Author Topic: METROID PRIME 2  (Read 138033 times)

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Offline PaLaDiN

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RE: METROID PRIME 2
« Reply #550 on: December 02, 2004, 09:59:47 AM »
"Still, MP1 gave me a better first impression, thats something I can say for sure."

Funny, I'm the exact opposite.

MP1 was very slow in the beginning for me, and only reached its peak near the end. It hooked me in slowly... the beginning didn't impress me much.

MP2 was non-stop loving from the second the title screen came on to the second it all ended.  
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline Plugabugz

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RE: METROID PRIME 2
« Reply #551 on: December 02, 2004, 11:58:42 AM »
It's a little harsh to say that it's "poor for Retro to re-use environments for both the light and dark world" when the game is called Echoes.

If we wanted Metroid Prime 2: Similarly designed but distinctly different echoes we could have begged them for it.

MP1 was a lot more slow and more lonely at the start. MP2 threw you all in it from the beginning.

Offline MattVDB

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RE:METROID PRIME 2
« Reply #552 on: December 02, 2004, 12:57:17 PM »
While I would disagree that MP started off "slowly", I will agree that it did pick up.  I would also agree that Echoes started off faster, but in my opinion slowed down a LOT towards the end.

SPOILERIFIC impressions.  Don't read unless you have indeed beaten the game.  Many new power ups, and almost all bosses will be talked about.  Again, don't read unless you really want to spoil the game.


When I first started playing Echoes, it was in a party fashion.  The majority of the people there were huge Metroid fanatics, and those that weren't quickly converted.  The fog and the atmosphere set the mood perfectly.  The game may have felt a little slow due to the amount of scanning to be done, but due to the atmosphere already set, that didn't matter.  You were in a new game, and it was screaming "I rock, and you know it."  Everybody at the party had a huge grin on their face the whole time.  Twas sweet.

After the party got over, I plugged away until I got the dark suit.  The boss fight with the 6 worms before that was simply amazing.  Possibly because I had been away from the MP controls long enough to have forgotten some of the subtleties or what, I don't know.  That battle was intense, and just gobs of fun.  After getting the suit, it was enough for one day.

I played again the next day, and died for the first time at the boost guardian.  The death sequence was most definitely improved, and I loved it.  After playing a good portion of the day, I went to bed after fighting the Chykka.  Again, talk about a sweet boss.  I didn't die on it either, but it was most definitely intense.  I absolutely loved it.

I started playing some yet again the next day, and entered the last section of the game, the fortress.  The Aezbit effect was most definitely cool, but ultimately they were just lame and took too long to kill.  I was impressed with this level through and through in the design aspects, but didn't enjoy playing it so much.  I thought it was neat, and an interesting turn for the Metroid series when I first saw it, but I wouldn't go back just to "take it all in" like I could, and probably will do with the rest of the sections in the game.  The boss fight at the end against the machine was lackluster compared to the other two, and that was sad, considering the talk of all the awesome bosses beforehand.

That is the mark I think the game took a turn for the worse.  I don't know what exactly made it that way, but it did.  Apparently, because no reviewers wanted to spoil the end of MP and say that they didn't enjoy collecting all the artifacts in the other game, that Retro thought that was a good idea to do it again.  Wrong.  Those would have made for sweet secrets, unlocking art pieces, characters for multiplayer, or whatever, but making the collection of 9 keys over the world was a pointless chore.  I did get through it in a timely manor, and even got some before I was sent out to them, but it most certainly wasn't "fun" to go and get them all.

Again, a big differing point for MP.  After collecting all of the artifacts, you were treated to one of the best boss battles in the game, if not "the" boss battle.  It was most definitely my favorite: Meta Ridley.  Here, we go to the dark version of where the luminoth was, and we get another lack luster boss battle.  I died a total of 1 times on the emperor vs the probable dozen I died on MP (I didn't die on Meta Ridley, but I sure came close).  The battle wasn't difficult, you just had to stay alive long enough to hit his hands off, then charge your light beam a few times and hit him.  Not a challenge.  The ball part of him gave you all your health back too if you wanted it....  Sure, the boss looked impressive, but most definitely didn't compare with the others at the end of the original, or even the first 2.

The fight with Dark Samus was a joke.  A complete joke.  The only reason I died is because I ran out of time due to not scanning her 4th version (I missed the change from version 3 to 4).  At the time I was glad to see that I didn't have to fight the Emperor again, but in actuality, I am disappointed.  I feel that if you were able to endure that many version of the Emperor, and Dark Samus is that easy, that you should have been forced to do both on the same try.  Just my thought.

