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Metroid Prime 3: Corruption

by Jonathan Metts - May 11, 2006, 4:38 pm EDT
Total comments: 39

The game’s producers and lead designer tell us about the release date, story premise, multiplayer info, control details, and many new abilities!

Last updated: 05/11/2006 by Jonathan Metts



Today, we had the golden opportunity to sit down with some of the most important people in the development of the Metroid Prime series: Bryan Walker, Senior Producer; Mark Pacini, Lead Designer; Kensuke Tanabe, Producer for NCL, and Risa Tabata, Assistant Producer for NCL. The topic was of course Metroid Prime 3: Corruption, and we learned a great deal about the game.

Perhaps most exciting is confirmation that Corruption is a Wii launch title, and the developers promise that it is just as big and deep as the previous games. And no need to worry about the game being labeled a “First-Person Shooter” in some of Nintendo’s press materials, because this is still very much an adventure game, just now with improved shooting mechanics thanks to the Wii controller. On the subject of multiplayer, Retro isn’t ruling out some kind of support for WiiConnect24, the console’s online service, but they are not interested in going back to the multiplayer mode from Echoes. They definitely want to stress the single-player gameplay as the game’s focus, so there may be no multiplayer at all.

The story completes the Phazon trilogy, with the nefarious substance now spreading across the galaxy. Corruption takes place over multiple planets, which Samus can travel among using her ship. This planet-hopping aspect is part of the game’s non-linearity, so you can go back and forth at will. You don’t actually control the ship in flight, but you can use the Command Visor to call upon it while exploring a planet. The ship can deliver an air strike during tough combat sequences, and it can move large objects blocking the way. The goal, according to the developers, was to give players a way to utilize the ship in ways that make sense in the context of Metroid gameplay.

Samus seeks to stop the spread of Phazon and eliminate its presence from the infected planets, even while she herself has been infected with Phazon and becomes increasingly affected by it as the game progresses. Her Phazon infection ties in with the gameplay, as she can now use its energy to enter “Hyper Mode” in either biped or Morph Ball form. While this power is in effect, her attacks are much more potent, but her health is in danger, and she could die if the ability is overused.

The ice-wielding character mentioned in Jonathan’s impressions is not Noxus from Metroid Prime: Hunters, but the character designer on Corruption also worked on Hunters and the first two Prime games, so that explains the similarity. There are several other bounty hunters featured throughout the game, and not all of them are as helpful as the one seen in the E3 demo.

In the E3 demo, Samus has some new uses for the Grappling Beam; Retro says that other familiar upgrades will also have surprising new uses. For instance, the X-Ray Visor is returning, but is now more useful when used in combination with a beam that shoots through walls. Screw Attack is returning and will be used much more, since you get it earlier in the game. There will be situations in which you can Screw Attack across a chasm, go straight into a Wall Jump to climb to a higher area, and then fly right back into the Screw Attack in this new area. Also, the Screw Attack will have more uses in combat this time around.

There’s a reason that the E3 demo suggests no method for switching beam weapons on the fly, which was a key feature of the control scheme on GameCube. In Corruption, there is no need to switch beam weapons. They stack upon each other as in Super Metroid, so your beam becomes more and more powerful as you go. This design should also speed up long-distance travel around the environments, because you won’t need to switch weapons back and forth to open doors. The Grappling Beam also has stacked upgrade effects.

The developers have listened to feedback on Echoes and are addressing some of those comments in Corruption. The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game), and backtracking will be made less tedious, while still preserving the non-linear exploration aspects of the Metroid series. Scanning is definitely still part of the game, but the process will be faster, so players who don’t like to scan everything can more easily find critical scans and get them over with. Those who do like to read about every little object will find just as much backstory as in the previous games.

As for control, the development team is closely watching how players react to the E3 demo, as many elements of the control scheme are still being tweaked. For instance, the motion sequence to use the Grappling Beam is not finalized, and they are still considering how to use the accelerometers. Firing Samus’s beam weapon is currently mapped to the A button (with the reasoning that rapidly pressing the B trigger button could create finger fatigue), but that could change. There will definitely be pointer sensitivity options in the final game, just as there are in the E3 demo. The remote’s built-in speaker is not being used at this time, but they have many ideas on how it might be implemented.

Metroid Prime 3: Corruption is shaping up to be a huge new game in this venerable series, with completely new control methods and tons of new ideas that push the Metroid gameplay ever further. With this monster and Zelda both available at launch, Nintendo’s Wii will have more blockbusters on day one than most new consoles have within the first year.

