Wii

Wii 'Classic Controller' Revealed

by Mike Sklens - May 10, 2006, 1:33 pm PDT
Total comments: 133 Source: Nintendo

This is how you'll be playing your Virtual Console. Update: We got a photo of the back as well as comments from a Nintendo reprentative.

While Nintendo didn't talk much about the Wii's "Virtual Console" at this year's E3 press conference, they did provide an image of the system's "Classic" controller. Here it is below.

Electronic Entertainment Expo 2006: Classic Controller

The pad looks similar to an SNES controller in its general shape, but has a few more features. It sports a D-pad (the same as the one used on the Wii), four face buttons, two analog sticks, and what appear to be four shoulder buttons (two large one and two small ones) all lined up across the top of the controller. The classic controller also includes Select, Start, and Home buttons. There is a cable coming out of the top of the controller. It's unknown at this time whether it connects directly to the Wii or to the Wii Remote Controller.

Update: 5/10/2006

Virtual console demo stations were on hand at E3. According to the representative on hand, as of now, the controller will not be packaged with the system itself, citing the fact that not all players will use the Virtual Console. He did admit that this is subject to change.

We also grabbed a photo of the back of the controller.

Electronic Entertainment Expo 2006: The Back of the Classic Controller

Three interesting things to note.

The shoulder buttons appeared to be analog. They had significant give but none of the games on display made use of them in any non-digital way.

There is a mysterious clip on the back of it which points to the ability to snap the classic controller in or on something. There was no evidence to say that the actual remote would go there. When questioned, the representative said, "It's a secret."

Lastly, the representative also confirmed that it is in fact wired, and plugs into the same plug on the remote that the nunchuck plugs into. He elaborated saying, "So it's wired and wireless at the same time." When asked where we would put the remote, he responded with, "I don't know. It could easily rest in your lap."

Second Update: 5/10/2006

A Nintendo representative also confirmed that, as evidenced by the above photo, the classic controller only has one small button on top (as opposed to the two small buttons in previous photos). He said that this was the final design "for now".

Talkback

mantidorMay 09, 2006

Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.

RizeDavid Trammell, Staff AlumnusMay 09, 2006

I like it. Looks kinda fugly, but it's probably comfortable.

1dayMay 09, 2006

Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.

Guitar SmasherMay 09, 2006

It looks like it would be more comfortable if those analog sticks would moved to the upper half of the controller, directly above where they are now.

steveyMay 09, 2006

face-icon-small-thumbsup.gifIt look like a snes controller face-icon-small-thumbsdown.gif the stick look like sony craptroller nintendo need to move the stick more to the left and up or it going to hurt playing n64 games.

KnowsNothingMay 09, 2006

I think it looks pretty good, except I pretty much hate the dual shock.....

Looks like Nintendo finally copied something Sony did laffo.

Ian SaneMay 09, 2006

I don't understand why they went with four face buttons and four shoulder buttons. How many virtual console games were designed with 6 face buttons in mind? Quite a lot. Every N64 game for example and even a bunch of Genesis games that used the 6 button pad. How many virtual console games were designed with four shoulder buttons in mind? NONE. The Playstation consoles and the Xbox 360 are the only consoles that have that setup and obviously none of those games will be available on the VC.

I hope they redesign it. Four shoulder buttons makes no f*cking sense whatsoever.

Shin GallonMay 09, 2006

Looks nice, let's hope it's packed in with the system.

Jdub03May 09, 2006

Quote

Originally posted by: Ian Sane
I don't understand why they went with four face buttons and four shoulder buttons. How many virtual console games were designed with 6 face buttons in mind? Quite a lot. Every N64 game for example and even a bunch of Genesis games that used the 6 button pad. How many virtual console games were designed with four shoulder buttons in mind? NONE. The Playstation consoles and the Xbox 360 are the only consoles that have that setup and obviously none of those games will be available on the VC.

I hope they redesign it. Four shoulder buttons makes no f*cking sense whatsoever.


well for the 64 games the analog can be used as the c buttons(for most games). Also there there is a possibility that multiple versions can appear

MattVDBMay 09, 2006

Think about it this way: It has all the functionality as the PS1-3 controllers. That is hugely important for the eventual ports. Not every game is going to benifit from having wiimote controls, as should be obvious. This is a great pad for fighters and for porting anything from the other systems. Just something to think about.

Ian SaneMay 09, 2006

"Think about it this way: It has all the functionality as the PS1-3 controllers. That is hugely important for the eventual ports. Not every game is going to benifit from having wiimote controls, as should be obvious. This is a great pad for fighters and for porting anything from the other systems. Just something to think about."

Yeah, you're right. If they actually use this for Wii games the design makes sense. I doubt any games will use it though. If it doesn't come with the console it isn't going to be used in that way. No third party would design a game for a controller that members of the userbase might not have.

denjet78May 09, 2006

I thought that you were going to be able to plug the Wii controller into it...

I guess you shove it in sideways???

And yeah, I can really appreciate the irony. face-icon-small-wink.gif

UncleBobRichard Cook, Guest ContributorMay 09, 2006

Quote

Originally posted by: Ian Sane
No third party would design a game for a controller that members of the userbase might not have.

Not exactly the best example to draw from, but...

Super_Glove_Ball.jpg

Are you sure?

mmortal03May 09, 2006

I am questioning the viability of using this for the N64. It would be a major compromise to have to use the second analog stick for the N64 C buttons, because you could very easily hit one of the other C-buttons instead, and also you will not have the z button behind the main analog stick, so for games that controlled like Goldeneye (which itself apparently won't be coming out, because Rare holds thre rights) it wouldn't work that well. For games like Ikaruga and Mega Man Collection and other D-Pad heavy Gamecube games, this will be great.

FYI, the two smaller shoulder buttons are labeled z1 and z2.

