Author Topic: The Triumphant Return of Cel-da  (Read 11908 times)

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Offline chickenspy

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Re: The Triumphant Return of Cel-da
« Reply #25 on: January 25, 2013, 07:05:24 AM »
Another aspect that made that game so great was the introduction of reaction attacks. They improved on it in TP, but it was such a groundbreaking thing to the zelda combat system to me.

Offline King Bowser Koopa

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Re: The Triumphant Return of Cel-da
« Reply #26 on: January 25, 2013, 10:09:38 AM »
I'll add in that Wind Waker's camera system is the single best implementation of a 3D camera I've seen in a Nintendo game. It had the standard "center behind link" and "target enemies" that Ocarina of Time and Majora's Mask did, but then the GameCube's C-stick could instantly swivel the view around, change the view's elevation or zoom in or out effortlessly and smoothly at any time you wanted. It was so fluid that the camera controls were second nature by the time you left Outset Island on the pirate ship. I loved zooming the camera right down behind link's back and sailing from an over-the-shoulder perspective from sea level, it made each journey that little bit more immersive and showed just how huge and open the world was.

I've also noticed that Nintendo have neglected to show a sword in any of these new HD screens - is this cleverly concealing the addition (or exclusion) of motion controls? If Link were to suddenly have the sword in his right hand, or even have it strapped to his back and angled towards his right side, it would almost positively confirm that the controls are being redone from scratch to incorporate the Wii Remote.
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Offline Ian Sane

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Re: The Triumphant Return of Cel-da
« Reply #27 on: January 25, 2013, 12:54:07 PM »
EasyCure, I get what you're saying about the effect the art style could have on you.  I never really liked the art style so any charm it carried was lost on me.  Thus the gameplay was more what made the game work for me.  In terms of gameplay, it's hard to compare to the impact of playing OoT when it was a current game; there just wasn't anything more ambitous in videogames at the time.  Since WW's gameplay is really just a refinement of OoT, it lacks the same impact.  Of course OoT is totally a "you had to be there" game.  For a newcomer I would suggest WW over OoT (though I think the Cube version TP would be the ideal introduction to the series; it's such a polished example of the typical Zelda experience that it seems generic to longtime fans).  Another problem I have with WW is that a big part of the appeal of Zelda is exploration.  In theory sailing would be good for that but the Waterworld setting is just too empty.  There are all these little areas but they don't connect or flow into each other.  I think the ocean setting would work better on the Wii U because the hardware boost would allow for a bigger area and larger land masses.

My beef with the Triforce hunt is really having to pay Tingle to get the maps read.  Finding the map shards was actually kind of fun but having to effectively grind for cash SUCKED.  Nintendo did that with both WW and both Metroid Prime games.  It was like some weird Cube era Nintendo trademark to put some dumb fetch quest padding near the end of their games.

Offline Fjurbanski

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Re: The Triumphant Return of Cel-da
« Reply #28 on: January 25, 2013, 02:29:00 PM »
Quote
I've also noticed that Nintendo have neglected to show a sword in any of these new HD screens - is this cleverly concealing the addition (or exclusion) of motion controls? If Link were to suddenly have the sword in his right hand, or even have it strapped to his back and angled towards his right side, it would almost positively confirm that the controls are being redone from scratch to incorporate the Wii Remote.


Obviously I don't know the answer to that, but I would bet that motion controls are not happening for this game. They said that Off TV Play would be supported, and that should mean no motion plus will be used for this game. Unless of course they expect me to prop up the gamepad and use motion plus at the same time, therefore sitting too far away to see the action.


Quote
My beef with the Triforce hunt is really having to pay Tingle to get the maps read.  Finding the map shards was actually kind of fun but having to effectively grind for cash SUCKED.  Nintendo did that with both WW and both Metroid Prime games.  It was like some weird Cube era Nintendo trademark to put some dumb fetch quest padding near the end of their games.

Definitely. I don't think the Triforce hunt needs to be taken out completely. It fit in pretty well with the story, and it did give you good feelings of exploration and actually being a pirate/sailor. Sailing the seas and finding treasure is fun. Besides, if they took it out completely we'd miss out on some cool things like the ghost ship. It just needs some pacing adjustments. Don't force us to go back to tingle every time and pay money. Maybe let us use the Tingle Tuner to remotely contact him. If they add in those two extra dungeons they could incorporate a few Triforce pieces into the dungeons. Maybe make our boat go a little faster. So just make some adjustment and it'll be more fun.
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Offline Ceric

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Re: The Triumphant Return of Cel-da
« Reply #29 on: January 25, 2013, 02:44:30 PM »
If this game replaces the WW combat that I really enjoyed I will personally hunt EasyCure down carrying my 2nd Amendment.  Then have him finish the Tri-Force hunt on my Cube version.


