Author Topic: Something Something Wii U Successor Somethng  (Read 66810 times)

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Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #75 on: December 12, 2013, 10:22:09 PM »
I've addressed most of this already in the opening post, but I'll summarize here (I know that post was ridic long, but I recommend reading it for the sake of discussion).

I've read it. And my thoughts were not specifically addressed in the OP, which was Nintendo getting a share of all sales done from the Nintendo machine as a way to supplement 3rd party licensing and Steam getting that big install bump from Nintendo pushing hardware. I was basically branching out my thoughts on the whole steam machine and how it could even work.

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The purpose of this thread was to suggest ways Nintendo could improve things for their next home console. I think this is the best and easiest way. It allows them to keep their console and handheld separate while fixing their one major discrepancy in the console space: third party support. Nintendo doesn't need much tweaking on the handheld end (the menus could stand to be faster). I say leave it alone for the most part.

There is a lot the handheld could be doing that it's not. Lots of non-gaming applications that could be incorporated and the system needs a little more "ooomph" when it comes to speed/power. It's slow.

other stuff I had already addressed. so moving on.

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The cheapest Steam Machine I saw announced is $499 by iBuyPower; Digital Storm announced one for $1469 (and possibly a fraction of your soul). I suggested getting the hardware down to $399 even if Nintendo takes a similar loss as Sony with PS4. The idea, again, is to sell even more software which may or may not work. Risk acknowledged. My understanding of Steam Machines is that Valve sets the specs and vendors manufacture and distribute the console. I'm suggesting Nintendo and Valve set the specs together and locked the hardware down. Nintendo is giving up most third party licensing (which is like the entire point of Steam) to Valve in favor of control of the hardware (and obviously, Nintendo's own first party software). Nintendo doesn't want their console freely modified and upgraded. Still, Nintendo and Valve would both have something to gain here. Nintendo releases a far more attractive and competitive console (conveniently remaining in their bubble) while Steam has even greater reach than before.

Yeah, but what are the specs for a low-end Steam machine that can play current games at slightly better than acceptable (1080p, 30+fps), and how does that compare to what the Wii U is today?

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As for EA, it would be a necessary loss and one that wouldn't really hurt Nintendo any more than it is now considering EA has been a cock to Nintendo for over a year now. And the more popular Steam becomes (especially backed by Nintendo) the worse Origin looks.

True, but if they are relinquishing 3rd party fees in favor of Steamworks, they might be able to squeeze Origin in there too as an alternative service. I'm not even sure if Valve would care.

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I also addressed this in the opening post. :)
Deep And Immediate Integration With 3DS' Successor
This should be done day one. We're already kind of seeing this with Nintendo combining their console and handheld teams and Miiverse being brought over to 3DS. They need to "talk" to each other. I would even go as far as having "4DS" function as a controller. That means it requires near parity with the new console's controller.

I saw it, was just expressing my own thoughts on the matter since I was in a groove at the moment.
As I said somewhere in this thread, I agree with a lot of the things in the OP. a lot of that needs to happen.

Offline Adrock

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Re: Something Something Wii U Successor Somethng
« Reply #76 on: December 13, 2013, 09:33:38 AM »
There is a lot the handheld could be doing that it's not. Lots of non-gaming applications that could be incorporated and the system needs a little more "ooomph" when it comes to speed/power. It's slow.
I was mainly referring to 3DS as a gaming platform and to that end, I believe it does that exceptionally well. 3DS is a pretty well-rounded gaming device and third parties seem content so I expect a successor to follow suit. Besides its slowness which I mentioned, there aren't any areas that need much tweaking. And 3DS already does a lot more than it probably needs it to. I'm not sure more non-gaming applications are necessary especially for its audience though I wouldn't be surprised at all see it happen on 3DS and its successor.
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Yeah, but what are the specs for a low-end Steam machine that can play current games at slightly better than acceptable (1080p, 30+fps), and how does that compare to what the Wii U is today?
I was referring to a low end machine in 2017 when I expect a Wii U successor to launch so it would be quite a bit more powerful.

As I mentioned, the lowest end Steam Machine I read about is from iBuyPower at $500 which is said to run Steam titles in 1080p and 60 frames per second. It includes Wi-Fi, Bluetooth, and a 500 GB hard drive. That's on par with PS4/One. It also has a multi-core AMD CPU and the AMD GPU is a Radeon R9 270. I don't know how that compares to PS4/One though I, admittedly, didn't really look into it. No Steam Machine vendor is selling at a loss (how would they make money?). Anything running on SteamOS comes with the major caveat of only running games available on Linux rather than Windows, reducing the number of titles of available. In four years, that is bound to improve.
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True, but if they are relinquishing 3rd party fees in favor of Steamworks, they might be able to squeeze Origin in there too as an alternative service. I'm not even sure if Valve would care.
Possibly. However, my suggestion was that Nintendo and Valve build the new eshop and improve Nintendo's online services together. Trying to also work with EA complicates that further. Given the choice, I'd rather Nintendo work with Valve. Their platform is stronger. And if the rumors are true, EA made some ridic demands. Unless EA would be willing to adopt a more collaborative attitude, forget it and negotiate friendlier terms with Valve. They would also be in it for the money, but they have a far better reputation than EA.

Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #77 on: December 13, 2013, 02:09:48 PM »
I guess if EA really wanted in without making any apologies, they could just allow their games on Steam as I suppose a few of them may still do from time to time.
How is Origin doing BTW?
I really only care in hopes for the next burnout style racing game.

Offline Enner

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Re: Something Something Wii U Successor Somethng
« Reply #78 on: December 14, 2013, 03:13:03 AM »
How is Origin doing BTW?
I really only care in hopes for the next burnout style racing game.

Well enough for Electronic Arts to stick with it. Probably helps that they have the Battlefield series locked down on it.

I've used Origin ever since EA transitioned to it from their old download management program. I didn't have any major problems with it from the start and the service has worked fine with the handful of EA games I own on it. My only (small) complaint is that it's another, different program to keep track of.

At least it's not Ubi Soft's Uplay. Ugh.

