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GC

North America

Rampage: Total Destruction

by Jonathan Metts - May 18, 2006, 7:38 am EDT
Total comments: 6

6

Giant monsters attack buildings and eat people. Again.

The Rampage series evolves about as slowly as Madden and Mario Party, but Midway is smart enough to only release a Rampage game every few years. Total Destruction is the biggest leap yet for the series, but that's not saying much. The game caters to nostalgic fans of the series who want more of the same action without digging up old game systems. It is still the same mindless, easy, yet strangely addictive formula that you've known for years.

Rampage is all about controlling Godzilla-sized monsters as they go from city to city, toppling every building and eating everything in sight. It can at times be just as much fun as it sounds. The military sends increasingly powerful forces to impede your tour of destruction, but the various helicopters and S.W.A.T. teams are really no threat as long as you take them out quickly. Gunners are always taking pot shots from buildings above, so your health tends to slowly decrease over time, but you can easily boost it back to full by eating food and people. The best people to eat are those gunners. At the end of each city, there's a boss battle against some crazy vehicle designed by Dr. Vector, who is responsible for creating all the monsters in the first place. The boss battles require new tactics, but are more annoying than difficult, as they take a long time to complete, and you still have to knock down all the buildings before the stage is finished.

The only real challenge in this game is dealing with the controls, which are simple but often unresponsive. For the first time, monsters can climb up the faces of buildings, not just the sides, but the added depth of gameplay is not handled very well. It's hard to position your monster to punch or grab at a particular window, because the different climbing attacks never seem to go where you would expect. When clinging to a building's face, you can punch either to the right or left, but the method of switching sides is clunky and sometimes results in you moving elsewhere on the building, rather than just switching focus from one side to the other. Jumping is also very slow and hard to control, and your monster may or may not grab a building if you jump towards it.

Despite the poor controls, Rampage is fun for a while, especially if you play the Campaign mode cooperatively with a friend. The levels go by faster that way. While playing alone, it takes a long time to knock down large buildings, so the pace of the game is hindered. Still, Total Destruction is, like the previous Rampage games, mildly addictive even if you aren't always having crazy mega fun. Playing through block after block of these cities has a dull kind of appeal, and you may be surprised to find yourself playing for an hour or more per session. It's a bit boring, yet you cannot stop playing.

Total Destruction may not push the gameplay forward much, but it does pack in far more content than previous games in the series. The original Rampage had three monsters: George (looks like King Kong), Lizzie (looks like Godzilla), and Ralph (a giant wolf). The newest game adds dozens of new monsters with such inspired names as Ramsey the Ram, Leon the Lion, Natalie the Nautilus, and Jack the Jackalope. These guys are all hidden in the Campaign mode's levels, so it pays to be thorough in your destruction of each city. There are several cities, each composed of many smaller levels, and you can always revisit them to clean up challenges such as knocking down all the buildings within a certain time limit and scoring enough points in the level before completing it. There is also a four-player competitive mode in which you see who can dish out the most damage in a particular level. And on top of all that, Total Destruction includes two other Rampage games in their entirety, no unlocking required: the original arcade versions of Rampage and Rampage: World Destruction Tour. They are very nice additions if you aren't already sick and tired of the gameplay, which is virtually the same in all three games.

Rampage is an ancient kind of game, unabashedly repetitive and simple, and that makes it a good choice for older gamers who remember pumping quarters into arcade machines other than Dance Dance Revolution. For that audience, Total Destruction is a nice package, with tons of content, a new coat of polish (other than for the controls), and a budget price. It's probably not going to endear any fans of modern games, though.

Score

Graphics Sound Control Gameplay Lastability Final
6 6 3 6 8 6
Graphics
6

The cartoonish art style fits the game well, but that doesn't excuse the bland graphics. People and many food items are so small that you can't identify their types, which is often important for knowing what to eat and what to avoid.

Sound
6

Nothing spectacular here, but the sound effects are generally good, with the occasionally funny voice clip from a screaming civilian. The music is very quiet and easy to ignore, which is more than you could say for some of the past games in this series.

Control
3

A simple game should have simple, responsive controls, and Total Destruction fails that basic requirement. While climbing a building's face, the monsters never seem to punch or kick where you would expect. Jumping is slow and inaccurate. It's hard to pick up specific items/people from the ground. Good thing the game is so easy that these problems don't turn into rage and frustration.

Gameplay
6

Moderately fun and vaguely addictive, Rampage appears here the same as it ever was, no matter how many new moves and characters Midway throws into the formula. It is slightly less repetitive than past iterations thanks to boss battles and specific challenges in each level. Still, this kind of old-school arcade game is going to appeal to a certain type of gamer and that's it.

Lastability
8

Provided that you aren't easily bored by the Rampage gameplay, there is a lot to do in Total Destruction, not to mention the interesting multiplayer options and two whole bonus games available from the start.

Final
6

If you are under twenty years old and have never heard of Rampage, run away! Flee the scene! Total Destruction is not for you. But if you're an oldie like me, you will get some enjoyment out of this game before the sad realization that the only reason you played the original Rampage for a whole summer is that you had nothing better to do at the age of eleven.

Summary

Pros
  • Classic Rampage gameplay
  • Cooperative two-player campaign
  • Tons of stuff to unlock and tasks to accomplish
Cons
  • Redundant with earlier Rampage games
  • Slow, unresponsive controls
  • Very repetitive game design
Review Page 2: Conclusion

Talkback

KDR_11kMay 18, 2006

The boss battles require new tactics, but are more annoying than difficult, as they take a long time to complete, and you still have to knock down all the buildings before the stage is finished.

Minor correction: You only have to knock down all the buildings to finish the stage, killing the boss is optional to gain bonus points.

Overall I'd say the clinging to the front of buildings changes the gameplay a LOT, especially since it makes you more manoeuvrable. Dodging tank shells and see them demolish the building instead of you is satisfying. You're also supposed to strategically weaken the structure of the building to make multiple floors collapse in a combo (doesn't count if they just collapse because the building is over the total damage limit). I have little trouble getting them to punch where I want them to.

SlayerZeroMay 18, 2006

Holy crap! An average Rampage game! What were the odds? face-icon-small-laugh.gif

Face-climbing is a relatively big addition, but I stress "relatively". It's still just about punching out windows, but now you can move right/left in addition to the old up/down. I don't see how you could dodge tank shells; those attacks seemed instantaneous as far as I could tell. I just had to stop whatever I was doing and destroy the tank before it had time to fire. I've had them shoot me off of buildings and shoot me in mid-jump, and there's no visible projectile to be dodged.

trip1eXMay 19, 2006

I grew up on the Atari 2600 and played the original game in the arcade so this game has some interest like you said.

Smash_BrotherMay 19, 2006

I play the MAME version (arcade) and see how long I can stay alive. THAT was hardcore Rampage...

KDR_11kMay 19, 2006

Keep moving when the tank is ready to fire (its reload time is constant so you should get a feeling for when it's going to shoot), it'll miss and hit the building instead. I'm pretty sure I've seen the projectiles, just don't be too close to it. Staying still until the tank fires will make it hit you but I've often enough just ignored the tank and had it help me in trashing the building.

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Genre Action
Developer Pipeworks Software
Players1 - 4

Worldwide Releases

na: Rampage: Total Destruction
Release Apr 24, 2006
PublisherMidway
RatingEveryone 10+
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