Author Topic: Ouya  (Read 153779 times)

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Offline TJ Spyke

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Re: Ouya
« Reply #200 on: March 01, 2013, 12:39:31 AM »
I think once the rampant piracy happens (which WILL happen since the company itself is encouraging people to hack the system), developer support will drop like a stone.


Tell that to all the developers supporting iOS and Android. Piracy is rampant on those platforms as well, yet they still get tons of support from developers.

iOS and Android devices sell **** loads of systems because they are smart phones and tablets, this leads to most people actually buying games and apps. Piracy is a small fraction of those. Ouya will pretty much only be bought by people who are likely to pirate. There is also the factor that the company making Ouya is encouraging people to pirate.
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Offline shingi_70

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Re: Ouya
« Reply #201 on: March 01, 2013, 07:58:24 AM »
Not even going to lie  flying the jolly roger and pillaging some classic games was a big consideration in wanting an oyua console.

Also developers tolerate ios/android pirates because those platforms are pretty much a chance to get a golden ticket to the Willy Wonka factory. For every 100 games that do just play or bombs you get something like puzzle and Dragons pulling in 2 million a day.
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Offline NWR_insanolord

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Re: Ouya
« Reply #202 on: March 01, 2013, 08:30:11 AM »
But the Ouya isn't going to have the user base for that kind of thing to be possible. iOS/Android get support because there are enough people who use them that something can catch fire and be a huge hit. Ouya carries the same, if not more, risk of piracy, without that upside.
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Offline Ceric

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Re: Ouya
« Reply #203 on: March 01, 2013, 08:59:01 AM »
Ease of development.  If you are making an Android version it be minor to move it to Ouya.
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Offline TJ Spyke

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Re: Ouya
« Reply #204 on: March 01, 2013, 09:54:27 AM »
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
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Offline Ceric

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Re: Ouya
« Reply #205 on: March 01, 2013, 11:31:12 AM »
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
The Ouya Controller has a Touchpad.  It be very easy to adapt to that.  Switching you Virtual Buttons and D-Pad for physical buttons and D-Pad should be easy, I'm sure Ouya is making an API that makes it simpler just to integrate their Virtual D-Pad and buttons into you Android game so it be their for Ouya instead of rolling your own.

Porting to Ouya should be simpler then porting to the 3DS or from IOS to Android and vice-versa.
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Offline TJ Spyke

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Re: Ouya
« Reply #206 on: March 01, 2013, 11:45:51 AM »
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.
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Offline Ceric

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Re: Ouya
« Reply #207 on: March 01, 2013, 01:49:04 PM »
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.
Ouya is Android.  Its just a matter of adapting the Controls.  Plus 3DS does not have Multi-touch, Different OS, and 2 Screens.  How could it not be simpler?
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Offline BranDonk Kong

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Re: Ouya
« Reply #208 on: March 01, 2013, 02:55:10 PM »
If Ouya can read NTFS USB hard drives I'm all in.
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Offline Louieturkey

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Re: Ouya
« Reply #209 on: March 01, 2013, 06:00:44 PM »
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.

Offline TJ Spyke

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Re: Ouya
« Reply #210 on: March 02, 2013, 10:45:37 PM »
Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.

460 out of over 100,000 Android apps. Yeah, big support. And watch how fast support drops when almost none of those games make a profit. And why would anybody buy an Ouya just to play games they already own on their Androoid device?
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Offline BranDonk Kong

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Re: Ouya
« Reply #211 on: March 03, 2013, 10:03:10 AM »
LOL if you think porting a game from iOS/Android to Ouya will be easier than porting to 3DS, especially since Ouya has a meager touchpad like the DualShock 4 whereas 3DS pretty much exactly like iOS in terms of controls.

Is this a joke? You think "porting" from Android to...Android would be more difficult than developing for a completely different platform? And do you really think that the 3DS is anything like an iPhone? They both have touch screens, check. And that's where the similarities end.

Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?

Seriously? Adding controller support to an Android app or game would take minutes. Literally minutes. Maybe an hour to account for menus. Hardly a waste of time or "resources." You're not re-inventing the wheel, you're literally looking at the controller's API if you've never used it before, and adding a few lines of code here and there.

Ease of development.  If you are making an Android version it be minor to move it to Ouya.

Um, only in some case is it minor. They have to re-work the game to be played using a traditional controller instead of a touchscreen, which can be a lot of work depending on the game. Do you think that many smaller Android developers will bother wasting time and resources re-working an entire game with little chance of even making back that money, yet alone profiting?
460+ games in development says yes, they will take a chance.

