SN Systems to exhibit their new GameCube development tools package.
"ProDG Plus" for Nintendo GameCube
BRISTOL, UK: 24th February 2003 SN Systems will be exhibiting on stand 1022 at GDC 2003 where they will be presenting their latest product "ProDG Plus" for Nintendo GameCube.
Going one step further than its ProDG predecessor, ProDG Plus unites two of SN Systems top-selling products, ProDG and "Tuner", to create a tools package for developing games on the Nintendo GameCube platform. Already a hugely successful product for the PlayStation2, Tuner allows you to capture performance data from a running ELF, with minimal impact to your game speed, enabling you to eliminate conflicts and bottlenecks in your code. By locating untapped performance capacity, Tuner enables the full potential of the GameCube console to be realised and better high performance games to be developed as a result.
The new ProDG Plus package for the Nintendo GameCube has evolved as a result of valuable feedback from developers seeking a similar solution for their Nintendo GameCube titles. As a result, ProDG Plus has been launched and now also incorporates exclusive debugger scripting features, which are not available in the standard ProDG suite. A conversion offer for existing ProDG users wishing to access the new features is available.
This new product further strengthens SN Systems' close relationship with Nintendo, and consolidates the company's successful market position in delivering ProDG development tools to the majority of games developers worldwide.
Commenting on this new product, Andy Beveridge, Director at SN Systems, said: "ProDG Plus takes games development to a new level of efficiency and sophistication and we anticipate a strong demand for this new product. Building on the success of ProDG, we feel that we have now established ourselves as the first port of call for development tools."