We store cookies, you can get more info from our privacy policy.
WiiU

New Procedurally Generated 2D Platformer Hitting Wii U eShop Soon

by Neal Ronaghan - March 13, 2014, 10:02 am PDT
Total comments: 4

This Wii U-exclusive endless runner features different play modes, Miiverse support, and more.

I've Got To Run, a 2D platformer from new developer 4 Corner Games, is coming to the Wii U eShop in North America in Q2 2014 for $1.99/$2.19 CAD.

The game is a procedurally generated endless runner where you control Roy the Marshmallow Boy as he runs through three different modes. The first, Endless Classic, is a normal one-jump experience. Endless Double adds a double jump, and Endless Special adds in speed up and speed down power-ups. Each mode is bolstered by a design scheme that makes sure there are no impossible jumps along the way. And even if you do fail, you just have to wait for a fraction of a second to start over.

1.png


Running at 60 frames per second on the TV and GamePad, I've Got To Run will use Miiverse to track high scores. There is an in-game page that is specifically made for posting to Miiverse so you can compare with other players.

4 Corner Games is the brainchild of one-woman developer Syrenne McNulty, who created I've Got To Run over the past few months exclusively for Wii U. Currently, I've Got To Run is only set for a North American release, but a European release is not out of the question.

Stay tuned to Nintendo World Report, as Syrenne is making a guest appearance on this week's Connectivity.

Images

Talkback

CericMarch 13, 2014

Sounds interesting but, the WiiU has Cloudberry Kingdom and a ton of platformers.

I'll certainly give it a fair shot, the price is certainly appealing.

ResettisCousinMarch 18, 2014

Just listened to the segment on this on Connectivity. Sounds very interesting.

azekeMarch 18, 2014

Yeah, i liked listening to developer and how the game came about...

Got a news tip? Send it in!
Advertisement
Advertisement