Bravely Default (demo):
Know what? This feels a lot like mobile game. Like you can unlock stuff with time using your streetpasses to speed it up (and full game can use real money for that?). And you can use your sleep time? Definitely sounds like mobile game.
Otherwise it's a regular RPG with new gimmick -- brave and default system. It's really cool how you can abuse braves and kill lesser monster in one hit.
Interface was kinda confusing at first, but it's actually really fast and comfortable.
I really like how models of my characters change depending on jobs. I chose one of my guys to be performer and now he looks like Elvis and other funny anachronistic stuff like that.
I'm on devil girl boss in demo. She keeps killing my dudes with hurricane spell in one hit. Maybe i need to level up to get through her...
Sonic: Lost World (demo):
Hey, this is actually a very nice game! Looks nice and finally -- it's a 3d Sonic game with controls that work (for me). I usually play it like Mario -- slowly and methodically collecting stuff, usually on first running speed (pressing ZR).
First level alone has like 20 alternate routes, lots of replay value, maybe even too much because collecting all the red stars will take you five-six replays of the same level.
Mii Force (3DS streetpass game):
Also feels like mobile game because of how it keeps eating your streetpasses and coins to keep playing.
The game itself is very solid shooter. Rotating slots mechanic is really cool. Achievements and hats as per usual for streetpass games.
Probably best streetpass game of them all.
Toki Tori 1 (Wii U):
After enjoying Toki Tori 2 so much (second best game on Wii U, after Wonderful 101), i had to buy and play first game (and it's just 2 bucks anyway). TT1 is very different from second game which had metroid elements and had no items, first game is more like a regular puzzle platformer. The only thing common is main character and how hard some of the puzzles are.
It's really cool that game has touch interface. Makes for a great game to play while you eat/watch TV.
Ninja Gaiden:
Still on final boss. Finding new patterns to level 6 enemies so that i could get through them reliably.
Oh and
4-2 music is great.
Viewtiful Joe (GC):
Took me entire evening to beat Another Joe's level. It was so, so annoying. Both puzzles on the level and the boss himself. Cramped screen and bosses just keep running away from you and you have to look for them...
I will keep at it, but now i really don't think i will finally meet the point where i will start to enjoy this game more. Combat system just doesn't feel as good and fluid as in Bayo or W101. Maybe it's because the main gimmick are mode based (slow, speed, zoom) put on top of regular punches or kicks instead of fully fledged combo and weapons system.
Super Mario 3d World (Wii U):
Bought it this morning the moment it went online on PAL eShop. Had to get up at 6AM for this. I had to go to work so didn't had much time to play it.
I only played 1-1 with and tried out all available control options: gamepad, wiimote (workable enough if you don't have anything else), wiimote+nunchuck (controls almost the same as in Mario Galaxy games only crouch is now put on B button), wiimote+classic controller pro (same as gamepad, but it's really cool that it is supported at all).
My favorite one is probably wiimote+nunchuk (simply because it's the lightest and the most flexible option) though pressing B to crouch is kinda disorientating at first.
I already made arrangements and am going to play it with my two pals tomorrow. Can't wait.