It seems to me that it would have been better for them to have the c-buttons and a and b buttons placed on it like the N64 controller, have a Z button on the back, and then remove the second analog stick, because I can't think of any Gamecube game that uses the C-stick that you would want to play in a classic configuration.

mmortal03May 09, 2006

This is a pretty ghetto rendition of it, but I think this would have been a lot better, because if you are going to play gamecube games, use a gamecube controller with the C-stick. The Classic Controller should fully support NES-N64.

contconf.jpg

Ian SaneMay 09, 2006

You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.

mmortal03May 09, 2006

Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.



Agreed. They could just make the C-buttons a little bigger, and it would really work well for all the classic systems.

JensenMay 09, 2006

If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game. Good point about just using a n64 controller. I'm thinking that they want something that can play cube games, too.

mantidorMay 09, 2006

Quote

Originally posted by: 1day
Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.


how many retro games use two analog sticks?

this design is horrible, theres no way Im playing Majora's Mask in that thing. I agree as well about the N64 pad, that should do it.

mmortal03May 09, 2006

Quote

Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game. Good point about just using a n64 controller. I'm thinking that they want something that can play cube games, too.


Yeah, that is what they are thinking, but it doesn't make any sense, because there are no Gamecube games that you need to have a classic controller with two analogs like that. It is more important that they support N64 games properly, because if you want to play a Gamecube game, you can just plug in a real Gamecube controller.

Jdub03May 09, 2006

didnt they say you could use gc pad also.

EasyCureMay 09, 2006

damn. an Nintendo World Store employee showed me that today and i was hoping since it wasnt touched on at the conference that i could of had a cool new scoop for PGC. oh wells face-icon-small-frown.gif

soracloudtidusMay 09, 2006

Well it could be used for some games that companies don't want to change how the controllers work for the wii remote, u know who i'm talking about heh =D, still looks good to me.

UncleBobRichard Cook, Guest ContributorMay 09, 2006

I assume I'm not the only one who's noticed this topic is simply named "Wii"?

Don't try to fix it though... I'm sure that will probably just kill the thread and we'd loose all the replies.

mantidorMay 09, 2006

this is more of a port-friendly controller than a retro-controller actually.

Avinash_TyagiMay 09, 2006

Quote

Originally posted by: mantidor
Quote

Originally posted by: 1day
Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Because it's mostly for RETRO games, not just 64 games. The d-pad by far will be used the most and I should hope the stick will still present a comfortable state of being.


how many retro games use two analog sticks?

this design is horrible, theres no way Im playing Majora's Mask in that thing. I agree as well about the N64 pad, that should do it.


Its probably designed for the GCN games as well since you can't expect all wii owners to have GCN controllers. And yes its probably also there to allow for quick ports in case they need it, and possible for new games which utilize the virtual console delivery since Nintendo stated that new game will also be available via the virtual console. And like the Wiimote its probably a lot more comfortable than it looks at first glance., in fact we should stop judging these things until we actually try them because Ninty knows what its doing most of the time.

mmortal03May 09, 2006

Quote



Its probably designed for the GCN games as well. And like the Wiimote its probably a lot more comfortable than it looks at first glance.


Yeah, but it makes no sense to do that when you can just plug in a GCN controller. If this is supposed to be what people buy if they want to play GCN games when they don't own a Gamecube, then it isn't a very good choice. It isn't a good rendition of the GCN controller, and it also completely leaves out an accurate N64 controller button configuration.

IceColdMay 09, 2006

Yeah I dislike the analogue stick being in the non-primary position too.. a redesigned 64 controller would be perfect, both for ports and for the Virtual Console.

nemo_83May 09, 2006

I could just say what I said in the other thread, that sucks; but I guess I'll say why. It has enough buttons, but it looks like a cheap third party ripoff of the SNES pad with analog sticks tacked on. It also has no prongs, major step backwards. This pad looks worse than Sony's ten year old rip off of the SNES pad. Worst of all there are no innovations unless you consider the placement of the second shoulder buttons innovation. I'm also not happy they caved in on the diamond button layout.

I thought I saw in one video someone playing with the cradle, I swear it looked like prongs, maybe they just were using the nunchuck and it was a weird angle.

I guess I'll just be buying a third party pad for Wii.

MANTI5May 09, 2006

I have a pc controller with a very similar layout, works fine for N64 games. I've also used the GC controller for OOT and MM, it's really not that hard to get used to.

Avinash_TyagiMay 09, 2006

Quote

Originally posted by: mmortal03
Quote



Its probably designed for the GCN games as well. And like the Wiimote its probably a lot more comfortable than it looks at first glance.


Yeah, but it makes no sense to do that when you can just plug in a GCN controller. If this is supposed to be what people buy if they want to play GCN games when they don't own a Gamecube, then it isn't a very good choice. It isn't a good rendition of the GCN controller, and it also completely leaves out an accurate N64 controller button configuration.


Actually it has enough buttons to cover pretty much any game they have in their backlog and the libraries of other companies, and yes you could plug in the GCN controller, but if you don't have it well this covers you.

Look a jack of all trades controller isn't going to be perfect, but as long as it does what its supposed to then it shouldn't be that big of an issue.

Quote

Yeah I dislike the analogue stick being in the non-primary position too.. a redesigned 64 controller would be perfect, both for ports and for the Virtual Console.


But it wouldn't work for GCN games

puduMay 09, 2006

Was it not said the it would be a SHELL? The the Wiimote would plug into it and the controller would retain the same motion functionality? They also said it would be similar to wavebird. I don't understand this choice. To accomodate all Nintendo consoles of old and sega and tfx they need to make a SHELL that accomodates all button configs. I'm not sure if the shell will also be used for GCN games but if it is might I suggest 6 face buttons, 2 analog sticks, 2 pressure sensitive shoulder buttons, an accessable botton z-trigger, and a comfy Dpad. I'm confused as to what this thing is...

