Author Topic: Tell me why Cube gets so few RPGs  (Read 12405 times)

0 Members and 1 Guest are viewing this topic.

Offline Ymeegod

  • Score: -16
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #25 on: July 16, 2003, 05:27:00 PM »
Actually EB64 was supposed to be a N64DD game but it was later changed back to the 512mb cart.

It was show at spaceworld 99' running on a cart.

Reason for it's cancellation was because the developers were taking to long (6 years) or that's what nintendo stated anyhow.

 

Offline )Dark-LInk(

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #26 on: July 16, 2003, 05:30:51 PM »
hey grey ninja where did u read all this info of square leaving nintendo?( if u have link can u give it to me plz),


Offline Clock Nova

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #27 on: July 16, 2003, 05:40:35 PM »
Quote

Originally posted by: ThePerm
yeah its not like xbox gets alot of rpgs either....the only oen i can think of is the upcoming fable...and thats more of a zelfda style action rpg rather then a traditional turned based one...regardless i am looking forward to it and htat was the only real reason i let my friend decide to get an xbox.


You seem to be forgetting "Morrowind" and "Knights of the Old Republic."  They're definitely RPGs.  Those two look pretty cool, and are pretty much the only games on the XBox that I consider 'must-haves.'  Not enough to actually buy an XBox, but worth wishing for.

Does anyone think that Knights of the old Republic will ever see a PC version?  Morrowind is already a PC game.
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline Clock Nova

  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #28 on: July 16, 2003, 05:41:56 PM »
So one guy thinks PSO is worth buying for single-player only gaming, and one does not.  I think I'll wait until I can snag it for under $20 and buy it then.  It HAS to be worth that much.
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline Ymeegod

  • Score: -16
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #29 on: July 16, 2003, 05:43:59 PM »
"Knights of the old Republic will ever see a PC version"

Umm..   10/14/2003 is the last date giving by GS for the PC release.



Offline Gup

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #30 on: July 16, 2003, 05:46:05 PM »
Good old Xbox, all there best games are on PC or other consoles.
"You can't act like your opinion on something is the way it IS."-m_c

Offline Clock Nova

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #31 on: July 16, 2003, 06:03:06 PM »
Quote

Originally posted by: Ymeegod
"Knights of the old Republic will ever see a PC version"

Umm..   10/14/2003 is the last date giving by GS for the PC release.


Great.  Seeing as how most of Bioware's other RPG's (though, sadly, not all) have made it to the Macintosh, there's a better than average chance I may be able to play it one day without an XBox.  Plus, it will look and play even better.  If not, there are always friends with Wintels to go and visit...  And with Halo coming to Mac and PC, that leaves only Morrowind, which will likely (though not absolutely) not make it to the Mac.  Again, friends may have to do.

As someone just said, most of the XBox's best games are either playable on PCs or on other consoles.

Still, good non-linear RPGs would be nice to have on my 'Cube.
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline Ymeegod

  • Score: -16
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #32 on: July 16, 2003, 06:07:33 PM »
"The world''s most successful video games company. The world leader for graphics workstations. 64bit technology a generation on from its rivals. N64 inevitably became the world''s most anticipated video game system from the day it was announced; August 23rd, 1993.
To many, the announcement seemed more science fiction than science fact. Codenamed Project Reality, the new console would use 64bit, ''Reality Immersion Technology'' from $20,000 workstations and yet cost less than $250. Screenshots showed Mario and friends incongruously placed within high res, military sim cityscapes. This was not how it was supposed to be...


In 1988, Nintendo had signed an agreement with Sony for a SNES/CD-ROM Drive combo called PlayStation. It was officially announced at the 1991 June CES and Sony, not Nintendo, would control the licensing of software on the system''s Super Discs. Despite a dramatic re-negotiation of the contract sparked 24 hours later, the machine itself remained on track. At the ''92 Summer CES, Nintendo insisted the SNES CD-ROM Drive would ship in late ''93. Devkits were in use, games were deep in development."

