I find that Nintendo kind of sucks at determining what the player should be able to figure out on his own. It seems with recent Zelda games if the solution is obvious and intuitive the game will hit me over the head with obvious hints to the point that they might as well just do it for me. But then the most obtuse, illogical puzzles will have no hint at all and I'll waste time trying to interact with an object that's just scenery or try to time some impossible manuever to get somewhere the game doesn't want me to go yet.
You have provided gross generalizations apparently backed up by a single example which in no way supports your statements. You are in serious danger of failing this assignment, Mr. Sane.
An example from OOT is in no way from a "recent Zelda Game". I will permit examples from Skyward Sword, Spirit Tracks, Phantom Hourglass and even Twilight Princess, though this latter is straining the bounds of "recent".
As you have cited an apparent trend that spans more than one game, I will require a number of examples that illustrate this apparent "trend" and the examples must be from multiple games. Keep in mind that you are required to provide examples of both "obvious and intuitive" and "obtuse or illogical" puzzles.
As for your opening statement that "Nintendo kind of sucks at determining what the player should be able to figure out on his own", I am prepared to be convinced this generalization is supportable. However, you may wish to consider revising the scope of the statement so that it refers only to "recent Zelda games".
I'll expect your work on my desk in the morning. If you are unable to comply with the requirements of this assignment Mr. Sane, then I remind you that, according to Nintendo Law
TM, you are required to withdraw your statements.
Govern yourself accordingly.