KirbySStarMay 09, 2006

This controller would be perfect if it had two extra face buttons like a six button Genesis layout so you could actually have N64 c buttons which is important because there were games that used the c buttons as buttons and not camera controls. Using the second analog stick for N64 c buttons doesn't cut it. It may have worked for gamecube's OOT but it won't work for every N64 game and I'd rather have a standard layout if they added just two more face buttons than them having to remap the buttons all the time.

Shin GallonMay 09, 2006

Quote

Originally posted by: mantidor
Ill repeat it here, why the hell are the analogs positioned like the disgusting dual shock crappy controller? thats the worst place for analogs ever created.


Maybe because the Dual Shock is one of the best controller designs ever, right behind the Japanese Saturn pad and the Gamecube pads?



Quote

Originally posted by: Jensen
If it lets you remap buttons however you'd like, 4 face buttons is enough for just about any game.


Not if you're playing Street Fighter, which NEEDS 6 face buttons to play effectively. I've tried for years and I'll never understand how they expect you to play that series with a Playstation or SNES controller and still be ablt to effectively do combos.

Granted, that's not an issue anymore since Capcom has abandoned my all-time favorite game series (not that I'm bitter, nooooo...)

KirbySStarMay 09, 2006

wiistandardcontrollerwithsixfa.jpg

Although I can't figure out what you would call the two additional buttons, maybe a 'w' or 'i' button, but I believe this would be awesome. I hope my shop skills are sufficient.

MarioMay 09, 2006

Looks ok I guess, but i'm still hoping I can stick to my GC controller for all the old games.

FaithinchaosMay 09, 2006

Photoshop Pwnag3. Nice one.

Am I the only one thats very much in love with this controller? I mean, seriously - if this thing will work with SOUL EFFIN CALIBUR...
Can I get an "amen?"

mantidorMay 09, 2006

"Maybe because the Dual Shock is one of the best controller designs ever"

Hmm, no? not at all, the only reason the ps controller is still used is because the playstation became the market leader and everyone just got used to it. Its anti-ergonomic, the analogs are terribly placed, and it lacks a proper D-pad, at least this addon has a real dpad, but its no excuse for the badly place analogs, there goes my excitement for the VC N64 games, they'll be simply unplayable for me.

UncleBobRichard Cook, Guest ContributorMay 09, 2006

Quote

Originally posted by: Shin Gallon
I've tried for years and I'll never understand how they expect you to play that series with a Playstation or SNES controller and still be ablt to effectively do combos.


I'm guessing something like

This:
sf2.jpg
Or maybe this:
sf2t.jpg

Perhaps I'm just to old...

FaithinchaosMay 09, 2006

Actually, not to be arguing with anybody here, but I really do prefer two of the six necessary buttons to be on the shoulders. In arcades, the six button layout works great because your hand is hovering above the surface. And, honestly, unless you're going to hold your hand above the controller, even the four face buttons made certain combos difficult in, for instance, the SNES version of Killer Instinct. There were a lot of linkers I never used because they would progress from quick to medium, and I would always just end up mashing the two at the same time. I don't feel the N64's six did anything particuarly positive for this.

Holy crap. I remember this stuff.

CalibanMay 09, 2006

So if I want to play my GC games I need to keep a GC controller, or can I use this new controller?

Avinash_TyagiMay 09, 2006

Maybe you can, don't know yet

Jin-XMay 09, 2006

I will disagree with some of you here, I hate 6 face buttons. I really hate them. I could never play Mortal Kombat on N64 quite right with the controller or Street Fighter on Genesis. Remember we're only getting a best of Genesis, and I don't know of a lot of Genesis games that used all 6 buttons anyway. Most of the games for VC will be Nes and SNes. 4 face buttons for the win; yessssss.

BlackNMild2k1May 09, 2006

they should make it with 6 face buttons and a rotateable left side grip, so that you can put the analog or the d-pad in dominate position.

somebody photoshop that into a gif animation plz face-icon-small-wink.gif

mantidorMay 09, 2006

Thats a good idea, but seems complex and not that easy to make. I try to map Cube or N64 games to this add-on and it really doesnt work, for instance Metroid Prime or Ocarina of Time would be just passable, Super Mario Sunshine would be impossible actually without the analog shoulders... for NES and SNES is perfect, but the remote already covers the NES.

OverHeatMay 09, 2006

Incase anyone cares, or missed my original post in the other thread, I will throw this out here for you guys as well. Nothin but <3 face-icon-small-smile.gif Even for the whiners and the haters. face-icon-small-wink.gif My wife (Japanese native) and I translated the kanji on that page for the controller. It should be noted, that the same thing is said about the nunchuck attachment.

"Well, thank the cryptic Japanese language if you'd like, but after some back and forth with my wife and two dictionaries later, I have the translation to the Nintendo.co.jp description of the controller. It only furthers my original belief that this will not only be the "shell" but a virtual console controller as well. The line reads "Uses Wii Remote communication funcionality". Take that as you will. Sounds to me like they may have decided to make one controller for VC and ports which, IMHO, is a good idea."

I will also repeat for those that didnt see it the first time (looks at Mantidor face-icon-small-wink.gif ); The two big shoulder buttons ARE anolog. It says so at the site. How many old systems do any of you know of that used anolog shoulder buttons? I know that alot of current gen, and next gen games will be using them...

IceColdMay 10, 2006

I care face-icon-small-smile.gif

Tell your wife thanks for the translation..

IceColdMay 10, 2006

Quote

Hmm, no? not at all, the only reason the ps controller is still used is because the playstation became the market leader and everyone just got used to it. Its anti-ergonomic, the analogs are terribly placed, and it lacks a proper D-pad, at least this addon has a real dpad, but its no excuse for the badly place analogs, there goes my excitement for the VC N64 games, they'll be simply unplayable for me.
Plus the analogue sticks are too smooth, the front shoulder buttons are dicey and they put those silly shapes instead of letters..

