So according to the CEO of Ouya, only 27% of Ouya owners have actually BOUGHT a game. Yeah, tell me again what incentive developers have to make Ouya games when barely 1/4 of owners even buy games?
That is a disappointing number, but I kind of think it's to be expected - especially with Kickstarter backers since those were probably largely people that intended on doing their own thing. It should be noted that I am part of that 27%.
Having said that, if you have only developed Ouya games then that sucks, but if you ported a game to Ouya from Android, then you're either out 10 minutes of your life or maybe a little bit more.
PS3 to Vita and Ouya to Android are completely different though. The only things you need to account for in Ouya are the lack of a back button and controller support.
I plan on putting something in the Ouya store soon - if I make zero sales, then I'm out $25 (assuming there's a $25 fee to sell like on other Android stores), if I make anything whatsoever, I'm happy. I don't think anyone should expect to become overnight millionaires with this thing, but if you think people are losing money "porting" games to Ouya, then you are crazy.