Shiggy's going to Vegas! Word! After so many days of cute Pikmin, it's gotta get to you. Drinks and gambling for everyone! Kidding. More info. inside...
REDMOND, Wash.--Dec. 18, 2001--
Shigeru Miyamoto and Satoru Iwata to Participate in 2002 Event
Nintendo of America today announced Shigeru Miyamoto and Satoru
Iwata, two of the key creative forces behind the best-selling new
video game console, NINTENDO GAMECUBE(TM), will participate in the
2002 D.I.C.E. Summit (Design, Innovate, Create, and Entertain), the
first annual design summit for the interactive and game industry
Hosted by The Academy of Interactive Arts & Sciences (AIAS), the
D.I.C.E. Summit will be held Feb. 28 - March 1, 2002, at the Hard Rock
Hotel and Casino in Las Vegas. The summit features two days of
seminars by some of the most celebrated and creative minds in the
interactive industry. In addition, the 5th Annual Interactive
Achievement Awards will take place the evening of Feb. 28th at the
Hard Rock Hotel.
This marks the first time AIAS Hall of Fame honoree Miyamoto will
address an audience since the Nov. 18th North American launch of
NINTENDO GAMECUBE. He and Iwata will join a host of renowned speakers
and personalities drawn from related entertainment and technology
fields, representing all aspects of the interactive entertainment
As a Director and General Manager of the Corporate Planning
Division of Nintendo Co., Ltd. in Kyoto, Japan, Satoru Iwata is
responsible for Nintendo's global corporate planning. Prior to joining
Nintendo in 2000, Iwata worked for Hal Laboratory, Inc., becoming
company president in 1993, where he coordinated software development
and production of several Nintendo games, including the Kirby series.
Shigeru Miyamoto is general manager of the entertainment analysis
and development division and a director for Nintendo Co., Ltd. As the
award-winning creator of Mario(TM), Donkey Kong(R), Zelda(TM), and
many others, he serves as the creative force behind the world's most
popular and enduring video games for all Nintendo video game systems,
including NINTENDO GAMECUBE and Game Boy(R) Advance. In 1998, he was
honored as the first inductee into the Academy of Interactive Arts and
Sciences Hall of Fame. He is currently working on the highly
anticipated Mario Sunshine and The Legend of Zelda, both scheduled to
launch in 2002 for NINTENDO GAMECUBE.
Visit www.interactive.org or www.dicesummit.com for more
information about AIAS, to register for the D.I.C.E. Summit or to
learn more about the speakers and topics.
As the worldwide leader and innovator in the creation of
interactive entertainment, Nintendo Co. Ltd., of Kyoto, Japan,
manufactures and markets hardware and software for its popular home
video game systems. The systems include Game Boy(R), Nintendo(R) 64,
Game Boy Advance and NINTENDO GAMECUBE. Since the release of its first
home video game system in 1985, Nintendo has sold more than 1.4
billion video games worldwide, creating enduring industry icons such
as Mario(TM) and Donkey Kong(R) and launching such franchises as
Zelda(TM) and Pokemon(R). As a wholly owned subsidiary, Nintendo of
America Inc., based in Redmond, Wash., serves as headquarters for
Nintendo's operations in the Western Hemisphere.
For more information about Nintendo products, visit the company's
web sites, www.nintendo.com or www.nintendogamecube.com.
Located in Los Angeles, the Academy of Interactive Arts and
Sciences (AIAS) is an official professional academy of the $7+ billion
interactive entertainment software industry. AIAS is supported by the
industry's leading companies and counts among its board of directors
representatives from Activision, Bioware Entertainment, Electronic
Arts, Ensemble Studios, Infogrames, Insomniac Games, Interactive
Digital Software Association, Knowledge Adventure, Microsoft, Nintendo
of America Inc., Oddworld Inhabitants, Sony Computer Entertainment
America, and Ubi Soft Entertainment.