OverHeatMay 10, 2006

Quote

Originally posted by: IceCold
I care face-icon-small-smile.gif

Tell your wife thanks for the translation..


I did, but hey! I had alot to do with it too! You should hear the things she says to me....

Shin GallonMay 10, 2006

Quote

Originally posted by: UncleBob
Quote

Originally posted by: Shin Gallon
I've tried for years and I'll never understand how they expect you to play that series with a Playstation or SNES controller and still be ablt to effectively do combos.


I'm guessing something like

This:
sf2.jpg
Or maybe this:
sf2t.jpg

Perhaps I'm just to old...


I had both of those, I bought a SNES arcade stick so I could play them properly. Street Fighter is unplayable without 6 face buttons in a 2 row, 3 column arrangement.

1dayMay 10, 2006

From my experience of playing with Logitech's PS2 controller, it doesn't have to be uncomfortable when the stick is in that position; as for the other one, I'd say it leaves it open to more potential...but I'd also say it gives it a better sense of harmony and symmetry that we all know and love.

Shin GallonMay 10, 2006

It's funny, I've never had a single problem out of the PS2 pad's analog stick placement, and nor has anyone else I've ever met in my life for that matter...

OverHeatMay 10, 2006

This slightly off topic, but 6 buttons across the face of your controller will help with the SF games, but you will still be left in the dust by anyone with a real arcade setup. Notice I didnt say arcade stick, because the act of having one, even a really good one, means squat. To take true advantage of it, you need to have it set up and secured to a stand that puts it at releative arcade cabinet height. Then you need to weigh it down, so it wont move all over the place.

I worked at an arcade for over 5 years, and played in area that is host to some of America's best players (California, valley area). I played fanatically and in tournaments whenever possible. I had many friends whom thought they could play just as well with a pad as any tourney player could with an arcade stick. The best way to show the how wrong they were was to just have them come to the arcade when the tourney SF crowd filed in to get practice. When they started to see all the things those guys pulled off, and how hard they laughed when asked if they thought they could do that on a home console pad, they kinda figured it out.

WanderingMay 10, 2006

Quote

Plus the analogue sticks are too smooth...

Well, now Nintendo is going with a smooth style for their analog sticks as well. I'm sure they'll feel much better than PS's sticks, though.

IceColdMay 10, 2006

Well, I've never had a problem with Nintendo analogue sticks, so this one should be fine. I was thinking moreso of the resistance of the sticks when I wrote that. The Dualshock analogue sticks just don't have enough resistance for me, and feel too "smooth" when I use them. Same as the Xbox ones. The GameCube sticks, on the other hand, just feel right; especially in terms of resistance.

OverHeatMay 10, 2006

Quote

Originally posted by: IceCold
Well, I've never had a problem with Nintendo analogue sticks, so this one should be fine. I was thinking moreso of the resistance of the sticks when I wrote that. The Dualshock analogue sticks just don't have enough resistance for me, and feel too "smooth" when I use them. Same as the Xbox ones. The GameCube sticks, on the other hand, just feel right; especially in terms of resistance.


Dualshocks bugged me in this way too. What it boils down to me is, how many bad/sucky/crappy controllers has Nintendo made? Faith people, faith. I have alot of non-Nintendo fan friends and the general consenscious(sp?) that I contantly get is that the N64 has a "crappy" controller. Now dont shoot the messanger here, I liked the old N64 controllers alot.

WanderingMay 10, 2006

Quote

I was thinking moreso of the resistance of the sticks when I wrote that. The Dualshock analogue sticks just don't have enough resistance for me, and feel too "smooth" when I use them. Same as the Xbox ones. The GameCube sticks, on the other hand, just feel right; especially in terms of resistance.

Oh yeah. Nintendo's sticks have the most fantastic springy, spongy, feel. I tried moving around a cube stick and a ps2 around at the same time recently, there's just no comparison (even if the cube stick had developed an annoying dead-zone).

blackfootstepsMay 10, 2006

at least both analog sticks are the same size, bye bye c-nipple.

mmortal03May 10, 2006

Yeah, the controller would be great for the Street Fighter II and Alpha series if we could have six buttons on the front. That is what I always wanted back then, because playing Street Fighter with the shoulder buttons is very annoying.

mantidorMay 10, 2006

I think that a N64 pad with extra analog placed below in the right handle and analog shoulders is perfect and could be even used for the Cube games. maybe it looks a bit scary and complicated but the virtual console target fanbase arent going to mind that at all.

vuduMay 10, 2006

Have you guys seen this yet?

Wiiiimote.jpg

ZapMay 10, 2006

Can't third parties make a controller if this one ends up being inadequate?

PaleMike Gamin, Contributing EditorMay 10, 2006

Hey guys, check out the article again for an update from the show floor.

AnyoneEBMay 10, 2006

vudu: Maybe they do attack, but that looks pretty unwieldy.

couchmonkeyMay 10, 2006

Seeing the back of the controller makes me no more confident that it will be comfortable or natural, but I'll reserve final judgement until I hear some impressions and/or get to hold it myself.

StrellMay 10, 2006

Quote

Originally posted by: vudu
Have you guys seen this yet?

Wiiiimote.jpg



8====D

PaleMike Gamin, Contributing EditorMay 10, 2006

I'll try and write more detailed impressions later, but to be brief, I thought the controller was SUPER comfortable and many others felt the same. I actually heard one person say "This is what they should have done with the GameCube controller."

BTW, We were able to play Mario 64, Super Mario Bros., Super Mario World, Sonic 1, and Bonk.