If you look at FFVII developement time (6 years) that means the game started out in 1990, three years prior to nintendo ending the deal with sony.

Offline BrianSLA

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #33 on: July 16, 2003, 06:36:34 PM »
>> yeah its not like xbox gets alot of rpgs either....<<

Morrowind has been out a year plus Morrowind Game of the Year ( all expansions ) is out soon. BUT Star Wars Knights of the Old Republic released TODAY!!!!!

Yes there is a PC version in the works but don't expect it until much later this year. As for the game KOTOR was degigned FOR the Xbox. It is getting a PC port.  

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #34 on: July 16, 2003, 06:38:48 PM »
Damnit... I really hate admitting that I am wrong, but I do so when I know that I am beat.

Ymeegod, I suppose you are right.  FF7 was originally intended for an optical medium, and to change plans would have involved a huge change in plans.   But I still maintain that FF7 could very well have been made for N64 had it been rewritten from scratch.  Also, we have no idea what was made in the 3 years prior to Nintendo and Sony parting ways.  In all likelihood, it was things such as story details, textures, and background art, which doesn't really help my case very much I guess.  Bah, I am going to go watch the DVD I rented and stop fueling the argument against me.  

Clock Nova, play some PSO, and decide for yourself.  I don't own the game, so you shouldn't take too much stock in what I say.  You can rent it from a video store, or you can play the trial version of the PC version.

EDIT:  Dark Link, I am sorry, but much of what I said about the Nintendo/Square situation comes from multiple sources, and it's been a long time since I have researched what went on.  I did try to seek out what really happened back in the day though, and that's what I gathered went on judging from the evidence and stories that I found.  I don't think that anyone outside of Nintendo and Square know the full truth, but I think that what I posted is close enough to the "truth" for passing.  I tried to leave out most of my opinions on the matter, leaving much of what was publicly available, such as the Square demotions, and Square's advertising campaigns.  

EDIT2:  BrianSLA:  Star Wars KOTR being designed for Xbox == designed for PC.  Look at it from a development perspective.  Designing a game for Xbox involves using DirectX to code for specific hardware.  Coding a game for a PC requires using DirectX to code for a general platform.  The reason so many Xbox games are released for PC is that it's a very trivial exercise to port one game to the other.  Microsoft was smart in a way for making a console that was PC compatible.  They knew that they would never have enough support to make it on their own, so they "borrowed" games from the PC's library to make up the slack.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline The Real Mario

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #35 on: July 16, 2003, 09:14:42 PM »
Quote

Originally posted by: Ymeegod
In 1988, Nintendo had signed an agreement with Sony for a SNES/CD-ROM Drive combo called PlayStation.



Ymeegod, do you have a link for that information?  Because it doesnt make sense for Nintendo to sign an agreement for a SNES/CD-ROM drive if they could just make the whole system disc based.  I mean, the agreement was signed 2 years before the SNES was released, (probably sooner in Japan not sure there) they could've redesigned the system to be disc based with that much time before the console launched.  
Play or be played.

Mentos the Freshmaker

Offline SC5

  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #36 on: July 16, 2003, 09:31:40 PM »
PSO is definitively worth 20$ IMO, I hope you like the idea of leveling up though. But it is pretty addictive. You can kill alot of time with it.

Knights of The Old Republic is coming out on PC in october, on the 15th to be precise (which is when I will buy it). I am assuming the PC version will have bonus stuff over the Xbox version. Not to mention a "collector's box" (Bioware loves making those for it's PC releases).

The Xbox version of Morrowind is buggy to the point of not being playable, so you can't say it's a big "plus" for Xbox.
If my post doesn't make sense, come back in 5 minutes.

Offline Clock Nova

  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #37 on: July 16, 2003, 09:46:16 PM »
Well, just in case neither Morrowind or KotOR ever makes it to the Mac, I'll just have to make due with Neverwinter Nights and the umpteen bajillion official and user-created mods to fill my non-linear, Western RPG gaming needs.  But it would still be nice to have a game like that on my 'Cube.

