Author Topic: *sigh* GameCube finally hacked.  (Read 18423 times)

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Offline PIAC

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RE: *sigh* GameCube finally hacked.
« Reply #25 on: June 16, 2003, 05:36:21 PM »
dont pirate anyone, just because they are rivals does NOT mean they should be pirated (the consoles i mean, got no problem pirateing MS PC products ;P)

Offline Tael

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*sigh* GameCube finally hacked.
« Reply #26 on: June 16, 2003, 06:25:31 PM »
Quote

Originally posted by: AgentSeven
Plus it drives up game prices, this is especially true for people living in Europe, as piracy is out of control over there.
Ah, the great myth. Piracy doesn't affect prices at all. If there was a game that could never be pirated, it still wouldn't cost less money. There are so many costs involved in making a game, and not every game can sell 1 million copies worldwide, so the profit (and therefore the price) on each game needs to be high. The reason games cost more in Europe is because prices are based on conservative currency values, so that if a currency drops in value, they'll still be making money.  

Offline AgentSeven

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RE: *sigh* GameCube finally hacked.
« Reply #27 on: June 16, 2003, 06:30:59 PM »
Truthfully, I think the big game companies would do well to lower their prices in the European market.  I think this is what drives all of the piracy in the first place.

However, what I stated about piracy and rising prices is a fact, not a myth.  Every dollar that goes into combating piracy is a dollar wasted.  Money that could have been spent on game devlopment.  Piracy is completely evil.  If you ever owned a Dreamcast, you know why.  That was a system with more great games than the ps2, yet piracy (among other things) was one of the main factors involved in it's demise.
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Offline Kyosho

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« Reply #28 on: June 16, 2003, 06:50:14 PM »
i dont know about piracy being Dreamcast demise, but I remember a lot of the games that came out for the DC simply sucked or did not have much depth to it.

The Wind Waker ISO itself is the game ripped of its raw data.  It cant run on a Gamecube (yet) because of the amount of trash on it.  They released the ISO to see if anyone else wanted to tackle the code to try to get it to run.  If anything, it will take them a while to figure it out, and I severely doubt it will affect sales drastically.  Who here wants to buy another burner for their PC at the expense of 200-300$?  I'm a casual gamer, and I see no need to fork over 300$, when I buy at most 3 games in a span of 6 months.

Offline deminisma

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« Reply #29 on: June 16, 2003, 07:30:21 PM »
Quote

Originally posted by: Kyosho
i dont know about piracy being Dreamcast demise, but I remember a lot of the games that came out for the DC simply sucked or did not have much depth to it.


Did you own a Dreamcast? No. Then STFU, as the above statement is ridiculously misinformed.

Offline Don'tHate742

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*sigh* GameCube finally hacked.
« Reply #30 on: June 16, 2003, 07:52:58 PM »
Maybe they should stick to the handcraft where you buy a game, take the plastic off, then put the plastic back on after you take the game out, and return it. It's hard and I've seen it done, but I feel like sh*t when I'm torn by this really good idea and helping Nintendo.
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Offline Don'tHate742

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« Reply #31 on: June 16, 2003, 07:56:36 PM »
Double Post
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Offline BlkPaladin

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RE: *sigh* GameCube finally hacked.
« Reply #32 on: June 16, 2003, 08:10:36 PM »
That doesn't help Nintendo it helps the Retailer. Nintendo already has the money for that one game before you bought. So all you are really helping is the Retailer, not to mention destroying their image.
Stupidity is lost on my. Then again I'm almost always lost.

Offline StRaNgE

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*sigh* GameCube finally hacked.
« Reply #33 on: June 16, 2003, 08:11:08 PM »
Xbox is very easy, it just needs  a mod  chip and then can read  all kinds of stuff.

Offline Tael

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« Reply #34 on: June 16, 2003, 08:31:46 PM »
Quote

Originally posted by: AgentSeven
However, what I stated about piracy and rising prices is a fact, not a myth.
No, inflation is a fact (one you seem to be ignoring).

Offline Kyosho

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« Reply #35 on: June 16, 2003, 08:44:07 PM »
Quote
Did you own a Dreamcast? No. Then STFU, as the above statement is ridiculously misinformed.


On the contrary, yes I own a Dreamcast since it was 150$ not when it was $50, so STFU before you put words in my mouth.  I played 99% of the library already.  Only few were worth owning including the Capcom & Sega Sports games.

Offline oohhboy

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RE: *sigh* GameCube finally hacked.
« Reply #36 on: June 16, 2003, 09:04:43 PM »
Ok lets get the facys striaght here.

So far only a data dump has happened and the dump includes all the grabage that is used for copy-protection.

The GC GODS themselfs can't be copied by anyone else. They are modified DVDs which even though is smaller, has a higher data desity than that of normal DVDs. They are also written backwards and the first layer of the disc contains no data but grabage. The special equipment needed can't be brought and even if it could, not in large quantities needed for it to be profitable. Also you still need the discs or the equipment the make the discs. You could make custom burners, but then how many could you make for it to become profitable?

This is probaly why the Q was released in such limited quantities and never in the US. The likely hood of using DVDs to store the game is high. But it presents it's own techincal problems. Things like dynamic loading done in Metroid Prime may crash the game making it unplayable because a DVD can not emulte a GOD properly. Simply put it the game code itself may provide some natural resistance to priacy.

The point is GODs are very different for DVDs and would require alot of extra RnD to get it to work, let alone ecnomical.