BiLdItUp1May 10, 2006

Dah...no point getting rid of the fourth shoulder button, I thought they were finally coming to their senses. I hope they price the controller right...

mantidorMay 10, 2006

How big is the controller? if its smaller than the GC one it might be slightly tolerable such placement for the analogs.

mmortal03May 10, 2006

Ok, so I have seen screens of the Virtual console going around the 'net, and they have a screen for each game that shows how the controls are mapped. Problem is, they didn't show the controller screen for Super Mario 64, so it was still impossible to figure out how they will map N64 games to this.

Pale: Since you played it on the floor, how were the controls and the C-buttons mapped for Super Mario 64?

Also, did anyone notice that on the picture of it from behind, not only was there only one Z shoulder button, as he mentioned in the article, but the cord wasn't coming out of the top anymore, and instead oddly coming out of the bottom?

Guitar SmasherMay 10, 2006

It makes sense that the cord would come out of the bottom, as it plugs into the remote like the nunchuck does. If the remote does attach to those clips, then the cord would have to come out the back, lest it be wrapped around the entire combination.

mmortal03May 10, 2006

Yeah, I am assuming that it hooks into the wii-mote, and then the wii-mote clips on to the back, on to those grooves, but who knows, because that would be too simple of a secret for them to want to keep about those grooves on the back.

So is that picture with the wii-mote on the top of it official, or photoshopped?

PaleMike Gamin, Contributing EditorMay 10, 2006

In order for it to clip into the remote, the remote would have to be redesigned, or there would have to be a harness. The back or the remote itself shows no signs of clipping into something.

I'm not saying it isn't possible, as I assumed that at first. It's just nothing really points to it yet. A harness would be kind of annoying to store and stuff.

PaleMike Gamin, Contributing EditorMay 10, 2006

Oh, and as for Mario 64, I didn't play it... >< I know some others on staff did. Hopefully they'll pop in here. I will say that I've heard some complaints though. ><

KirbySStarMay 11, 2006

What?! They got rid of one of the shoulder buttons? That's stupid. They can't do N64 games right if they don't at least have those two extra shoulder buttons on reserve. The second analog control stick as c buttons is retarded and anyone who supports that idea is an idiot. Plus the Sega games need six face buttons. This isn't hard, Nintendo. This really isn't. Just have six face buttons like the Genesis. Oh and they better as hell pack this thing with the system and every controller bundle set. Developers might actually come up with creative ideas that might need it and the strapped wii controller in the future. Nintendo, would be alienating developers if every Wii user didn't have one of these for every Wii controller they buy.

Mario323May 11, 2006

I'm sure its super-comfortable, they wouldn't release a crappy controller to play three generations of games on--the Virtual console aspect is a huge factor in enjoying the "Wii" experience. If the classic controller gets alot of bad rep, people will be turned off by it. I'm sure they engineered it well. Was the Gamecube controller uncomfortable? No. The N64? No. I don't think this will be either. It probably just looks that way. Maybe if you were only enough you could attend E3 and see for yourself whether it were comfortable by holding in your hobo lil hands.

Mario323May 11, 2006

Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.


What!? No. The SNES and N64 controllers are really different. I guess you could argue that the n64 "has" X and Y buttons, but they are "C" buttons and are smaller and harder to press. This controller is a great design that is easy to use for every gen. The C stick will probably be handled like it was for Zelda: master quest--the right analog stick up will translate to up c button, right on the right analog stick = right c button, etc.

mmortal03May 11, 2006

Quote

Originally posted by: Mario323
Quote

Originally posted by: Ian Sane
You know I just realized that if you were going to make a controller specifically for the virtual console all you need is an N64 controller. NES, SNES, N64, Genesis, and T-16 would ALL work perfectly on it.


What!? No. The SNES and N64 controllers are really different. I guess you could argue that the n64 "has" X and Y buttons, but they are "C" buttons and are smaller and harder to press. This controller is a great design that is easy to use for every gen. The C stick will probably be handled like it was for Zelda: master quest--the right analog stick up will translate to up c button, right on the right analog stick = right c button, etc.


So then they make the buttons that represent the c buttons a little bigger. I think that using the N64 controller as a model would be better than this, and I don't think he was being THAT specific. Look at what I put up earlier in the thread, I specifically made the C buttons bigger and closer to the other two buttons.

Again, I would rather have C-buttons than have to use the second joystick to emulate them. Having buttons mean you could also use them for fighting games, you can't do that with a second stick.

Edit with examples:


wiicont.jpg

OR

wiicont2.jpg

Ian SaneMay 11, 2006

"What!? No. The SNES and N64 controllers are really different. I guess you could argue that the n64 'has' X and Y buttons, but they are 'C' buttons and are smaller and harder to press. This controller is a great design that is easy to use for every gen. The C stick will probably be handled like it was for Zelda: master quest--the right analog stick up will translate to up c button, right on the right analog stick = right c button, etc."

Well they could always slightly alter the C buttons. I was just talking about the general shape and design. I wouldn't want the literal N64 analog stick either. Put a Cube analog stick in the same place would be fine. As for the C-stick thing please press C-up and C-right at the same time. Oh that's right. YOU CAN'T!

I've been quite impressed with Nintendo this E3 but it bothers me that something as simple as THIS is being f*cked up. The controller looks like it was designed by someone who is completely unfamiliar with the older controllers. Like they've never played any N64 games EVER and thus are oblivious to the huge problems this design presents.

CalibanMay 11, 2006

Ian, it's not the final design and you should know that alot of stuff that is shown on E3 is there to collect reactions for future and final specifications wether it be for games or controllers.

Ian SaneMay 11, 2006

"Ian, it's not the final design and you should know that alot of stuff that is shown on E3 is there to collect reactions for future and final specifications wether it be for games or controllers."

I know but this is routine stuff. All it takes is five minutes with an N64 game that actually uses the C buttons and you would be able to tell this controller isn't good enough. This should be EASY to get right the first time. The fact that this issue even exists makes Nintendo look sloppy. The amount of effort that would be required to do this right is so minor that really sheer laziness is the only reason why the controller is the way it is. Five minutes of research. That's it.

