Author Topic: Project Cars - Wii U  (Read 5300 times)

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Offline BlackNMild2k1

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Project Cars - Wii U
« on: April 27, 2012, 11:58:45 PM »
« Last Edit: April 28, 2012, 12:11:12 AM by BlackNMild2k1 »

Offline Oblivion

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Re: Project Cars - Wii U
« Reply #1 on: April 28, 2012, 12:12:33 AM »
Nice to see that it's coming out for all four HD systems.

Offline Enner

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Re: Project Cars - Wii U
« Reply #2 on: April 29, 2012, 03:48:43 PM »
Seems to be a tame use of the second screen. I recall that Gran Turismo for the PS3 was to have a rear view mirror function with the PSP. A bit anxious to see how the gyroscope option works. The Wii Remote for Mario Kart Wii is hard to use at first, so hopefully the Wii Motion+ or better motion sensing that I hope is in the tablet controller will be easier.

I'm excited to see Slightly Mad Studios attempting to create a better narrative for your racing career by going from karts to Formula 1 and Le mans prototype.

Offline Shorty McNostril

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Re: Project Cars - Wii U
« Reply #3 on: April 29, 2012, 04:24:21 PM »
Why do I see motion as primary input control option?  Why is there no mention of a control stick?

Offline Stogi

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Re: Project Cars - Wii U
« Reply #4 on: April 29, 2012, 04:27:34 PM »
Because you don't drive a car with a stick.
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Offline BlackNMild2k1

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Re: Project Cars - Wii U
« Reply #5 on: April 29, 2012, 04:28:01 PM »
It's probably because the document is talking specifically about functions unique to the Wii U version.

Offline nickmitch

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Re: Project Cars - Wii U
« Reply #6 on: April 29, 2012, 04:32:19 PM »
Why do I see motion as primary input control option?  Why is there no mention of a control stick?

It's saying that you can use the controller as the primary input method, as opposed to having the secondary input example below.
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Offline tendoboy1984

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Re: Project Cars - Wii U
« Reply #7 on: May 20, 2012, 04:39:49 AM »
So the company that is making "Project Cars" is an independent developer? Seems quite ambitious for an indie game. Whenever I think of the term "indie developer", I automatically think of those people that make lazy Flash-based iOS/Android/Facebook games.


All joking aside, I wonder how they plan to compete with more established racing sims like Need for Speed, Gran Turismo, and Forza Motorsport?
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Offline Mannypon

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Re: Project Cars - Wii U
« Reply #9 on: July 24, 2012, 10:26:36 PM »
Here's some really good looking new footage for the game.
 
http://www.gonintendo.com/?mode=viewstory&id=181943
 
The second video in particuler looks really nice.  The lighting looks top notch to me.  If you watch the video to completion, you can see the lighting slowly change as the sun begins to set on the track.  The final video is a comparison of the game and an actual race cam. 

One thing I do like about their in dash view is that the driver is really animated well and their is just the right amount of shake going on in the car that it adds realism but doesn't seem to get annoying.  If this game has enough licenced cars in it and some good track variety, then I don't see how this isn't a Gran Tourismo killer (we still have to see how it handles first and formost though lol)

Speaking of cars, does anyone know how many cars they are aiming to include in this game?