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New Super Mario Bros.

by Michael Cole - May 16, 2006, 12:27 am EDT
Total comments: 11


The fire flower makes its triumphant return.

This game's title could not be more definitive, as the Marios' latest adventure really does return the plumbers to their super roots. While Mario may be rendered in 3D, his game is totally old-school. Running and jumping once again reign supreme, ousting punches, air meters and all that other froufrou for delicious mushrooms. Mario handles with traction somewhere between Super Mario Bros. 3 and Super Mario 64, and his jump is close to SMB3's but with a slower descent. Of course, he also brings some of the new moves he has learned over the years, such as triple jumps and ground pounds. New Super Mario Bros. (NSMB) features the best wall jump yet—there is precious little more satisfying than saving oneself from a perilous pit with a knee-jerk wall-jump. Mario may not control as he did in any of the classic Mario games, but he still feels perfect.

And that means you will have no excuse when a vicious water or fortress level hands you your rear end. Make no mistake: you will cry out in despair.

The game never gets as brutal as SMB2 (Japan) or Super Mario World's Outrageous, but a few levels come close. They are by no means "dumbed down" to appease inexperienced or former gamers, though they tend to be simpler in structure. New Super Mario Bros. contains very linear levels with either rightward or upward progression. Many of them are highly reminiscent of previous games, and mustachioed gurus will recognize levels in the style of SMB's underground caverns, SMB3's Pipe Maze world, and SMW's ghost houses. Players will similarly welcome updated versions of classic baddies and platforms, often used unexpectedly, such as when Mario is forced to dance on moving platforms between two piranha plants. The game contains the nooks and crannies one would expect from a Mario game, usually concealing each level's three star coins. A handful of stages in each world contain secret exits leading to warp cannons, warp pipes or extra stages. Secret exits give the game longevity for those interested, but the simple world map layouts nowhere near approach the complexity and expansiveness of Super Mario World with its definitive Star Road and Special World.

Not surprisingly, many of NSMB's secrets require the use of its new power-ups. The most interesting and admirably used power-up, or perhaps power-down, is the unassuming mini-mushroom. Mini Mario can fit through tiny pipes or cracks and run on water. He also has a very fluttery jump, giving him far superior jumping distance and aerial evasion. Of course, such awesomeness has its price—Mario dies with one hit. However, NSMB misses the mark with its other two new power-ups. The mega mushroom, which allows a temporarily huge plumber to stroll through the level, is little more than a glorified star. The seemingly clever Shell Mario, in which Mario apparently steals and wears Kooper's blue shell), also has its faults. Mario can duck into his shell to become invincible, like a more potent hammer bros. suit from SMB3, or dash in his shell to break blocks, bounce against walls, and knock down enemies. However, this suit is annoying as often as it is useful, since Mario slides into his shell automatically once he reaches maximum velocity and the player must release the run button to cancel. And since deployed power-ups do not return to the item reserve spot in NSMB, unlike they did in SMW, the player is forced to either live with the liability of running too fast or ditch the suit by intentionally taking damage.

The game has other setbacks, too. While the levels are difficult, they also provide a bucketful of 1-ups, nullifying the threat of losing your lives before reaching a save point. Also, while the soundtrack is mostly good, it more closely resembles Super Mario 64 or Super Mario Sunshine's than the 2D games', which I find unsettling. Nintendo should have saved the tower (fortress) music for the next Zelda game, and NSMB's rendition of the death jingle (borrowed from Super Mario 64 DS) is pathetic. Also, while the pre-rendered environment graphics are never distracting or ambiguous, they are somewhat plain.

Don't let my parade of complaints mislead you, though—I simply expect the very best from a "real" Super Mario game. Honestly, these problems aren't nearly enough to keep a good game down. After all, Super Mario World only had two power-ups, and many consider it to be the best in the series. Frankly, for all of my nitpicking, I almost always had a smile on my face. Mario's controls are so well-honed that players can have fun simply running around. They'll just have more of it if they actually play the game. New Super Mario Bros. tweaks "cameo" gameplay elements from so many sources that it is consistently fresh and constantly changing, and that, above all else, is what makes a genuine Mario game so incredible.


Graphics Sound Control Gameplay Lastability Final
8 8 9.5 9 8 9

Fantastic character animations, some impressive 3D models and vibrant lava effects caught my eye, but most environments lack the Mario universe's organic charm. High production values are not a substitute for personality.