CalibanMay 11, 2006

LOL, I guess so, but for me all that matters is that as long as it is playable with all VC games then i'm fine with it, and it has to be confortable on the hands too.

vuduMay 11, 2006

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Originally posted by: AnyoneEB
vudu: Maybe they do attack, but that looks pretty unwieldy.
Quote

Originally posted by: Guitar Smasher
It makes sense that the cord would come out of the bottom, as it plugs into the remote like the nunchuck does. If the remote does attach to those clips, then the cord would have to come out the back, lest it be wrapped around the entire combination.
Quote

Originally posted by: mmortal03
So is that picture with the wii-mote on the top of it official, or photoshopped?
I can't believe no one got the joke. It was photoshopped to look like a big wang (Wii, if you will).
Quote

Originally posted by: Strell
8====D
Well, one person got the joke.

infinitys_endMay 12, 2006

wiiclassic2.jpg
here's my mockup. I guess it really doesn't make a whole lotta sense to put dual-analogs on the thing if you're making it so you can comfortably play classic games... But again - it still had to retain functionality for ports, right? and AGAIN isn't Nintendo kinda trying to dissuade game companies from making ports? That's why they designed their new controller so different in the first place, right? and AGAIN, if a company wants to make a game that you would have dual-analog with, why wouldn't they utilize the remote-nunchuck function!? T_T I don't get it....

WanderingMay 12, 2006

^First off, that is about 5 billion percent too big. Second off, I'm pretty sure the controller will also be used to play GameCube games, and possibly even games like Super Smash Bros.

Quote

I can't believe no one got the joke. It was photoshopped to look like a big wang (Wii, if you will).

I chuckled...

infinitys_endMay 12, 2006

Quote

Originally posted by: wandering
^First off, that is about 5 billion percent too big. Second off, I'm pretty sure the controller will also be used to play GameCube games, and possibly even games like Super Smash Bros.


Uh, isn't that why they have GC ports on the top of the Wii? To play GC games comfortably!? This is the *CLASSIC* controller...it doesn't need analog sticks. Especially if it's priced at like $15-20.

Avinash_TyagiMay 12, 2006

I wonder if the classic controller can be used in Brawl, that would explain the dual analog setup plus make it easy to play GCN games on the Wii.



mantidorMay 12, 2006

At first I thought that maybe turning it upside down could help, but the analogs are too centered, and the Dpad isnt a good replacement for buttons.

Its really hard to make it good for all past platforms, but if one should suffer, it should be the GC, we all have already GC controllers anyway, it is in our best interest that it works perfectly for the other platforms.

UltimatePartyBearMay 12, 2006

After seeing it in use in some IGN videos, I think it will be plenty comfortable. It's much smaller than the pictures make it look. Also, I think it solves the analog stick placement problem. Obviously, I can't be sure until I hold it, but it looks like a clever try. Until now, controllers have really remained pretty blocky. Manufacturers just made them comfortable by adding handles to them. Those handles force you to hold the controller one way, which in the case of the Dual Shock means that the analog sticks are in a less than perfect location. The Gamecube controller got around that problem by putting the seldom used D-pad in the uncomfortable location, but that's just a workaround that's usually good enough, but not always. What Nintendo has done with this new controller is get rid of the handles and make the controller itself comfortable to hold. This means that you can shift your grip to make whichever features you're using easy to reach while still wrapping your fingers around something comfortable. Brilliant if it works. That still doesn't solve the N64 problem, but N64 games will probably be the least popular on the VC, anyway. Also, they'll probably alter the N64 games that they release for download like they did for Ocarina of Time.

Since this thing is apparently designed with ports in mind, does anyone know if it has those accursed clickable analog sticks?

CalibanMay 12, 2006

I just remembered of this today, so I will have 4 nunchaku-wiimotes, 4 VC controllers, and possibly 4 light-guns? No, I'm not really doing that, but Nintendo surely should have considered this when designing the VC controller. Granted the console is small so there's more space for the controllers but IMO that is just way too many controllers that one could have. So I guess I'm just going to have to wait to see how Nintendo bundles and prices the controllers to make a final decision on what to get.

UncleBobRichard Cook, Guest ContributorMay 12, 2006

Don't forget that you'll be keeping your 4 GCN Controllers, Bongos, Action Pads...

CalibanMay 12, 2006

OMGosh UncleBob, I forgot about those!

nemo_83May 17, 2006

sixshoulders.jpg

Is it a third set of shoulder buttons?

WanderingMay 17, 2006

huh? I'm only seeing 2 sets on the classic controller.

nemo_83May 17, 2006

I highlighted the shapes in question, it may just be a double reflection but the lighter colored patches of grey in the reflection look like a third set of shoulder buttons on the back of the classic pad. Check ign for a larger pic.

It just seems weird that if this were true noone would mention it, in fact the first post of this thread has been updated with a newer shell with fewer buttons than before.

WanderingMay 17, 2006

Ah, I see your highlights now (my monitor brightness was very low.)

Quote

It just seems weird that if this were true noone would mention it, in fact the first post of this thread has been updated with a newer shell with fewer buttons than before.

So the older shell had an extra set of shoulder buttons, but the newer one doesn't? I doubt it..but you never know.

KDR_11kMay 17, 2006

Looks like that's just the glue that keep it in place.

PaleMike Gamin, Contributing EditorMay 17, 2006

Yeah guys.. don't forget we held one that we were told was the newest version and even took a picture of the back of it. Try and avoid silly conspiracy theories.

mantidorMay 17, 2006

does it have rumble? maybe because its an attachment it probably hasnt, but it would be a nice addition.

PaleMike Gamin, Contributing EditorMay 17, 2006

I didn't feel any rumble and it was quite light, so I'm betting on no. We didn't hear either way though I don't think.