Talkback

RizeDavid Trammell, Staff AlumnusMay 11, 2006

Ok, I'm a believer now. For a minute there I thought Prime 3 wasn't going to make the launch... that's great news. And beam stacking... that's welcome. No more switching to open doors.

Avinash_TyagiMay 11, 2006

Wii are pleased.

Hostile CreationMay 11, 2006

Awesome news all around. I just have a few concerns.
I hope they handle bounty hunter intervention well. I don't want the feeling of solitude to lessen in this Metroid game, that's a great feeling with Metroid. I don't want to lose it. Same goes for traveling between planets, which I'm sure will turn out awesome, but I still worry about. Here's hoping the areas on each planet are substantial. This could be a big game.

Things that concern me most:
Easier difficulty (I loved the challenge of Prime 2); hopefully they'll still have hard mode, at least, and make that a bitch
Less backtracking? I trust Retro, and I still hope to see some, but this worries me slightly. Still, probably will be awesome face-icon-small-smile.gif

I'm very excited for this. Only a few months left. . .

SheckyMay 11, 2006

I hope they provide some control options... A or B to fire? Let the user decide! face-icon-small-smile.gif

EasyCureMay 11, 2006

yeah that feeling of solitude in metroid is the best; feeling like you're the only being on a giant planet that isnt some blood thursty creature.

although knowing that there might be another bounty hunter on the same planet as you, and not knowing if they are friend or fo or knowing when they will show up is interesting too.

my god Wii is going to be amazing.

KenologyMay 11, 2006

My only beef is that they're making the game less difficult. I'm sure however, judging from Prime 1 & 2, that there'll be a Hard mode though...

MattVDBMay 11, 2006

I can't get it out of my head that this game will be a launch title. That is excellent news. Good show. This holiday I am going to be so broke it isn't even funny. It starts with Mario next week, and just ramps all the way to the end of the year. This year just plain rocks for Nintendo.

Bill AurionMay 11, 2006

Mmmmmm, everything that's been said sounds great! Retro won't disappoint... =D

CalibanMay 11, 2006

"The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game)"

Oh come on, Echoes wasn't that hard, lazy bastards!

Athrun ZalaMay 11, 2006

Quote

Originally posted by: Caliban
"The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game)"

Oh come on, Echoes wasn't that hard, lazy bastards!

lol, my thoughts exactly ^^

Hostile CreationMay 11, 2006

I beat Metroid Prime Echoes on hard mode with relatively little difficulty.
Boost Guardian aside, it was a challenge, but not a terrible one. That was the only thing that kicked my butt. :P

mantidorMay 11, 2006

I saw the ridley fight just now, good stuff, and pretty original, at first glance of the demo I felt the enviroments to be kind of generic, it seemed like Prime 1 or 2 all over again, but with little touches like that boss fight the game is going to be awesome. Im still a little worried of how confusing the nunchaku thing for opening doors could it be for a lefthanded though.

Hostile CreationMay 11, 2006

I imagine with the different planet dynamic coming into play, we'll see quite a fine diversity of very interesting locales face-icon-small-smile.gif

(Also Prime 1 and 2 were both a far, far cry from generic. Anger at that statement.)

IceColdMay 11, 2006

I don't think he meant generic in that sense, just that they seemed too much like the previous games..

TrueNerdMay 11, 2006

Dude, the FarSight X20 is coming to Metroid. Anyways, I'm glad they're doing some things to shake it up, like the lack of beam switching and hopping to many planets. Although, will planet hopping be that much different then riding the elevators everywhere? I'm glad there will be less backtracking then there was in Echoes, that got just a hair tedious at times. The amount in Prime was perfect. My mind is blown that this and Zelda will be launch games. That's just... Good God.

mantidorMay 12, 2006

Yeah I meant it seemed too similar to the previous two, and for a new generation you expect a more noticable change, yes I know, the controls, but I cant see that, all I've watched is videos and hands on impressions, so its harder to see the change, specially because the graphic style is practically the same.

Theres something about the 2D metroids atmosphere that hasnt been duplicated yet very well in the prime games, some sort of organic feeling, the 3D prime games are... I dont know how to say it, more "shiny" so to speak, echoes was going into that "organic" direction, but with prime 3 it seems like going back to the shiny metal enviroments.

Then again, is just a demo, I rembered how was the demo for the first prime game, the space station, and that in no way was an indication of the whole game, which is why Im really craving for more info about Corruption.