Offline Ceric

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Re: Something Something Wii U Successor Somethng
« Reply #79 on: December 14, 2013, 01:02:49 PM »
Yeah Origin's better than uPlay by a lot.
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Offline ShyGuy

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Re: Something Something Wii U Successor Somethng
« Reply #80 on: December 15, 2013, 08:18:42 PM »
You know what would help out the Wii U immensly? cross-platform online play. I imagine third parties would love to go this route, but the platform holders do not want it.

Imagine if on the Wii U SplinterCell, Call of Duty, Assassin's Creed etc, could play online with PC gamers.

That would solve the problem of being seen as a viable online audience for consumers.

Offline Mannypon

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Re: Something Something Wii U Successor Somethng
« Reply #81 on: December 15, 2013, 10:12:15 PM »
I can see why MS and Sony might be hesitant on that option but I wonder how come this hasn't been done with PC games.  It'll help the WiiU as you said and it'll only just add to the PC audience.  There will always be the argument of the PC gamers owning those playing on the WiiU but I think that typically only applys to professional gamers and not those who simply game online for fun. 

Offline tendoboy1984

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Re: Something Something Wii U Successor Somethng
« Reply #82 on: December 16, 2013, 01:21:20 AM »
I don't get it... You people want a hybrid handheld that connects  to the TV through a console box. Isn't that what the Wii U already is, just in reverse?
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Offline Mannypon

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Re: Something Something Wii U Successor Somethng
« Reply #83 on: December 16, 2013, 01:59:04 AM »
I don't get it... You people want a hybrid handheld that connects  to the TV through a console box. Isn't that what the Wii U already is, just in reverse?

In a nutshell, yes, but its about the affect it would have of taking that approach that brings about benefits.  A hybrid system will let Nintendo concentrate on supporting a single console as apposed to spreading themselves thing with 2.  They'll save money on R&D, and producing 2 systems.  Allowing them to concentrate on a single console, coupled with the vast amount of developers they have in house, they'll easy be able to fill out a release schedule without the help of 3rd parties. 

I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it.  I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.  I've stated my reasons for believing so, if you care to read it just check a few of my posts in this thread.  I think it'll be a lost cause to try and compete as a stand alone home console for Nintendo. 

Offline Ceric

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Re: Something Something Wii U Successor Somethng
« Reply #84 on: December 16, 2013, 09:35:34 AM »
Ironically the easiest comparison would be that we Want the console to be a Vita Box and the Handheld to be the PS4.
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Offline smallsharkbigbite

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Re: Something Something Wii U Successor Somethng
« Reply #85 on: December 16, 2013, 09:58:46 AM »
A hybrid system will let Nintendo concentrate on supporting a single console as apposed to spreading themselves thing with 2. 

This is where i feel the hybrid argument falls apart. Game development is highly profitable or should be highly profitable. Nintendo could have added development staff at any time, made more games and more money. They didnt add them because they dont want to flood the market with their games. They feel it waters down their brand. Nintendo never has wanted to be schedule filler. I dont know how cutting revenue producing opportunities will lead to more revenue.

Handheld games are 3-4 times less resource intensive. You're likely to have fewer games on one hybrid console than the 3DS has right now. Notwithstanding it would probably bring fewer risks as Nintendo has indicated 750,000 copies sold is the 1080p magic profit # whereas 250,000 is the 3DS magic profit #.  The handheld market in general is much less risky, which is why I don't see them trying to consolidate and take more risk to get a market they are struggling with now.

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They'll save money on R&D, and producing 2 systems.  Allowing them to concentrate on a single console, coupled with the vast amount of developers they have in house, they'll easy be able to fill out a release schedule without the help of 3rd parties. 

Again, Nintendo has historically made lots of money on systems. R&D is revenue producing and 2 systems has been a boon to Nintendo in the past. 1 financial failure means to leave the market?  A 1080p console will cause some third parties that support the 3DS to not support the hybrid. I still don't see how the key third parties (EA ActivisionUbi, etc) will suddenly feel the need to support a hybrid. That's always been the issue and it will continue to plague them.
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I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it.  I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.

I get that line of thinking. I think the computing power isn't quite there to do what you want. Lets say for instance that Nintendo came out with a hybrid and it was successful. Its a short term solution. Theyll do well for one generation and then what will happen?  Sonyand Microsoft will use the blueprint laid by Nintendo and come with their own hybrids. Based on past history, we can assume they come with better hardware and better policies to align with third parties. How do you see that ending if the PS5 XB2 were your competition in the hybrid market?

To Ian about other media being potable and home based:  You have to realize that those mediums havent been pushing processing power. They never spec up and they never were very resource intensive in the first place. As someone who edits with 1080p video, i grab as much power as i can get. A laptop can edit but it edits slower. Its just the reality of dealing with great graphics. I don't see the consumer benefit as I feel by paying a premium for shrinking the tech. Should Nintendo make a connector for the Wii U that plays 3Ds games?  Absolutely. The Game boy player on the GameCube got me into handheld gaming and obviously the Wii U has enough power to do that.

I just think the benefits from shrinking aren't there. Lets say you have a hybrid for $200  .  You probably could build a comparable home console for $100 and a decent handheld for $100. So you'll pay for both anyway in a hybrid. Notwithstanding a family of 4 owning 4 hybrids vs. 4 handhelds; the price discrepancy gets ridiculous.
« Last Edit: December 16, 2013, 10:00:31 AM by smallsharkbigbite »

Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #86 on: December 16, 2013, 04:09:11 PM »
A hybrid system will let Nintendo concentrate on supporting a single console as apposed to spreading themselves thing with 2. 

This is where i feel the hybrid argument falls apart. Game development is highly profitable or should be highly profitable. Nintendo could have added development staff at any time, made more games and more money. They didnt add them because they dont want to flood the market with their games. They feel it waters down their brand. Nintendo never has wanted to be schedule filler. I dont know how cutting revenue producing opportunities will lead to more revenue.

Your argument makes no sense to me. How is streamlining all dev teams onto one development model where the Hybrid idea begins to fall apart? Nintendo hasn't added any staff for many reasons and one of those reasons are likely that it becomes cost prohibitive to have that many people working on a game that only expects so much in return. They also could have bought many studios to make games, but they can't enslave the labor to stay, so they may just end up buying names.