I didn't finish the original Metroid, but I can only imagine its final boss fight.  I can't imagine it being easy.  I have played through all the others countless times, and the final boss was never a push over.  How many times did you die to the Queen Metroid at the end of Metroid 2?  Exactly.  The boss battles in prime 2 were only outdone by the ending.

For me, there are subtle things that make up metroid games.  Firstly, there is a sense of aloneness.  I was willing to forego that in this game, by getting missions from the luminoth, so I didn't mind there being other people.  Secondly, the simple exploration and back tracking.  This game nailed it.  I would get stuck in an area and just think back to the last game that is happened in, and guess what, it was a metroid one.  It simply rocks, and Echoes captured it wonderfully.  Many people would argue platforming is a big part as well.  Personally, I don't find it necessary, but they nailed that as well to, so kudos to them.  Then, it gets a little bit more dicey, but personally, I have a few reserves.  Death sequences since Super's have to be awesome.  They kept that up, and boy was I impressed this time.  Most definitely cool.  Next would be the last 5% of the game.  That would include the final boss fights, and the ending.  Well, you already know how I feel about the final boss fights here, so the ending has to be good, right?  I only wish.  Seeing Samus type into her gun, and jump off the crater entrance in MP was just sweet.  Seeing her take her helmet off was cooler, and seeing the Phazon suit being ripped off and coming up again was much cooler.  What do we get in this one?  Well, after beating it with 80 percent, I should have at least got something comparable to the first 2, much as you would have in the original.  Nope.  Samus waves good bye to the Luminoth, takes her whole suit off, looks like a CARTOON (what happened to the model they used last time?  Her face at least looked good then.  Her face looked good through the visor in this one, but fully revealed looked remarkably dumb.  I laughed and couldn't believe they actually released it), and casually boards her ship.  What happened to the coolness factor bubbling over in the rest of the game?  I wish we had a collectors edition DVD in which we could get an explanation as to why they had to do that, much like Halo 2 has.

As soon as I finished the first prime, I immediately started over on hard.  My jaw hit the floor so hard after seen Samus get squashed by the Elite pirate, and the final boss fights were just awesome, I had to see them on a higher difficulty.  This time, I finished, and had no immediate desire to start back over (I do now, but don't know if I will actually have time).  

I beat it in 17 hours with 95% scans, and 82 percent collected.  Where was the "longer and more challenging" game they promised?  It took me closer to 30-40 hours to beat prime, taking my sweet time, getting around 50 percent scans and 69 percent of the items.

All these impressions make it sound like I didn't like the game at all.  Not true.  I loved it...for the most part.  The underwater jet upgrade rocked, the screw attack rocked, and the new suits rocked (even though IGN's review spoiled the last suit.  Now I seriously loath IGN), but after the 3rd boss, things seemed to take a turn for the worse, rather than get better, like most metroid games do.  Remember the SA-X?  Remember the terror involved in facing it?  What happened to that?  I was hoping/expecting the same thing from Dark Samus, but all I got was a push over boss all 4 times.  Now I am curious to play through the game on hard, just to see if that terror can indeed be put in place.  I don't like the idea of having the "real" version (hard mode) be the un-lockable one.  Next time, it should be selectable from the start, so the game can be played the way it was meant to be played.




Offline PaLaDiN

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RE: METROID PRIME 2
« Reply #553 on: December 02, 2004, 05:17:08 PM »
Funny. Ridley only killed me once, while Ing Emperor killed me three times... the most times of any boss I've played in any Metroid game...  and so did Dark Samus because I couldn't figure out how to kill the fourth form.

And I loved the third boss, it's my favorite of the first three. I don't see why people hate it so much.
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Offline Hostile Creation

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RE: METROID PRIME 2
« Reply #554 on: December 02, 2004, 06:34:26 PM »
For those who beat it:

I agree with MattVDB for the first part of the game.  Excellent.  I think I preferred the backtracking in Prime, but it was definitely very good in this game.  The music is atmospheric, awesome, and the environments are stunning, some of the best I've seen.  The bosses, even the subguardians, were all innovative, challenging, and tons of fun.  The enemies were new and interesting, but I have a gripe regarding that which I'll discuss later on.
Logbook is greatly improved.  I like the old, scientific looking pictures, but the actual enemy clip isn't bad either.  I have 100% now, which I never got in Prime for a variety of reasons.  Missing the Hive Totem for one thing.  Damn Hive Totem.  And I really like all the new galleries, too.
Multiplayer is okay, but I've only played it with my sister so far, and no one who really knows Metroid, so I can't say for sure how fun it is.
Took less time to beat it, I think, but I went through this very quickly, and I was used to everything (plus I'd played up to the bomb guardian without saving, so I knew that part).  I finished at around seventeen hours, with 85% completion and about 90% scans, maybe a bit more.  Probably 94%, actually.  I hadn't put the final bosses into the equation.
Up to the first boss was great, like he said.  Boss battle was fun and intense, and I think that's where I stopped the first time through, too (I'd playing up to the bomb guardian without a mem. card, since it was at college, but the first time I saved).  The second boss was also very cool, and I had to ask for help regarding how to beat it (I'd actually tried going behind it, but I hadn't combined the seeker missile idea with it yet, which I'd only tried from the front).
The Aezbit effect was cool, but they were aggravating enemies otherwise, and I passed them up whereas I fought pirates in the first game.  That's my gripe.  The smaller enemies are less fun to fight after the initial interaction with them.  The Pirate Commandos, probably the most common, are as annoying as the chozo ghosts, and just waste my missiles (which is never a problem, running out, but I always feel like it is).  No fun pirates to kill.  That, for me, was the most detrimental aspect of the game.  Ing are cool, but eventually I just use the annihilator + light beacon to kill them, especially when trying to explore or look for items.  Because, you see, I didn't think the last quarter lacked quality.
I'd have to agree with paladin there.  I prefer the third to the first two (though they're both great fights).  The spider ball aspect, the echo visor.  I dunno, I just like that boss more than the first two.  Nor did I mind collecting the keys.  It took me maybe twenty minutes to do so, having collected only one prior to that, and it was far from difficult to find them.  The artifacts were much more of a pain.  They could have done something else to make a gap between the bosses, but that didn't bother me.  I would recommend change in the future, though.
The final boss. . . Emperor Ing was a fun fight, and he got me down to my last energy bar (about 43 health, and Ridley got me to 7, so no big difference.  I may have had more energy tanks in one than the other, but I don't know how many or anything).  The first stage isn't that hard, but I enjoyed it.  Second stage I thought was cool (I really like the incorporation of the morph ball in the game, particularly with bosses.  Part of the reason I like Quadratix so much, and the Spider Guardian was probably my favorite sub-guardian (though when the bomb guardian spewed tons of morph ball bombs from his mouth, that was cool.  Boost Guardian was tough, died two times I think).  Third stage was wickedly cool, though quite aggravating when I had to use the dark beam, cuz I could never get it to hit him.  I didn't die, but I didn't die on Meta Ridley, and I only died once or twice in Prime (I died a total of three times in Prime, as opposed to four or five in this).
Final Dark Samus: looked cool, felt cool, died twice.  Overall lackluster, though.  The other two fights were much more impressive.  They should have given less time, definitely, and maybe a little more variety in her attacks.  Mostly it was tough to figure out how to use the charge beam and phazon, which I got the second time through but too late.  After beating her, though. . . that cinema just blew me away.  Seriously, my heart ran cold or something.  It was just incredible.
Her escaping from Dark Aether was pretty cool.  Kinda silly, how she jumped out of the portal, but that's fine.  The Luminoth thanks wasn't exactly stunning, but her waving like that as she walked into the light was really cool.
Samus without her suit didn't impress me.  The face from the first game was much better, and this was a disappointment.  Tomorrow I plan on getting 100% items (at 98% now), and I'll check back with my impressions on the reward cinema then.
So as a whole, I like it a ton.  It could use improvements, but what can't?  I disagree that it lost speed in the last quarter, though Dark Samus was a bit disappointing, as far as fighting her the final time went.  And that cinema is still awesome.  Yeah.  That's what I thought.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #555 on: December 02, 2004, 06:59:32 PM »
I won't be finishing anytime soon, at least, I can play it maybe once a week until the semester's done, if i'm not doing video stuff.
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Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #556 on: December 03, 2004, 05:40:02 AM »
im also taking my time and thoroughly enjoying it
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Offline Plugabugz

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RE: METROID PRIME 2
« Reply #557 on: December 03, 2004, 08:30:28 AM »
I'm up to the silly Boost Guardian who is a complete nuisance, but remember:

FAILURE IS NOT AN OPTION.

Offline Hostile Creation

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RE: METROID PRIME 2
« Reply #558 on: December 03, 2004, 09:24:04 AM »
In regards to 100% item collection (no spoilers, really, but just in case you're really picky):

The bonus movie is not that exciting.  A very little something for those of us who like to collect 100%, like myself, but no reason to get it if you don't feel like it.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #559 on: December 03, 2004, 09:35:39 AM »
When it comes to challenging gameplay puzzles this game really is more demanding than the last one. Right now
im stuck in the torvus bog, right at the beginning in the great bridge room theres a light door and a orb cannon, but for some reason the interface cant be scanned because of intereferences I dont even see????and its not like I can do anything in the other rooms, because of lacking items, or stupid interferences of interfaces, any suggestions?