Ian SaneMay 12, 2006

I actually found Metroid Prime 2 easier than Prime 1. I didn't finish either of them but at least I got to the last boss in Prime 2. Still making it a bit easier would be okay. The game needs a more balanced difficulty at least. The Boost Guardian was disproportionately hard in comparison to the bosses that came later and I found those Growler things in the swamp area harder than most of the bosses and they were REGULAR enemies. Regular enemies shouldn't be like a mini-boss fight everytime (especially since they respawn).

If they offer a hard mode I see no reason to not lower the difficulty. Just don't make it like Wind Waker where I finish the game without dying even once.

couchmonkeyMay 12, 2006

The problem with your comments, Ian, is that everyone has different difficulty level tolerance. I think Wind Waker is one game that was so easy anyone could beat it (if they have the patience to learn the controls) but taking Rogue Squadron as an example, I found the game extremely hard, to the point where I gave up on it for a couple of years, but I've run into some who complain it was too easy. Maybe they're just trying to look cool, but I know there are players out there that are amazingly good at certain types of games compared to me. I think if they offer a good hard mode they can safely make MP3 easier. I do agree with difficulty balance, though.

I'm glad to hear they're going to make scanning more obvious and quick. I'm actually the kind that loves to check out every little thing, but at times I got tired of waiting, and I know lots of people who would find my way of playing extremely boring.

vuduMay 12, 2006

I hope there's a difficulty selection available from the beginning. I tend to enjoy harder games, but I rarely go back and play a full 20+ hour game a second time.

steveyMay 12, 2006

Quote

Originally posted by: Athrun Zala
Quote

Originally posted by: Caliban
"The difficulty will be slightly reduced (many Metroid fans were unable to finish the last game)"

Oh come on, Echoes wasn't that hard, lazy bastards!

lol, my thoughts exactly ^^


I feel the same. I love the challenge of mp2, it was perfect! and it were the bar need to be set for games like this. You shouldn't be able to take down a 3 story tall boss with laser, rocect, beam, and stuff on you first try in under a minute. It should take some try and many deaths before being able to kill it. I now hate everyone who bitch about the game being to hard.face-icon-small-mad.gif

IceColdMay 12, 2006

Couchmonkey is right; the "difficulty level" can be hard to define. For me, I absolutely loved F-Zero GX, and though it was challenging at times, I was able to unlock the AX Cup without really ever getting disheartened. Only one or two of the tracks I found unfair. But I had a very tough time with Rogue Leader too, whereas some of my friends were the exact opposite (found F-Zero too hard).

mantidorMay 12, 2006

F-zero isnt too hard is just impossible :P

ShyGuyMay 13, 2006

I cant make it past the 3rd race in F-zero face-icon-small-frown.gif

MaleficentOgreMay 13, 2006

I just wanted to come say that I found the perfect first game for my wii on launch day. cannot wait.

NSJongMay 13, 2006

LOL.
F-Zero GX was one of the hardest games ever made for GCN if not the hardest. (Rockman EXE Transmission was almost as hard...) Can't beat chapter 7 on hard mode or very hard... :/

Anyways...
Echoes IMO was easier than the first one. Maybe the first one was different to me because it was the first Metroid first-shooter.


But they're taking the multiplayer away? face-icon-small-frown.gif No online play with friends on the Wii? That is quite disappointing.
I hope the game is at least twice as long... I found the first 2 to be rather short... very short for me.

wanderingMay 13, 2006

Quote

Couchmonkey is right; the "difficulty level" can be hard to define. For me, I absolutely loved F-Zero GX, and though it was challenging at times, I was able to unlock the AX Cup without really ever getting disheartened. Only one or two of the tracks I found unfair.

Yeah, people are good at different things. There's no game requiring quick reflexes that I'm expecially good at, but then I'll come across an "impossibly hard" puzzle game which isn't, at least to me.

It also comes down to how much repetition you're willing to stand, I think. Personally, I don't like story based games that expect you to repeat things over and over again. That's fine for Ikaruga or Super Monkey Ball, but annoys me a little in a game like Metroid.

Quote

Originally posted by: MaleficentOgre
I just wanted to come say that I found the perfect first game for my wii on launch day. cannot wait.

SpongeBob?

KDR_11kMay 13, 2006

I stopped playing Prime 2 at the boost guardian. I hope they don't have such an annoying boss in 3.

Hostile CreationMay 14, 2006

I don't get you people who stop playing games.

Athrun ZalaMay 14, 2006

Quote

Originally posted by: KDR_11k
I stopped playing Prime 2 at the boost guardian. I hope they don't have such an annoying boss in 3.

