okay, James. As someone who ponders Megaman possibly even more than you, let me start by saying you are in such staunch denial if you think you're getting anything that takes more effort and budget than the DS' Mega Man Zero collection. That being said, I feel those games need to be severely de-inticreates-ified if they were going to get any remakes. their obsession with high score gameplay and rewarding only those who can master their draconian ranking systems or who grind in their games need to be sent out the airlock because needing to get good ranks to get the EX Skills is actually the reason I've never beat Mega Man Zero 2 or Mega Man Zero 3.
that being said, the number of games that meet the description you just laid out are myriad. I'm pretty sure that's what Inticreates wanted when they did the Gunvolt stuff. there's characters you can play as in the Rosenkreuzstilette games have characters that dash around and swing melee weapons but have a backup ranged attack. although there are myriad classic series fangames, there's impressive fangames that are essentially ZX continuations or such. there's a project I'm following where you play as Ciel after inventing the biometals or such that looks really cool.
At this point, people are struggling to get Capcom to make a Marvel Vs. Capcom game that doesn't look like a mobile game.
As for a game RIPE for the remaking? I'd like to dip into the Enix coffers for not one, but TWO Remake collections.
The first of course would be a proper ass ACTRAISER bundle, that not only gives Yuzo Koshiro a proper ass orchestra and latin chior unto which to conduct his grand opera, but works to truly deepen the mechanics by retroactively including things like the shield, magic, and glide techniques from Actraiser 2 into actraiser 1, but looping these things into the simulation stuff as unlockables, while also greatly deepening the simulation stuff by making managing the people's faith a far more granular thing with having to not only perform miracles and directing the people, but by also annointing people to spread the master's gospel, setting in laws that the people must follow to stay faithful, handling how the people deal with the unfaithful, and these aspects in turn shape the master's abilities in the platformer stages in a way that you could have radically different 'builds' through one playthrough to the next because of the WAY you cultivated the religion around you, not just strictly the population of people alone.
And then... THEN we're not only redoing some of the level design for Actraiser 2, but we're retrofitting it with the sim elements! to avoid simply making it the same but more, we start the game with the shield, magic, and gliding, but we get several more abilities we can unlock to make the game better. of course, both games will have the 'action stage only' modes where you can prove your mettle in tackling the games' challenges without fooling around with the master's faithful unto which he draws his powers.
The second? why, none other than the SOUL BLAZER TILOGY! These are games i never have played, but I'd be a fool to say I'm not at least mildly curious, particularly in Terranigma. I've heard all three of these games are pretty keen and innovative, but also could use some updating, and the A Link Between Worlds template of how to 3D model something like that exists. I'd be much more interested in playing these if they were updated, though.
Also, I kinda want Inti-creates to keep working with sunsoft properties. I KNOW there has to be people out there who want to make a sequel/remake of Gimmick!