Truth is that Nintendo needs a steady stream of games and no one in the console space is either capable or willing to help fill in all those gaps for them. So if you took their handheld development and their console development and let them continue to create the exact same games they would have on their respective hardware, but release it all for 1 hardware, then all of a sudden we don't have a software drought anymore. Funny how that works.....

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Handheld games are 3-4 times less resource intensive. You're likely to have fewer games on one hybrid console than the 3DS has right now.

Huh? less resource intensive = less games...? I'm not following you here either.

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Notwithstanding it would probably bring fewer risks as Nintendo has indicated 750,000 copies sold is the 1080p magic profit # whereas 250,000 is the 3DS magic profit #.  The handheld market in general is much less risky, which is why I don't see them trying to consolidate and take more risk to get a market they are struggling with now.

There is obviously a market for both types of games, and no one is arguing that there should only be 1 type of game developed. The problem is that for Nintendo, at the moment and in the current market, there is only room for 1 type of Hardware, and it's not the home console. The Hybrid idea (I proposed, that most here seem to agree with) lets the Handheld still be a handheld, it just also allows it to act as a home console when at home.
Yeah, maybe all games won't be 1080p when displayed on the TV, but they aren't right now either. Yeah, maybe all games won't be suitable for TV play... well, they aren't right now either. This is about bringing both experiences into one connected hardware experience, not turning the handheld into the home console. There is still room for Nintendo to release a dedicated home console that would replace the "TVbox" portion of the hybrid when/if the time is right, then the "TVbox" portion of the Hybrid can be moved to another TV in another room.
This would be about Nintendo actually expanding into an emerging market by using the strengths of their current market.

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They'll save money on R&D, and producing 2 systems.  Allowing them to concentrate on a single console, coupled with the vast amount of developers they have in house, they'll easy be able to fill out a release schedule without the help of 3rd parties. 

Again, Nintendo has historically made lots of money on systems. R&D is revenue producing and 2 systems has been a boon to Nintendo in the past. 1 financial failure means to leave the market?  A 1080p console will cause some third parties that support the 3DS to not support the hybrid. I still don't see how the key third parties (EA ActivisionUbi, etc) will suddenly feel the need to support a hybrid. That's always been the issue and it will continue to plague them.

Historically.... in the past...
Let's talk about the present. No one is asking Nintendo to make a permanent exit from the console game. The Hybrid idea is actually more of a Trojan Horse to the livingroom game than it is an exit from the market. And just because the system is capable of 1080p does not mean that all games have to support it. I don't even want to get into how many games on PS360 didn't even natively support 720 even though the systems are capable of 1080p.

and if anything, knowing Nintendo's marketshare for the handheld sector, more 3rd parties than are currently supporting the hardware will likely join in knowing that they can make the games they want to make and still reach an audience that match or surpass the PS4/XBO audience. So not only will we technically be able to get the Laytons and the quirky indie style handheld games that we are used to, but we will also get the real versions of the Assassins Creeds and Call of Duties and not the gimed handheld versions. We will also get the definitive versions of the Monster Hunters where you can pick up where you left off at home, becuase it's on the same system. no transfers needed. and maybe, just maybe we will FINALLY get that Pokekmon MMO that Nintendo should have had in eternal beta stage waiting for the moment when it is needed to make some waves.

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I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it.  I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.

I get that line of thinking. I think the computing power isn't quite there to do what you want. Lets say for instance that Nintendo came out with a hybrid and it was successful. Its a short term solution. Theyll do well for one generation and then what will happen?  Sonyand Microsoft will use the blueprint laid by Nintendo and come with their own hybrids. Based on past history, we can assume they come with better hardware and better policies to align with third parties. How do you see that ending if the PS5 XB2 were your competition in the hybrid market?

It is a short term solution that just may solve their longterm problem. The hybrid is only a stopgap if Nintendo needs it to be. But ultimately what it does is finally bring connectivity to the level Nintendo should have figured by this gen yet they only teased with the release of the Wii U. After Nintendo irons the kinks out of connectivity once and for all with a Hybrid, they can actually release the updated console to replace the "TVbox" (that seems to be the part you keep ignoring) and go back on a 2 front attack.
The Hybrid basically allows Nintendo to keep supporting the Wii U through supporting the Hybrid. Same games work on both machines, only technically you no longer need the Wii U if you have the Hybrid. The Wii U can be phased out naturally over it's normal lifespan while the Hybrid takes over keeping the Wii U software development alive. It's a successor to the 3DS and a rebranding/rerelease of the Wii U all in one.

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To Ian about other media being potable and home based:  You have to realize that those mediums havent been pushing processing power. They never spec up and they never were very resource intensive in the first place. As someone who edits with 1080p video, i grab as much power as i can get. A laptop can edit but it edits slower. Its just the reality of dealing with great graphics. I don't see the consumer benefit as I feel by paying a premium for shrinking the tech.

The Wii U is already a low powered small chip design for a reason. And I'm sure shrinking it down to portable size in a few years is not impossible. Might be expensive, but if it's successful, that won't matter in the long run. AMD/ATi might actually be excited about a Nintendo hardware again too, pushing limits on design and tech, unlike the last few systems....

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Should Nintendo make a connector for the Wii U that plays 3Ds games?  Absolutely. The Game boy player on the GameCube got me into handheld gaming and obviously the Wii U has enough power to do that.


Who's to say that it wouldn't work in opposite? Get those dozens of millions of handheld gamers to start playing games on the TV? could get lots of handheld only gamers back into TV gaming too.

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I just think the benefits from shrinking aren't there. Lets say you have a hybrid for $200  .  You probably could build a comparable home console for $100 and a decent handheld for $100. So you'll pay for both anyway in a hybrid. Notwithstanding a family of 4 owning 4 hybrids vs. 4 handhelds; the price discrepancy gets ridiculous.