For some odd reason, I didn't found that one hard, Meta Ridley on MP1 was harder to me (2 retries vs like 8 >_>....)

NinGurl69 *hugglesMay 14, 2006

CLOSE THIS THREAD FOR IT OOZES WEAKNESS

Once I have the audio recording to verify some quotes, I'm going to edit the preview a bit to clarify two points that have been widely misread:

Less Backtracking - Retro considers backtracking (they called it "re-traversing") an integral part of Metroid gameplay. I believe they intend to make backtracking more efficient and more meaningful, rather than just reduce the volume of backtracking required. In other words, they have heard all the complaints about finding artifacts and keys at the end of the game, and they are going to do something about it. And you can already see how moving about the planets should be quicker, thanks to stacked beams and early Screw Attack.

Less Difficult - I know from past conversations with people at Retro that they are sensitive to complaints about the Boost Ball Guardian in Echoes, as well as some of the normal enemies like Chozo Ghosts and Grenchlers which take too long to kill considering you are required to do so every time you pass through the area. I think Retro just wants to smooth out the difficulty so that it's more consistent and has no bottleneck areas that are so frustrating that people may actually stop playing. I'm confident that the game will be as difficult as the first two games were, on average. Also, I support the idea of difficulty levels at the start and will include that in my feedback to the team.

Ian SaneMay 15, 2006

"as well as some of the normal enemies like Chozo Ghosts and Grenchlers which take too long to kill considering you are required to do so every time you pass through the area."

YES! I'm very happy to hear they acknowledge this. Chozo Ghosts made Metroid Prime 1 a chore to play at times.

PaLaDiNMay 15, 2006

Chozo Ghosts were easy to kill once you got the Xray visor though. You did use the Xray visor, didn't you?

Ian SaneMay 15, 2006

"Chozo Ghosts were easy to kill once you got the Xray visor though. You did use the Xray visor, didn't you?"

You have to put up with those bullsh!t Chozo Ghosts prior to getting the X-ray visor.

KDR_11kMay 15, 2006

Fortunately not for long. The Super Missile makes short work of them.

Hostile CreationMay 15, 2006

Yeah, Super Missiles easily took out any enemy I may have had problems with. Chozo Ghosts were a pain no matter what, and those Dark Space Pirate Commanders are the most annoying enemy ever conceived, but Grenchlers and the such were never a problem.
I usually just run past the DSPCs and Chozo Ghosts, I might get twenty damage or something. That said, I'd like them to cut those types of enemies out, or at least eliminate their respawning (that was the case with some DSPCs, but not all, and they were so damn hard to kill anyway I didn't necessarily have time to kill them before they left).

NinGurl69 *hugglesMay 15, 2006

I echo (ahahahaha) the thoughts of Paladin, KDR, and HC. Once you beat Chozo Ghosts and Grenchlers the first time (aka MINIBOSS EVENT), they're largely OPTIONAL to fight afterwards (save for specific objectives). Really, they're all "short work" once you have a proper strategy. Or just MORPH BALL AND JUMP YOUR WAY OUT THE ROOM.

Even the final boss in Prime 2 involves a strategy that takes advantage of one of your later abilities, which I think Ian has yet to figure out and would eliminate earlier complaints from threads of generations past.

Boost Guardian was definitely difficult the first time, as you're assaulted by time pressure due to dwindling health. But he was STILL predictable. The urgency of the fight and the view just made it difficult to notice the proper cues/reactions.

Dark Space Pirates are waste of time, however. They've got more stamina than Chozos or Grenchlers, and usually live to the end of the encounter's time limit, depending on how many you have to chase.

WEAKNESS POPPING UP IN THREADS EVERYDAY.
TIME TO CLOSE THIS ONE.

IceColdMay 15, 2006

Quote

Originally posted by: KDR_11k
Fortunately not for long. The Super Missile makes short work of them.
IIRC I got the Super Missile before I met a Chozo Ghost..

Hostile CreationMay 15, 2006

Yeah, IceCold, but not the x-ray visor.

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Wii

Game Profile

Metroid Prime 3: Corruption Box Art

Genre Adventure
Developer Retro Studios
Players1

Worldwide Releases

na: Metroid Prime 3: Corruption
Release Aug 27, 2007
PublisherNintendo
RatingTeen
jpn: Metroid Prime 3: Corruption
Release Mar 06, 2008
PublisherNintendo
eu: Metroid Prime 3: Corruption
Release Oct 26, 2007
PublisherNintendo
Rating12+
aus: Metroid Prime 3: Corruption
Release Nov 08, 2007
PublisherNintendo
RatingMature
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