Can you tell I'm primarily a computer gamer?  The irony is that I bought the 'Cube to fill in the obvious gaps that being a Mac gamer leaves in my gaming library, only to discover that I had purchased the console with the most gaps in its gaming library.  Oh, well.  So long as Nintendo keeps giving me Metroid, Zelda, and Eternal Darkness-style games, I'll be happy.
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #38 on: July 16, 2003, 10:56:24 PM »
Clock Nova, I think that the Xbox has the most gaps.  It's primarilly a PC, even in its software libraries, and has all the deficiencies associated with it.

But yeah, I can tell that you are a PC gamer.  GameCube was intended for use by a console gamer, so I don't know what to tell ya.  Get a PC?

The Real Mario, That's the way it went down.  Playstation began its life as an addon for SNES, and Nintendo eventually decided to scrap the idea and start anew with the N64.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline Ymeegod

  • Score: -16
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #39 on: July 17, 2003, 03:17:39 AM »
Sega CD was on it's draw board back in 1988, cd's was kinda new and everyone wanted on.

In 1991 it SegaCD was released and it bombed and why I think Nintendo jumped ship off the contract.

----------------------------------------------------------------------------------------------

" Mac gamer leaves "

LOL, think I found your problem.  Time to ditch the good ole Mac and get a real-mans PC :0.  I ditched mine back in 1995 and haven't looked back.  

Hell even Unix based OS's get more gaming support than the macs.




Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #40 on: July 17, 2003, 03:20:17 AM »
It's completely beyond me why people would buy a Mac in this day and age if they aren't a professional artist to tell you the truth.  In that way, we are in 100% agreement Ymeegod.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline Ymeegod

  • Score: -16
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #41 on: July 17, 2003, 03:23:13 AM »
There also is "Summoner 2"  for the gamecube that's been overlooked.

You might want to either rent this one or even buy it (I can find it in local shops for less than $20 used).




Offline egman

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #42 on: July 17, 2003, 04:39:17 AM »
Quote

Originally posted by: Ymeegod
Sega CD was on it's draw board back in 1988, cd's was kinda new and everyone wanted on.

In 1991 it SegaCD was released and it bombed and why I think Nintendo jumped ship off the contract.




I thought Nintendo canned it ultimately because their contract with Sony would have given Sony much more control of the software on that system than they would've felt comfortable with?

As for the main topic, I can see what Darc means--this generation has been pretty bad about RPGs overall. I can only guess as to why that is so. Maybe the dedication required for RPGs has made developers fearful about heavily marketing a genre that's not casual friendly. Maybe the high production values that are becoming standard in today's RPG is holding back the rapid production of games.

Whatever it is, we're fortunate to get even a handful of decent ones on the Cube in spite of the userbase. With a genre that is still semi-niche, the console with the largest userbase is generally going to be the one hording them.
 

Offline Clock Nova

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #43 on: July 17, 2003, 06:45:09 AM »
Quote

Originally posted by: Ymeegod
LOL, think I found your problem. Time to ditch the good ole Mac and get a real-mans PC :0. I ditched mine back in 1995 and haven't looked back.

Hell even Unix based OS's get more gaming support than the macs.


Hoboy.  Let's not let this thread devolve into one of THOSE discussions.  But, for the record, Mac OSX is a UNIX based OS.  And we get a lot more games and gaming support than Linux users do.  A lot more.  You must be thinking of the Mac circa 1995.  Turns out, with my Mac and my 'Cube, I have more than enough games to keep me playing for longer than I probably should.  At this rate, I may never finish my thesis.

I just want to play decent RPGs on my 'Cube.  Is that so much to ask?

Quote

Originally posted by: Grey Ninja
It's completely beyond me why people would buy a Mac in this day and age if they aren't a professional artist to tell you the truth.  In that way, we are in 100% agreement Ymeegod.


