screw up a pure and perfect game like Sudoku? First, replace all the numbers with random symbols which are far more difficult to account for visually. Then turn some of the puzzles into "battles" which are exactly the same except incredibly annoying and tedious. Also, you might want to incorrectly label the difficulty of some puzzles and inconsistently warn the player of errors.

Lastability
8

Provided that you get some kind of sick pleasure from collecting symbols which are better left never used, or you co-found a hardcore society of players who draw custom symbols and trade them every afternoon at the playground, or you feel compelled to play all one hundred pre-made puzzles in order to quell your shame in having paid far too much money to play a game that is provided free in most weekly newspapers and on countless websites, there's actually a lot to do in Toon-Doku. You can even crank out puzzles using the built-in random generator. Knock yourself out, kid.

Final
2.5

Toon-Doku exists at the lonely intersection of Poor Execution and Lame Concept. If you absolutely must have a Sudoku game for your DS, which is an illogical but understandable compulsion, pick up Brain Age for the same price and get all the extra stuff that might one day make you smart enough to no longer spend money on Sudoku videogames.

Summary

Pros
  • Includes puzzle generator for infinite possibilities
  • Single-card download demo and… multiplayer Sudoku?
Cons
  • Confusing, spotty touch controls
  • Costs four times as much as a book of superior Sudoku puzzles
  • Distraction system makes boss battles agonizing
  • Entirely inappropriate music
  • Ridiculous premise of symbol-based Sudoku
Review Page 2: Conclusion

Talkback

UncleBobRichard Cook, Guest ContributorJune 11, 2007

I pity the fool who needs a review to warn them away from this.

What can I say...they sent it, so I reviewed it. I hope the article is at least entertaining for those who read it (aside from the poor developers).

UncleBobRichard Cook, Guest ContributorJune 11, 2007

Not to scare away developers from sending y'all free crap, but who in their right mind would think it'd be a good idea to send y'all a copy of this to review? Seriously? I mean this type of game *obviously* isn't targeted at any age group that has any kind of connection to this site. A quick look at y'alls previous reviews should tell them that you're not going to give this game a very high score or be very kind to it. And, dear Lord, I hope, they didn't actually think they made an awesome product that was going to score an 11/10 or that it was anything more than a cheap cash in on a train that left the station about six months ago. They should have saved their money sending y'all a copy and possibly (doubtfully) gotten one or two more sales from someone who was on the edge before they read your review.

A game doesn't need to receive a "11/10" to be a positive review. Majesco probably believed it had a decent game of Sudoku that would be recommended to fans of the game, and a 6 or 7/10 review would increase the game's exposure. Obviously this game did not receive a 6/10.

CericJune 12, 2007

UncleBob's post should be removed from the record. Developers please still send review copies. There are plenty of people here we play every genre of game.

Infernal MonkeyJune 12, 2007

Quote

Who wants to listen to heavy punk rock while solving a logic puzzle?


!!

I'm gonna order thirty six copies of this game right now.

Careful, that's only one song.

S-U-P-E-RTy Shughart, Staff AlumnusJune 12, 2007

I want to hear this song so bad!

I think we all want to hear more about this great soundtrack.

CericJune 12, 2007

lol

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Toon-Doku Box Art

Genre Puzzle
Developer Dragon's Den Unlimited

Worldwide Releases

na: Toon-Doku
Release Apr 01, 2007
PublisherMajesco
RatingEveryone
eu: Toon-Doku
Release Q3 2007
PublisherMajesco

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