Author Topic: F-Zero: Maximum Velocity Review Mini  (Read 2949 times)

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Offline Daan

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F-Zero: Maximum Velocity Review Mini
« on: April 24, 2014, 04:16:00 PM »

Racing through this game might cause you to put the game down too soon.

http://www.nintendoworldreport.com/reviewmini/37252/f-zero-maximum-velocity-review-mini

My first moments with F-Zero: Maximum Velocity was spent trying to understand the game to the fullest. Understanding how the game works is crucial to enjoy Maximum Velocity, especially as the game becomes incredibly challenging. It is even downright cruel at moments as the enemies stop at nothing to destroy you and kick you out of the race. It became a true struggle at the high Expert and Master levels.

There aren’t many cups in Maximum Velocity; however, they all feature expertly designed tracks that fit the style of F-Zero. The tracks also have a good length to them and they are nice to play through. Other motivators are the many cars that you can unlock and the goal of shooting for the best times in races.

Due to the transition to Wii U, there are no multiplayer features found in Maximum Velocity. This gives the game a limited lifespan. The multiplayer was some of the most fun I had with the original game, so seeing the options there while not being able to use them is quite irritating. With the time trials though, you can still share your times on Miiverse, so there is at least that.

F-Zero: Maximum Velocity is technically a very sound game with nice music and rad graphics. It controls quite nicely and the overall feel of the game is just grand and entertaining. While this makes the game something to look into, you will have to take the limited value into account. That alone makes this version of F-Zero somewhat hard to swallow sometimes.


Offline Jet Pilot

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #1 on: April 24, 2014, 06:43:52 PM »
I never liked this game, because unlike SNES original, in Maximum Velocity it always felt as if the car was riding on a sheet of ice.  The SNES game has tight controls.  The only time you slipped around was in the specific areas of various tracks that had the slippery icy material on them for a segment or a corner.  Maximum Velocity feels like the entire track is built out of that material.  Imagine a Mario game where all 8 worlds are ice levels.  That's my impression of Maximum Velocity.  Bad controls = bad game.

Offline the asylum

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #2 on: April 24, 2014, 07:44:26 PM »
Bad controls? Unless you have the reflexes of a 6 month old, or you didn't know how to blast turn.

Offline chilenozo

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #3 on: April 24, 2014, 07:51:41 PM »
OMG another one who never learned how to blast turn (tapping the accelerator quickly at every curve) !...it's even written on the manual!!!!

Well I forgive you if you rented it or borrowed it!...besides it's pretty common...look at miiverse comments!

Blast turn is CRUCIAL to beat this game at Expert and Master levels, I congratulate you if you finish the other easier difficulties with just sliding...omg that's so ridiculously difficult!

Anyways blast turn damages my thumb, specially now that am getting old...sigh

Offline Jet Pilot

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #4 on: April 24, 2014, 08:42:01 PM »
I only beat the SNES King League on Master Class so I guess I'm not very good at it the game, but I can assure you that the controls for the two games are worlds apart.

Offline Mythtendo

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #5 on: April 26, 2014, 10:51:30 AM »
I got this as a 3DS Ambassador, and it's not a good game. 7/10 is way too generous, and I can atest to the bad controls. Honestly, even getting this game for free I was not happy, and would be pissed if I paid money for it. If you want a F-Zero game on Wii U, get F-Zero X on the Wii Shop Channel instead as I would not recommend anyone buy Maximum Velocity.

Offline pokepal148

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #6 on: April 26, 2014, 05:11:13 PM »
I got this as a 3DS Ambassador, and it's not a good game. 7/10 is way too generous, and I can atest to the bad controls. Honestly, even getting this game for free I was not happy, and would be pissed if I paid money for it. If you want a F-Zero game on Wii U, get F-Zero X on the Wii Shop Channel instead as I would not recommend anyone buy Maximum Velocity.
Yeah lousy controls, awkward physics and nothing to make it seem like it's worth bearing that frustration:

0.7/10

Offline Mop it up

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Re: F-Zero: Maximum Velocity Review Mini
« Reply #7 on: April 26, 2014, 07:20:57 PM »
I got this with the 3DS Ambassador games, which is the first time I played it. I agree with the comments here, the game is not very good. And yes, I know about the tapping the gas thing for turning. That's a pretty annoying control scheme, but even without that, I just didn't find anything exciting about the racing, win or lose.