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Miyamoto and Iwata rolling the dice

by Billy Berghammer - December 18, 2001, 10:50 am PST

Shiggy's going to Vegas! Word! After so many days of cute Pikmin, it's gotta get to you. Drinks and gambling for everyone! Kidding. More info. inside...

REDMOND, Wash.--Dec. 18, 2001--

Shigeru Miyamoto and Satoru Iwata to Participate in 2002 Event

Nintendo of America today announced Shigeru Miyamoto and Satoru

Iwata, two of the key creative forces behind the best-selling new

video game console, NINTENDO GAMECUBE(TM), will participate in the

2002 D.I.C.E. Summit (Design, Innovate, Create, and Entertain), the

first annual design summit for the interactive and game industry


Hosted by The Academy of Interactive Arts & Sciences (AIAS), the

D.I.C.E. Summit will be held Feb. 28 - March 1, 2002, at the Hard Rock

Hotel and Casino in Las Vegas. The summit features two days of

seminars by some of the most celebrated and creative minds in the

interactive industry. In addition, the 5th Annual Interactive

Achievement Awards will take place the evening of Feb. 28th at the

Hard Rock Hotel.

This marks the first time AIAS Hall of Fame honoree Miyamoto will

address an audience since the Nov. 18th North American launch of

NINTENDO GAMECUBE. He and Iwata will join a host of renowned speakers

and personalities drawn from related entertainment and technology

fields, representing all aspects of the interactive entertainment


As a Director and General Manager of the Corporate Planning

Division of Nintendo Co., Ltd. in Kyoto, Japan, Satoru Iwata is

responsible for Nintendo's global corporate planning. Prior to joining

Nintendo in 2000, Iwata worked for Hal Laboratory, Inc., becoming

company president in 1993, where he coordinated software development

and production of several Nintendo games, including the Kirby series.

Shigeru Miyamoto is general manager of the entertainment analysis

and development division and a director for Nintendo Co., Ltd. As the

award-winning creator of Mario(TM), Donkey Kong(R), Zelda(TM), and

many others, he serves as the creative force behind the world's most

popular and enduring video games for all Nintendo video game systems,

including NINTENDO GAMECUBE and Game Boy(R) Advance. In 1998, he was

honored as the first inductee into the Academy of Interactive Arts and

Sciences Hall of Fame. He is currently working on the highly

anticipated Mario Sunshine and The Legend of Zelda, both scheduled to

launch in 2002 for NINTENDO GAMECUBE.

Visit www.interactive.org or www.dicesummit.com for more

information about AIAS, to register for the D.I.C.E. Summit or to

learn more about the speakers and topics.

As the worldwide leader and innovator in the creation of

interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan,

manufactures and markets hardware and software for its popular home

video game systems. The systems include Game Boy(R), Nintendo(R) 64,

Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first

home video game system in 1985, Nintendo has sold more than 1.4

billion video games worldwide, creating enduring industry icons such

as Mario(TM) and Donkey Kong(R) and launching such franchises as

Zelda(TM) and Pokemon(R). As a wholly owned subsidiary, Nintendo of

America Inc., based in Redmond, Wash., serves as headquarters for

Nintendo's operations in the Western Hemisphere.

For more information about Nintendo products, visit the company's

web sites, www.nintendo.com or www.nintendogamecube.com.

Located in Los Angeles, the Academy of Interactive Arts and

Sciences (AIAS) is an official professional academy of the $7+ billion

interactive entertainment software industry. AIAS is supported by the

industry's leading companies and counts among its board of directors

representatives from Activision, Bioware Entertainment, Electronic

Arts, Ensemble Studios, Infogrames, Insomniac Games, Interactive

Digital Software Association, Knowledge Adventure, Microsoft, Nintendo

of America Inc., Oddworld Inhabitants, Sony Computer Entertainment

America, and Ubi Soft Entertainment.

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