The price isn't really the issue if the demand is there.
A PS4 ($399), a Vita ($250) & 2 more DS4's ($60x2) gets pretty pricey too, and only allows you connectivity on the 1 TV and only 1 person with a handheld screen. (=$770)
2 Hybrids ($250/$299x2) & 2 wiimotes ($40x2 - assuming you don't own any) allows you connectivity on 2 TV's and 2 players have their own personal screen. (=$580/$680)

I could see the appeal for a $300(/$350) handheld that also came with a Roku like box for the TV.
Parents would love for each kid to be able to watch Netflix in their own room or just be able to shuffle around the smart devices to other unconnected TV's in the house. I think there is a market to cater to in there. Nintendo running at the same market as Sony/MS but from a different angle.
I think it makes too much sense to not consider. Not that I think Nintendo would actually do it, but they seem to be flirting with the idea in the slow roundabout way Nintendo like to do things.

Offline smallsharkbigbite

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Re: Something Something Wii U Successor Somethng
« Reply #87 on: December 16, 2013, 10:43:38 PM »

This is where i feel the hybrid argument falls apart. Game development is highly profitable or should be highly profitable. Nintendo could have added development staff at any time, made more games and more money. They didnt add them because they dont want to flood the market with their games. They feel it waters down their brand. Nintendo never has wanted to be schedule filler. I dont know how cutting revenue producing opportunities will lead to more revenue.

Your argument makes no sense to me. How is streamlining all dev teams onto one development model where the Hybrid idea begins to fall apart? Nintendo hasn't added any staff for many reasons and one of those reasons are likely that it becomes cost prohibitive to have that many people working on a game that only expects so much in return. They also could have bought many studios to make games, but they can't enslave the labor to stay, so they may just end up buying names.

Nintendo hasn't added staff because it's cost prohibitive but they'll add staff under a hybrid model?  Please explain why the return model changes under a hybrid model.  There is no reason to extrapolate great sales for a hybrid console when no console exists now unless you count Vita TV.  And anyways Nintendo thought the Wii U was going to sell like hotcakes, so it's not like they were planning for imminent failure.  If I'm a third party I'm waiting for a Nintendo console (even a hybrid) to show it's successful before I allocate resources to it.  That's just good business, not personal.  It's costs about $28M to delevop a console title.  A 1080P hybird would cost this much.  You need 750,000 in sales to justify it.  The 3DS does not require this level of sales to be profitable. 

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Truth is that Nintendo needs a steady stream of games and no one in the console space is either capable or willing to help fill in all those gaps for them. So if you took their handheld development and their console development and let them continue to create the exact same games they would have on their respective hardware, but release it all for 1 hardware, then all of a sudden we don't have a software drought anymore. Funny how that works.....

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Handheld games are 3-4 times less resource intensive. You're likely to have fewer games on one hybrid console than the 3DS has right now.

Huh? less resource intensive = less games...? I'm not following you here either.

Obviously I meant more resource intensive.  Posting via my phone is pure torture and there is not a good way for me to proof read myself.  I guess this is where we have to agree to disagree.  I believe that you can take the 3DS games and divide by 4 and that's your best case scenario in hybrid support.  I think it will be much less than that as third parties leave due to the higher development costs and lower market share but nothing can be proven at this point. 

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Notwithstanding it would probably bring fewer risks as Nintendo has indicated 750,000 copies sold is the 1080p magic profit # whereas 250,000 is the 3DS magic profit #.  The handheld market in general is much less risky, which is why I don't see them trying to consolidate and take more risk to get a market they are struggling with now.

There is obviously a market for both types of games, and no one is arguing that there should only be 1 type of game developed. The problem is that for Nintendo, at the moment and in the current market, there is only room for 1 type of Hardware, and it's not the home console. The Hybrid idea (I proposed, that most here seem to agree with) lets the Handheld still be a handheld, it just also allows it to act as a home console when at home.
Yeah, maybe all games won't be 1080p when displayed on the TV, but they aren't right now either. Yeah, maybe all games won't be suitable for TV play... well, they aren't right now either. This is about bringing both experiences into one connected hardware experience, not turning the handheld into the home console. There is still room for Nintendo to release a dedicated home console that would replace the "TVbox" portion of the hybrid when/if the time is right, then the "TVbox" portion of the Hybrid can be moved to another TV in another room.
This would be about Nintendo actually expanding into an emerging market by using the strengths of their current market.

Both types of games?  I'm a gamer. I want good games, hardware format is immaterial.  Inferior games for one system tend to perform poorly.  If games are smaller, less graphical they tend to perform poorly.  I'm not saying that handheld games are necessarily poorer than console games, but if there was the market for a $28M Layton game it would be made for the PS3.  There's not.  And are you inferring that your handheld would not have 1080P visuals?  I thought this was an amazing handheld?  That's really the only way that one would not be able to tell the difference on the handheld.  You also make the assumption that handheld mainly gamers will not turn their handheld into a TV experience at some point and be disappointed with the outcome.  We can argue gameplay/graphics all night, but the reality is the mass consumer will look at a poor graphical title and write it off as a worse game.     

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Again, Nintendo has historically made lots of money on systems. R&D is revenue producing and 2 systems has been a boon to Nintendo in the past. 1 financial failure means to leave the market?  A 1080p console will cause some third parties that support the 3DS to not support the hybrid. I still don't see how the key third parties (EA ActivisionUbi, etc) will suddenly feel the need to support a hybrid. That's always been the issue and it will continue to plague them.

Historically.... in the past...
Let's talk about the present. No one is asking Nintendo to make a permanent exit from the console game. The Hybrid idea is actually more of a Trojan Horse to the livingroom game than it is an exit from the market. And just because the system is capable of 1080p does not mean that all games have to support it. I don't even want to get into how many games on PS360 didn't even natively support 720 even though the systems are capable of 1080p.

PS360 games were panned for not supporting 720P.  It's just reality of the market video games appeal to.  Now that PS4/XBO are likely to have most games support 1080P, I think trying to compete in their market without that level of graphical power will lead to failure and consumers will be able to tell the difference.  Maybe a handheld capable of 1080P where in reality most games were not would have worked last gen, I just don't see that as a true competitor going forward. 