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Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #560 on: December 03, 2004, 09:50:32 AM »
Did you take the Dark Door at the bottom of the room by the pond, below the Light Door?
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Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #561 on: December 03, 2004, 12:16:17 PM »
no i meant the "great bridge" room, there you have to scan an interface to activate an orb cannon, and that interface is placed on a high ledge and interfered by something, its 2 rooms after the pond door you spoke about
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Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #562 on: December 03, 2004, 12:30:50 PM »
nevermind got it

Its funny how this thread is so dominated by spoilers and looks really wierd  
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Offline PaLaDiN

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RE: METROID PRIME 2
« Reply #563 on: December 03, 2004, 12:51:12 PM »
"Its funny how this thread is so dominated by spoilers and looks really wierd"
Yeah, I know what you mean.
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Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #564 on: December 03, 2004, 12:57:45 PM »
NEVERMIND, he already got it!  
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Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #565 on: December 06, 2004, 09:21:25 AM »
being the helpless unskilled little shiat that I am I seek your advice ( I really dont want to look in any walkthrough)

any suggestions on how to best beat the Boostguardian???
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Offline Plugabugz

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RE: METROID PRIME 2
« Reply #566 on: December 06, 2004, 11:34:36 AM »
I recently did that. My recommendation is to make sure you use only a charged up light beam from close range or a super missile when it reforms to solid. As soon as the FMV passes, SCAN THEN. Keep your power beam charged all the time when it's in a ball so your beam can attract health and ammo where necessary. You may need to detract your attention momentarily to those inglets [i think they're called that?] to gain some additional health and to stop them throwing dark matter at you. Also, when it plans to try and attack you physically [it turns into a dark gassy cloud] double side step and DO NOT LET IT HIT YOU. If it does, the acid burns at your suit, and you aren't able to morph into ball mode while it's on your suit. When it's in a ball, double jump to avoid it hitting you. Make sure you've got full everything [or as much as you can] before you start battling it.
I beat the thing with 3 energy tanks and only 20 points left.

That's all i can say on it!

Offline Hostile Creation

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RE: METROID PRIME 2
« Reply #567 on: December 06, 2004, 01:31:58 PM »
Yeah, kill as many as the Inglets as you can.  It's essential to get as much health as possible.  And avoid the puddle form, because that does a lot of damage.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #568 on: December 07, 2004, 08:49:50 AM »
how do I make him return to solid? I kept shooting at the ball and the liquid to with the power beam and nothing happened
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Offline PaLaDiN

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RE: METROID PRIME 2
« Reply #569 on: December 07, 2004, 09:07:49 AM »
When he's a liquid you have to go into morph ball and put plenty of bombs in his path.
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Offline Plugabugz

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RE: METROID PRIME 2
« Reply #570 on: December 08, 2004, 09:44:10 AM »
Is it me or does the Echoes artwork, on the back, have a huge grammatical error?

"Samus Aran must explore the light and dark worlds of doomed planet, but time runs short.."

Offline StRaNgE

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RE:METROID PRIME 2
« Reply #571 on: December 08, 2004, 09:54:53 AM »
ok ,  so i dug the 1st prime and been considering getting this one.

up till the other day i was told  it could be beat in less then 10 hours and that is was nothing more then  pretty much the same game as the 1st.  

not really a big deal if so but would like to know if that is the case before  buying it new.

Offline Hostile Creation

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RE: METROID PRIME 2
« Reply #572 on: December 08, 2004, 10:17:40 AM »
I'd definitely say play it, even if you don't buy it.  It's a great game, awesome bosses, atmospheric.  More of Metroid Prime, really, but an excellent addition nonetheless.  Lots of fun.

As for beating it in less than ten hours, it can be done, but you won't be doing it the first time around.  Generally takes about 20 or so hours, took me seventeen and I went through quick (and already knew a portion of the game, having played it before).  Metroid Prime was beat in an hour and a half by someone, but that doesn't mean you'll be doing it.  Trust me, it takes a pretty good amount of time.

Plugabugz, mine says "of a doomed planet".

Edit: Ironic that I have a typo there.  Mine says, not mine say.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline StRaNgE

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RE:METROID PRIME 2
« Reply #573 on: December 09, 2004, 06:38:43 AM »
thanx for the response, it's on my xmas list.  

Offline Hemmorrhoid

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RE:METROID PRIME 2
« Reply #574 on: December 09, 2004, 10:54:23 AM »
Yes, the game is awesome, the only thing it lacks from being as great as Zelda OOT and MP1, is the fact that its not groundbreakingly new.
Zelda OOT was my favourite game ever(im sure im not the only one) and MP1 comes second, MP2 is just more and refined MP1, but one hell of a game(so far, only 25% in).
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