Author Topic: Ouya  (Read 153533 times)

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Offline BranDonk Kong

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Re: Ouya
« Reply #350 on: July 24, 2013, 12:37:19 AM »
Download it from xda-developers, it'll work.
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Offline shingi_70

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Re: Ouya
« Reply #351 on: July 24, 2013, 09:12:36 AM »
doesn' thing use the crappy Twitch Phone app?
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Offline BranDonk Kong

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Re: Ouya
« Reply #352 on: July 24, 2013, 09:22:53 AM »
I think so, but you can install XBMC and use the TwitchTV plugin instead.
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Offline ThePerm

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Re: Ouya
« Reply #353 on: July 27, 2013, 02:00:52 AM »
got both flash and xbmc. Now my ouya does most things my computer does. Now im going to try programming some android apps and see how they run
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Offline BranDonk Kong

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Re: Ouya
« Reply #354 on: July 27, 2013, 10:19:23 AM »
That's my next project...gonna make something and put it on the Ouya store. I installed XBMC too, and of course Project Free TV and 1Channel. Almost good enough to get rid of cable. Almost.
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Offline BranDonk Kong

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Re: Ouya
« Reply #355 on: July 27, 2013, 11:33:09 PM »
Hey Perm, I don't know if you've tried or had any success mounting a USB drive (NTFS)...I used several apps that didn't work, but StickMount (by Chainfire) worked for me. Doesn't write (at least not for me), but it reads the drive just fine. 2TB Western Digital USB 2.0 drive.
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Offline TJ Spyke

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Re: Ouya
« Reply #356 on: July 28, 2013, 03:15:42 AM »
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?
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Offline NWR_insanolord

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Re: Ouya
« Reply #357 on: July 28, 2013, 07:27:54 AM »
From the sounds of it, it's ridiculously easy to port regular Android games to Ouya, especially if the game already has gamepad support, which I believe is fairly common these days. I think somebody said it took him a couple hours to do it. If it really is that easy, it's probably worth it for a lot of people, as even a handful of sales would justify the work.

Then again, that's what they said about the easiness of porting games from PS3 to Vita, and the Vita isn't exactly swimming in PS3 ports.
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Offline BranDonk Kong

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Re: Ouya
« Reply #358 on: July 28, 2013, 08:00:27 AM »
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?

That is a disappointing number, but I kind of think it's to be expected - especially with Kickstarter backers since those were probably largely people that intended on doing their own thing. It should be noted that I am part of that 27%.

Having said that, if you have only developed Ouya games then that sucks, but if you ported a game to Ouya from Android, then you're either out 10 minutes of your life or maybe a little bit more.

PS3 to Vita and Ouya to Android are completely different though. The only things you need to account for in Ouya are the lack of a back button and controller support.


I plan on putting something in the Ouya store soon - if I make zero sales, then I'm out $25 (assuming there's a $25 fee to sell like on other Android stores), if I make anything whatsoever, I'm happy. I don't think anyone should expect to become overnight millionaires with this thing, but if you think people are losing money "porting" games to Ouya, then you are crazy.
« Last Edit: July 28, 2013, 08:03:11 AM by Brandogg »
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Offline NWR_insanolord

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Re: Ouya
« Reply #359 on: July 28, 2013, 08:59:31 AM »
I think the PS3 to Vita comparison works when you factor in the scale of development. Big teams working on games that would sell hundreds of thousands at $40+ putting in an extra week or two compares fairly well to a few guys working on a mobile game putting in an extra couple hours.
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Offline pokepal148

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Re: Ouya
« Reply #360 on: July 28, 2013, 02:36:01 PM »
So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?
It should be noted that I am part of that 27%.
sure you are ;)

Offline BranDonk Kong

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Re: Ouya
« Reply #361 on: July 28, 2013, 03:43:53 PM »
I don't get it.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline ThePerm

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Re: Ouya
« Reply #362 on: July 31, 2013, 01:13:14 AM »
I got usb drives to work, i bough 3 of them. The Ouya did not like the one i had. I bought a 4 gig one for $10 at dollar general, they had a 8 gig for $12. Shopping around I didn't see usb drives for a cheaper price. The 4 gig worked so I bought another 4gig and an 8 gig. Then the 8 gig worked. I isually use SD cards, but still having a few more USB drives is fine by me.