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and if anything, knowing Nintendo's marketshare for the handheld sector, more 3rd parties than are currently supporting the hardware will likely join in knowing that they can make the games they want to make and still reach an audience that match or surpass the PS4/XBO audience. So not only will we technically be able to get the Laytons and the quirky indie style handheld games that we are used to, but we will also get the real versions of the Assassins Creeds and Call of Duties and not the gimed handheld versions. We will also get the definitive versions of the Monster Hunters where you can pick up where you left off at home, becuase it's on the same system. no transfers needed. and maybe, just maybe we will FINALLY get that Pokekmon MMO that Nintendo should have had in eternal beta stage waiting for the moment when it is needed to make some waves.

So Nintendo makes an extremely risky business decision and third parties flock to Nintendo because they love them?  The reality I see is that third parties favor mobile phones and tablets over the 3DS.  If Nintendo were to make a business decision risking the handheld domination those third parties would be happy developing in the mobile/tablet arena until Nintendo proves themselves.  I'm not EA, I just disagree with your optimism surrounding Nintendo consoles. 
 
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I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it.  I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.

Nintendo has tried to avoid competition with gimmicks.  At best, a hybrid delays them competing.  The beauty of competition is competitors always catch on to why other competitors are doing better.  Sony/Microsoft will copy and without a plan to get and hold-on to 3rd party support, Nintendo will lose.  They have to compete.  They can't choose to not compete and be successful long term as a hardware manufacturer. 

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It is a short term solution that just may solve their longterm problem. The hybrid is only a stopgap if Nintendo needs it to be. But ultimately what it does is finally bring connectivity to the level Nintendo should have figured by this gen yet they only teased with the release of the Wii U. After Nintendo irons the kinks out of connectivity once and for all with a Hybrid, they can actually release the updated console to replace the "TVbox" (that seems to be the part you keep ignoring) and go back on a 2 front attack.
The Hybrid basically allows Nintendo to keep supporting the Wii U through supporting the Hybrid. Same games work on both machines, only technically you no longer need the Wii U if you have the Hybrid. The Wii U can be phased out naturally over it's normal lifespan while the Hybrid takes over keeping the Wii U software development alive. It's a successor to the 3DS and a rebranding/rerelease of the Wii U all in one.

I'm not ignoring the TV box.  Maybe long term as power increases we are heading to a future where a TV box and handheld do the same thing.  But we've played this out before.  Maybe it's not one generation, maybe it's two or three.  Whatever Nintendo does that turns out successful, Sony and Microsoft will do.  History has shown Nintendo shies from competition and Sony/Microsoft succeed.  Without a comprehensive plan to work with third parties Nintendo eventually loses this game.  You're ignoring the real issue and pretending that Nintendo can do something hardwarewise that won't be copied. 

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To Ian about other media being potable and home based:  You have to realize that those mediums havent been pushing processing power. They never spec up and they never were very resource intensive in the first place. As someone who edits with 1080p video, i grab as much power as i can get. A laptop can edit but it edits slower. Its just the reality of dealing with great graphics. I don't see the consumer benefit as I feel by paying a premium for shrinking the tech.

The Wii U is already a low powered small chip design for a reason. And I'm sure shrinking it down to portable size in a few years is not impossible. Might be expensive, but if it's successful, that won't matter in the long run. AMD/ATi might actually be excited about a Nintendo hardware again too, pushing limits on design and tech, unlike the last few systems....

The Wii U is a complete failure.  Are we still using that as a business reason to do anything?

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Should Nintendo make a connector for the Wii U that plays 3Ds games?  Absolutely. The Game boy player on the GameCube got me into handheld gaming and obviously the Wii U has enough power to do that.


Who's to say that it wouldn't work in opposite? Get those dozens of millions of handheld gamers to start playing games on the TV? could get lots of handheld only gamers back into TV gaming too.

The TV is center of control in the household fair or unfair.  I think Nintendo dominates the handheld industry mainly because they control the kid market who each require a handheld and are less likely to have a console unless their parents allow it.  Most parents I know have Sony/Microsoft consoles because they like to dabble in console games but get their kids Nintendo consoles because they trust Nintendo games for their kids.  Maybe that's an unfair characteristic because I'm 30+ and enjoy Nintendo console games, but I don't think there is an untapped handheld market that hasn't had experience with Nintendo games waiting to pick up a Nintendo console.   

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The price isn't really the issue if the demand is there.
A PS4 ($399), a Vita ($250) & 2 more DS4's ($60x2) gets pretty pricey too, and only allows you connectivity on the 1 TV and only 1 person with a handheld screen. (=$770)
2 Hybrids ($250/$299x2) & 2 wiimotes ($40x2 - assuming you don't own any) allows you connectivity on 2 TV's and 2 players have their own personal screen. (=$580/$680)

I could see the appeal for a $300(/$350) handheld that also came with a Roku like box for the TV.
Parents would love for each kid to be able to watch Netflix in their own room or just be able to shuffle around the smart devices to other unconnected TV's in the house. I think there is a market to cater to in there. Nintendo running at the same market as Sony/MS but from a different angle.
I think it makes too much sense to not consider. Not that I think Nintendo would actually do it, but they seem to be flirting with the idea in the slow roundabout way Nintendo like to do things.

Agree and disagree.  If Nintendo was able to hit the console market with exactly it's demands, it could charge a premium over the PS4/XBO.  Clearly they aren't at this point.  As far as the handheld market, I still believe it's dominated by children.  As a parent, no way I'm buying a $300/350 handheld for each kid.  Tablets just do more and if you are pushing up that much $ I might as well buy an Ipad for each kid (notwithstanding there are cheaper Android tablets than $300/350).  I mean certainly $2.99-9.99 apps will make up the difference compared to $50 games.  Parents see handhelds as mainly appeasers rather than true entertainment devices.[/quote]
« Last Edit: December 17, 2013, 12:25:22 AM by smallsharkbigbite »

Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #88 on: December 17, 2013, 12:32:01 AM »
I can't point counter point since I'm on a tablet, but I can't be the only one to think you aren't actually reading all of what I typed and/or are  just not fully grasping the concept.

I never said anything about adding staff for the Hybrid, just consolidating staff to one platform while continuing business as usual. Same games as before, same budgets as before, just all on the same hardware now.
Handheld style games are still handheld focused, ware games are still ware focused, console games still console focused. They do not have to target any specific resolution or level of graphical complexity unless that's the game calls for. Just because the system supports a high resolution doesn't mean the budget must increase abs graphics muddy change for ultra detailed resolution. The games will keep whatever focus they were designed have.That doesn't have change. Not hard to understand.