Triforce hunt needs tweaked.  End of Changes.
« Last Edit: January 25, 2013, 02:46:51 PM by Ceric »
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Offline Stogi

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Re: The Triumphant Return of Cel-da
« Reply #30 on: January 25, 2013, 02:54:07 PM »
I wonder if this game will be 1080p.
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Offline Ceric

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Re: The Triumphant Return of Cel-da
« Reply #31 on: January 25, 2013, 02:55:39 PM »
I wonder if this game will be 1080p.
3D

That would be awesome weird.
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Offline Adrock

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Re: The Triumphant Return of Cel-da
« Reply #32 on: January 25, 2013, 03:11:36 PM »
They said that Off TV Play would be supported, and that should mean no motion plus will be used for this game. Unless of course they expect me to prop up the gamepad and use motion plus at the same time, therefore sitting too far away to see the action.
Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.

Offline Stogi

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Re: The Triumphant Return of Cel-da
« Reply #33 on: January 25, 2013, 03:13:18 PM »
But there's absolutely NO NEED for motion controls.

Though, it might make the slinghshot easier. And flying the birds easier. And possible changing the wind more fun. Still...

No need.
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Offline Ceric

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Re: The Triumphant Return of Cel-da
« Reply #34 on: January 25, 2013, 03:22:59 PM »
They said that Off TV Play would be supported, and that should mean no motion plus will be used for this game. Unless of course they expect me to prop up the gamepad and use motion plus at the same time, therefore sitting too far away to see the action.
Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.
If this game replaces the WW combat that I really enjoyed I will personally hunt EasyCure and Adrock down carrying my 2nd Amendment.  Then have him finish the Tri-Force hunt on my Cube version.


Triforce hunt needs tweaked.  End of Changes.
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Offline Adrock

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Re: The Triumphant Return of Cel-da
« Reply #35 on: January 25, 2013, 03:49:34 PM »
You can still have your precious GamePad controls. I'd like the option of Wii version Twilight Princess controls if only for aiming. Otherwise, sword swinging is just the A button mapped to waggle.
But there's absolutely NO NEED for motion controls.

Though, it might make the slinghshot easier. And flying the birds easier. And possible changing the wind more fun. Still...

No need.
There's no need for a Wind Waker remake considering the original holds up and it could easily be download only as is on the eshop, but it's happening anyway. Just because something isn't necessary doesn't mean people don't still want it. Twilight Princess was better on the Wii than GameCube. I'd rather have those controls as an option. Now, I wouldn't want Skyward Sword controls because Nintendo would have to revamp the entire battle system and it wouldn't even be the same game.
« Last Edit: January 25, 2013, 04:11:28 PM by Adrock »

Offline Fjurbanski

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Re: The Triumphant Return of Cel-da
« Reply #36 on: January 25, 2013, 05:01:15 PM »
Not necessarily. Motion controls could be a TV-only option. I'd rather it be there than not.


They could do that, yes. But I don't see them going that route. On the TV you play with motion plus, then you turn off the TV and pick up the gamepad and play the exact same game with a completely different control scheme? It just seems like something that, although possible, would be counterintuitive and they wouldn't bother with.


But at the same time, if the options are there and people can do just whatever they want (Motion/No motion, on Gamepad/off Gamepad), then bring it on.


EDIT: Although one thing that I definitely want them to do is to give me the option to use the gamepad's motion to fine tune my aiming, like in OoT 3D. The aiming in Zelda was never accurate until TP, and Gamepad aiming works well and quickly. So give me that option and I'll be happy.
« Last Edit: January 25, 2013, 05:04:06 PM by Fjurbanski »
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Offline Ian Sane

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Re: The Triumphant Return of Cel-da
« Reply #37 on: January 25, 2013, 06:02:29 PM »
I don't like motion control at all but I see no problem in offering TP style wiggle waggle as an option for those that want it.  See, Nintendo, that's how options work.  Providing an option I would never ever want has no negative impact on me whatsoever, so I'm in favour of it.  What does it matter to you how we play our games?  Start with the control scheme you want and then let us map it however we want and provide whatever options are feasible.

I tend to forget that most people did not play TP with the conventional Cube controls like I did.  At one point someone pointed out the camera control in WW I was just thinking "well TP's camera was great as well" and then I realize "oh yeah..."