In all its glory, the GC has "NOT" be hacked in term that there will be a piracy armagedon or something. It is just a bunch of guys who have managed to extract data from a GOD with the grabage on it. This thread is done.
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Offline deminisma

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RE: *sigh* GameCube finally hacked.
« Reply #37 on: June 16, 2003, 09:48:03 PM »
"Mommy, can I be banned when I grow up?"  "Yes dear, just eat your vegetables and don't forget to fling personal insults whenever your opinion is different than someone else's."  - This family fun has been brought to you by Jonathan Metts, the letter B, and the number ANNED.

Offline PIAC

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RE: *sigh* GameCube finally hacked.
« Reply #38 on: June 16, 2003, 10:08:48 PM »
lets not get into pointless flame warefare on the quality of dremcast games (i personally like the majority of titles on it) also personal insults tend to get people banned :\

either way oohhboy has pretty much wraped things up


hehehe nice ban Johnny

Offline Kyosho

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« Reply #39 on: June 16, 2003, 10:21:52 PM »
So this thread now turns up to be personal insults.  Without resorting to insults on these forums, everything is a matter of personal opinion.  If you don't agree and need to insult, you best hold that to yourself.

As for the rest, Ohhhboy pretty much hit the nail on the head.

Offline ThePerm

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« Reply #40 on: June 16, 2003, 11:24:05 PM »
i knew when he threw the stfus out he wouldnt last long....oh well he was right..dreamcast was awesome.
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Offline Tael

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« Reply #41 on: June 17, 2003, 12:00:09 AM »
Quote

Originally posted by: ThePerm
i knew when he threw the stfus out he wouldnt last long....oh well he was right..dreamcast was awesome.
Yeah, it was awesome, if you forget the bad games that it had.

Offline JB

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« Reply #42 on: June 17, 2003, 02:26:27 AM »
Apparently the games were dumped using a bug in PSO allowing someone to run homebrew code on the GameCube.
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Offline GaimeGuy

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RE: *sigh* GameCube finally hacked.
« Reply #43 on: June 17, 2003, 03:40:27 AM »
Apparently  people here don't understand  the  anti-piracy design in the GC and the G.O.D.s.     There's SEVERAL layers of  protection on them:     having the first layer of data on the G.O.D. being junk,  having the disks  read differently  than  the other forms of opitcal media, having a custom LASER  and many other designs built into the GC's internal hardware (again, having the data  distributed differently than  a PC and other consoles),   not to mentio  having the  G.O.D. be a propietory format.  To successfully pirate GC software,   SEVERAL  MAJOR changes would need to be made to the GC's hardware.    

Offline Bartman3010

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*sigh* GameCube finally hacked.
« Reply #44 on: June 17, 2003, 04:56:35 AM »
Say, I almost forgot. It may be irrelevent, but somehow Legend of Zelda: Master Quest was made availible for N64 emulators a few weeks ago. Dont be totally excited, its just the GCN version of the rom, which has the L, R things for the pause screen and what-not.

But how they got it I have no clue. They were probably able to rip the rom out of it (But I'm sure its not the same 'file type' as on the disc.

Here, have a link http://www.emutalk.net/showthread.php?s=239b740a369cd1c083d9073ec5248d05&threadid=13796

Yes, its a site on emulation, but theres no roms so I'm not breaking the rules.
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Offline GaimeGuy

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RE: *sigh* GameCube finally hacked.
« Reply #45 on: June 17, 2003, 06:27:45 AM »
Uh, Master Quest WAS released before the GC, you know.   Only in Japan.  that's probably how they got the N64 ROM

Offline JB

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« Reply #46 on: June 17, 2003, 06:29:28 AM »
As far as I've heard, the Master Quest was stored on the GameCube disc as a rom-file. Someone dumped the disc to a pc and then decoded the filesystem to get the rom.
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Offline JB

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« Reply #47 on: June 17, 2003, 06:34:45 AM »
Master Quest was NEVER released on the N64. It was developed for the N64, but it was only released for the first time for the Zelda bonus disc.
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Offline thecubedcanuck

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« Reply #48 on: June 17, 2003, 07:11:48 AM »
Quote

50% of all xboxes have owners who added a hard drive for copying games for.


LMAO, a slight exageration I would think. If you are going to talk such rediculous numbers please provide a link in the future.

I would guess the number is way lower, somewhere in the neighbourhood of 5%, if that even, most people couldnt be bothered, especially givin the X-box's main age group.

As for piracy in general, I could care less if people can copy games, they do it with music, they do it with movies, satallite TV,  and regardless of what anyone does to try and stop it, it will still happen.

Would I buy pirated games if I had the chance. YES I would. I owe nothing to Nintendo, Sony or MS, If can save a few bucks instead of buying inflated retail prices, then hooray for me.

To everyone who is so dead againt this, I ask a simple question:

Do you have any downloaded music, or software on your PC that you didnt pay for?

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Offline dafunkk12

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« Reply #49 on: June 17, 2003, 08:13:35 AM »
Aren't we forgetting to ask how Datel managed to produce the unlicensed Freeloader and PAR?  Until I saw it in stores, I had it set in stone in my mind that it was all hype and an impossibility.  I dunno, maybe they raided a Nintendo GOD pressing factory or something.  But according to this little stamp on my PAR disc, it's just a CD-ROM, but my neither my computer's CD-burner nor DVD-ROM drives can read it; it's probably a lie.