Lesser graphical style games sit by the graphically intense ones all time, no reason that has to change now.

3rd parties wouldn't have to flock because they already support Nintendo's handheld.
The hybrid would be maybe a small step above natural progression NIntendo's handheld anyway. The Wii U in portable form is not a large jump past a Vita visually, so why are hung up on the hybrid (2yrs out) having some sort of unattainable level of power, I'm not really sure.

And part of the problem with where Nintendo is at today had to do with them being so secretive because they were afraid of being copied. It's gonna happen regardless, so it's not always who did it first, but who did it better. Nintendo is better off doing it first and doing it right the first time. Not pursuing a strategy that makes sense because the competition might copy it is probably the dumbest reason to not do it, and all the more reason to do it first and patent the **** out of the idea so that everyone that do it too will have to do some roundabout **** just to do something similar.

"The Wii U is a complete failure.  Are we still using that as a business reason to do anything?"

Ummm, yeah, we are salvaging the R&D from Wii U to create successor to the 3DS that will also help slowly phase out the failing Wii U during its natural lifetime while also extending its life through a hybrid portable. That is what we were talking about right?

Offline smallsharkbigbite

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Re: Something Something Wii U Successor Somethng
« Reply #89 on: December 17, 2013, 12:54:51 AM »
I can't point counter point since I'm on a tablet, but I can't be the only one to think you aren't actually reading all of what I typed and/or are  just not fully grasping the concept.

Maybe I'm not very clear with my arguments then.  I thought I had countered many of the things you keep regurgitating.  I'm too tired with this discussion to try to be more clear so I'll just touch on the new topics you've brought up. 

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The hybrid would be maybe a small step above natural progression NIntendo's handheld anyway. The Wii U in portable form is not a large jump past a Vita visually, so why are hung up on the hybrid (2yrs out) having some sort of unattainable level of power, I'm not really sure.

I thought this was an amazing handheld?  Your handheld to compete with the PS4 is Vita level power?  I wouldn't buy it, but maybe the market thinks differently. 

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Nintendo is better off doing it first and doing it right the first time. Not pursuing a strategy that makes sense because the competition might copy it is probably the dumbest reason to not do it, and all the more reason to do it first and patent the **** out of the idea so that everyone that do it too will have to do some roundabout **** just to do something similar.

Doing it first is good for short term profits, but you have to keep doing it better than the competition to have long term success.  I have no confidence in Nintendo to be able to do hardware better than Sony/Microsoft long term. 

The problem Nintendo has and will have until they deal with it is a lack of third party support.  In my mind a hybrid doesn't nothing to turn that around (for reasons I've already gone over).  My point wasn't that they shouldn't do it because they will be copied.  My point was if it's actually successful (which I've listed many points why I don't think it will be) they still need to deal with the third party issue because Sony/Microsoft will come with better hardware and better third party relations leading to the same situation they are in now.  In my mind, a hybrid is an attempt to work around the third party issue and it'll come back regardless.  I've already gone over power not being competitive (Vita vs. PS4?) and third party software on 3DS as not being enough to compete in the console market as well as other issues which you've conveniently glossed over so you can call me dumb.

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"The Wii U is a complete failure.  Are we still using that as a business reason to do anything?"

Ummm, yeah, we are salvaging the R&D from Wii U to create successor to the 3DS that will also help slowly phase out the failing Wii U during its natural lifetime while also extending its life through a hybrid portable. That is what we were talking about right?

Now my mind is just blown.  You want a Wii U portable to replace the 3DS and Wii U?  Okay, I know your gung-ho with your idea, but I'm just wondering how many other people that think the hybrid is a good idea think Wii U portable is a good idea.  Because I think that is a terrible idea to compete against the PS4/5 whatever.   
« Last Edit: December 17, 2013, 01:05:50 AM by smallsharkbigbite »

Offline Mannypon

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Re: Something Something Wii U Successor Somethng
« Reply #90 on: December 17, 2013, 01:07:43 AM »
Loving the discussion this thread has brought.  Looking at the debate you both are having, I'd have to say that I think there is probably some misunderstanding on either/or both of your accounts.  SmallSharkbigbite, I think where you're going wrong is in pitting this hybrid system as a competitor to the PS4 and XBone.  The Hybrid system will be in a funny place where you can't really compare it to the other home consoles.  My interpretation of BlackNmild's idea, and correct me if I'm wrong BnM, is that in its essence, its basically a portable which just happens to be powerful enough to be able to provide a home console experience when at home and when need be.  The bulk of its success will come from its handheld titles as the 3DS is now but it'll allow Nintendo a venue to release its few and far between home titles without the need of having an actual home console to develop and support.  It'll be more powerful than the WiiU but nowhere near a PS4/XBone.  Given we don't believe Nintendo will ever release a home console as powerful as their current gen counterparts, it stands to reason that they shouldn't bother with a home console for the time being as it'll never compete directly. 

Offline smallsharkbigbite

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Re: Something Something Wii U Successor Somethng
« Reply #91 on: December 17, 2013, 01:24:56 AM »
SmallSharkbigbite, I think where you're going wrong is in pitting this hybrid system as a competitor to the PS4 and XBone.  The Hybrid system will be in a funny place where you can't really compare it to the other home consoles.  My interpretation of BlackNmild's idea, and correct me if I'm wrong BnM, is that in its essence, its basically a portable which just happens to be powerful enough to be able to provide a home console experience when at home and when need be. 

I do live in the US where home consoles are king and I generally prefer the home console setting so I'd be personally disappointed if Nintendo went "handheld only".  I've also indicated that I think cost in the handheld market is particularly price sensitive due to competition with tablets.  Like I've said, agree to disagree, but I don't think a handheld can be successful if it has too much tech and enters the tablet range even though I've focused the majority of my arguments on the home console space.  I think Nintendo thinks the same way or they wouldn't have come out with a cheaper 2DS.  And if it's just a powerful handheld, what are we talking about hybrid for?  Vita-tv like functionality isn't much of a hybrid in my opinion. 