NinGurl69 *hugglesMay 17, 2006

Great, so the shell fails at Rumble Pak.

Forget about playing N64 games.
It's not shaped properly nor does it have a button layout suitable to maximize the old skool 3D Zelda64 experience.

KnowsNothingMay 17, 2006

Just pop in your Zelda collector's edition into your Wii and play with your GC controller face-icon-small-smile.gif

nemo_83May 17, 2006

The last thing Nintendo needs to do with their "classic" controller is take away the fourth shoulder button. The worst thing about the Cube controller (other than the nipple cstick, fisher price coloring, the round B button, and useless dpad) was the lack of a fourth shoulder button. It feels like Nintendo is trying to say we got enough buttons (competely out of reach) on the remote teathered to the pad (I am going to assume they plan to make it so the remote is inserted into the pad for right now because a billion dollar company bragging about how smart they are at making controllers should be able to see how ridiculous it is to tell users let the remote hang from the pad's cord between your legs).

I guess I'm going to delete the picture I posted from my photobucket. So now, I think the pad sucks worse and could never properly play a ported game from Xbox1 let alone a 360 game.

And I think they need to include the "classic" styled controller, that throwback, with the system for free (because it isn't worth five bucks and if I download something old, I want to be able to play it out of the box).

Nintendo's plan for this pad seems to have been to outdo Sony's bananarang as the fuglies and least functional pad.

WanderingMay 17, 2006

nemo is the new Ian.

Stop diverging from our groupthink!

mantidorMay 17, 2006

Is the universe trying to get in balance again after Ian started to get more positive about Nintendo.

But honestly, this controller isnt what we would've expect, maybe is not totally unplayable but it has its issues. Also the collectors edition used the C-stick for buttons and that wasnt all that great from what Ive read.

Bill AurionMay 17, 2006

Hahaha, I can't even take nemo's post seriously it's so unbelievably bitchy...

My two cents: I'm not very happy with the Dual Shock joysticks, but I guess there really wasn't any other choice considering that the D-pad should most definitely be the high priority input considering the NES and SNES...I like the overall style and design, though, because it looks like a very slick SNES pad, and I'm hoping it feels like it too...There really aren't many N64s games I really need to get (except a certain shooter by Treasure that never made it over here) so the joysticks aren't that big of a deal for me...Either way, I'll be getting this for sure...

ruby_onixMay 18, 2006

Quote

Originally posted by: nemo_83
The last thing Nintendo needs to do with their "classic" controller is take away the fourth shoulder button. The worst thing about the Cube controller (other than the nipple cstick, fisher price coloring, the round B button, and useless dpad) was the lack of a fourth shoulder button.

One of us... one of us... one of us...

Quote

(I am going to assume they plan to make it so the remote is inserted into the pad for right now because a billion dollar company bragging about how smart they are at making controllers should be able to see how ridiculous it is to tell users let the remote hang from the pad's cord between your legs).

8====D

Wee.

HocotateMay 18, 2006

Quote

Originally posted by: OverHeat

I have alot of non-Nintendo fan friends and the general consenscious(sp?) that I contantly get is that the N64 has a "crappy" controller. Now dont shoot the messanger here, I liked the old N64 controllers alot.


The N64 controller is my all time favorite. All they need for the VC games is the N64 controller with slightly larger C buttons to double as the six face button layout. The only problem with this is, it wouldn't be the best thing for ports. It's a tough call, but I'd go in favor of focusing the controller on the VC, rather making it work for ports. But I guess my opinion is pretty biased, since the N64 is my all time favorite console.... I just want these games to play well on the controller.

I'm so sad... The N64 controller was my favorite too! You could hold it like a gun because the weight was perfectly balanced around the center prong... Why do people hate my favorite controller? /cry

~Carmine M. Red
Kairon@aol.com

RequiemMay 18, 2006

I thought the quality of the N64 controller felt pretty cheap, nothing as superb as the SNES controller. It was too light for how big it was and using the D-pad was a pain. However, it is my favorite also because of well it played for all games. It was perfect for my favorite games that gen (GoldenEye, Diddykong racing, MarioKart, and Starfox).

I wouldn't use the N64 controller for the classic controller though. What they came up with is fine, they just need to fix the Z buttons and make them triggers.

Blue PlantMay 18, 2006

This new controller looks beautiful and comfortable to hold (IMO, based on videos of someone playing the Virtual Console).

I remember getting some kind of chalky crud in my N64 controller's analog stick base. Didn't much like that... >.>

nemo_83May 18, 2006

If Nintendo allows me to use the usb ports for third party pads I will be happy, but it still means Nintendo's official pad has three fewer buttons than 360's.

WanderingMay 19, 2006

Quote

If Nintendo allows me to use the usb ports for third party pads I will be happy, but it still means Nintendo's official pad has three fewer buttons than 360's.

I'm not sure Nintendo would even need to specifically allow third party pads to use the usb slots for that to happen, would they?

As for the Wii controller having 3 less buttons than the 360...I don't really think that'll matter that much....

EasyCureMay 19, 2006

Quote

Originally posted by: Blue Plant
This new controller looks beautiful and comfortable to hold (IMO, based on videos of someone playing the Virtual Console).

I remember getting some kind of chalky crud in my N64 controller's analog stick base. Didn't much like that... >.>



thank god im not the only one, what was up with that?

UltimatePartyBearMay 19, 2006

That was the shaft of the stick wearing away.

EasyCureMay 21, 2006

i cant enjoy my n64 games as much as i used too because all my controllers have their anologe sticks worn out badly. games like goldeneye where you need precision are unplayable anymore. its so sad face-icon-small-frown.gif

mantidorMay 22, 2006

I think we all had the white thing in the analogs, and also have the analogs all loose (Mario Party is guilty). I hope some third party comes up with a more apropiate atachment for the N64 games, because if it doesnt happen Ill probably skip N64 VC games, which would be a shame.

