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3DS

North America

Hands-on with Xenoblade Chronicles 3D

by Curtis Bonds - January 15, 2015, 8:00 am EST
Total comments: 13

I'm really feeling this port!

Considering that gamers had to practically beg Nintendo to bring Xenoblade Chronicles on Wii stateside, I was actually shocked when I learned that the 3DS port of the game was announced during the same presentation that we learned of the New Nintendo 3DS XL's North American release date. Not only that, but the game was also playable at Nintendo's press event yesterday, and I'm happy to report that the game is an extremely faithful version of the original game... mostly.

Xenoblade Chronicles 3D is just that: Xenoblade Chronicles in 3D. Aside from taking advantage of the 3D display and the New 3DS XL's C-Stick, It is the exact same game as it was on the Wii. The game looks about on-par with the Wii version, albeit at a lower resolution. The demo I played basically dumped me in the middle of one of the massive fields early on in the game, and just gave me free reign to explore and fight enemies. The gameplay felt pretty much the same as it did on the Wii, however there was one thing that annoyed me: selecting my attacks.

On the Wii, I felt like it was easy to move around, attack, and select attacks at the same time using the Wii Remote and Nunchuck, since the analog stick and D-Pad could be accessed via both my thumbs at the same time. On the New 3DS XL, the Circle Pad and D-Pad are on the same side, so I would have to choose between moving and selecting attacks, which left me extremely vulnerable to attack. I couldn't find a way to switch the method of selecting attacks, so hopefully it's an option that I overlooked in the demo, and will be included in the final release.

Xenoblade Chronicles 3D launches exclusively on the New 3DS XL in North America in April.

Talkback

Triforce HermitJanuary 15, 2015

Lower resolution was expected. The control scheme for battles? That might be a problem for me if its not fixed.

Ian SaneJanuary 15, 2015

I've never played Xenoblade with the Wii Remote and nunchuk.  Always used my CC Pro and I was fine with those controls.  I believe this controls the same way, though it has been a while since I played Xenoblade so I don't quite remember.

Triforce HermitJanuary 15, 2015

With the Classic Controller Pro, you could move and select skills at the same time easily.

Leo13January 15, 2015

Wow I love this game.


I'm double dipping. I shouldn't, but I can't help myself.

I never bit on the Wii game, and this is the kind of thing I'd much rather have on a handheld, and I'm also going to want something for my New 3DS and I buy pretty much everything, so I'll probably end up getting this.

Ian SaneJanuary 15, 2015

Irony - the game NOA had to partner with someone else to agree to localize is now the sole New 3DS exclusive and thus carries the expectations of a system seller.  So are NOA just a bunch of jackasses now eating crow or is this actually a really poor strategy?  I mean the game SHOULD sell systems in a perfect world because it is so awesome but there is no accounting for people's tastes.  NOA saw it as unsellable, NCL seems to see it as a killer app.  I think it really falls in between.  It's a truly exceptional game that's complicated enough that it wouldn't have mass appeal.

marvel_moviefan_2012January 15, 2015

The RPG market has mostly shifted to Playstation over the years so what few games are left on Nintendo systems tend to get blown out of proportion anyways. I haven't played the game but if I were to it would be the Wii version on my Wii U I am not buying a handheld for a port of a console game unless it is a complete overhaul like Super Mario 64 DS. I do want a New 3DS, or any 3DS for that matter, I just haven't talked myself into spending the money yet.

Quote from: Ian

Irony - the game NOA had to partner with someone else to agree to localize is now the sole New 3DS exclusive and thus carries the expectations of a system seller.  So are NOA just a bunch of jackasses now eating crow or is this actually a really poor strategy?  I mean the game SHOULD sell systems in a perfect world because it is so awesome but there is no accounting for people's tastes.  NOA saw it as unsellable, NCL seems to see it as a killer app.  I think it really falls in between.  It's a truly exceptional game that's complicated enough that it wouldn't have mass appeal.

It's almost as if Japan and America are different markets that want different things, particularly from handhelds.

Ian SaneJanuary 15, 2015

Quote from: NWR_insanolord

Quote from: Ian

Irony - the game NOA had to partner with someone else to agree to localize is now the sole New 3DS exclusive and thus carries the expectations of a system seller.  So are NOA just a bunch of jackasses now eating crow or is this actually a really poor strategy?  I mean the game SHOULD sell systems in a perfect world because it is so awesome but there is no accounting for people's tastes.  NOA saw it as unsellable, NCL seems to see it as a killer app.  I think it really falls in between.  It's a truly exceptional game that's complicated enough that it wouldn't have mass appeal.

It's almost as if Japan and America are different markets that want different things, particularly from handhelds.

Yes, and what does America have to sell New 3DS's?  That's my point.  NCL has provided one exclusive game for the New 3DS launch for all regions and it's one that NOA feels their region didn't even want.

Leo13January 15, 2015

Quote from: Ian

Quote from: NWR_insanolord

Quote from: Ian

Irony - the game NOA had to partner with someone else to agree to localize is now the sole New 3DS exclusive and thus carries the expectations of a system seller.  So are NOA just a bunch of jackasses now eating crow or is this actually a really poor strategy?  I mean the game SHOULD sell systems in a perfect world because it is so awesome but there is no accounting for people's tastes.  NOA saw it as unsellable, NCL seems to see it as a killer app.  I think it really falls in between.  It's a truly exceptional game that's complicated enough that it wouldn't have mass appeal.

It's almost as if Japan and America are different markets that want different things, particularly from handhelds.

Yes, and what does America have to sell New 3DS's?  That's my point.  NCL has provided one exclusive game for the New 3DS launch for all regions and it's one that NOA feels their region didn't even want.

They also didn't think it would sell on Wii, but they sold out twice and ended up selling more copies than Japan or Europe

Quote from: Ian

Quote from: NWR_insanolord

Quote from: Ian

Irony - the game NOA had to partner with someone else to agree to localize is now the sole New 3DS exclusive and thus carries the expectations of a system seller.  So are NOA just a bunch of jackasses now eating crow or is this actually a really poor strategy?  I mean the game SHOULD sell systems in a perfect world because it is so awesome but there is no accounting for people's tastes.  NOA saw it as unsellable, NCL seems to see it as a killer app.  I think it really falls in between.  It's a truly exceptional game that's complicated enough that it wouldn't have mass appeal.

It's almost as if Japan and America are different markets that want different things, particularly from handhelds.

Yes, and what does America have to sell New 3DS's?  That's my point.  NCL has provided one exclusive game for the New 3DS launch for all regions and it's one that NOA feels their region didn't even want.

The New 3DS was made for Japan. They're releasing it here because they might as well since it's already designed and offers improvements beyond exclusive software, but even then we're only getting the XL.

VahneJanuary 15, 2015

I'll double dip once Nintendo of America gets their heads out of Reggie's a** and release the standard New 3DS over here. If not, I still have the Wii version.

Seems like you could easily select attacks with the extra shoulder buttons. I'm interested to hear about how much the 3D effect improves those humongous outdoor areas with so much depth.

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3DS

Game Profile

Xenoblade Box Art

Genre Action
Developer Monster Games,
Monolith Software Inc.

Worldwide Releases

na: Xenoblade Chronicles 3D
Release Apr 10, 2015
PublisherNintendo
RatingTeen
jpn: Xenoblade
Release Apr 02, 2015
PublisherNintendo
Rating12+
eu: Xenoblade Chronicles 3D
Release Apr 02, 2015
PublisherNintendo
Rating12+
aus: Xenoblade Chronicles 3D
Release Apr 02, 2015
PublisherNintendo
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