The Wii U is quite a bit bigger than the Wii because the GPU is much stronger and they don't make a profit on that at $350.  I just don't see a few years away from getting more power than that in a handheld at $200.  And if they could, I don't see the point of a hybrid because they could come out with a more powerful home console for $100-150 which would price it at a point to make a hybrid unnecessary. 

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The bulk of its success will come from its handheld titles as the 3DS is now but it'll allow Nintendo a venue to release its few and far between home titles without the need of having an actual home console to develop and support.  It'll be more powerful than the WiiU but nowhere near a PS4/XBone.  Given we don't believe Nintendo will ever release a home console as powerful as their current gen counterparts, it stands to reason that they shouldn't bother with a home console for the time being as it'll never compete directly.

I think Nintendo needs to compete if they have a future in consoles and all these workarounds to competition just delay the inevitable retraction of Nintendo as a hardware company.  Steambox was brought up, but why doesn't Nintendo just go open-source (license free) if they just want a box for their own games? 
« Last Edit: December 17, 2013, 01:32:58 AM by smallsharkbigbite »

Offline Mannypon

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Re: Something Something Wii U Successor Somethng
« Reply #92 on: December 17, 2013, 01:36:09 AM »
I may be a bit of an extremist with my line of thinking but I think this approach will work because I believe Nintendo is dead in the home console scene and I really don't think they'll ever be a major factor in it anymore.  The industry and the home console market has gone in a direction that is basically the complete opposite of the niche Nintendo has put themselves in.  I've stated this before but Nintendo's biggest problems are that they are Nintendo.  For some reason or another, 3rd party games have never really sold well on their platforms.  Putting out equal hardware to the other two will not fix that.  Everyone, consumers and publishers, have their preconceived notions of what and who Nintendo are.  Even with better hardware, consumers will still think Nintendo is inferior to Sony and MS's systems and publishers will still think their games won't sell.  I don't really see how Nintendo can change any of that. 

It is what it is and I think Nintendo is trying to find their slice of the overall pie now.  They currently are trying to look for a particular segment of the market they can lay claim too and build from there as apposed to trying to compete with the other 2 major players in the market they are dominating. 

Offline smallsharkbigbite

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Re: Something Something Wii U Successor Somethng
« Reply #93 on: December 17, 2013, 01:45:15 AM »
It is what it is and I think Nintendo is trying to find their slice of the overall pie now.  They currently are trying to look for a particular segment of the market they can lay claim too and build from there as apposed to trying to compete with the other 2 major players in the market they are dominating.

I disagree in the fact that I don't think Nintendo has to be dead in the home console market.  But that topic has been beat to death as we are doing to this one. 

I don't think there is ever a safe market sector.  If Nintendo finds a profitable market segment someone will attack it even if it's not Sony/Microsoft.  It's hard to stay at the top over a period of decades and it requires serious innovation.  There is no conservative button in business that guarantees success.  Tablets and smartphones will continue to get more powerful, cheaper, have better connectivity with TVs, and have a better selection of games.  If not that, Steambox is new to home consoles, how long until a handheld Steambox?  There's always someone trying to knock you off your block. 

Nintendo has had a few decades of really good handheld market share.  But that doesn't guarantee them a couple of more decades.  Especially as technology gets cheaper, it's going to be less risky for new players to compete and try to steal their "pie" as you put it.  You look at the Dow 500 from 1950 and look at it now and like 80% of the companies are gone.  They were all dominant big players in their respective industries that didn't adapt to the changing markets.  If Nintendo takes their ball home in the home console market, I'm less confident they'll be able to deal with a significant challenge in the handheld market and it will eventually come. 
« Last Edit: December 17, 2013, 01:47:01 AM by smallsharkbigbite »

Offline Adrock

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Re: Something Something Wii U Successor Somethng
« Reply #94 on: December 17, 2013, 11:45:55 AM »
It is a short term solution that just may solve their longterm problem. The hybrid is only a stopgap if Nintendo needs it to be. But ultimately what it does is finally bring connectivity to the level Nintendo should have figured by this gen yet they only teased with the release of the Wii U. After Nintendo irons the kinks out of connectivity once and for all with a Hybrid, they can actually release the updated console to replace the "TVbox" (that seems to be the part you keep ignoring) and go back on a 2 front attack.
This is the thing about the hybrid idea I can't see happening the most. The second Nintendo does this there's no going back to making a dedicated console. They would have released a handheld that can connect to a TV. Why would consumers accept a separate home-only machine from Nintendo ever again?

I understand why people want this because, as a consumer, I also want this. I don't want to buy two devices to get my Nintendo fix. I do so because I have to under Nintendo's split hardware model. From a business perspective, a hybrid doesn't help Nintendo do what it really wants to do. They want to sell two separate Mario Karts, for example. Sure, they can release two Mario Karts on the same hardware, but a single machine gets really crowded really quickly with all of those sequels, especially since many Nintendo games are evergreen titles. Instead, they want to sell consumers two different games on two different pieces of hardware. That's why they like making a profit on hardware.

The hybrid idea is blatant consumerism which I'm not denigrating. It's a completely reasonable thing to want, but let's not pretend that it is more than it is. It flat-out benefits Nintendo fans entirely. Of course, keeping handheld and console separate if they essentially do the same thing is worse for consumers. Nintendo has moved away from their own message of unique styles of play. It's okay to release a portable Mario Kart or Super Smash Bros. that are basically handheld console games, but they need to be surrounded by games that can't be done anywhere else. Play on the strengths of each platform. Wii and DS did that well. Wii U and 3DS shifted that focus. I feel like that's the reason the idea of a hybrid even came up.
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The Hybrid basically allows Nintendo to keep supporting the Wii U through supporting the Hybrid. Same games work on both machines, only technically you no longer need the Wii U if you have the Hybrid. The Wii U can be phased out naturally over it's normal lifespan while the Hybrid takes over keeping the Wii U software development alive. It's a successor to the 3DS and a rebranding/rerelease of the Wii U all in one.
I am still having troubling with some of the details of the handheld component of your hybrid idea.