Oh crap I'd be missing Sin and Punishment too face-icon-small-frown.gif


BloodworthDaniel Bloodworth, Staff AlumnusMay 22, 2006

goofy people keep ignoring me. I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.

KnowsNothingMay 22, 2006

I just got a 360 controller to use for my PC, and I acutally find myself wishing that the control pad and analof stick were switched. Huh. I guess the dual shock is just really bad for a quite a few reasons, not just the stick placement.

mantidorMay 22, 2006

Its not just the analog but the lack of buttons, more specifically, I dont see myself playing Zelda with that. So Ill rather spend my money on a new N64 pad (ive seen some around here) and an used cartridge than to spend it on this controller and the VC game. Ill miss the smooth framerates but Ill rather play a choppy game than a badly controlled one.




Bill AurionMay 22, 2006

Quote

Originally posted by: Bloodworth
goofy people keep ignoring me. I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.

This makes me happy!

And in the end it all really narrows down to us trying the controller for ourselves, so deciding whether you will like a controller before you feel it is kind of silly...

PaleMike Gamin, Contributing EditorMay 22, 2006

Seriously, this thread is a bit silly. Every single person who has touched it likes it a lot (excluding the N64 Z-Button issue) and everyone who has looked at a render says they hate it...

Hrmm.

Wrong! I've only seen the render and I like it! Admit defeat, Pale! Admit it!

KnowsNothingMay 22, 2006

Forsooth! I'm partial to the render as well, it seems Pale has been thoroughly vanquished at the hilt of my mighty dagger of truth.

IceColdMay 22, 2006

Quote

Originally posted by: Bloodworth
goofy people keep ignoring me. I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.
I didn't think it was; Nintendo's analogue sticks are always exceptional. I just didn't like the positioning.

nemo_83May 24, 2006

I've burned out all my complaining oil for this topic and placed my hopes upon using third party controllers. I would rather play with Sony's bananarang. Maybe eventually I'll just modify my own custom pad.

PaLaDiNMay 24, 2006

"burned out all my complaining oil"? Dear God what a horrible grouping of words, man. Do you make it a point to emaciate your "literary background"? :P

I'm saving my complaints/praise till I hold the thing in my hands. Shocking concept, I know.

mantidorMay 24, 2006

Theres something I can do right now and is to try how good analogs are for button replacements, the Zelda collector's edition, the only title I know uses this replacement, is nowhere to be found around here so my observations arent very reliable at this moment, but from what Ive tried I dont like it, Im concerned about things like when you need to press the buttons quickly, like the fairy sword in MM, the analog doesnt seem a good replacement in that situation. Besides is easier to push the analog in the wrong direction than it is to press the wrong button, even if they are close. Fortunately there arent any games that press c-up and c-down at the same time, or are they?

Lets hope Nintendo allows full customization of the controller, so I can at least put two c buttons with real buttons instead of the stick. And the Z button to the left shoulder button.

WanderingMay 25, 2006

Quote

Originally posted by: IceCold
I didn't think it was; Nintendo's analogue sticks are always exceptional. I just didn't like the positioning.

I think, with the lack of handles, it'll be easier to shift your grip to a comfortable postion when using the analogue stick. Personally, after trying to play Sonic Mega Collection with the and the original LoZ with the Cube pad, I'm very glad they decided to put the d-pad in the primary position.

Quote

Originally posted by: mantidor
Theres something I can do right now and is to try how good analogs are for button replacements

Yeah, analogue sticks make for horrible button replacements.

AdoranalinMay 28, 2006

Quote

Originally posted by: mantidor
I think we all had the white thing in the analogs, and also have the analogs all loose (Mario Party is guilty). I hope some third party comes up with a more apropiate atachment for the N64 games, because if it doesnt happen Ill probably skip N64 VC games, which would be a shame.

Oh crap I'd be missing Sin and Punishment too face-icon-small-frown.gif


mario party is to blame?? more like super mario 64. those bowser spinning moves could have taken me to the hospital (with the controller).

that my experience with nintendo systems prior to 64 is either limited or doesn't exist may be to blame, but thus far my main problem is the lack of a N64-like analogue stick placement and a trigger.

that the nunchuck attachment bears remarkable resemblance to the middle handle of the 64 controller (which i furthur confirmed whilst examining my controller today) hasn't really been talked about much, but it is one of the reasons i'm so pleased with it!! ^^

(for reference: i sleep with my 64 controllers every night XD)

EasyCureMay 28, 2006

Quote

Originally posted by: mantidor
Fortunately there arent any games that press c-up and c-down at the same time, or are they?


the first example i could think of is Tony Hawk Pro Skater. THPS1 would definately be a VC download for me, because that game rocks. i do recall however that it only used the C buttons on the n64 pad.

Down C: ollies
Left C: flips
Right C: grabs
Up C: grinds.

im 100% positive that was the lay out, and many times i found myself holding up and down c at the same time. if i would ollie (down C) into a grind (up C) i would hold down the grind button with either the top of my thumb or my index finger, then ollie up and dow a grab trick (left C), never taking my finger off the grind button so that i would never miss it. trying that with an anolog stick would ruin it.

granted, they could just map those buttons to the four face buttons. Now that i think of it actually, the VC controller only has two less buttons than the 64 controller anyway. i dont remember a game that used every face button (where C-buttons weren't the Camera). it might no be that much of a problem.

AdoranalinMay 30, 2006

This is soooo off-topic, but did anyone ever master jigglypuff in super smash bros on 64 ?

CaterkillerMatthew Osborne, Contributing WriterMay 30, 2006

I did, and it was so easy to use her rest attack on enemies compared to SSBM. Any way I have nothing to complain about until I hold the controller. I think it looks fine, very Super Nintendoish.

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