Let me know how your getting it on the android store progress goes Brandogg. So far I bought 2 games on Ouya. Organ Trail and Shadowgun.

I was trying to run the android sdk, but i couldn't get it to work. The emulator just loaded the android logo and didnt do anything afterwards. Theres a basic interpretor that I want to test out since I can program in basic. I was going to program a game in RFO basic. Actually the language seems much improved over my DOS days with bitmap and bluetooth support.
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Offline ThePerm

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Re: Ouya
« Reply #363 on: July 31, 2013, 03:47:30 AM »
got an app with a self made icon to load up. The app just blinked repeatedly. Did not see my hello world message.
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Offline BranDonk Kong

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Re: Ouya
« Reply #364 on: August 05, 2013, 09:51:45 PM »
Now, I will not say that the Ouya is a smashing success, but I think there are quite a few people that need to re-read this whole thread and eat their words, mainly for saying that it would never exist, and saying it would not be $99.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline pokepal148

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Re: Ouya
« Reply #365 on: August 05, 2013, 10:03:58 PM »
Aye! It may not have made the Motherload but I be one to think they managed to haul a fair amount of booty. Shall we make those unfaithful land lubbers walk the plank? :D

Offline ThePerm

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Re: Ouya
« Reply #366 on: August 08, 2013, 10:32:22 PM »
until pikmin 3 came out I was using my Ouya way more than Wii U

people talk about having a psthwii or xbox wii60 combo. I have the Wiiouuya combo
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Offline Wah

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Re: Ouya
« Reply #367 on: August 08, 2013, 10:54:55 PM »
Any chance of nintendo making an appearance in it?
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Offline pokepal148

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Re: Ouya
« Reply #368 on: August 09, 2013, 12:00:17 AM »
Any chance of nintendo making an appearance in it?
nay, me thinks they shall stick to their own pond as the saying goes

Offline ThePerm

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Re: Ouya
« Reply #369 on: August 11, 2013, 03:11:50 PM »
I downloaded Unity and got the unity app working on my pc, but having issues with the ouya version. If I could get SOMETHING I wrote working on the Ouya then that would be great.
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Offline BranDonk Kong

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Re: Ouya
« Reply #370 on: August 11, 2013, 05:24:07 PM »


Ouya + Drastic DS = my daughter playing New Super Mario Bros. On 52" TV instead of her DS. Surprisingly this emulator runs perfectly on the Ouya.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline pokepal148

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Re: Ouya
« Reply #371 on: August 11, 2013, 05:51:28 PM »


Ouya + Drastic DS = my daughter playing New Super Mario Bros. On 52" TV instead of her DS. Surprisingly this emulator runs perfectly on the Ouya.
aye matey i have to hand it to ye i be surprised

Offline BranDonk Kong

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Re: Ouya
« Reply #372 on: August 11, 2013, 06:03:55 PM »
I do actually own the game, friend...and I paid $7.99 for the emulator.
I think it says on the box, 'No Hispanics' " - Jeff Green of EA

Offline BranDonk Kong

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Re: Ouya
« Reply #373 on: August 11, 2013, 06:06:29 PM »
Perm have you ever written anything for Android before? Can you add the Android SDK to Unity like you would Eclipse, etc?
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Offline pokepal148

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Re: Ouya
« Reply #374 on: August 11, 2013, 06:56:54 PM »
I do actually own the game, friend...and I paid $7.99 for the emulator.
ye think i be poking fun at you,  nay i be simply making a mockery of the rough seas the Ouya has found itself in,