I remember a time here on the forums and the school yard where it seemed like Nintendo could do nothing right in the GameCube days. All we talked about was how Nintendo could make its franchises more mature after Sunshines commercial hit. Many of us here constantly complained that the GameCube controller didn't work well for traditional fighters, Nintendo wanted the rest of the industry to see it as the standard but that hardly took off. In everyone Else's mind the GCN controller was a joke, no matter how good it actually was. We got a handful of good 3rd parties but I'm pretty sure there were more on wii. If people want 3rd parties they have to accept that the cube controller has to go, at least for a while.
Sunshine was Mario's lowest point, the graphics weren't that hot, everyone(generalizing) but me hated fludd and wanted nothing but The Secret of levels with orchestrated music. Both galaxies blew it out of the water and the majority of the stages were linear like a 2d Mario, but when we got it some people still complained, though it was still universally accepted unlike sunshine. Pointer controls worked for star dragging and yoshis tongue, even acknowledged by Ian at one point, wii wins this one by a land slide.
Star Fox became the devil during the GameCube era. I would normally say something is better than nothing but the GameCube killed star fox. Winner, no one.
Donkey Kong Jungle was amazing! I mean even better than amazing and the controlls were even more responsive than returns but still some wouldn't play it. The game was way too short though and DKCR made Dk as fun as jungle beat with co-op and a major challenge. I understand some didn't like the shake to pound or roll, but it hardly made the game unplayable, and it is a blast. Wii wins this one, but only by a bit.
Pikmin was introduced and I place it on par with Xenoblade. A tie.
F-Zero was too epic outside of the story mode and nothing on the wii fills this void. Winner GCN.
Smash Bros was equal for both. Tie.
Mario Kart DD was the worst piece of crap to grace a Nintendo console. No online, LAN was near impossible and the game was just so slow and ugly. Mario Kart Wii had decent online, speed and fun optional controlls. Still ugly though, but it wins by a land slide.
Punch out revived for Wii which was basically a remade SNES version right? I honestly don't know, but people like me who never played any of them were in for a treat. This somewhat balances out Wario World. Winner wii.
Metroid Prime 1 was too amazing! Prime 3 evolved the series with controls and narrative but nothing is like the new experience of the first. Winner GCN.
Zelda... I don't see why Wind Waker is getting such high praise unless I am just confusing users here. Art style and control was amazing of course, but what about the lack of dungeons, stealth, all the sailing with pea sized islands, absolutely no challenge, then to top it off the triforce hunt? It may be cool to love Wind Waker now, but please don't forget those things when comparing it to SS. I love Wind Waker even with all it's flaws, but to pretend like it so vastly superior to SS in any way but art design is just laughable. TP is the devil and doesn't count. SS had motion controlles that worked with puzzles and enemies that actually made people think, that alone was enough to by pass its own lengthy travel system. Winner Wii.
Wii had 2 Kirby Games. Winner wii.
Animal crossing was the same game from the GameCube right? Winner GameCube. That was just lazy.
That's all I can really remember for 1st party.
For 3rd party the main game was Resident Evil, remake, 0 and 4. Then there was killer7 which didn't do so hot but was great. After that there's Tales Of, Baten Kaitos(wait 1st party?), Splinter Cell, Metal Gear, time splitters 2 and by 3 it was a joke. Soul Calibur 2 and nothing else note worthy fighter wise.
This gen... No more heroes, tales of, that black and white Sega game, Sonic Colors, S.O.L. Calibur, Conduit, Goldeneye, Zak and Wiki, Capcom vs Tatsunoko, and call of duty. It's a pretty even trade for a lame amount of 3rd party software.
I don't see the big difference between the 2 consoles except we got a 2d Mario and not every party game for Wii was titled Mario Party. The motion controlles don't break the Wii games, and during the GameCube days Nintendo did everything they could to make their franchises "different" since they had pretty much run out of ideas at the time. Other companies making their franchises, and having odd or sometimes questionable gameplay elements proves it. Water packs, bongos, Namco, Sega, double riders, art style, first person, some amazing and some purely cosmetic. I regard that no different than the Wii.
To me it's pretty much equal and what everyone really missed out on was graphics and convenient online.
Sent from iPad.