Author Topic: Tell me why Cube gets so few RPGs  (Read 12406 times)

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Offline Nephilim

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Tell me why Cube gets so few RPGs
« Reply #50 on: July 18, 2003, 09:42:26 AM »
Quote

Originally posted by: Grey Ninja
Deadly D, Footage from Final Fantasy 64 still exists.  It wasn't anything mroe than a test level really.  It featured 3D versions of Final Fantasy VI characters attacking a huge boss.  It was pretty cool.

Ymeegod, I said that FF7 wouldn't have been the same as the PSX version.  It would have been programmed specifically for the N64, which means that the 130MB of textures would have been programmed for the N64, using the N64's hardware compression techniques.  Carts don't look very big, but they hold a whole lot of stuff.  You would really be surprised.  Look at Zelda: OoT.  Total size of the cart?  256Mb (32MB).

Square's CD based games were scrapped with the SNES.  They were developing CD based games for a 16 bit system known as a SNES, not a PSX.  In fact, one of them still exists, and was known as Seiken Densetsu 3 (Secret of Mana 2) in Japan.  Nintendo 64 being cart based had NOTHING to do with Square's WIP games on a CD medium.

Square was the one who left Nintendo.  Get your facts straight.  When they left, they made a big deal of it, saying that they couldn't make games on the N64 as the hardware was insufficient, and they would NEVER make games for another Nintendo system.  Nintendo responded by saying that "It couldn't be helped."  A simple phrase that totally underplayed the importance of Square's departure.  Square was insulted at being treated so lightly, and responded with an ad campaign trashing the N64.  Years later, when Square wanted to develop for Nintendo systems again, Nintendo demanded demotions of the people responsible.  Square accepted, and became a liscensed Nintendo developer again.  The people responsible were publicly humiliated by having their job title changed to a lower form.

Enix left Nintendo because they didn't sell enough consoles.  I thought I made that clear earlier.  Besides, Nintendo makes Mother, not Enix.  PLEASE get your facts straight.


Final Fantasy 7 for Ultra 64 pics were shown back in like 94-95, It was one of the first N64 games shown
for you to say it has 130megs of textures is INSANE, compared to games made back then, It would of been the biggest game for its time by far compression or not, even the orginal psx games were on barely 50megs....
im sure you could go to any n64 hacker forum and they will agree

Offline theRPGFreak

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Tell me why Cube gets so few RPGs
« Reply #51 on: July 18, 2003, 05:57:20 PM »
I think that it was a shame that FFVll was canned for the N64, but if the gaem was made, then we would never have seen the PSX version of Final Fantasy Vll. As for gamecube being short on RPGs, I think that Square Enix should make a TRUE sequel to Mario RPG. Paper Mario was an alright game, but it was not the game my friends and I were hoping for. I also think that if Nintendo wants to stick withy their "connectivity" plans, it would be cool it they made a Final Fantasy game for the Cube, and one for the GBA. You could then get secret characters and weapons this way. That would be cool.
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Offline DrForester

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Tell me why Cube gets so few RPGs
« Reply #52 on: July 18, 2003, 07:35:20 PM »
There are no pictures for FF7 for N64 (Or Ultra 64).  The only pictures there are are the pictures from the tech demo video featuring FF6 characters fighting a boss.
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Offline mouse_clicker

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Tell me why Cube gets so few RPGs
« Reply #53 on: July 18, 2003, 10:25:37 PM »
"Ymeegod, do you have a link for that information? Because it doesnt make sense for Nintendo to sign an agreement for a SNES/CD-ROM drive if they could just make the whole system disc based"

No, he's right- I thought it was common knowledge by now. As Ymeegod also said, Sega had it's own Genesis CD add-on which Nintendo was combating. However, Ninendo didn't pull out of their deal with Sony because of the Sega CD flop- I believe they didn't like Sony's terms or something so they went behind Sony's back and started a deal with Phillips (the other pioneer in CD technology)- they basically double crossed Sony. Sony took the unfinished CD add-on and eventually retooled it into the Playstation. The failure of the Sega CD was what caused Nintendo to end their relationship with Phillips in an almost as messy affair. Phillips made their own console out of the CD add-on called the CD-i. They even forced Nintendo into giving them the rights to make 3 Zelda games for it, which most people try to forget.

FF7 was never actually planned for the N64- as people have stated, Square made a polygonal tech demo with FF6 characters before they and Nintendo had their break up.
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