I like the soundtrack—I really do—but half of it does not become a 2D Mario platformer. Most of the sound effects are perfect, and thankfully Mario's voice does not accompany power-ups, but a few significant duds slipped through.


I wish I could say Mario controls absolutely perfectly, because he does until you grab the koopa shell suit. Wall jump for the win.


I wish I could say New Super Mario Bros. is perfect, but slightly disappointing power-ups and an underachieving world map keep it from reaching legendary status. Even so, the game is superb and will hold gamers' attention for hours on end.


Oh sure, you may demolish the final boss in a matter of hours, but if you're deluded enough to think that encompasses "beating" the game, you better put your diapers on. Before you're done, you'll have to jump across winged "?" blocks, wall-jump consecutively a dozen times, defeat bosses as Mini Mario, and worse.


New Super Mario Bros. is a must for any Nintendo fan and is easily the system's best platformer. Yoshi's Island is still the champion of 2D platform exploration, and SMB3 and SMW are tied at first for sheer ingenuity, but NSMB is still a damn fine game holding clever surprises for players young and old.


  • Clever use of old and new game mechanics
  • Collecting star coins is a challenge, not a chore
  • Friggin' hard castles with surprisingly fun bosses
  • Spot-on controls
  • Unpredictable two-player versus mode
  • Mismatched music
  • Plastic backgrounds
  • Uninteresting Super Mario 64 DS multiplayer mini-games
  • Where is the "Game Over" screen?
Review Page 2: Conclusion


KDR_11kMay 16, 2006

Grrrr. 30 June. Bastards.

Infernal MonkeyMay 16, 2006

Damn. Nintendo Europe strikes again. Have you guys even got freakin' Wario Ware Twisted yet? Comes out on the 8th of June here. There's no Game Over screen? face-icon-small-frown.gif Oh well now I don't want the game.

There is a game over screen--I just earned way too many lives to ever see it.

Mario323May 16, 2006

I'll definitely be getting this game. I've been wanting a portable, orginal 2D Mario game for a while.

KDR_11kMay 16, 2006

So it's kinda like Grandia 2?

I think life-counters should be abolished in this day and age. They had their place in arcade and arcadesque games but ever since we've been able to save our game there wasn't much of a difference between dying with lives left and running out of lives. Perhaps having the player start each level with the same number of lives would work better, after all he could just farm an easy level for 1ups (Vanilla Secret 2, anyone?) otherwise and destroy the whole point of lives.

Infernal: Twisted is coming on 31 May.

trip1eXMay 16, 2006

Yeah them bastards. gotta get a DS-Lite now.

Shin GallonMay 16, 2006

I just got the game, and the first level is total bliss...I'm gonna be playing this for awhile, I can tell...

obscureownershipMay 16, 2006

I just picked up this game. All I can say is Nintendo hasn't been able to make me feel this way since Super Mario World. That is all.

Nick DiMolaNick DiMola, Staff AlumnusMay 16, 2006

I have had about 5 minutes with this game today and all I can say is I am blown away. It feels so good to play a classic mario bros game again.

DasmosMay 17, 2006


Originally posted by: Infernal Monkey
Damn. Nintendo Europe strikes again. Have you guys even got freakin' Wario Ware Twisted yet? Comes out on the 8th of June here. There's no Game Over screen? face-icon-small-frown.gif Oh well now I don't want the game.

I bought Wario Ware Twisted about 4 months ago. face-icon-small-disgusted.gif

Regardless it's still a while until I get my hands on this game...and I want it now!

Hostile CreationMay 17, 2006

I'll be picking this game up within a week.
Really, I never got hyped up for it. I was interested, but never hyped, and now I'm starting to hear how it plays.

So I'll definitely get it as soon as possible. face-icon-small-smile.gif

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New Super Mario Bros. Box Art

Genre Action
Developer Nintendo
Players1 - 2

Worldwide Releases

na: New Super Mario Bros.
Release May 15, 2006
jpn: New Super Mario Bros.
Release May 25, 2006
RatingAll Ages
eu: New Super Mario Bros.
Release Jun 30, 2006
aus: New Super Mario Bros.
Release Jun 08, 2006
RatingParental Guidance
kor: New Super Mario Bros.
Release Mar 08, 2007

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