1. Does it have one screen or two? What separates 3DS and Wii U is that the screens are tethered in the former. That can produce different kinds of games that play differently.
2. If the hybrid is meant to allow Nintendo to keep supporting Wii U, wouldn't it need a disc drive? Is it meant to be fully digital?

Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #95 on: December 17, 2013, 12:47:33 PM »
Loving the discussion this thread has brought.  Looking at the debate you both are having, I'd have to say that I think there is probably some misunderstanding on either/or both of your accounts.  SmallSharkbigbite, I think where you're going wrong is in pitting this hybrid system as a competitor to the PS4 and XBone.  The Hybrid system will be in a funny place where you can't really compare it to the other home consoles.  My interpretation of BlackNmild's idea, and correct me if I'm wrong BnM, is that in its essence, its basically a portable which just happens to be powerful enough to be able to provide a home console experience when at home and when need be.  The bulk of its success will come from its handheld titles as the 3DS is now but it'll allow Nintendo a venue to release its few and far between home titles without the need of having an actual home console to develop and support.  It'll be more powerful than the WiiU but nowhere near a PS4/XBone.  Given we don't believe Nintendo will ever release a home console as powerful as their current gen counterparts, it stands to reason that they shouldn't bother with a home console for the time being as it'll never compete directly. 

Exactly.
This approach follows up the success of every prior portable and allows Nintendo to phase out the Wii U hardware naturally while still making games for it for many years to come. I'm trying to make the idea as practical and based in realistic expectations as possible. Something that Nintendo could actually attempt if they tried and not some impossible pipe dream of miracle engineering at magical prices.

Offline BranDonk Kong

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Re: Something Something Wii U Successor Somethng
« Reply #96 on: December 17, 2013, 12:53:20 PM »
Bear in mind they could make such a console as powerful as the Wii U right now (sans Blu Ray drive).
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Offline Ian Sane

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Re: Something Something Wii U Successor Somethng
« Reply #97 on: December 17, 2013, 01:01:45 PM »
I understand why people want this because, as a consumer, I also want this. I don't want to buy two devices to get my Nintendo fix. I do so because I have to under Nintendo's split hardware model. From a business perspective, a hybrid doesn't help Nintendo do what it really wants to do. They want to sell two separate Mario Karts, for example. Sure, they can release two Mario Karts on the same hardware, but a single machine gets really crowded really quickly with all of those sequels, especially since many Nintendo games are evergreen titles. Instead, they want to sell consumers two different games on two different pieces of hardware. That's why they like making a profit on hardware.

I don't think what Nintendo wants is reasonable.  Nintendo, or any company, would WANT to sell me an empty box for $10,000 but they can't so they don't.  Nintendo obviously wanted everyone to buy the Wii U but it isn't the sort of product the consumer wants.  I just don't think that selling us two systems is something the market will accept in the longrun.  To me the hybrid isn't so much a personal desire but where I legitimately think is the future of dedicated videogame hardware.  The hardware improvement will be less and less obvious to the consumer which will hurt the marketability of a console-only model.  If from the perspective of the consumer there is no practical difference between the handheld and the console the handheld will win.  Part of why the Wii U is bombing is because it's most high profile games have 3DS equivalents and the market is content with the handheld versions.

I think if Nintendo doesn't do it and gets too hung up on having two systems that the rest of the industry will beat them to the hybrid market and then Nintendo is stuck with TWO products no one wants.

Offline Adrock

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Re: Something Something Wii U Successor Somethng
« Reply #98 on: December 17, 2013, 01:13:10 PM »
It was reasonable when DS and Wii were doing very different things. I'm not opposed to a hybrid machine. In fact, I'm in favor of it so long as they can make it work without compromising the integrity of what a handheld and console individually provide (it's also cheaper for me). However, I also think it's possible for Nintendo to succeed with both.

Offline BlackNMild2k1

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Re: Something Something Wii U Successor Somethng
« Reply #99 on: December 17, 2013, 01:21:10 PM »
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The Wii U is quite a bit bigger than the Wii because the GPU is much stronger and they don't make a profit on that at $350.  I just don't see a few years away from getting more power than that in a handheld at $200.  And if they could, I don't see the point of a hybrid because they could come out with a more powerful home console for $100-150 which would price it at a point to make a hybrid unnecessary.

Nintendo's GPU isn't all that, and I think without the game pad the system would have been much cheaper, like $249.99 at launch with the bundled game and profit built in from the start.
A cheaper console also does nothing for them if no one is making games for it. The whole point of the hybrid is to draw on the success of the handheld market Nintendo is dominating and push them to the TV where Nintendo is losing its audience.

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I don't think there is ever a safe market sector.  If Nintendo finds a profitable market segment someone will attack it even if it's not Sony/Microsoft.  It's hard to stay at the top over a period of decades and it requires serious innovation.  There is no conservative button in business that guarantees success.  Tablets and smartphones will continue to get more powerful, cheaper, have better connectivity with TVs, and have a better selection of games.  If not that, Steambox is new to home consoles, how long until a handheld Steambox?  There's always someone trying to knock you off your block.

Nintendo has had a few decades of really good handheld market share.  But that doesn't guarantee them a couple of more decades.  Especially as technology gets cheaper, it's going to be less risky for new players to compete and try to steal their "pie" as you put it.

So why not beat that segment to the finish line before it they eventually get there? Why ignore it and let them have it? The current angle of attack is not working so best come at it from a different one.

On the other side of the argument you are staying that Nintendo should either stay the course and continue to fail or bow out all together and go third party.

I think the sideways approach of a handheld hybrid is a much safer and realistic option.
TV companion boxes are getting more and more popular as they include apps and an ever increasing selection of games, lots with wiimote style controllers to navigate and play. It's as if they are letting Nintendo know that they missed a HUGE opportunity with the Wii by not turning it into an app box that plays games of all kinds.
This Hybrid idea gives them a second chance at that missed opportunity, one that the Wii U is still currently missing, a large void that's being filled with AppleTV's, Roku's and other such boxes.

MS is trying to replace the cable box, Sony is trying to be your smart Blu-ray player, Nintendo should go for the companion box market, as they nearly crafted it to begin with.
« Last Edit: December 17, 2013, 01:25:54 PM by BlackNMild2k1 »