460 out of over 100,000 Android apps. Yeah, big support. And watch how fast support drops when almost none of those games make a profit. And why would anybody buy an Ouya just to play games they already own on their Androoid device?

Because it's only $99 and you get to play it on a TV with a controller. Why would anyone buy an Apple TV just to play videos they already have on their iPhone? Why would anyone buy anything just to anything that they already anything? That's not the only reason anyone would buy an Ouya. But here's a reason, as you just pointed out, it has 460 games in development. How many games does Wii U have in development?
« Last Edit: March 03, 2013, 10:08:43 AM by Brandogg »
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Offline ThePerm

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Re: Ouya
« Reply #212 on: March 03, 2013, 01:04:51 PM »
**** even in Qbasic it took me minutes to change the controls of a game I wrote. I'd imagine at best Ouya ports would take about 2 weeks, and thats only because people would dick around.
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Offline Ceric

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Re: Ouya
« Reply #213 on: March 03, 2013, 01:31:43 PM »
Consider how integral the controls are.  Gunman Clive.  I can see that only take a week with thorough testing.  It was a game that was ready for a traditional controller.

Games that its core to their principal that you view the screen and touch it.  You just have figure a new scheme out and that may take som time.
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Offline pokepal148

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Re: Ouya
« Reply #214 on: March 03, 2013, 01:40:29 PM »
alot of those android apps are already optimized for the xperia play or things like the icontrolpad so this is not them going out of the way really...

honestly theres apps for people to manually map buttons to certain functions in other apps. not that hard

Offline Jabs

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Re: Ouya
« Reply #215 on: March 06, 2013, 12:21:48 AM »
Quote
Seriously? Adding controller support to an Android app or game would take minutes. Literally minutes. Maybe an hour to account for menus. Hardly a waste of time or "resources." You're not re-inventing the wheel, you're literally looking at the controller's API if you've never used it before, and adding a few lines of code here and there.


It's only about 20 lines of code required to change the variables to come from the touch screen to them being received from the controller input.


Just switch the Extension from the touch screen to the Ouya input one then add about 3 lines of code per button/direction to map into the code and then you are done.


It takes about 20-30 minutes to do and that includes the time to stuff up and fix the syntax of the code. :D

I know a few people working on Ouya titles right now and it was literally a few hours until they had their entire projects up and running on the platform exactly where they left off on other platforms.

Offline BranDonk Kong

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Re: Ouya
« Reply #216 on: March 06, 2013, 09:41:25 AM »
Hopefully I will be working on an Ouya title later this year, or next year as well. Probably just simple stuff for myself at first, but hopefully it builds up into something good eventually.
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Offline Louieturkey

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Re: Ouya
« Reply #217 on: March 06, 2013, 12:35:11 PM »
Hopefully I will be working on an Ouya title later this year, or next year as well. Probably just simple stuff for myself at first, but hopefully it builds up into something good eventually.
Keep us updated on how it's going.  I'll definitely try it out when you get it finished.

Offline BranDonk Kong

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Re: Ouya
« Reply #218 on: March 06, 2013, 10:01:57 PM »
I've got absolutely nothing going on right now - didn't mean to give that impression. Hopefully next semester though I'll get into the game development class at school, I believe they work exclusively with Android. But I will definitely start working on SOMETHING soon for the platform.
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Offline ThePerm

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Re: Ouya
« Reply #219 on: March 07, 2013, 02:03:40 PM »
maybe if we combine our resources we could start a good kickstarter to pay for us all to do your project.
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Offline BranDonk Kong

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Re: Ouya
« Reply #220 on: March 09, 2013, 09:41:58 PM »
Perhaps. Jesus, I should just start a kickstarter to pay for the rest of my schooling.
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Offline Louieturkey

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Re: Ouya
« Reply #221 on: March 29, 2013, 03:36:37 PM »
So OUYA is finally starting to shipping to KS backers.  I'm hoping to get my email about mine shipping soon.  It was stated that there are already 104 games available on the OUYA store. 

The official retail launch date will be June 4th.

Offline TJ Spyke

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Re: Ouya
« Reply #222 on: March 29, 2013, 03:39:39 PM »
Of those 104, I bet 95% of them are games that are free or $0.99 on the Google Play store (including 4 of them being Angry Birds games).
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Offline BranDonk Kong

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Re: Ouya
« Reply #223 on: March 30, 2013, 10:52:59 AM »
So what's your point?
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Offline TJ Spyke

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Re: Ouya
« Reply #224 on: March 30, 2013, 11:19:37 AM »
That there will be practically no reason for anybody to buy the system (not that there ever has been much of a reason). I applaud them for tricking a bunch of people to give them money by making them think this will be a competitive system and have any impact on the industry.
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