Hah! Yes, Nintendo's complete reliance on nostalgia in pretty much every single one of their franchises certainly isn't "exploiting psychology" at all!
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What I think Kairon's trying to get across is Nintendo does not rely on negative aspects of the human mind.
I think nostalgia is a pretty negative aspect of the human mind, IMO. You're remembering and sanctifying things as better than they actually were, choosing to live in the past instead of looking forward to the future.
This argument about achievements could go back and forth forever. I've put forth my own clear cut opinion on achievements, so why don't you broodwars.
You said you like collecting them. What do you like about making that number bigger and bigger?
(is this also a phychological problem?)
Is there anything else that you like about the achievement systems?
For all the things you like do you think it can be implemented a different way?
Suffice it to say that when I start a game, I consider Achievements/Trophies to be a personal challenge to me from the developers. Sometimes I accept it, and sometimes I don't depending on the time investment and my skill with a particular genre. Overall they contribute to a satisfying secondary feedback loop where the game acknowledges my actions onscreen outside of the scope of the in-game systems. I perform something skill-full, and the game essentially stops for a moment to praise my actions before moving on.
Especially when it comes to earning a title's Platinum trophies, I find the hunt a rewarding way to fully learn and appreciate a game's mechanics. As I demonstrate my understanding of a game's systems, the game acknowledges me for it. And when I obtain a game's Platinum, I have proven my mastery of those mechanics. For me, the hunt is satisfying and expands my knowledge and skill of a particular title perhaps further than I would pursue otherwise. It's also fun to look at my friends' trophy cards online and see what they've been playing and how far they've gotten.
Really, the only big thing I would add to the existing system is an in-game rewards system
as well, such as I've seen in titles like the two Final Fantasy XIII games (trophies unlocked PS3 XMB themes) and Xenoblade.
I can fully understand if people don't care for achievement-hunting. It's not for everyone, and it certainly helps that I'm rather completion-ist by nature. Much like everything else in life, I really don't care how you enjoy your games so long as you're not negatively impacting my experience. If it brings you enjoyment, good for you.
But I find it striking that on every platform that
does support achievement systems, people tend to be pretty accepting of the whole thing and its culture regardless of their interest in it. It only seems to be a segment of Nintendo fans, the ones who
don't have an Achievement system, who seem so hell-bent to force on other people the "right way" to enjoy their games.