Well, funny thing is, I bought a Mac for the same reason you probably bought a GameCube: despite its modest deficiencies and mild lack of support from certain developers, it's the best damn machine of its kind on the market and the software made for it, while lower in quantity, is of the highest quality around.  I feel about Apple the same way I feel about Nintendo.  Surely you can understand that.

Does that answer your question?

Now, let's no one else mention Mac vs PC in this thread again.

Oh, and, by the way, my 'manhood' is entirely unaffected by my choice of PCs...
...my choice of consoles on the other hand...
 
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline SC5

  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #44 on: July 17, 2003, 01:31:32 PM »
"I just want to play decent RPGs on my 'Cube. Is that so much to ask?"

How can the cube give you what it doesn't have? You're asking for Bioware to make a non-linear RPG for a console which is very far away from that demographic.

And I can understand the whole, Apple = quality over quantity = Nintendo. But the thing is, I bought the cube for games like Zelda, Metroid and Mario while the Mac really doesn't get much of anything that the PC doesn't already have, except for a handfull of things like Zork Nemesis and those Bungie titles before it got bought by MS.
If my post doesn't make sense, come back in 5 minutes.

Offline KnowsNothing

  • Babycakes
  • Score: 11
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #45 on: July 17, 2003, 01:42:28 PM »
Not sure if this was already mentioned, but the cube has the best RPGs if you think about it, now that the GBP is out.  I know a GBA doesn't have the amazing graphics and sound of a Cube game, but IMO 2D RPG's are much , MUCH better than any 3D RPG I've played.  The GBP really adds alot to the Gamecube library in genres that it is lacking in, mainly RPGs.  

Just thought, new fighting games for the GCN should have a mode to be able to link up the GBA and use that as a controller, for those of you who do not, or can't get a Hori digital pad (if that's what it's called).  Just a thought.  
kka wakka wakka wakka wakka wakka wakka wa

Offline Clock Nova

  • Score: 0
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #46 on: July 17, 2003, 02:08:40 PM »
Quote

Originally posted by: SC5
"I just want to play decent RPGs on my 'Cube. Is that so much to ask?"

How can the cube give you what it doesn't have? You're asking for Bioware to make a non-linear RPG for a console which is very far away from that demographic.

And I can understand the whole, Apple = quality over quantity = Nintendo. But the thing is, I bought the cube for games like Zelda, Metroid and Mario while the Mac really doesn't get much of anything that the PC doesn't already have, except for a handfull of things like Zork Nemesis and those Bungie titles before it got bought by MS.


At this point, the argument is academic.  I understand now why the 'Cube gets so few RPGs.  I just wish that it wasn't the case.  Thanks.

And I bought my 'Cube for those same reasons, SC5.  As I said, as long as I have games like Zelda, Metroid and Mario, I'm happy with my cube.  And as long as I have games like Neverwinter Nights, Civ 3, MoO 3, and Unreal 2003 on my Mac, I'm happy with that, too.  Having a Mac, like having a GameCube, means that while I may not get all of the good games, I usually get the best.
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA


Offline Infernal Monkey

  • burly British nanny wrapped in a blender
  • Score: 2
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #47 on: July 17, 2003, 02:14:43 PM »
And so ends another case in the bowels of Planet GameCube Forums. Come, let us all celebrate with some 'iced cream'!

Aw, dropped it.

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
Tell me why Cube gets so few RPGs
« Reply #48 on: July 17, 2003, 09:38:13 PM »
30 second rule!  ::sllluuuurrrrrrppp::
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Clock Nova

  • Score: 0
    • View Profile
RE: Tell me why Cube gets so few RPGs
« Reply #49 on: July 17, 2003, 09:48:16 PM »
Mmmmmm.  I'm really enjoying this, so-called, 'iced cream.'
___________________________________________
"There they were, sitting in the van with all those dials, and the cat was dead."
                -Victor Marchetti, CIA